M.U.S.H.A.

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Musha Aleste: Full Metal Fighter Ellinor/M.U.S.H.A.

Musha Aleste: Full Metal Fighter Ellinor/M.U.S.H.A.
Publisher: Toaplan (US Seismic)
Developer: Compile
System(s): Sega Mega Drive, Virtual Console
Genre: Shoot-'em-Up











Release Date RRP Code
Sega Mega Drive/Genesis JP 1990-12-21 ¥6,800 T-35013
Sega Mega Drive/Genesis US 1990 $?
Virtual Console JP 2008-04-01 600 points  ?
Virtual Console US 2009-01-19 points  ?
Virtual Console EU 2009-07-17 points  ?


Musha Aleste: Full Metal Fighter Ellinor (武者アレスタ), known in the US as M.U.S.H.A.: Metallic Uniframe Super Hybrid Armor, is a 1990 shoot-'em-up developed by Compile for the Sega Mega Drive and published in Japan by Toaplan and in the US by Seismic (there was no European release). It is the only Mega Drive game in Compile's Aleste series of shoot-'em-ups and the first released-overseas game in the series to not use the Power Strike name. It has since been released on at least the Japanese Virtual Console; according to Sega of Japan the game is licensed from naxat soft, who are thus presumed to have bought the rights from either Compile or D4Entertainment after Compile's bankruptcy.

Dire51, a supercomputer crafted to control a space colony, goes rogue and sends its attack robots, led by mech Big Asia., to destroy mankind. A team of fighters in giant mechs try to stop it, but all but one, Ellinor (Terri in the US version), are killed, leaving Ellinor to save humanity from destruction on his own.

Contents

Gameplay

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C shoots; there is rapidfire, but there will be a gap every few shots. There are two means of powering up. First, scattered throughout the levels are pods containing small vertical bars that flash red, green, and blue. Shooting at the pods will have them spit out the vertical bars, which will power up your main weapon. Second, some enemies produce larger, colored powerup balls called "P-chips." P-chips cause the mech to change color and adapt a subweapon which is fired with B. P-chip abilities can be upgraded with further P-chips of the same color; taking a different color P-chip will replace whatever P-chip power the player already has. If the player gets hit, he will first lose his subweapon, then one life.

With enough of either chip, you get subships whose firing direction can be controlled with the A button (see the HUD to see the current firing direction).

Production Credits

  • Game Design: Compile
  • Supervisor: Jemini Hirono
  • 68000-side Programmer: Yu-Ichi Toyama
  • Z80-side Programmer: Kyo-Ra Yumi
  • Art Director: Kazuyuki Nakashima
  • Visual Cooperator: Janus Teramoto, Hiroshi Satou, Sho-Ji Yamada, Mashira FX-3
  • Music Composer: Toshiaki Sakoda
    • In the Japanese version, he is credited as "Mr.Sakoda". In the US version, he is credited as "Washija". The reason for this change is unknown.
  • Sound Effect: Masanobu Tsukamoto (credited as "MATS")
  • Special Thanks: Kouji Mizuta
  • Test Player: Bobmitsu, Mikeo, Zenchi, Yasunari Watanabe
  • Produced By: Moo Niitani

Physical Scans







































Sega Mega Drive/Genesis 70 Sega Retro Average
Based on 1 review
Publication Score Source
Computer & Video Games 70 №111

Mega Drive Version

Mega Drive, US
MUSHA MD US Box.jpg
Cover
Mega Drive, JP
MUSHA MD JP Box.jpg
Cover

External Links

Aleste/Power Strike games for Sega systems
Aleste/Power Strike (1988) | Musha Aleste: Full Metal Fighter Ellinor/M.U.S.H.A. (1990) | GG Aleste (1991) | Robo Aleste (1992) | Power Strike II (Master System) (1993) | GG Aleste II/Power Strike II (Game Gear) (1993)