Sega Rally 2 (セガラリー2) is the sequel to the critically acclaimed Sega Rally Championship. Originally released for Sega Model 3 Step 2.0 hardware in 1998, the game offers updated graphics, more tracks and more cars than the previous game (though it does still contain all the cars from the original).
The game was ported to the Sega Dreamcast in 1999, with a Windows PC port following shortly after.
Sega Rally 2 makes a number of improvements over the first game. It contains the majority of content from Sega Rally Championship but brings the series up to date with greater selection of cars, several of which had won the World Rally Championship between the first game and the sequel. The Dreamcast version adds even more cars.
Development
Development started on Sega Rally 2 in February 1997, following an AM Annex team trip to watch the World Rally Championship. Much of the team had a good interest in rallying, having been to the Monaco and Thailand rally in the months between the two Sega Rally games. There had also been a research period into the Model 3 hardware following the release of Sega Touring Car Championship in October 1996.
Many of the flaws of the original Sega Rally were addressed early in development, not simply because of the new hardware. The designers looked at the beginner track of the orginal game and noted that most people had difficulty navigating corners, with many crashing into walls during their first run. As a result, Sega Rally 2's easy stage is far more linear. The team had also wanted to put a snow stage in the original Sega Rally but could not convincingly pull it off with the Sega Model 2 hardware. As such, this was one of the first additions to Sega Rally 2.
A car would take roughly two weeks to model, depending on the information recieved from the manufacturer. Most were built by hand using only photographs as a reference, though plastic models were also created. Originally only four cars were planned, however a choice was made to extend it to six as several of the chosen cars were due to retire from the sport. The Toyota Celica GT-Four and Lancia Delta HF Integrale, stars of the original Sega Rally game, were kept hidden for this reason.
Perhaps unusually, very little of Sega Rally 2 is modelled on the actual experience of rallying. Though some of the team had rode as a passenger in rally cars, none had actually had the chance to drive on a rally circuit. Cars in this game are modeled instead on how a user would expect to drive a car (i.e. more similar to that of normal cars on a road), as in reality rally cars are far too slippy and unpredictable for average users. Some advice was given from professional rally drivers.
Unlike Sega's other Model 3 racer, Daytona USA 2, AI cars in Sega Rally 2 are merely pace-setters, following a specified line throughout and only adjusting their movement based on road conditions.
Fourteen courses were created for Sega Rally 2, however ten of them (including a forest stage) were dropped. Most interestingly is a night-time mountain stage which remained in the game until the very last minute - the game still has the music for it, but the track data is missing. Many of these tracks would return in the home ports (?).
There were a couple of location tests in November and December of 1997, one in Japan at the Gigo amusement centre, and another one in London, UK. The cabinet was designed by Sega AM4 in May/June but the motion sensors were not finalised until near the release date. As such, this feature was absent from the location tests.
Cars Included
* Unlocked by pressing
and "handbreak" at the car selection screen in the Model 3 version. They are given to the player for free in the Dreamcast version.
** Unlockable Dreamcast exclusive car.
Production Credits
Dreamcast Version
- Arcade Staff
Chief Programmer: Sohey Yamamoto
Programmers: Masahito Kurosawa, Kazuhiro Mori, Hajime Sugiyama, Masaki Yamamoto
Chief Designer: Kenji Sasaki
Designers: Kumiko Shoji, Toshiaki Miida, Daisuke Ogawa, Norio Satomi, Hirotake Nakano, Yoshiyuki Kubo, Tomokazu Sasaki (Graphics Technologies)
Sound Effects director: Tomoyuki kawamura
Musicians: Tatsuhiko "Boost" Fuyuno (prime direction), Susumu "Low Dog" Isa (prime direction), Tetsuya "Little Wing" Yamamoto (prime direction), Jun Senoue (Sega), Kenji Eno (Warp)
Music Producer: Hideaki "Hully" Imanishi of prime direction
Chief Mechanical Designer: Eiji Nishimura
Mechanical Designers: Toshiya Yamaguchi, Yuji Hatanaka, Masaharu Inoue, Yumiko Ara, Yasuo Ishikawa
Chief Electrical Designer: Tomoyuki Goto
Electrical Designers: Hiroyuki Takahashi, Hiroki Koyama
Chief Cabinet Designer: Minoru Matsuba
Cabinet Designers: Tetsuo Okabe, Yasunobu Shinzato
Special Thanks: Yasunobu Hamasaki (prime direction), Suguro "Tools" Aoki (prime direction), Yasushi Koike (Asatsu), AM Sound Section System Team, Mario Cotza (Sega Amusement Europe), Yoshihiro Kataoka, Takeshi Sakuma, SE-Tech, Auto Sport, Rally-X, Racing On, C-One Corporation
Supervisor: Yoshio Fujimoto (Tein)
Web Site Programmer: Masao Matsumoto
Official Sega Rally 2 Web site: http://www.segarally.com/
Assistant Director: Isao Matsumoto
Assistant Producers: Jun Taniguchi, Kenji Arai, Hirotaka Machida
Mechanical Supervisor: Masao Yoshimoto
Producer: Tetsuya Mizuguchi
Director: Kenji Sasaki
- Dreamcast Staff
Chief Planner: Hisayoshi Yoshida
Planners: Akira Kouzu, Jun Orihara, Toru Osaki, Takako Higuchi
Programmers: Tatsuo Yamajiri, Hitoshi Ohta, Masahiro Sugita, Noritaka Yakita, Takahiro Nagata, Yoshihiko Toyoshima, Kazuhisa Hasuoka, Toshihisa Saitoh, Yasuhiro Suzuki, Outa Sano, Takashi Atsu, Koue Tsukuda
Advisory Staff: Kazuhiro Mori
Technical Advisors: Naohiro Warama, Hiroshi Okamoto, Tomonobu Takahashi, Shun Arai
3D Chief Artist: Osamu Ogata
3D Artists: Tomokazu Honma, Hiroyuki Arai, Mitsutoshi Matsuzaki, Takeo Kimata, Makoto Takanashi, Takashi Iwade, Yuuiche Ide
2D Chief Artist: Tomoharu Tanaka
2D Artists: Yumi Morikawa, Ryuhei Arai, Isamu Yamasaki, Toshiko Okano
Sound Director: Fumitaka Shibata
Music: Hideki Naganuma, Tomonori Sawada
Sound Effects: Tomonori Sawada
Recording Staff
- Chief Engineer: Hirokazu Akashi
- Engineer: Yoshitada Miya
- Assistant Engineer: Sawako Sogabe
- Sound Technical Advisor Takahiro Obara
- Musician Co-Ordinate Kazuo Shiina (Space Corporation), Takeroh Iwai (Envers)
- Recording Studio: Sega Digital Studio, Powerhouse Studio
- Guitar: Naoki Matsukawa
- Bass: Naoya Emi
- Saxphone: Yoh Shibano
- Trumpet: Masahiro Kobayashi
Package & Manual: Kaoru Ichigozaki, Mitsuaki Chono, Hayato Takebayashi
Cover Illustration: BOW
Narration: Toru Furuya
Special Thanks: Autopanda S.P.A, C-One Corporation, Jose Aller, Kats Sato, Leading Edge, Masaru Agarida, Mizuki Marui, Naohiko Hoshino, Philippe Deleplace, Prime Direction, Seiki Saito, SiFo, Special Stage inc, Tadahiro Kitta (Bosco Moto), Tomokazu Sasaki (Graphics Technologies), Tomonobu Hatakeyama (Michelin), Tomoyuki Kawamura, Yasuo Miyake (Tipo), Yasushi Koike (Asatsu), Yoshio Fujimoto (Tein), Yoshiro Kataoka (Tusk), Yuji Endo, "Sega Rally 2" Arcade Staff
Publicity & Promotion: Takafumi Ueoro, Toshihide Onishi, Toshiro Nakayama, Rena Kobayashi
Assistant Producers: Kenji Arai, Hirotaka Machida
Executive Producers: Kenji Sasaki, Toshinori Asai
License Cordinator: Jun Taniguchi, Kenji Arai, Hirotaka Machida
Producer: Jun Taniguchi
Director: Isao Matsumoto
PC Version
~In-game credits~
Director: Hisayoshi Yoshida
Designer: Takako Higuchi, Jun Orihara, Toru Osaki
Programmers: Takahiro Nagata, Hitoshi Ohta, Masahiro Sugita, Noritaka Yakita, Yoshihiko Toyoshima, Kazuhisa Hasuoka, Yasuhiro Suzuki, Takashi Atsu
Technical Advisors: Naohiro Warama, Tomonobu Takahashi
3D Chief Artist: Osamu Ogata
3D Artists: Tomokazu Honma, Hiroyuki Arai, Mitsutoshi Matsuzaki, Takeo Kimata, Makoto Takanashi, Yuuiche Ide
2D Chief Artist: Tomoharu Tanaka
2D Artists: Yumi Morikawa
Sound Director: Fumitaka Shibata
Music: Hideki Naganuma, Tomonori Sawada
Sound Effects: Tomonori Sawada
Recording Staff: Hirokazu Akashi, Yoshitada Miya, Sawako Sogabe
Musician Coordinate: Kazuo Shiina, Takeroh Iwai
Recording Studio: Sega Digital Studio, Powerhouse Studio
SEGA of Europe Staff: Rich Lloyd, Jose Aller
SEGA of America Staff: Scott Hawkins, France Tantiado, Mike Lopez, Kanika Gogna, Frank Viloria
Group General Manager: Keizo Fukahori
Marketing Coordinator: Hiroko Yokosuka
Licensing Manager: Shozo Hirano
Business Development Manager: Junko Yasui
Package & Manual: Kaoru Ichigozaki, Mitsuaki Chono, Hayato Takebayashi
Publicity & Promotion: Toshiro Nakayama, Yumiko Ueda
License Cordinator: Jun Taniguchi, Kenji Arai, Hirotaka Machida
Producers: Toshinori Asai, Shun Arai
Cover Illustration: BOW
Narration: Toru Furuya, Mike Allen
Special Thanks: Autopanda S.P.A, C-One Corporation, Kats Sato, Leading Edge, Prime Direction, SiFo, Special Stage inc, Yoshio Fujimoto (TEIN), Hobsons International, Tequenitune Corporation, "Sega Rally 2" Arcade Staff, "Sega Rally 2" Dreamcast Staff
Official Sega Rally 2 Web site: http://www.segarally.com/
~Other credits~
- Empire Interactive Team
Producer: Mike Holton
Quality Assurance Manager: Darren Thompson
Quality Assurance Technician: Carlo Bush, Iain Riches, John Murray, Ben Etheridge
Production: Anthony J. Bond Jr., Tomek Ochocki
Artwork & Design: Philip Goldfinch, Nicolas Croc, Graham Stannard, Jamie Young, Paul Flewitt
Gallery
Artwork
Physical Scans
Model 3 Version
| Arcade, US
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  Flyer
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Dreamcast Version
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80
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Sega Retro Average
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| Based on 1 review
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| Publication
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Score
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Source
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| Computer & Video Games
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80
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№215
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Windows Version
| PC, US
|
  Cover
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| PC, JP
|
 Cover
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| PC, Hebrew (Xtreme)
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 Cover
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External Links