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Metal Head (メタルヘッド) is a Sega 32X action game developed and published by Sega.
Metal Head is an early first-person shooter, in which the player controls a bipedal mech tasked with destroying enemies on the map. It is one of the few 32X games to take place in a full 3D environment (with textured polygons), though comes at the expense of relatively low draw distances and frame rates. There is also a large amount of digitized speech.
Metal Head was first announced in mid-1994, although at the time the game was in a very early state of production, with the only available footage being pre-rendered scenes and technical demos. It was originally planned to be a launch title for the 32X, however a series of troubles put the game back a few months until early 1995.
Producer: Koichi Nagata
Director: Masahide Kobayashi
Metal Head Team Leader: Masahiro Wakayama
Chief Graphic Designer: Koichi Sasaki
Graphics Designer: Tsuyoshi Tsunoi, Tsutomu Nakatsugawa, Kazuki Aizawa, Maiko Kitagawa
Chief Programmer: Masahiro Wakayama
Programmer: Naoki Kobayashi, Akio Setsumasa, Takeshi Sakakibara, Nobuyuki Tanioka
Main Planner: Ryutaro Nonaka
Planner: Katsunori Yamaji, Hideki Anbo
Additional Graphics: Akio Setsumasa, Norihiro Sekine
Sound Designer: Jun Senoue, Atsumu Miyazawa, Yoshiaki Kashima, Teruhiko Nakagawa, Tatsuya Kouzaki
Text Coordinator: Ryoichi Hasegawa
Character Voices: David Leytze, Steve Ray Burton, Henry Giesen, James Spahn, Scott Alexander
Special Thanks: Tatsutoshi Narita, Shinji Kawahira, Naoyuki Machida, Norihiro Sekine, Koji Umeda, and All Testers
Presented by: Sega Enterprises, Ltd.
||Sega Retro Average
| Based on 11 reviews
|CD Consoles †
|| №7, p126/127/128/129
|Computer & Video Games
|Mean Machines Sega
|| №29, p66/67/68
|| №53, p103
|Sega Magazine (UK)
|| №14, p80/81
|| №65, p57
|| №43, p48/49
|Ultimate Future Games
|| №5, p79
| 32X, Asia