Virtua Fighter 2From Sega Retro
Virtua Fighter 2 (バーチャファイター2) is a fighting game developed by Sega AM2 and published by Sega as is the direct sequel to Virtua Fighter. It is, as the name suggests, the second game in the Virtua Fighter series, and was originally released for Sega Model 2A CRX arcade hardware in 1994.
GameplayVirtua Fighter 2 follows largely the same rules as its predecessor - it is a 3D versus fighting game with three buttons, ring-outs and potentially complex movesets. Virtua Fighter 2 builds on this however by featuring faster-paced gameplay and momentum-based damage (i.e. charging at an enemy deals more damage than attacking while standing still). It also features more moves, including the ability for some characters to sidestep attacks. Characters
Virtua Fighter 2 features all the characters of the previous game, plus two (or three) more:
HistoryDevelopmentReleaseVirtua Fighter 2, much like its predecessor, was very successful for Sega (particualrly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of Namco's Tekken and other Virtua Fighter arcade derivatives which were beginning to emerge by this point. LegacyVirtua Fighter 2 was brought to the Sega Saturn in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a Microsoft Windows port in 1997. The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than Virtua Fighter Remix, that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring. Virtua Fighter 2 was re-released as Virta Fighter 2+1 (2.1) in Japan. This version features re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released as Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (with other tweaks) for the PlayStation 2. It is also possible to switch to the 2+1 gameplay mechanics in the Saturn and PC versions, but none of the other features are updated. Virtua Fighter 2 is the point of reference for Virtua Fighter Kids, Virtua Fighter Animation and Fighters Megamix. It was followed by Virtua Fighter 3 in 1996. The game has also been released on Xbox Live Arcade. Production CreditsArcade VersionMain programmer: Toru Ikebuchi
Motion choreographer: Shin Kimura
Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama Planning support: Manabu Tsukamoto, Hiroshi Masui Arcade Version (2.1)Main programmer: Toru Ikebuchi
Motion choreographer: Shin Kimura
Motion designers: Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama Planning support: Manabu Tsukamoto, Hiroshi Masui Saturn VersionDirector: Keiji Okayasu
System Program: Tetsuya Sugimoto
Movie Design: Yoshinao Asako
Producer: Takayuki Nakamura Publicity: Koji Umeda, Nobutaka Arii PC VersionMain Programmer: Koue Tsukuda
Group General Manager: Shinji Fujiwara Director: Tadashi Ihoroi
Presented by: Sega Enterprises, Ltd. ScreenshotsModel 2 VersionPhysical ScansArcade Version
Saturn Version
PC Version
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