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Gauntlet IV

From Sega Retro

For the Sega Master System game, see Gauntlet.

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GauntletIV MDTitleScreen.png
Gauntlet IV
Publisher: Tengen
Developer:
System(s): Sega Mega Drive
ROM size: 1MB
Peripherals supported: 4 Way Play
Genre: Action, RPG (JP box says both; Sega of Japan master list only says Action)






























Release Date RRP Code
Sega Mega Drive
JP
1993-09-17 ¥7,800 T-48123
Sega Mega Drive
US
1993-10Media:GamePro US 051.pdf[1] $54.95Media:GamePro US 051.pdf[1] T-48216
Sega Mega Drive
EU
1993-09-17Media:Edge UK 001.pdf[2] £39.99Media:SegaForceMega UK 05.pdf[3] T-48216-50
Sega Mega Drive
AU
199x $?  ?


Gauntlet (ガントレット) is a 1985 arcade game by Atari Games. In 1993, subsidiary Tengen published an expanded remake on the Sega Mega Drive, calling it Gauntlet in Japan and Gauntlet IV elsewhere. This remake was developed by M2.

Quest Mode Storyline

In the game's world, adventurers are people who go out to solve mysteries through adventure, turning the mysteries into legends. One mystery remains, called "The mystery protected by the old castle towers." These towers — representing the elements fire, earth, wind, and water — are enchanted with a curse which you, the adventurer willing to unravel the mystery, must break to enter the castle and find the rumored treasure inside.

Gameplay

B shoots your weapon, which will go to the edge of the screen unless it hits something. Start will open the pause menu, which cycles between status, equipment, items, and password for continuing later with the D-pad. C uses a magic potion, collected during the course of the game. Holding A and pressing Start "inserts a coin", adding health to the current player and decreasing the global credit (coin) count (both of which are configurable in the Options screen).

Modes

Gauntlet IV contains the original up-to-four-players arcade mode as well as three new modes:

  • Quest Mode: where players fight through five towers full of Gauntlet gimmicks
  • Battle Mode: where two or more players compete to survive in either a Normal Battle, Equal Battle, or Password Battle
  • Record Mode: where players try to run through the original levels to see who can get through first

These new modes are accompanied by new music composed by Masaharu Iwata and Hitoshi Sakimoto.

Production credits

Credits are split into two screens — the first screen (presumably) has the original arcade version credits: Designer/Programmer: Ed Logg
Game Programmer: Bob Flanagan
Video Graphics: Sam Comstock, Susan G. McBride, Alan Murphy, Will Norble, Dave Pettigrew
Engineer: Pat McCarthy
Technician: Sae Oh, Cris Drobny
Sound Design: Hal Cannon, Earl Vickers
Cabinet Design: Ken Hata
Special Thanks To: Dave Theurer, Mike Albaugh, and many others

The second screen has the Mega Drive conversion credits:
Programmer: Tetsuya Abe
Graphic Converter: Masatoshi Kawasaki, Naoki Horii
Music Arrange & Compose: Hitoshi Sakimoto, Masaharu Iwata
Test Player: Gorou Sumiyoshi
Adviser: Jun Amanai, Takahiro Takeda
Special Thanks to: Chris Ryu Tang, Kawachi, Kibu, Maruchika, and many others

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
80 1998, p133
78 №51, p72Media:GamePro US 051.pdf[1]Media:GamePro US 051.pdf
74 №11, p48/49
65 №15, p40/41
90 №13, p32/33
88 №7, p22/23
94 №22, p76/77/78/79
94 №13, p50-53Media:MeanMachinesSega13UK.pdf[4]Media:MeanMachinesSega13UK.pdf
85 №38, p100/101
73 №48, p74/75
83 №24, p58/59
78 №5, p44-46Media:SegaForceMega UK 05.pdf[5]Media:SegaForceMega UK 05.pdf
78 №15, p12
Sega Mega Drive
82
Based on
13 reviews

Mega Drive, US
Gauntlet4 MD US Box.jpg
Cover
Gauntletiv md us cart.jpg
Cart
Gauntlet4 md us manual.pdf
Manual
Mega Drive, US (cardboard)

Gauntletiv md us cart.jpg
Cart
Gauntlet4 md us manual.pdf
Manual
Mega Drive, EU
Gauntlet4 MD EU Box.jpg
Cover
GauntletIV MD EU Cart.jpg
Cart
Mega Drive, JP
Gauntlet4 MD JP Box.jpg
Cover
Gauntlet MD JP CartTop.jpg
Gauntlet4 MD JP Cart.jpg
Cart
Gauntlet md jp manual.pdf
Manual
Mega Drive, AU

References

  1. 1.0 1.1 1.2 File:GamePro US 051.pdf, page 76
  2. File:Edge UK 001.pdf, page 22
  3. File:SegaForceMega UK 05.pdf, page 46
  4. File:MeanMachinesSega13UK.pdf, page 50
  5. File:SegaForceMega UK 05.pdf, page 44