Virtua Fighter 2

From Sega Retro

Jump to: navigation, search

Virtua Fighter 2

Virtua Fighter 2
Publisher: Sega
Developer: Sega AM2
System(s): Sega Model 2A CRX, Sega Saturn, Windows PC
Genre: 3D Action











Release Date RRP Code
Arcade World 1994-11  ?
Sega Saturn JP 1995-12-01 ¥6,800 GS-9079
Sega Saturn JP (Satakore) 1997-04-25 ¥2,800 GS-9146
Sega Saturn US 1996 $? 81014
Sega Saturn EU 1996-01-26 £? MK81014-50
Sega Saturn BR 199x $? 193066
Sega Saturn KR 1995 ₩? GS-9507J
MK-81014-08
PCs JP 1997-09-05 ¥8,800 (9,240) HCJ-0135
PCs US 1997-09-30 $?  ?
PCs EU 1997 £?  ?
Xbox Live Arcade JP 2012-11-28 400 points  ?
Xbox Live Arcade US 2012-11-28 400 points  ?
Xbox Live Arcade EU 2012-11-28 400 points  ?


{{#ifeq: 0 | 3 |


For the 2D Sega Mega Drive version, see Virtua Fighter 2 (Mega Drive).

Virtua Fighter 2 (バーチャファイター2) is a fighting game developed by Sega AM2 and published by Sega as is the direct sequel to Virtua Fighter. It is, as the name suggests, the second game in the Virtua Fighter series, and was originally released for Sega Model 2A CRX arcade hardware in 1994.

Contents

Gameplay

Virtua Fighter 2 follows largely the same rules as its predecessor - it is a 3D versus fighting game with three buttons, ring-outs and potentially complex movesets. Virtua Fighter 2 builds on this however by featuring faster-paced gameplay and momentum-based damage (i.e. charging at an enemy deals more damage than attacking while standing still). It also features more moves, including the ability for some characters to sidestep attacks.

Characters

Main article: Virtua Fighter Characters

Virtua Fighter 2 features all the characters of the previous game, plus two (or three) more:

[[File:|150px]] Shun Di
[[File:|150px]] Lion Rafale
[[File:|150px]] "Alphabet character"
In the arcade version of Virtua Fighter 2, players indirectly do battle with a character made up of letters while inputting their initials in the high score screen. In the home versions of the game, it is possible to play as this fighter. The "alphabet character", who has no official name, merely borrows movesets from other fighters. The letters making up the character change as time progresses.

History

Development

Release

Virtua Fighter 2, much like its predecessor, was very successful for Sega (particualrly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of Namco's Tekken and other Virtua Fighter arcade derivatives which were beginning to emerge by this point.

Legacy

Virtua Fighter 2 was brought to the Sega Saturn in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a Microsoft Windows port in 1997.

The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than Virtua Fighter Remix, that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.

Virtua Fighter 2 was re-released as Virta Fighter 2+1 (2.1) in Japan. This version features re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released as Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (with other tweaks) for the PlayStation 2. It is also possible to switch to the 2+1 gameplay mechanics in the Saturn and PC versions, but none of the other features are updated.

Virtua Fighter 2 is the point of reference for Virtua Fighter Kids, Virtua Fighter Animation and Fighters Megamix. It was followed by Virtua Fighter 3 in 1996. The game has also been released on Xbox Live Arcade.

Production Credits

Arcade Version

Main programmer: Toru Ikebuchi
Main designer: Kazuhiro Izaki

Programmers

Motion choreographer: Shin Kimura
Variety: Tetsuya Kaku
Enemy: Daichi Katagiri
Object: Kazuhiko Yamada
Character Effects: Takeshi Suzuki
Co-processor: Eisuke Miura
AI & Rank mode: Kota Matsumoto
Motion set: Shinji Ohshima
Stage Effects: Takashi Fujimura
Scroll: Goho Ogura

Designers

Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
Character designers: Tomohiro Ishii, Kaori Yamamoto
Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
Scroll designer: Hideaki Kato
Motion capture: Susumu Takatsuka

Planning support: Manabu Tsukamoto, Hiroshi Masui
Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Akiko Hashimoto, Kazuhiko Kouchi
Publicist: Fumio Kurokawa
Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
Producer & Director: Yu Suzuki

Arcade Version (2.1)

Main programmer: Toru Ikebuchi
Main designer: Kazuhiro Izaki

Programmers

Motion choreographer: Shin Kimura
Variety: Tetsuya Kaku
Enemy: Daichi Katagiri
Object: Kazuhiko Yamada
Character Effects: Takeshi Suzuki
Co-processor: Eisuke Miura
AI & Rank mode: Kota Matsumoto
Motion set: Shinji Ohshima
Stage Effects: Takashi Fujimura
Scroll: Goho Ogura

Designers

Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama
Character designers: Tomohiro Ishii, Kaori Yamamoto
Stage designers: Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki
Texture designers: Kenji Okada, Takashi Isono, Kazunori O, Jeffry Buchanan, Yukinobu Arikawa
Scroll designer: Hideaki Kato
Motion capture: Susumu Takatsuka

Planning support: Manabu Tsukamoto, Hiroshi Masui
Sound designers: Takayuki Nakamura, Takenobu Mitsuyoshi, Youichi Ueda, Akiko Hashimoto, Kazuhiko Kouchi
Publicist: Fumio Kurokawa
Special Thanks: Attractive Action Club, Action Data Stunt Team, 81 Produce, Kazunari Uchida
Producer & Director: Yu Suzuki

Saturn Version

Director: Keiji Okayasu

Programmers

System Program: Tetsuya Sugimoto
Collision Program: Hideya Shibazaki
Motion Program: Hiroaki Shoji
Enemy Program: Takayuki Yamaguchi
Movie Program: Kazuo Ohtani
Command Program: Shinji Ohshima
Texture Program: Takeshi Matsuda
Scroll Program: Hiroki Okajima

Graphic Designer

Movie Design: Yoshinao Asako
Background Design: Youji Kato
Character Design: Kaori Yamamoto, Kaoru Nagahama
Scroll Design: Ryoya Yui

Sound Staff

Producer: Takayuki Nakamura
Music Arranger & Director: Takenobu Mitsuyoshi
Sound Design: Kazuhiko Kouchi
Music Programmer: Teruo Nakano (Silly Walk)
Recording Director: Tatsutoshi Narita (SEGA Digital Studio)
Recording Engineer: Naoyuki Machida (SEGA Digital Studio)
Recording Manager: Fumitaka Shibata (SEGA Digital Studio)

Publicity: Koji Umeda, Nobutaka Arii
Special Thanks: Matsuhide Mizoguchi, Yutaka Nishino, Shigenobu Iga, Hiroshi Kawaguchi, Arcade VF2 Team, SGL Team, 81 Produce Co.
Producer: Yu Suzuki

PC Version

Main Programmer: Koue Tsukuda
Programmers: Masato Hagishita, Yasuhiro Suzuki, Hajime Sawada, Yoshihiko Toyoshima, Takashi Atsu, Toshinori Suzuki, Kazuhisa Hasuoka, Tomonobu Takahashi
Graphic Designers: Hisato Fukumoto, Tomoharu Tanaka, Katsufumi Yoshimori, Yumi Morikawa
Sound Desginer: Takenobu Mitsuyoshi

PC Division (Marketing)

Group General Manager: Shinji Fujiwara
Managers: Tchie Tokoro, Yasuo Koike
Staffs: Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano
Manual & Package Producer: Taiji Okamoto, Yoshihiro Sakuta
Manual Editor: Mitsuaki Chouno
Manual & Package Designer: Toshiki Yamaguchi, Hisashi Nishimura
Help Editor: Tadashi Ihoroi, Takako Higuchi
Publicity: Hiroyuki Otaka, Toshirou Nakayama

Director: Tadashi Ihoroi
Assistant Producer: Shun Arai
Producer: Toshinori Asai
Supervisor: Yu Suzuki
Special Thanks to: AM R&D Dpt # 2, Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win)

Sega PC Check Team: Takahiko Kobayashi, Youichirou Inoue, Kazuyuki Hagihara, Tomohisa Nakayasu
Super Players: Motoki Shinohara, Takayuki Haneda, Toyohiko Yoshimine

Presented by: Sega Enterprises, Ltd.

Screenshots

Model 2 Version

Physical Scans

Arcade Version



















































Arcade 93 Sega Retro Average
Based on 1 review
Publication Score Source
Computer & Video Games 93 №158

Saturn Version



















































Sega Saturn 93 Sega Retro Average
Based on 5 reviews
Publication Score Source
CD Consoles ­† 80 №13, p52/53/54/55/56/57
Computer & Video Games 97 №170
Mean Machines Sega 97 №39, p58/59/60/61
Sega Pro 94 №53, p14/15/16/17
Sega Saturn Magazine 98 №2, p72/73
Saturn, US
Vf2 sat us backcover.jpgVf2 sat us cover.jpg

Cover

Vf2 sat us disc.jpg
Disc
Saturn, EU
VirtuaFighter2 saturn eu cover.jpg

Cover

VirtuaFighter2 saturn eu cd-blue.jpg
Disc
Vf2 sat eu altdisc.jpg
Alt Disc
Saturn, JP
Vf2 sat jp backcover.jpgVf2 sat jp 1995cover.jpg

Cover

VF2 sat jp spine.jpg
Spinecard
Vf2 sat jp disc.png
Disc
Saturn, JP (Satakore)
VF2 Saturn JP Box Back Satakore.jpgNospine-small.pngVf2 sat jp 1997cover.jpg

Cover

Saturn, BR
VirtuaFighter2 Sat BR backcover.jpgNospine.pngVirtuaFighter2 Sat BR cover.jpg

Cover

Saturn, KR
VirtuaFighter2 Sat KR backcover.jpgNospine-small.pngVirtuaFighter2 Sat KR cover.jpg

Cover

PC Version

PC, US (Expert Software)
VirtuaFighter2 PC US Box Front.jpg

Cover

VirtuaFighter2 PC US Box Front JewelCase Expert.jpg
Jewel Case
PC, EU (Xplosiv)
VF2 PC EU Box Xplosiv.jpg

Cover

PC, EU (Xplosiv) (alt)
VirtuaFighter2 PC EU xplosiv2 cover.jpg

Cover

PC, EU (Classics)
VirtuaFighter2 PC EU classics cover.jpg

Cover

PC, JP
VirtuaFighter2 PC JP cover.jpg

Cover

PC, JP (Special Pack)
VirtuaFighter2 PC JP special cover.jpg

Cover

PC, DE
(Green Pepper)
VirtuaFighter2 PC DE green cover.jpg

Cover

Virtua Fighter series of games
Main Series
Virtua Fighter (Remix) (1993-1995) | Virtua Fighter 2 (Mega Drive) (1994-1996) | Virtua Fighter 3 (3tb) (1996-1997) | Virtua Fighter 4 (Evolution, Final Tuned) (2001-2004) | Virtua Fighter 5 (R, Final Showdown) (2007-2010)
Spin-Offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1996) | Fighters Megamix (Game.com) (1996-1998) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Characters
Akira Yuki | Jacky Bryant