Tryrush Deppy

From Sega Retro

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TryrushDeppy title.png

Tryrush Deppy
System(s): Sega Saturn
Publisher: Nihon Create
Developer:
Sound driver: SCSP/CD-DA (43 tracks)
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-21302G
Sega Rating: All Ages

Tryrush Deppy (トライラッシュ デッピー) is a platforming game for the Sega Saturn, released exclusively in Japan in 1996.

Story

Deppy (デッピー), a yellow taxi cab, is in a race across the United States, from New York to Las Vegas.

Gameplay

Tryrush Deppy is a 2D platforming game in which the player controls a cartoon taxi cab named Deppy as he races through various locations in the United States. Each stage consists of three levels; for the first two levels, Deppy needs to make it to the goal at the end, and the third level is a boss fight. Each boss has a specific weakness that is shown to the player at the start of the fight.

Deppy runs on gasoline; the gas meter appears in the lower-left corner of the screen. Gas acts as both a timer and a health meter, as it continually drains over time and drains more when Deppy is hit by an enemy or a hazard. Deppy can refuel by collecting gas cans scattered throughout the levels. In addition to the necessity of finding gas cans, the game encourages exploration by hiding eight "drama" scenes, ten giant stars for the "Star Room" bonus levels, and five hidden entrances to the "Extra Stage" bonus levels. Deppy's competitors appear in the levels, often as enemies. If Deppy helps one, often by freeing the competitor from a cage, the competitor is sometimes inspired to help Deppy back in some way. There are nine different endings depending on which hidden scenes or bonus levels the player has found.

Deppy moves with Left and Right and ducks with Down. Though he is a car, he walks around upright on two tires and controls similarly to most platformer characters. Backtracking is limited since the screen locks a short distance behind Deppy. He can push blocks by moving into them. Deppy jumps with A or C (or Y). Holding the button for longer jumps higher. Deppy has a dash maneuver performed by holding and then releasing B (or X, Z, L, or R), which costs gas. Holding the button for longer charges a meter under the gas gauge for a longer dash, which expends more fuel. Dashing can be used to drive through multiple enemies in a row, break through weak walls to find hidden rooms and secret items, and damage weak points on bosses. Deppy can dash in midair. Many enemies can be defeated by jumping on them, but some, such as enemies with wearing spiked helmets or carrying torches, can only be harmed by dashing through them.

Gas is spent passively and also when dashing, getting hit, being dazed, or when Deppy is pulled over by Officer Harris, a black-and-white police vehicle with a mustache who appears in the levels. When Deppy takes damage, he can be spun around, become dizzy, get squashed, or even be frozen or set on fire, during which he is uncontrollable and losing gas, but pressing buttons breaks him out of this. Deppy starts every level with half a tank. Deppy becomes tired and slows down when he is low on gas and loses a life when he runs out of gas, restarting the level from the beginning or from the last checkpoint. The game ends when Deppy loses all of his lives. Progress can be saved to the Saturn's internal memory or to a backup cartridge. The player chooses a name and makes a license plate from various designs when making a save file.

Characters

Deppy's competitors are also anthropomorphized vehicles and appear in the levels, as they are racing to the same destination.

Tryrush Deppy Saturn, Characters, Deppy.png

United States of America Deppy
Tryrush Deppy Saturn, Characters, Deppy.png

Tryrush Deppy Saturn, Characters, Gekko.png

Japan Gekko
Tryrush Deppy Saturn, Characters, Gekko.png

Tryrush Deppy Saturn, Characters, Pamcom.png

Kenya Pamcom
Tryrush Deppy Saturn, Characters, Pamcom.png

Tryrush Deppy Saturn, Characters, Cute Hip.png

France Cute Hip
Tryrush Deppy Saturn, Characters, Cute Hip.png

Tryrush Deppy Saturn, Characters, Dukankaberg.png

Germany Dukankaberg
Tryrush Deppy Saturn, Characters, Dukankaberg.png

Tryrush Deppy Saturn, Characters, Amigo.png

Mexico Amigo
Tryrush Deppy Saturn, Characters, Amigo.png

Tryrush Deppy Saturn, Characters, Dobersky.png

Russia Dobersky
Tryrush Deppy Saturn, Characters, Dobersky.png

Tryrush Deppy Saturn, Characters, Star Child.png

United States of America Star Child
Tryrush Deppy Saturn, Characters, Star Child.png

Tryrush Deppy Saturn, Characters, Mr. Silkhat.png

United Kingdom Mr. Silkhat
Tryrush Deppy Saturn, Characters, Mr. Silkhat.png

Tryrush Deppy Saturn, Characters, Samuebo.png

Iceland Samuebo
Tryrush Deppy Saturn, Characters, Samuebo.png

Objects

Tryrush Deppy Saturn, Objects.png
Wooden Block
Deppy can push these blocks and use them as platforms to reach higher places. Wooden walls can be busted through with a dash.
Tryrush Deppy Saturn, Objects.png
Steel Block
Deppy can push these blocks and use them as platforms to reach higher places. Steel blocks stick to magnets when they are moved adjacent to them.
Tryrush Deppy Saturn, Objects.png
Magnet
Magnets either repel Deppy or attract steel blocks.
Tryrush Deppy Saturn, Objects.png
Spring
Springs bounce Deppy or blocks higher when they fall on them.
Tryrush Deppy Saturn, Objects.png
Checkpoint
Checkpoint where Deppy is revived after running out of gas and losing a life.
Tryrush Deppy Saturn, Objects.png
Goal
Deppy must pass the goal to finish the level.
Tryrush Deppy Saturn, Objects.png
Bonus Star
Ten bonus stars are hidden in the stages, which provide access to Star Rooms.
Tryrush Deppy Saturn, Objects.png
Bonus Exit
Deppy must pass the exit to leave the Star Room or Extra Stage.

Items

Tryrush Deppy Saturn, Items.png
Neon Star
Collectible item. After getting a game over, the player can trade 100 stars for a continue. In addition to being found in the levels, Deppy receives bonus stars for completing Star Rooms or defeating bosses.
Tryrush Deppy Saturn, Items.png
Gas Can
Refuels Deppy and partially increases his gas gauge. In addition to being found in the levels, red enemies drop gas cans when defeated.
Tryrush Deppy Saturn, Items.png
Battery
Energizes Deppy and surrounds him in a protective shield that makes him invincible for a duration, giving him the benefits of dashing (moving faster and being able to break through weak walls and and plow through multiple enemies) while it lasts. The game counts the number of enemies hit while invincible; hitting 13 enemies awards an extra life.
Tryrush Deppy Saturn, Items.png
1-Up
Gives the player an extra life.

Stages

Tryrush Deppy Saturn, Stage 1-1.png

Tryrush Deppy Saturn, Stage 1-2.png

Tryrush Deppy Saturn, Stage 1-3.png

  • Tryrush Deppy Saturn, Stage 1-1.png

  • Tryrush Deppy Saturn, Stage 1-2.png

  • Tryrush Deppy Saturn, Stage 1-3.png

New York to Buffalo
Boss:
Hi-Jacker

Tryrush Deppy Saturn, Stage 2-1.png

Tryrush Deppy Saturn, Stage 2-2.png

Tryrush Deppy Saturn, Stage 2-3.png

  • Tryrush Deppy Saturn, Stage 2-1.png

  • Tryrush Deppy Saturn, Stage 2-2.png

  • Tryrush Deppy Saturn, Stage 2-3.png

Buffalo to Chicago
Boss:
Mangler

Tryrush Deppy Saturn, Stage 3-1.png

Tryrush Deppy Saturn, Stage 3-2.png

Tryrush Deppy Saturn, Stage 3-3.png

  • Tryrush Deppy Saturn, Stage 3-1.png

  • Tryrush Deppy Saturn, Stage 3-2.png

  • Tryrush Deppy Saturn, Stage 3-3.png

Chicago to Denver
Boss:
W-Bull

Tryrush Deppy Saturn, Stage 4-1.png

Tryrush Deppy Saturn, Stage 4-2.png

Tryrush Deppy Saturn, Stage 4-3-1.png

Tryrush Deppy Saturn, Stage 4-3-2.png

  • Tryrush Deppy Saturn, Stage 4-1.png

  • Tryrush Deppy Saturn, Stage 4-2.png

  • Tryrush Deppy Saturn, Stage 4-3-1.png

  • Tryrush Deppy Saturn, Stage 4-3-2.png

Denver to Grand Canyon
Boss:
Dead Drank

Tryrush Deppy Saturn, Stage 5-1.png

Tryrush Deppy Saturn, Stage 5-2.png

Tryrush Deppy Saturn, Stage 5-3.png

  • Tryrush Deppy Saturn, Stage 5-1.png

  • Tryrush Deppy Saturn, Stage 5-2.png

  • Tryrush Deppy Saturn, Stage 5-3.png

Grand Canyon to Los Angeles
Boss:
G.O.

Tryrush Deppy Saturn, Final Boss.png

Final Stage
Boss:
Bad-Head

Drama scenes

There are eight "drama" scenes hidden in the levels that Deppy can find and trigger. This usually entails rescuing one of his competitors. Unlocking a drama scene sometimes causes his competitor to help him later in the game.

Tryrush Deppy Saturn, Drama 1-2.png

Tryrush Deppy Saturn, Drama Items.png
Amigo
Level:
1-2
Free Amigo from his cage. Amigo appears as an adversary in later levels (blowing fire at Deppy) but also helps Deppy at other points, such as acting as a raft in one level so Deppy can reach an extra life.

Tryrush Deppy Saturn, Drama 2-1.png

Tryrush Deppy Saturn, Drama Items.png
Mr. Silkhat
Level:
2-1
Recover Mr. Silkhat's hat from the cage.

Tryrush Deppy Saturn, Drama 2-2.png

Tryrush Deppy Saturn, Drama Items.png
Officer Harris
Level:
2-2
Save Officer Harris from drowning by ramming the life buoy box open. Officer Harris no longer pulls Deppy over if the player rescues him.

Tryrush Deppy Saturn, Drama 3-1.png

Tryrush Deppy Saturn, Drama Items.png
Pamcom
Level:
3-1
Rescue Pamcom by dashing into the tree.

Tryrush Deppy Saturn, Drama 3-2.png

Tryrush Deppy Saturn, Drama Items.png
Cute Hip
Level:
3-2
Free Cute Hip from her cage.

Tryrush Deppy Saturn, Drama 4-1.png

Tryrush Deppy Saturn, Drama Items.png
Dukankaberg
Level:
4-1
Free Dukankaberg from his cage. Dukankaberg (inadvertently) helps Deppy free Dobersky in the next level, but he also pilots the Dead Drank boss if rescued.

Tryrush Deppy Saturn, Drama 4-2-1.png

Tryrush Deppy Saturn, Drama Items.png
Dobersky
Level:
4-2
Free Dobersky from his cage. This scene can only be triggered if the player has previously freed Amigo and Dukankaberg.

Tryrush Deppy Saturn, Drama 4-2-2.png

Tryrush Deppy Saturn, Drama Items.png
Star Child
Level:
4-2
Rescue Star Child by pushing him into the light.

Bonus levels

Tryrush Deppy Saturn, Star Room.png

Star Room
There are ten "Star Rooms" hidden throughout the game, which are bonus levels where Deppy must collect all of the Neon Stars, then find an exit. The level begins with the game panning around the entire room so that the player can plan a route (which can be sped up by holding A or C). The number of stars remaining appears in the top-center of the screen. There is no time limit (aside from Deppy's gas gauge), but some stars can become inaccessible and uncollectable if the player takes the wrong route. Rooms often have more than one exit. Getting a "perfect" (finishing after collecting all of the stars) awards bonus Neon Stars to the player.

Tryrush Deppy Saturn, Extra Stage Entrance 1-2.png

Tryrush Deppy Saturn, Extra Stage 1-2.png

Tryrush Deppy Saturn, Slots.png

  • Tryrush Deppy Saturn, Extra Stage Entrance 1-2.png

  • Tryrush Deppy Saturn, Extra Stage 1-2.png

  • Tryrush Deppy Saturn, Slots.png

Extra Stage
There are five "Extra Stages" hidden throughout the game. The entrances are hidden in the backgrounds and all look different but usually contain some hint suggesting their presence. When Deppy is standing in front of one, he can enter it by pressing Up+A or Up+C (or Up+Y), which causes him to jump through the background, tearing a hole in it. The goal of an Extra Stage is generally to make it to the exit, but sometimes there is an additional objective and sometimes they contain hidden bonuses such as a slot machine.

Production credits

  • The Original Plan: Nihon Create
  • Game Program Design: System Supply N-Tech
  • Game Graphic Design: Graphic Factory Tetra
Tryrush Deppy Staff
  • Executive Producer: Yoshitsugu Itakura
  • Producer: Katsurou Uchino
  • Director / Game Planner / Object Designer / 3D Model Designer: Hiroshi Ozaki
  • Chief Programmer/Visual Programmer: Nobuyuki Shinohara
  • Character Designer / The "Dramasystem" Scenario Writer / Visual Illustrator / Object Placement: Kenji Nishimura
  • Game Planner / Background Designer / Course Designer / Manufacture Graphic Tools / Object Placement: Toshimichi Uchida
  • Assistant Programmer / Executive Supporter / Object Placement: Shinichi Itoh
  • Assistant Programmer / Bonusgame Program And Design / Object Placement: Hideo Ozaki
  • Object Designer / Object Placement / The "Dramasystem" Assistant: Naomi Takahara
  • Specialstage Object Placement / Background Designer / Object Designer: Masahife Fukagawa
  • Background Designer / Effect Designer: Tetsuya Okita
  • Music Designer / Sound Designer: Jun Fujisaka
  • Music Designer: Motonori Okui
Tryrush Deppy
To Be Continued.
(C)1996 Nihon Create All Rights Reserved
Source:
In-game credits
Tryrush Deppy Saturn credits.pdf
[3]

Magazine articles

Main article: Tryrush Deppy/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
55
[4]
Saturn Fan (JP) NTSC-J
54
[5]
Saturn Fan (JP) NTSC-J
54
[6]
Sega Saturn Magazine (JP) NTSC-J
50
[7]
Sega Saturn Magazine (JP) NTSC-J
58
[8]
Sega Saturn
54
Based on
5 reviews

Tryrush Deppy

Saturn, JP
TryrushDeppy Saturn JP Box Back.jpgTryrushDeppy Saturn JP Box Front.jpg
Cover
TryrushDeppy Saturn JP Disc.jpg
Disc

Technical information

Main article: Tryrush Deppy/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
441,964,320 1996-10-10 CD-ROM (JP) T-21302G V1.000

References


Tryrush Deppy

TryrushDeppy title.png

Main page | Magazine articles | Reception


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