Turbo OutRunFrom Sega Retro(Redirected from Turbo Outrun)
Turbo OutRun (ターボアウトラン) is an arcade sequel to OutRun released in 1989. It was released as both a stand-alone arcade cabinet and as an upgrade kit to the original OutRun. Though not the first sequel to OutRun, Turbo OutRun is considered to be the first "true" sequel, having been built by a similar team at Sega AM2 with the arcades in mind.
DevelopmentThough very different to the rest of the series, Turbo OutRun is arguably closer to Yu Suzuki's vision for the original OutRun, being set in the United States of America and featuring various scrapped ideas such as a checkpoint system. Turbo OutRun wasn't as popular as the original game, but offered numerous graphical upgrades such as weather and road obstacles which would be included in other OutRun sequels to follow. Like its prequel, the player drives a car which looks suspeciously like Ferrari, however rather than being a Ferrari Testarossa, it is a Ferrari F40. Like OutRun Ferrari were not consulted during the development of this game. GameplayTurbo OutRun has the player make a journey across the United States of America, from New York to Los Angeles. It is a more linear game than its predecessor, offering no forks in the road and therefore less of an incentive to play the game again after completion.For the most part, the game is very similar to its predecessor, save for new graphics and music. Turbo OutRun offers several new features however, such as weather effects and obstacles which can slow your journey down. You are also set against a rival oppoenent, driving what appears to be a white Porsche 959 (a nod towards the rivalry between Ferrari and Porsche at that time). The game is divided into four "sub-goals". Upon reaching a goal, the player is able to upgrade their car. If the oppoent gets to the goal first, the player's girlfriend will sit in the oppoent car in the next race, however if the player gets there first, a 1,000,000 point bonus is given. The other major addition to Turbo OutRun is the inclusion of a "boost" button, which allows the car to travel faster. If the boost is left on for too long however, the car will overheat, and will be punished with slowdown. It is also the first OutRun game to offer an automatic transmission option. The arcade version also allows you to continue from the beginning of the stage if you lose, a feature that did not survive into later OutRun games. Re-releasesThe game was ported to the Sega Mega Drive in 1992 exclusively in Japan and Europe, and was brought to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS computers and ZX Spectrum too. Each of these ports suffer from cutbacks as sprite scaling is not supported by these systems. Production CreditsAmiga Version(C) 1989 Sega Enterprises Ltd Amstrad CPC Version(C) 1989 Sega Enterprises Ltd Atari ST Version(C) 1989 Sega Enterprises Ltd Commodore 64 VersionCopyright 1989 Sega Enterprises DOS Version© Sega Enterprises Ltd. 1990 Physical ScansArcade VersionMega Drive Version
Amiga Version
Amstrad CPC VersionAtari ST Version
Commodore 64 Version
DOS VersionFM Towns VersionZX Spectrum Version
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