Street Fighter Alpha: Warriors' Dreams

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StreetFighterAlpha title.png

StreetFighterZero Saturn JP Title.png

StreetFighterAlpha Saturn EU Title.png

Street Fighter Alpha: Warriors' Dreams
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive Entertainment (Europe), Wooyoung System (KR)
Developer:
Original system(s): Capcom CPS-2
Sound driver: SCSP/CD-DA (49 tracks)
Genre: Fighting, Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1206G
Sega Saturn
US
T-1206H
ESRB: Teen
Sega Saturn
EU
T-7008H-50
ELSPA: 11+ OK
Sega Saturn
DE
T-7008H-50
USK: 12
Sega Saturn
PT
STJVG0172
Sega Saturn
UK
£44.9944.99[7][8] T-7008H-50
ELSPA: 11+ OK
Sega Saturn
PL
199zł199
Sega Saturn
AU
FSTR17SSC
OFLC: M15
Sega Saturn
BR
R$69.9969.99[9] 193286
Tectoy: 13+
Non-Sega versions

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero (ストリートファイターZERO) in Japan, is an entry to the Street Fighter series, developed and published by Capcom. The three entries in the Street Fighter Alpha series take place before the events of Street Fighter II but after the events of the original Street Fighter.

Story

Street Fighter Alpha, Introduction, Ryu and Ken.png

Street Fighter Alpha, Introduction, Rose and M. Bison.png

Introduction

The plot is set after the original Street Fighter but before Street Fighter II. Thus, the game features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight (which was originally developed as a sequel to Street Fighter) and a few who are new to the series. Rather than a tournament bringing the characters together, the characters are on their own personal journeys that cross paths with each other.

Gameplay

Street Fighter Alpha, Character Select.png

Character select

Street Fighter Alpha, Gameplay.png

Street Fighter Alpha, Super Finish.png

Gameplay

The game is a one-on-one fighting game that evolves the gameplay from Super Street Fighter II Turbo. The game introduces several new features, with graphics drawn in a similar art style to Darkstalkers and X-Men: Children of the Atom.

Characters move with Left and Right and crouch with Down. They jump with Up and flip back and forth with Up-left and Up-right. Punches are done with X (jab), Y (medium), and Z (fierce), and L is equivalent to holding all three punch buttons at once. Kicks are done with A (short), B (medium), and C (roundhouse), and R is equivalent to holding all three kick buttons at once. Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt once per round with L+R, which is a short animation during which the character is vulnerable to attack.

There is a new combo system called Chain Combos (Zero Combos in the Japanese version), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength, similar to the system used in the Darkstalkers series. This is sometimes called a "magic series," since it follows a set order from lightest to hardest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick), with some variation between characters.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding Left or Right and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing Down Down-left Left P (or Down Down-right Right P if facing left).

Blocking is done by holding the D-Pad away from the opponent. Characters can block in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Special moves still do a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which interrupts the blocked attack at the cost of a level of the Super Combo gauge.

The game expands the Super Combo system introduced in Super Street Fighter II Turbo with a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills as the character performs regular and special techniques or takes damage. When the gauge reaches level 1 or higher, the player can perform a Super Combo technique, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the strength of the attack and thus the number of levels that are consumed. The Super Combo gauge carries over between rounds (but not between battles).

There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick button of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.

Modes

The single-player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters. There are also two hidden characters: Akuma, who returns from Super Street Fighter II Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan, who challenges the player during the course of the game if certain requirements are met. There are eight difficulty levels for computer-controlled opponents.

The console ports added an optional arranged soundtrack, a dedicated two-player Versus Mode (where two players can fight each other), and a Training Mode (where a single player can practice against a non-hostile character). The game saves high scores to the console's internal memory.

The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison (mirroring the climactic final battle in Street Fighter II: The Animated Movie).

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

Playable

Ryu, Ken, Chun-Li, and Sagat return from Street Fighter II, along with Birdie and Adon (Sagat's former apprentice) from the original Street Fighter, who make their first appearances as playable characters. Guy, one of the main playable characters from Final Fight, appears along with Sodom, a boss character from the same game. New to the series are Charlie, Guile's combat buddy who fights with similar techniques, and Rose, an Italian fortune teller who uses an energy known as "Soul Power."

Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Ryu.gif
Originally appeared in:
Street Fighter
Final battle:
Sagat



Ryu
The rumors of a fighter with a mysterious power shook Ryu's heart. Armed with the Hadouken and the Shouryuken that scarred Sagat, Ryu's heart beats faster as he reaches new heights.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with  HP , it has a fire effect at close range that knocks opponents over.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Hurricane Kick Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left Down Down-left Left K Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Ryu performs a Dragon Punch.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Chun-Li.gif
Originally appeared in:
Street Fighter II
Final battle:
M. Bison



Chun-Li
Haunted by the unsolved disappearance of her father, Chun-Li became a detective to find out what happened with her own eyes. The existence of a certain drug syndicate might hold a clue to her father's whereabouts.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks.
Spinning Air Kick Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikoken Fireball Hold Left for 2 seconds, then Right+P Chun-Li shoots an energy ball across the screen.
Axe Kick Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yosokyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Kikoushou Down Down-right Right Down Down-right Right P Chun-Li produces a large fireball directly in front of her.
Senretsu Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshou Kyaku Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li performs a more powerful version of her Spinning Air Kick.
Alpha Counter Left Down-left Down K while blocking After interrupting her opponent's attack, Chun-Li performs a sweep kick.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Charlie.gif
Originally appeared in:
Street Fighter Alpha
Final battle:
M. Bison



Charlie (Nash)
A soldier who is conducting an undercover investigation by himself after receiving intelligence that members of the military's top brass are under the payroll of a certain drug syndicate. Charlie seeks to bring those who have sold their souls to the devil to justice.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Charlie fires a circular energy wave across the screen by swinging his arm.
Somersault Shell Hold Down for 2 seconds, then Up+K Charlie somersaults upward while performing two kicks.
Move list (Command normals)
Name Command Description
Jump Sobat Left+ MK  or Right+ MK  Charlie hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.
Step Kick Left+ HK  or Right+ HK  Charlie takes a step forward and kicks.
Spin Back Knuckle Right+ HP  Charlie rotates around and swings his fist like a club.
Move list (Super Combos)
Name Command Description
Sonic Barrage Hold Left for 2 seconds, then Right Left Right+P Charlie fires a Sonic Boom. He can launch multiple Sonic Booms in a row (two at level 1, three at level 2, and four at level 3) by continuing to press P.
Crossfire Blitz Hold Left for 2 seconds, then Right Left Right+K Charlie dashes forward while performing a series of fast kicks.
Somersault Justice Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Charlie performs two Somersault Shells in succession.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Charlie performs a Spin Back Knuckle.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Ken.gif
Originally appeared in:
Street Fighter
Final battle:
Ryu



Ken
Ken has been training by himself until hearing tales of Ryu's exploits. Learning that his former training partner has defeated Sagat, Ken seeks to test his strength one more time in order to not be outdone.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen.
Dragon Punch Right Down Down-right P Ken rises off the ground while punching upwards. When performed with  HP , Ken has a flaming fist and can hit his opponent up to three times.
Hurricane Kick Down Down-left Left K Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with  HK . This move can be performed in midair.
Zenpou Tenshin Down Down-left Left P Ken rolls forward, the distance depending on the strength of the punch used.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+ MK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right Down Down-right Right P Ken performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
Shinryuuken Down Down-right Right Down Down-right Right K Ken performs a powerful spinning Dragon Punch that ascends upward, drawing in nearby opponents.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Ken performs a Dragon Punch.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Guy.gif
Originally appeared in:
Final Fight
Final battle:
M. Bison



Guy
After the Metro City incident, Guy felt he made little progress in his Bushin-ryuu training. While his style excelled in martial sports, it had no role in actual combat. Guy now travels the world seeking opponents to fight in order to experience true combative ninjutsu.
Move list (Special moves)
Name Command Description
Bushin Izuna Drop Down Down-right Right P Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing P: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).
Dashing Crescent Down Down-right Right K Guy runs towards his opponent, which can be followed up with another K. The effect of the follow-up depends on the initial button used: Guy stops short with  LK  (Kyuuteishi), does a sweep kick with  MK  (Kage Sukui), or does a jumping turnaround kick with  HK  (Kubikari).
Whirlwind Kick Down Down-left Left K Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Hurricane Kick performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Guy can jump off the edges of the screen.
Hiji Otoshi Down+ MP  in midair Guy thrusts downward with an elbow.
Kubi Kudaki Right+ MP  Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Kamaitachi Down-right+ HK  Guy does a backflip kick.
Move list (Super Combos)
Name Command Description
Bushin Hassou Ken Down Down-right Right Down Down-right Right P Guy pummels his opponent high into the air with a series of strikes.
Bushin Gourai Kyaku Down Down-right Right Down Down-right Right K Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Guy performs a sweep kick.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Birdie.gif
Originally appeared in:
Street Fighter
Final battle:
M. Bison



Birdie
Birdie was banned from competing in martial arts tournaments due to his ferocious temper and illegal techniques and has been working as a bouncer since then. But when he hears rumors of a criminal organization seeking to recruit strong men, he quits his job in order to show his true strength to the world.
Move list (Special moves)
Name Command Description
Headbutt Hold Left for 2 seconds, then Right+P Birdie dashes forward and headbutts his opponent. It does more damage if the buttons are held for longer.
Sledgehammer Hold any two P or K buttons for 1 second, then release Birdie turns around and headbutts his opponent.
Choke Chain D-Pad in a 360° rotation, then P (close) Birdie grabs his opponent and slams them to the ground multiple times with his chain.
Move list (Command normals)
Name Command Description
Body Press Down+ HP  Birdie falls down with a diving splash.
Move list (Super Combos)
Name Command Description
Jackhammer Hold Left for 2 seconds, then Right Left Right+P Birdie dashes forward and headbutts his opponent multiple times.
Bull Revenger Down Down-right Right Down Down-right Right P or K Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain. He leaps close with P and far with K.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Birdie performs a headbutt.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Sodom.gif
Originally appeared in:
Final Fight
Final battle:
Guy



Sodom
To comprehend the ultimate Japanese martial arts, Sodom has achieved the first step of his grand ambition. Having gained a certain feeling from his training in Japan, Sodom now pursues a lonely battle seeking strong allies in order to revive the Mad Gear Gang.
Move list (Special moves)
Name Command Description
Jitte Strike Right Down Down-right P Sodom charges forward and performs a strike with his jitte. The strike performed depends on the strength of the punch used.
Power Slam D-Pad in a 360° rotation, then P (close) Sodom grabs his opponent, jumps up, and slams them into the ground.
Spine Grinder D-Pad in a 360° rotation, then K (close) Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.
Move list (Super Combos)
Name Command Description
Meido no Miyage Down Down-right Right Down Down-right Right P Sodom performs a series of jitte strikes in succession.
Tenchuu Satsu D-Pad in a 360° rotation twice, then P (close) Sodom grabs his opponent, jumps into the air, and slams them into the ground twice.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Sodom performs an upward jitte strike.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Adon.gif
Originally appeared in:
Street Fighter
Final battle:
Sagat



Adon
Sagat's loss in the tournament brought up a great sense of disappointment in Adon. There is no reason for someone who has truly mastered the ways of Muay Thai to lose to anyone. In order to truly become a God of the fighting world, Adon gives Sagat, who has defiled the holy strength of Muay Thai, his last rites.
Move list (Special moves)
Name Command Description
Rising Jaguar Down Down-right Right Up-right K Adon leaps diagonally into the air with a knee strike, which hits up to two times and knocks his opponent down.
Jaguar Kick Left Down Down-left K Adon somersaults forward while swinging his leg around.
Fang Kick Right Down-right Down Down-left Left K Adon jumps high into the air and thrusts downward toward his opponent with a kick.
Move list (Command normals)
Name Command Description
Jutting Kick Down-right+ MK  Adon kicks high into the air from a crouched position.
Move list (Super Combos)
Name Command Description
Jaguar Fury Down Down-left Left Down Down-left Left K Adon performs two Jaguar Kicks in quick succession.
Jaguar Varied Assault Down Down-right Right Down Down-right Right P Adon dashes forward and hits his opponent with a series of quick strikes, ending in the air.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Adon performs a Rising Jaguar.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Rose.gif
Originally appeared in:
Street Fighter Alpha
Final battle:
M. Bison



Rose
Rose trembled as she sensed a nearby power. Her Soul Power reacted to an evil presence who also controls spiritual energy. She now must seek the source of this calamity and seal its power. This is a final mission she has been burdened to complete.
Move list (Special moves)
Name Command Description
Soul Reflect Down Down-left Left P Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles with  LP  or reflect them back toward her opponent with  MP  or  HP .
Soul Spark Left Down-left Down Down-right Right P Rose lashes her scarf straight out as a soul sphere shoots down it.
Air Throw Right Down Down-right P Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.
Move list (Command normals)
Name Command Description
Slide Kick Down-right+ MK  Rose does a slide kick forward.
Move list (Super Combos)
Name Command Description
Aura Soul Spark Down Down-left Left Down Down-left Left P Rose does a version of her Soul Spark that can hit multiple times.
Aura Air Throw Down Down-right Right Down Down-right Right P Rose pummels her opponent into the air, then throws them back toward the ground.
Soul Illusion Down Down-right Right Down Down-right Right K Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.
Alpha Counter Left Down-left Down P while blocking After interrupting her opponent's attack, Rose grabs and switches positions with them.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Sagat.gif
Originally appeared in:
Street Fighter
Final battle:
Ryu



Sagat
He was once known as the Emperor of Muay Thai until he was defeated by an unknown Eastern fighter with a single blow. Overcome with a sense of defeat and disgrace that he never felt before, Sagat stands up to reclaim his throne.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling.
Tiger Blow Right Down Down-right P Sagat rises off the ground while punching upwards, hitting up to five times with  MP  or seven times with  HP  before knocking the opponent down.
Tiger Crush Right Down Down-right K Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.
Move list (Super Combos)
Name Command Description
Tiger Cannon Down Down-right Right Down Down-right Right P Sagat fires a large Tiger Shot that can hit multiple times.
Tiger Raid Down Down-left Left Down Down-left Left K Sagat performs a barrage of kicks, finishing with a flying side kick.
Tiger Genocide Down Down-right Right Down Down-right Right K Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Sagat performs a standing kick.

Hidden

Main article: Street Fighter Alpha: Warriors' Dreams/Hidden content.

In addition to the ten regular characters, there are also three hidden characters, selectable only by inputting cheat codes. M. Bison appears as the final boss for certain characters, while Akuma, returning from his appearance as a hidden boss character in Super Street Fighter II Turbo, and Dan, a parody of Ryo Sakazaki and Robert Garcia from the Art of Fighting series by SNK, can be fought by fulfilling certain conditions.

Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Akuma.gif
Originally appeared in:
Super Street Fighter II Turbo
Final battle:
M. Bison



Akuma (Gouki)
Akuma sees the very fists that killed his own master and mutters to him, "Is this the proof of my strength?" The answer lies in the midst of battle. He is seeking someone else in this world also obsessed with true strength.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Akuma shoots a flaming variant of the Hadouken.
Gou Shouryuken Right Down Down-right P Akuma rises off the ground while punching upwards. Hits up to two times with  MP  or three times with  HP .
Tatsumaki Zankuukyaku Down Down-left Left K Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hyakki Shuu Down Down-right Right Up-right P Akuma somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick.
Zenpou Tenshin Down Down-left Left P Akuma jumps forward, then rolls along the ground.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+ MK  before the apex of the jump while flipping forward in the air Akuma dive kicks diagonally downward.
Zugai Hasatsu Right+ MP  Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Akuma leaps forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Messatsu Gou Hadou Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Akuma fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Akuma performs a series of low Gou Shouryukens while moving across the screen, culminating in a high Gou Shouryuken.
Tenma Gou Zankuu Down Down-right Right Down Down-right Right P in midair Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Akuma performs a sweep kick.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Dan.gif
Originally appeared in:
Street Fighter Alpha
Final battle:
Sagat



Dan
Dan pursued his martial arts training in order to avenge the death of his father at the hands of Sagat. But when rumors spread that Sagat was defeated by a mysterious martial artist, Dan flew to Thailand to verify. Feeling that only he can defeat Sagat, this time he will not be denied his revenge.
Move list (Special moves)
Name Command Description
Gadouken Down Down-right Right P Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.
Kouryuuken Right Down Down-right P Dan rises off the ground while punching upwards, knocking down his opponent on impact.
Dankuukyaku Down Down-left Left K Dan leaps forward and performs a sequence of three kicks in midair.
Move list (Super Combos)
Name Command Description
Shinkuu Gadouken Down Down-right Right Down Down-right Right P Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.
Hisshou Buraiken Down Down-left Left Down Down-left Left K Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
Kouryuu Rekka Down Down-right Right Down Down-right Right K Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Dan performs a sweep kick.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, M. Bison.gif
Originally appeared in:
Street Fighter II
Final battle:
Rose



M. Bison (Vega)
Evil is the only absolute power. With that belief, M. Bison created his ultimate technique known as the Psycho Crusher, the manifestation of his Psycho Power. With that, M. Bison begins his plan to gather strong warriors and make Shadaloo greater. The devil's eyes shine as the day of world domination draws near.
Move list (Special moves)
Name Command Description
Psycho Shot Hold Left for 2 seconds, then Right+P M. Bison throws a fireball across the screen.
Double Knee Press Hold Left for 2 seconds, then Right+K M. Bison leaps forward while kicking.
Head Stomp Hold Down for 2 seconds, then Up+K M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Skull Diver Hold Down for 2 seconds, then Up+P M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Warp Forward Right Down Down-right + all three P or K simultaneously M. Bison disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Warp Backward Left Down Down-left + all three P or K simultaneously M. Bison disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right Left Right+P M. Bison spirals toward his opponent while infused with psycho energy.
Knee Press Nightmare Hold Left for 2 seconds, then Right Left Right+K M. Bison does two consecutive Double Knee Press maneuvers.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, M. Bison performs a standing punch.

Stages

Each character has his or her own stage where matches are hosted in single-player games. The stage can be manually chosen in the two-player mode.

There are only six unique stage backdrops, with every backdrop reused at least once (but with unique variations for each character).

Street Fighter Alpha, Stages, Ryu.png

Ryu
Street Fighter Alpha, Stages, Ryu.png

Street Fighter Alpha, Stages, Chun-Li.png

Chun-Li
Street Fighter Alpha, Stages, Chun-Li.png

Street Fighter Alpha, Stages, Charlie.png

Charlie
Street Fighter Alpha, Stages, Charlie.png

Street Fighter Alpha, Stages, Ken.png

Ken
Street Fighter Alpha, Stages, Ken.png

Street Fighter Alpha, Stages, Guy.png

Guy
Street Fighter Alpha, Stages, Guy.png

Street Fighter Alpha, Stages, Birdie.png

Birdie
Street Fighter Alpha, Stages, Birdie.png

Street Fighter Alpha, Stages, Sodom.png

Sodom
Street Fighter Alpha, Stages, Sodom.png

Street Fighter Alpha, Stages, Adon.png

Adon
Street Fighter Alpha, Stages, Adon.png

Street Fighter Alpha, Stages, Rose.png

Rose
Street Fighter Alpha, Stages, Rose.png

Street Fighter Alpha, Stages, Sagat.png

Sagat
Street Fighter Alpha, Stages, Sagat.png

Street Fighter Alpha, Stages, Akuma.png

Akuma
Street Fighter Alpha, Stages, Akuma.png

Street Fighter Alpha, Stages, Dan.png

Dan
Street Fighter Alpha, Stages, Dan.png

Street Fighter Alpha, Stages, M. Bison.png

M. Bison
Street Fighter Alpha, Stages, M. Bison.png

History

Development

The working titles for the game were Street Fighter Classic and Street Fighter Legends. The development team was only given a three-month deadline, which ended up being extended to six months.[10] Because of the rushed development process, the game has some incomplete aspects, such as only including six unique stage backdrops.

Legacy

The game was followed by Street Fighter Alpha 2, also ported to the Saturn in 1996, and Street Fighter Alpha 3, ported to the Saturn in 1999 and to the Dreamcast in 2000.

Versions

The original arcade game was developed for Capcom's CPS-2 arcade board. A slightly downgraded version was also released for their older CPS-1 board. The Saturn port is faithful to the arcade version. The main difference is the video mode, which is 384x224 in the arcade version but 352x224 in the Saturn version. Because of this, some sprites (notably the characters) appear slightly wider. Also, because of memory constraints, some frames of animation had to be removed from the home ports. Both home ports have a new arranged soundtrack (with the original soundtrack still available as an option), along with extra modes.

Localised names

Also known as
Language Localised Name English Translation
English Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha: Warriors' Dreams
English (US) Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha: Warriors' Dreams
Japanese ストリートファイターZERO Street Fighter Zero

Production credits

  • Planner: Noritaka Funamizu (POO), Mucchi, H.Itsuno -Tomoshibi-
  • Programmer: Cham Cho Choy, EGW, "Tege Killer" Jyaian, Knight Rider Giu, CGT_DM, PON, Arikichi, Hard.Yas -Gouki-, Hamachan, Hyper Shinchan, Super "Vega" Sailor, Matsushita -Adon- Masakazu
  • Scroll Design: Konomi, Buppo, Kayoko Shibata, Akiko Matsunaga, Daisuke Nakagawa, Megumi Maeno, Isono, SM, Mago, Mr.Oranda
  • Object Design: "Dokkim"Eripyon, Yatsunonawa"D", Jun Matsumura 27, Makoto Ishii Chama(C), Gonta, Ari Inukichi, Seigo"Ushi"Kawakami, M."Kotatutoneko"Nakatani, Alien Pole, Kuriotoko, Chimorin Syogun, Takechan, Masaaki, Dway Nishimura, Norihide = Fnyako.F, Shin-Ya.M, Super-8, "Noriko"M.Tsujimoto, R, Sagata, Takayuki Kosaka
  • Music compose: Abe "Oyaji" Isao, Syun "Kobekko" Nishigaki, Yamamoto "Purple" Setsuo, Kadota "Pop'N" Yuko, Kuru-Kuru Chance Iwami, Mizuta "Groovy" Naoshi
  • Sound design: Hiroaki "X68K" Kondo, Ryoji
  • Voice Actor: Tomomichi Nishimura, Toshiyuki Morikawa, Wataru Takagi, Tetsuya Iwanaga, Yuko Miyamura, Shinichiro Miki
  • Producer: Iyono Pon
  • Special Thanks: Takuya Shiraiwa, Hattari, Capcom All Staff
  • Consumer Staff: T.Fujiwara, M.Akahori, Hisashi Kuramoto, Kazuhiro Tsuchiya, Hiroaki Matsumoto, Yasuhiro Yanagi, Takayuki Umezu, Yasuhito Okada, Masaki Kataoka, Taro Takeda, Tatsuji Yataka, Atsushi Manobe, Hideki Tada, Takashi Nao, Hiroaki Watanabe, S.Ikuta, Shimitan, M.Sakano, H.Ando, Hiroki Bandoh, Y.Kawano, S.Murata, Y.Kanemori, M.Yasuma, H.Kaji, T.Yoshikawa, H.Katagiri, K.Toda, C.Ryugo, S.Okamura
  • Sound design: Toshio"T.Kjn"Kajino (1970.2.25.B), More Rich, DJ★Wada Hiroyuki, Tomoyuki"T.K,Ny"Kawakami, Command+Z"Mac", Shinji"Amayan"Amagishi
  • Music compose: Mizuta "Groovy" Naoshi, Kuru-Kuru Chance Iwami, Akari.K -Lemon-
  • Guitars & Acoustic Piano: Masato Kohda
  • Presented by: Capcom
Source:
In-game credits
SFZ Saturn JP SSEnding.pdf
[11]

Magazine articles

Main article: Street Fighter Alpha: Warriors' Dreams/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #79: "February 1996" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #81: "April 1996" (1996-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (UK) #8: "June 1996" (1996-05-22)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1997-09: "xxxx" (199x-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1997-11: "xxxx" (199x-xx-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
92 №42, p50/51
Sega Saturn
92
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
93
[14]
Consoles + (FR) NTSC
91
[15]
Computer & Video Games (UK)
96
[7]
Famitsu (JP) NTSC-J
68
[16]
Freak (IL)
90
[17]
Fun Generation (DE) PAL
90
[18]
Gambler (PL)
90
[19]
GameFan (US)
94
[20]
GamePro (US) NTSC-U
90
[21]
Joypad (FR) NTSC-J
94
[22]
Joypad (FR)
90
[23]
MAN!AC (DE) NTSC-J
90
[24]
MAN!AC (DE) PAL
90
[25]
Maximum (UK)
100
[26]
Mega Force (FR) PAL
94
[27]
Mega Fun (DE) NTSC-J
88
[28]
Mean Machines Sega (UK) NTSC-J
94
[29]
Player One (FR)
92
[30]
Saturn Fan (JP) NTSC-J
80
[31]
Saturn+ (UK) NTSC-J
93
[32]
Sega Magazin (DE)
88
[33]
Sega Power (UK) PAL
81
[34]
Sega Pro (UK) PAL
91
[35]
Sega Saturn Magazine (UK) PAL
93
[8]
Sega Saturn Magazine (JP) NTSC-J
83
[36]
Sega Saturn Magazine (JP) NTSC-J
84
[37]
Total Saturn (UK) PAL
89
[38]
Ultimate Future Games (UK) PAL
94
[39]
Video Games (DE) NTSC-J
80
[40]
Sega Saturn
89
Based on
29 reviews

Street Fighter Alpha: Warriors' Dreams

Saturn, JP
SFA Saturn JP Box Back.jpgSFZ Saturn JP Box Front.jpg
Cover
SFAlpha Saturn JP Spinecard.jpg
Spinecard
SFAlpha Saturn JP Disc.jpg
Disc
SFAlpha SS jp manual.pdf
Manual
Saturn, US
SFA Saturn US Box Back.jpgSFA Saturn US Box Front.jpg
Cover
SFAlphaSaturnUSDisc.jpg
Disc
Sfalpha sat us manual.pdf
Manual
Saturn, EU
SFA Saturn EU cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, DE
SFA Saturn EU Box.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, PT
SFA Saturn PT cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, AU
SFA Saturn AU back.jpgNospine.pngSFA Saturn AU cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, BR
SFA BR backcover.jpgNospine.pngSFA BR cover.jpg
Cover
Saturn, KR

Technical information

Main article: Street Fighter Alpha: Warriors' Dreams/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. File:SFA Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. https://groups.google.com/g/rec.games.video.sega/c/6FKYYVSQAGE/m/XCrYEkyY2w0J
  4. https://groups.google.com/g/rec.games.video.sega/c/QEJfyZmRM3A/m/1yf-YQPuNNMJ
  5. https://groups.google.com/g/rec.games.video.sega/c/pN77cESHcUg/m/mR50tcI-8c4J
  6. Computer Trade Weekly, "" (UK; 1996-05-20), page 17
  7. 7.0 7.1 Computer & Video Games, "April 1996" (UK; 1996-03-14), page 34
  8. 8.0 8.1 Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 74
  9. 9.0 9.1 http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
  10. https://www.polygon.com/2020/11/23/21579064/street-fighter-alpha-an-oral-history
  11. File:SFZ Saturn JP SSEnding.pdf
  12. Game Champ, "xxxx" (KR; 199x-xx-xx), page 6
  13. Game Champ, "xxxx" (KR; 199x-xx-xx), page 16
  14. 576 KByte, "Július-Augusztus 1996" (HU; 1996-xx-xx), page 11
  15. Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 91
  16. Famitsu, "1996-02-02" (JP; 1996-01-19), page 1
  17. Freak, "3/96" (IL; 1996-xx-xx), page 1
  18. Fun Generation, "05/96" (DE; 1996-04-10), page 58
  19. Gambler, "9/1996" (PL; 1996-xx-xx), page 1
  20. GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
  21. GamePro, "April 1996" (US; 1996-xx-xx), page 76
  22. Joypad, "Mars 1996 (Joypad International supplement)" (FR; 1996-0x-xx), page 23
  23. Joypad, "Mai 1996" (FR; 1996-0x-xx), page 59
  24. MAN!AC, "03/96" (DE; 1996-02-14), page 40
  25. MAN!AC, "07/96" (DE; 1996-06-12), page 68
  26. Maximum, "March 1996" (UK; 1996-03-29), page 146
  27. Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 34
  28. Mega Fun, "04/96" (DE; 1996-03-20), page 70
  29. Mean Machines Sega, "May 1996" (UK; 1996-04-04), page 74
  30. Player One, "Mai 1996" (FR; 1996-0x-xx), page 86
  31. Saturn Fan, "1996 No. 6" (JP; 1996-03-01), page 120
  32. Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 40
  33. Sega Magazin, "April 1996" (DE; 1996-03-13), page 68
  34. Sega Power, "June 1996" (UK; 1996-04-11), page 48
  35. Sega Pro, "September 1996" (UK; 1996-07-xx), page 26
  36. Sega Saturn Magazine, "1996-02 (1996-02-09)" (JP; 1996-01-26), page 235
  37. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
  38. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 53
  39. Ultimate Future Games, "May 1996" (UK; 1996-03-29), page 58
  40. Video Games, "4/96" (DE; 1996-03-20), page 88


Street Fighter Alpha: Warriors' Dreams

StreetFighterAlpha title.png

Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information


Books: Sega Saturn Hisshou Hou Special: Street Fighter Zero (1996)

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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Final Fight games for Sega systems
Sega Mega-CD
Final Fight CD (1993)
Sega Saturn
Arcade
Final Fight Revenge (1999)
Related games
Sega Mega Drive
Saturday Night Slam Masters (1994)
Sega Saturn
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999)
Sega Dreamcast
Street Fighter Alpha 3 (1999)