Last Bronx is a 3D polygonal fighting game, similar to the likes of Virtua Fighter 2, but developed independently by AM3 on an entirely different engine. Most notably, each of the eight characters weild unique weapons of various sizes and strengths. According to AM3, each character has roughly the same number of moves as those seen in Virtua Fighter 2.
The game has a number of real-world Japanese sponsors, including Gamest and Famitsu magazines.
Last Bronx is the third in a set of games released during the mid-1990s by Sega's AM teams to capitalise on the success on a genre kickstarted by Sega's own Virtua Fighter. At the time, Sega AM2's Virtua Fighter 2 and Fighting Vipers were proving to be profitable ventures - Last Bronx stands as Sega AM3's (sole) attempt at taking some of the market for themselves. While Virtua Fighter 2 is seen as the technical fighter and Fighting Vipers a more intense experience, Last Bronx was envisioned as a story-led fighting game with motion-captured weapons, one of the first games to do so (the other being Namco's Soul Edge).
Last Bronx proved to be another big success for Sega, despite AM3's lack of experience with the genre.
Following the release of Last Bronx, AM3 largely abandoned the 3D fighting game genre so no direct sequels have ever been produced. The popularity of Last Bronx however led to comics, radio dramas and a V-Cinema film.
After being announced at the Sega Saturn Senryaku Happyoukai conference on the 8th November 1996, Last Bronx was brought to the Sega Saturn in early 1997. It was considered at the time to be a big technical achievement for home console fighting games, the key feature being polygonal backgrounds, which although present in plenty of arcade games prior to Last Bronx's release, were non-existent on home consoles due to a perceived lack of processing power. Usually, as was the case in Virtua Fighter 2 and Fighting Vipers, backgrounds would be replaced with unrealistic 2D variants, and were a common source of complaint at the time.
Last Bronx was the first fighting game to break this trend, although the level of detail in the background still pales in comparison to the Model 2 version. It is also notable as at the time, no PlayStation fighting games were achieving this feat either (although they became more common towards the end of 1998). Of note is that Last Bronx was also is also AM3's first Saturn game, with previous conversions behind handled by CS Team.
As was customary, the Saturn version contains more gameplay modes so as to satisfy a console audience. Also included is are animated introduction and ending seuqneces.
Following the Saturn release, a PC version of Last Bronx was released in 1998. The PC version retains the Saturn's extra modes but with visuals more comparable to the Model 2 version. Videos run at roughly half the frame rate on PC compared to the Saturn.