Re-Volt

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Revolt title.png
Re-Volt
Re-voltVMU.gif
Publisher: US/EU Acclaim JP Taito/Acclaim

Developer: Acclaim

System(s): Sega Dreamcast

Genre: Racing















Number of Players: 1-4

Release Date RRP Code
Sega Dreamcast JP 2000-07-13 ¥? T-8101M
Sega Dreamcast US 1999-12-18 $? T-8109N
Sega Dreamcast EU 1999-11

£39.99

T-8107D-50


{{#ifeq: 0 | 3 |


Re-Volt is a remote-control car racing game developed for a variety of consoles including the Sega Dreamcast in 1999. The game features a number of remote control cars produced by the Toy-Volt company during the height of their popularity producing toys and games for children. Their latest RC Car line has produced toys with minds of their own and escape to the supermarket, around the neighborhood, over the roofs, and through the museum! Choose from a variety of battery and gas powered RC cars that utilize realistic physics with item power ups similar to the Mario Kart series.

The game includes 28 cars, 14 tracks, one which is exclusive to this version, and a track editor. Up to four players can play together in two different game modes.

In July 2010, after Acclaim Entertainment went bankrupt, We Go Interactive Co.,Ltd purchased the rights to Re-Volt from Throwback Entertainment, who had purchased the rights initially from Acclaim, and then produced a version of Re-Volt for iOS and Android which uses the Dreamcast version as the base for the port.

Contents

Gameplay

Controls

Control Stick/D-Pad - Turn Vehicle
R Trigger - Accelerate
L Trigger - Reverse
A Button - Fire Weapon
B Button - Change Camera
Y Button - Reposition Car
X Button - Flip Car/Rear Camera

Physics

The main draw to Re-Volt is the accurate physics model. So long as the wheels are touching a surface, the game will take into account its acceleration, weight, wheel speed and more to recreate the physics of an RC car. Cars will tumble, land on the side or flip over depending on the terrain it drives on. Going top speed through a turn will cause the car to spin out, slowing down before a turn allows the vehicle to take corners with ease. Hills can be the worst enemy of racers if they're not accounted for by driving as straight as possible. Corners can be drifted inside of to avoid loss of speed and time. Keeping the wheels on solid ground allows cars to maintain a top speed, while jumps allows for additional height, but loss of speed.There are buttons dedicated to setting players back on the correct path or flipping their car over.

Tracks will feature slight branches to allow for riskier shortcuts as well as alternate routes for reversed tracks with impassable paths and increase in complexity on the harder difficulties. Routes will be harder to take turns on due to varying heights and riskier paths to take and hazards to avoid such as pools of water.

The game also features two variants of the physics model which changes car collision. This can be changed in the options menu.

  • Simulation - Features realistic collision against objects and other cars
  • Arcade - Features simplified collision model to avoid cars betting caught up with each other or other objects.

The main game also features items that can help or hinder progress in a race that apply offensive and defensive tactics.

Game Modes

Four players racing against each other in Museum 2.
  • Single Race - Allows to race against computer opponents for first place. Completing races associated with a cup unlocks additional cars.

This game mode is available in multiplayer mode for up to four players to race against each other.

  • Championship - Race in a cup which consists of four races for points. The higher the rank the more points earned. However failing to finish 3rd place or above will cost a try. If all three tries are used, the championship must be restarted. Obtaining first in a cup unlocks additional levels and cars.
  • Time Trial - This game mode lets you compete for the fastest lap time in any race thats unlocked. Successfully completing the number of races associated with a cup unlocks additional cars as well as reverse, mirror and reverse mirror variations of tracks.
  • Practice - Allows to explore tracks with no time limit or other racers. In addition each track features a star to collect. Collecting each star from a track per cup unlocks additional cars.
  • Stunt Arena - A small arena features 20 stars to collect. The arena features a loop, ramps as well as a half pipe with stars that can only be obtained with higher performing cars. Collecting all 20 stars unlocks a game mode.
  • Battle Tag - A multiplayer only mode that features a star hidden in a battle level. Collecting the star counts down a timer for a player. The first person to have their timer reach 0 is the winner. The game continues until the last person fails to collect the star.
  • Clockwork Carnage - Instead of 8 RC cars racing to the finish, its a 30 wind-up car race to the finish in any of the race levels!

Tracks

Tracks feature a variety of themes, including a suburban neighborhood, toy world, musem, supermarket, botanical gardens, western ghost towns, and rooftops, exclusive to the Dreamcast version. Completing Time Trial challenges unlock mirrored, reverse and reverse mirrored versions of the tracks, which provide a total of 56 playable tracks. In addition there are four different levels for the Battle Tag game mode as well as a stunt arena.

Bronze Cup

Re-voltLevelNhood1.png Toys in the Hood 1
Length: 747 Meters

Difficulty: Easy

Re-voltLevelMarket2.png SuperMarket 2
Length: 301 Meters

Difficulty: Easy

Re-voltLevelMuseum2.png Museum 2
Length: 600 Meters

Difficulty: Easy

Re-voltLevelGarden1.png Botanical Garden
Length: 323 Meters

Difficulty: Easy

Silver Cup

Boss Volt racing on the exclusive Dreamcast level Rooftops.
Re-voltLevelRoof.png Rooftops*
Length: 588 Meters

Difficulty: Medium

Re-voltLevelToy1.png Toy World 1
Length: 354 Meters

Difficulty: Medium

Re-voltLevelWest1.png Ghost Town 1
Length: 324 Meters

Difficulty: Medium

Re-voltLevelToy2.png Toy World 2
Length: 444 Meters

Difficulty: Medium

Gold Cup

Re-voltLevelNhood2.png Toys in the Hood 2
Length: 592 Meters

Difficulty: Hard

Re-voltLevelShip1.png Toytanic 1
Length: 742 Meters

Difficulty: Hard

Re-voltLevelMuseum1.png Museum 1
Length: 668 Meters

Difficulty: Hard

Platinum Cup

Re-voltLevelMarket1.png SuperMarket 1
Length: 502 Meters

Difficulty: Extreme

Re-voltLevelWest2.png Ghost Town 2
Length: 490 Meters

Difficulty: Extreme

Re-voltLevelShip2.png Toytanic 2
Length: 742 Meters

Difficulty: Extreme

Other Tracks

Re-voltLevelStunt.png Stunt Arena
Collect 20 stars to unlock a game mode.
Re-voltUserLevel.png User Tracks
User tracks created from the built in track editor to be playable in Single Race, Multi-Player, Time Trial, and Practice modes. Tracks can be saved or exported. Only exported tracks are playable.
Re-voltBattle.png Hood Battle
Arena track used for Battle Tag multiplayer mode.
Re-voltBattle.png Garden Battle
Arena track used for Battle Tag multiplayer mode.
Re-voltBattle.png Supermarket Battle
Arena track used for Battle Tag multiplayer mode.
Re-voltBattle.png Museum Battle
Arena track used for Battle Tag multiplayer mode.

*Dreamcast Exclusive

Cars

There are over forty cars in the game with varying stats and attributes.

Cars are classified by different stats and ratings. The game starts off with a selection of Rookie rated cars. As the game progresses, access will be granted to Amateur, Advanced, Semi-Pro and Pro cars. Additional cars can be unlocked by winning races and cups.

There are two types of classes for a vehicle, Electric powered cars (Powered by batteries and Glow class, which are powered by gas engines.

Cars have the following parameters that affect their performance:

  • Speed - The top speed of a vehicle
  • Acceleration - How quickly the vehicle can reach top speed.
  • Weight - The weight of the car affects the vehicle's acceleration and grip.
  • Transmision - Vehicles can feature Four Wheel Drive, (4WD) Front Wheel Drive, (FWD) or Rear Wheel Drive. (RWD)

Rookie

Re-voltCar001.png RC Bandit
Class: Electric

Trans: 4WD

Re-voltCar002.png Dust Mite
Class: Electric

Trans: 4WD

Re-voltCar003.png Phat Slug
Class: Electric

Trans: FWD

Re-voltCar004.png Col. Moss
Class: Electric

Trans: 4WD

Re-voltCar005.png Harvester
Class: Electric

Trans: 4WD

Re-voltCar006.png Dr. Grudge
Class: Electric

Trans: 4WD

Re-voltCar007.png Volken Turbo
Class: Electric

Trans: RWD

Re-voltCar008.png Sprinter XL
Class: Electric

Trans: 4WD

Re-voltCar038.png Big Volt
Class: Electric

Trans: 4WD

Amateur

Re-voltCar009.png RC San
Class: Electric

Trans: 4WD

Re-voltCar010.png Candy Pebbles
Class: Electric

Trans: FWD

Re-voltCar011.png Genghis Kar
Class: Electric

Trans: 4WD

Re-voltCar012.png Aquasonic
Class: Glow

Trans: FWD

Re-voltCar013.png Mouse
Class: Electric

Trans: 4WD

Re-voltCar000.png Mystery
Class: Electric

Speed: ??? Acc: ??? Weight: ??? Trans: FWD

Re-voltCar029.png RC
Class: Electric

Trans: RWD

Re-voltCar030.png LA 54
Class: Electric

Trans: 4WD

Re-voltCar031.png Matra XL
Class: Glow

Trans: FWD

Advanced

Re-voltCar014.png Evil Weasel
Class: Electric

Trans: 4WD

Re-voltCar015.png Panga TC
Class: Glow

Trans: FWD

Re-voltCar016.png R6 Turbo
Class: Glow

Trans: RWD

Re-voltCar017.png NY 54
Class: Glow

Trans: FWD

Re-voltCar018.png Bertha Ballistics
Class: Electric

Trans: 4WD

Re-voltCar039.png BossVolt*
Class: Electric

Trans: 4WD

Re-voltCar032.png Shocker
Class: Glow

Trans: FWD

Re-voltCar033.png Splat
Class: Glow

Trans: FWD

Re-voltCar034.png Groovster
Class: Glow

Trans: FWD

Semi-Pro

Re-voltCar019.png Pest Control
Class: Glow

Trans: FWD

Re-voltCar020.png Adeon
Class: Glow

Trans: 4WD

Re-voltCar021.png Pole Poz
Class: Electric

Trans: 4WD

Re-voltCar022.png Zipper
Class: Glow

Trans: 4WD

Re-voltCar023.png Rotor
Class: Electric

Trans: 4Wd

Re-voltCar035.png JG-7
Class: Glow

Trans: 4WD

Re-voltCar036.png RG1
Class: Glow

Trans: 4Wd

Re-voltCar037.png RV Loco
Class: Glow

Trans: RWD

Pro

Re-voltCar024.png Cougar
Class: Glow

Trans: RWD

Re-voltCar025.png Humma
Class: Glow

Trans: 4Wd

Re-voltCar026.png Toyeca
Class: Glow

Trans: 4WD

Re-voltCar027.png AMW
Class: Glow

Trans: FWD

Re-voltCar028.png Panga
Class: Glow

Trans: 4WD

Re-voltCar040.png SNW 35
Class: Glow

Trans: 4WD

Re-voltCar041.png Purp XL
Class: Glow

Trans: 4WD

Re-voltCar042.png Fulon X
Class: Glow

Trans: FWD

Special

Re-voltCar000.png Trolley
Class: Special

Rating: Pro Speed: ??? Acc: ??? Weight: ??? Trans: FWD

Re-voltCar000.png Clockwork Wun
Class: Pro

Rating: Pro Speed: ??? Acc: ??? Weight: ??? Trans: 4WD

Re-voltCar000.png Clockwork Too
Class: Electric

Rating: Pro Speed: ??? Acc: ??? Weight: ??? Trans: 4WD

Re-voltCar000.png Clockwork Tree
Class: Electric

Rating: Pro Speed: ??? Acc: ??? Weight: ??? Trans: 4WD

Re-voltCar000.png Clockwork
Class: Electric

Rating: Pro Speed: ??? Acc: ??? Weight: ??? Trans: 4WD

Re-voltCar000.png Probe UFO
Class: Special

Rating: Pro Speed: ??? Acc: ??? Weight: ??? Trans: 4WD

*Dreamcast Exclusive

Items

If items are left on in the options menu, racers can make use of ten different items that can turn the race around in or against the favors of the racers.

  • Shockwave
  • Firework
  • Firework Pack
  • Electro Pulse
  • Bomb
  • Oil Slick
  • Water Balloon
  • Ball Bearing
  • Clone Pick Up


Track Editor

The track editor allows users to create their own tracks with an editor centered around blocks that can be placed in a custom sized grid. Several pieces have different skins to use, variations of slopes and heights to choose from and can be used in Single Race, Multi-Player, Time Trial and Practice game modes. Unlike the Nintendo 64 version, tracks can be traded by VMU and takes up to 7 blocks per level.

Tracks created in the track editor can be traded with other players by saving exported levels to the VMU.
Re-Volt measures the distance of user created tracks and also allows to race in reverse, mirror and reverse mirror variations.

VMU Features

Re-Volt can utilize VMU storage to save game progress. It also allows to save user made tracks as well as export them to be found by the game's track select menu for Single and Multiplayer modes. Only exported tracks are playable in-game.

Re-Volt Save Data
Name File Name Comment File Size Icon
REVOLT REGISTRY SETTINGS FILE REVOLTDC.SAV SETTINGS 22 blocks Re-voltVMU.gif
EXPORTED REVOLT TRACK [Name] REVOLTDC.X## EXP [Name] 7 blocks Re-voltVMU.gif
EDIT REVOLT TRACK [Name] REVOLTDC.T## EDT [Name] 7 blocks Re-voltVMU.gif

Physical Scans





































































































































































Sega Dreamcast 73 Sega Retro Average
Based on 6 reviews
Publication Score Source
Arcade 60 №17, p94
Consoles + 75 №96, p128
Dreamcast Magazine (UK) 86 №3, p50/51/52
Official Dreamcast Magazine (FR) 80
Player One 55 №104, p111
Revista Oficial Dreamcast 80 №1, p66/67File:ROD_DC_01.pdf


Dreamcast, US
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Dreamcast, JP
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Cover

Dreamcast, UK
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Cover

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Disc
Dreamcast, FR/NL
ReVolt DC FR-NL Box Back.jpgRevolt dc eu frontcover.jpg

Cover

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Disc