VCO Object

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VCO Object arcade hardware was used by Sega for a brief period between 1981 and 1983. It was Sega's earliest attempt at creating hardware specifically designed for sprite scaling, something that would be widely used in Sega X Board and Sega Y Board hardware, and a handful of Sega System boards in between.

The hardware debuted with the release of Turbo, and is often known as "Turbo Hardware" because of this.

All VCO Object games rely on external LED displays for parts of the HUD. This means extra precautions must be taken when attempting to emulate VCO Object games.

List of VCO Object Games

Only three games make use of VCO Object hardware:

Sega Arcade Boards
Originating in Arcades
8080/Z80-based Sega Blockade Hardware | Sega VIC Dual | Sega G80 | VCO Object | Sega Zaxxon Hardware | Sega Laserdisc Hardware | Sega System 1 | Sega Appoooh Hardware | Sega System 2 | Sega System E | Sega Gigas Hardware | Sega Sharp Shooter Hardware | Sega Space Position Hardware
Sega Shooting Zone System (MAME alias for Sega Sharp Shooter Hardware; which name is correct?)
Custom Z80 Boards (TODO the only one left is Bank Panic which needs to be handled differently; it's by Sanritsu and runs on the same hardware as exactly one other game)
68000-based Pre-System 16 Hardware | Sega Space Harrier Hardware | Sega OutRun Hardware | Sega System 16 | Sega X Board | Sega System 24 | Sega Y Board | Sega System 18
NEC V60/V70-based Sega System 32 | Sega Model 1
Intel i960-based Sega Model 2
PowerPC-based Sega Model 3
SuperH-based Sega Hikaru
Based on Home Hardware
SG-1000-based SG-1000-based Arcade Hardware
Mega Drive-based Mega-Tech | Sega System C/C2 | Mega Play | High Seas Havoc special board
Saturn-based Sega Titan Video (ST-V)
Dreamcast-based Sega NAOMI | Sega NAOMI 2 | Sega Aurora | Sammy Atomiswave
XBOX-based Sega Chihiro
GameCube-based Triforce
PC-based Sega Lindbergh | Sega Europa-R | Sega RingEdge | Sega RingWide