Difference between revisions of "Capcom vs. SNK 2 Millionaire Fighting 2001"
From Sega Retro
(→Gameplay: Capcom) |
(→Characters: SNK) |
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc=Balrog is a former heavyweight boxing champion who now works for | + | | desc=Balrog is a former heavyweight boxing champion who now works for M. Bison as an enforcer. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger button is used.}} | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger button is used.}} | ||
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| desc=Dan is a cocky martial artist who fights in a style of his own design called Saikyou-ryuu. | | desc=Dan is a cocky martial artist who fights in a style of his own design called Saikyou-ryuu. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan | + | {{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan channels his ki and thrusts a very short-ranged fireball directly in front of him with a single hand. The projectile travels slightly farther when a stronger button is used.}} |
− | {{MoveListRow | Kouryuuken | {{DPF}} {{punch}} | Dan | + | {{MoveListRow | Kouryuuken | {{DPF}} {{punch}} | Dan jumps into the air with a flying uppercut, knocking down his opponent on impact. He ascends higher when a stronger button is used.}} |
{{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of kicks in midair. He performs a knee strike with {{LK}}, a knee strike and a kick with {{MK}}, and a knee strike and two kicks with {{HK}}. This move can be performed in midair.}} | {{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of kicks in midair. He performs a knee strike with {{LK}}, a knee strike and a kick with {{MK}}, and a knee strike and two kicks with {{HK}}. This move can be performed in midair.}} | ||
{{MoveListRow | Zenten Chouhatsu | {{QCF}} {{Taunt}} | Dan rolls forward, then performs his taunt. This move can pass through opponents (if close enough) but not attacks.}} | {{MoveListRow | Zenten Chouhatsu | {{QCF}} {{Taunt}} | Dan rolls forward, then performs his taunt. This move can pass through opponents (if close enough) but not attacks.}} | ||
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| desc=Akuma is a savage and merciless fighter who has mastered the Satsui no Hadou. | | desc=Akuma is a savage and merciless fighter who has mastered the Satsui no Hadou. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma | + | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.}} |
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} | ||
{{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}} | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}} | ||
− | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma | + | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma jumps into the air with a flying uppercut, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.}} |
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma spins on an axis while gliding forward through the air and kicking, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance and juggles the opponent for multiple hits when a stronger button is used.}} |
{{MoveListRow | Hyakki Shuu | {{DPF}} {{kick}} | Akuma somersaults forward. He leaps farther when a stronger button is used. He performs a sliding sweep when he lands (Hyakki Gou Zan). Alternatively, the move can be followed up with {{punch}} for a palm strike (Hyakki Gou Shou) or {{kick}} for a falling kick (Hyakki Gou Sen). When Akuma is near his opponent, he can do a head throw with {{left}}+{{punch}} or {{right}}+{{punch}} (Hyakki Gou Sai) or a rolling slam with {{left}}+{{kick}} or {{right}}+{{kick}} (Hyakki Gou Tsui) instead. He somersaults further when a stronger button is used.}} | {{MoveListRow | Hyakki Shuu | {{DPF}} {{kick}} | Akuma somersaults forward. He leaps farther when a stronger button is used. He performs a sliding sweep when he lands (Hyakki Gou Zan). Alternatively, the move can be followed up with {{punch}} for a palm strike (Hyakki Gou Shou) or {{kick}} for a falling kick (Hyakki Gou Sen). When Akuma is near his opponent, he can do a head throw with {{left}}+{{punch}} or {{right}}+{{punch}} (Hyakki Gou Sai) or a rolling slam with {{left}}+{{kick}} or {{right}}+{{kick}} (Hyakki Gou Tsui) instead. He somersaults further when a stronger button is used.}} | ||
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
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{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move.}} | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}} |
}} | }} | ||
}} | }} | ||
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| desc=Ken is a student of Shotokan karate and the best friend and training partner of Ryu. His family's Masters Foundation is co-hosting the tournament with the Garcia Financial Clique. | | desc=Ken is a student of Shotokan karate and the best friend and training partner of Ryu. His family's Masters Foundation is co-hosting the tournament with the Garcia Financial Clique. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.}} |
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken jumps into the air with a flying uppercut, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken spins on an axis while gliding forward through the air and kicking, which can hit his opponent multiple times. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}} |
− | {{MoveListRow | Zenpou Tenshin | {{QCB}} {{punch}} | Ken rolls forward. He rolls farther when | + | {{MoveListRow | Zenpou Tenshin | {{QCB}} {{punch}} | Ken rolls forward. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.}} |
{{MoveListRow | Ryusen Kyaku | {{RDP}} {{kick}} | Ken rolls through the air with a wheel kick, which knocks down his opponent on impact.}} | {{MoveListRow | Ryusen Kyaku | {{RDP}} {{kick}} | Ken rolls through the air with a wheel kick, which knocks down his opponent on impact.}} | ||
− | {{MoveListRow | Kama Barai Geri | {{HCF}} {{LK}} | Ken does a high roundhouse kick that can hit up to two times. Continuing to hold {{ | + | {{MoveListRow | Kama Barai Geri | {{HCF}} {{LK}} | Ken does a high roundhouse kick that can hit up to two times. Continuing to hold {{LK}} performs a high axe kick right afterwards.}} |
− | {{MoveListRow | Nata Otoshi Geri | {{HCF}} {{MK}} | Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold {{ | + | {{MoveListRow | Nata Otoshi Geri | {{HCF}} {{MK}} | Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold {{MK}} performs a high axe kick right afterwards.}} |
− | {{MoveListRow | Oosoto Mawashi Geri | {{HCF}} {{HK}} | Ken does a knockdown kick. Continuing to hold {{ | + | {{MoveListRow | Oosoto Mawashi Geri | {{HCF}} {{HK}} | Ken does a knockdown kick. Continuing to hold {{HK}} performs a high axe kick right afterwards.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Final Fight 2'' | | info1=''Final Fight 2'' | ||
− | | desc=Maki is a speedy ninja who wields a tonfa. She is a student of Bushin-ryuu | + | | desc=Maki is a speedy ninja who wields a tonfa. She is a student of Bushin-ryuu ninjutsu and the sister of Guy's fiancée. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Genkou | {{QCF}} {{punch}} | Maki steps forward with a hook punch that knocks her opponent over on impact. She steps further forward when a stronger button is used.}} | {{MoveListRow | Genkou | {{QCF}} {{punch}} | Maki steps forward with a hook punch that knocks her opponent over on impact. She steps further forward when a stronger button is used.}} | ||
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{{MoveListRow | Saka Hayagake | {{QCB}} {{kick}} | Maki runs away from her opponent. While running, she can stop short by pressing {{LK}} (Kyuuteishi), leap back towards the opponent by pressing {{MK}} (Zenpou Tobi), or leap in the direction of the run by pressing {{HK}} (Kouhou Tobi). She can perform any of her usual aerial attacks while leaping out of this move.}} | {{MoveListRow | Saka Hayagake | {{QCB}} {{kick}} | Maki runs away from her opponent. While running, she can stop short by pressing {{LK}} (Kyuuteishi), leap back towards the opponent by pressing {{MK}} (Zenpou Tobi), or leap in the direction of the run by pressing {{HK}} (Kouhou Tobi). She can perform any of her usual aerial attacks while leaping out of this move.}} | ||
{{MoveListRow | Kabe Tobi | {{QCB}} {{LP}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then repels off with a leap across the screen. She can perform any of her usual aerial attacks while leaping out of this move.}} | {{MoveListRow | Kabe Tobi | {{QCB}} {{LP}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then repels off with a leap across the screen. She can perform any of her usual aerial attacks while leaping out of this move.}} | ||
− | {{MoveListRow | Izuna Otoshi | {{QCB}} {{MP}} or {{HP}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then dives off while reaching for her opponent. If it connects, she grabs and slams the opponent into the ground with a powerbomb.}} | + | {{MoveListRow | Izuna Otoshi | {{QCB}} {{MP}} or {{HP}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then dives off while reaching for her opponent. If it connects, she grabs and slams the opponent into the ground with a powerbomb. She dives further when the move is performed with {{HP}}.}} |
{{MoveListRow | Kabe Kaijou | {{QCB}} {{LK}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then drops off.}} | {{MoveListRow | Kabe Kaijou | {{QCB}} {{LK}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then drops off.}} | ||
{{MoveListRow | Hassoukyaku | {{QCB}} {{MK}} or {{HK}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then jumps off with a diving kick. She jumps further when the move is performed with {{HK}}.}} | {{MoveListRow | Hassoukyaku | {{QCB}} {{MK}} or {{HK}} when jumping onto the edge of the screen | Maki grabs the side of the screen, then jumps off with a diving kick. She jumps further when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Tengu Daoshi | {{HCF}} {{punch}} in midair (close) | Maki grabs her opponent and slams them into the side of the screen, then dives them into the ground.}} | {{MoveListRow | Tengu Daoshi | {{HCF}} {{punch}} in midair (close) | Maki grabs her opponent and slams them into the side of the screen, then dives them into the ground.}} | ||
{{MoveListRow | Reppuukyaku | Two {{kick}} simultaneously | Maki plants her tonfa in the ground and spins around on it while kicking in a circle. She is invulnerable while performing this move, but it costs a portion of her vitality when it hits an opponent.}} | {{MoveListRow | Reppuukyaku | Two {{kick}} simultaneously | Maki plants her tonfa in the ground and spins around on it while kicking in a circle. She is invulnerable while performing this move, but it costs a portion of her vitality when it hits an opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Bushin Gokusaken | {{LP}} {{MP}} {{HP}} {{HK}} | Maki does a backfist, an underhand punch, an elbow strike, and a hop kick that knocks the opponent away.}} | ||
+ | {{MoveListRow | Hiji Otoshi | {{down}}+{{MP}} in midair | Maki thrusts downward with an elbow.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Shell Kick | {{down}}+{{HK}} | + | {{MoveListRow | Shell Kick | {{down}}+{{HK}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
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| desc=Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can. He enters the tournament in hopes of facing a legendary new competitor he has heard about, Kyo Kusanagi. | | desc=Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can. He enters the tournament in hopes of facing a legendary new competitor he has heard about, Kyo Kusanagi. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.}} |
− | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when | + | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.}} |
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu jumps into the air with a flying uppercut, knocking down his opponent on impact. He ascends higher when a stronger button is used.}} |
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu spins on an axis while gliding forward through the air and kicking, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=Sagat is a Muay Thai master from Thailand who bears a long scar on his chest from a fated fight with Ryu. | | desc=Sagat is a Muay Thai master from Thailand who bears a long scar on his chest from a fated fight with Ryu. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when | + | {{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.}} |
− | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat | + | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat jumps into the air with a flying uppercut, hitting up to two times and knocking his opponent over. He ascends higher when a stronger button is used.}} |
{{MoveListRow | Tiger Crush | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}} | {{MoveListRow | Tiger Crush | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}} | ||
}} | }} | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Street Fighter II]]'' | | info1=''[[Street Fighter II]]'' | ||
− | | desc=Vega is a narcissistic Spanish bullfighter who works for | + | | desc=Vega is a narcissistic Spanish bullfighter who works for M. Bison and fights with a clawed hand. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.}} | {{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.}} | ||
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{{MoveListRow | Double Lariat | Two {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}} | {{MoveListRow | Double Lariat | Two {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}} | ||
{{MoveListRow | Quick Double Lariat | Two {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}} | {{MoveListRow | Quick Double Lariat | Two {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}} | ||
− | {{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when | + | {{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.}} |
{{MoveListRow | Flying Powerbomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief creeps forward and tries to grab his opponent. If he succeeds, he jumps and slams the opponent into the ground.}} | {{MoveListRow | Flying Powerbomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief creeps forward and tries to grab his opponent. If he succeeds, he jumps and slams the opponent into the ground.}} | ||
{{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | {{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Psycho Soldier'' | | info1=''Psycho Soldier'' | ||
− | | desc= | + | | desc=Athena is a Japanese pop idol with powerful psychic abilities and kung fu training. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Ball | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Phoenix Arrow | {{QCB}} {{kick}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power. The move ascends higher and hits more times when a stronger button is used. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psycho Reflector | {{HCB}} {{kick}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She hops forward before generating the shield when the move is performed with {{MK}} and hops slightly further with {{HK}}.}} | ||
+ | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She moves about a third of the way across the screen with {{LK}}, about two thirds of the way across the screen with {{MK}}, or all the way across the screen and to the other side of the opponent with {{HK}}.}} | ||
+ | {{MoveListRow | Super Psychic Throw | {{HCF}} {{punch}} (close) | Athena psychically throws her opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Athena can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Phoenix Bomb | {{down}}+{{MK}} while jumping diagonally | Athena drops back-first at her opponent. She bounces off her opponent if she hits.}} | ||
+ | {{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena skips forward with a high kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Shining Crystal Bit | {{HCB}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing two {{punch}} simultaneously. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or bends it at an upward angle with {{MP}} or {{HP}}.}} | ||
+ | {{MoveListRow | Phoenix Fang Arrow | {{QCF}} {{QCF}} {{kick}} in midair | Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick at levels 2 and 3.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''The King of Fighters '94'' | | info1=''The King of Fighters '94'' | ||
− | | desc= | + | | desc=Benimaru is a model with a Japanese father and an American mother who fights with shootboxing techniques and can control electricity. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist. The move hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Taikuu Raijin Ken | {{DPF}} {{punch}} | Benimaru jabs diagonally upward with an electrically charged fist.}} | ||
+ | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over (Handou Sandan Geri).}} | ||
+ | {{MoveListRow | Super Inazuma Kick | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over. He flips higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Shinkuu Kakate Goma | {{HCB}} {{kick}} | Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact. He spins for longer when a stronger button is used, and he can cancel out of the move early by pressing all three {{kick}} simultaneously.}} | ||
+ | {{MoveListRow | Benimaru Corridor Crunch | {{HCB}} {{right}} {{punch}} (close) | Benimaru grabs and electrocutes his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flying Drill | {{down}}+{{HK}} in midair | Benimaru dive kicks diagonally downwards while spinning like a drill.}} | ||
+ | {{MoveListRow | Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} | Benimaru hops backward or forward with a spinning kick.}} | ||
+ | {{MoveListRow | Jackknife Kick | {{right}}+{{MK}} | Benimaru runs forward with a front kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}} | ||
+ | {{MoveListRow | Denei Spark | {{QCF}} {{QCF}} {{kick}} | Benimaru charges electricity between his hands, then dashes forward, leaving a trail of lighting behind him. He dashes further at higher levels.}} | ||
+ | {{MoveListRow | Electro Trigger | {{HCB}} {{HCB}} {{punch}} (close) | Benimaru grabs and shocks his opponent with bolts of lightning, then throws them.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''The King of Fighters '94'' | | info1=''The King of Fighters '94'' | ||
− | | desc= | + | | desc=Chang and Choi are Korean criminals who were apprehended by Kim Kaphwan and forced to train in fighting as part of his "Rehabilitation Project." The player primarily controls Chang, with Choi following and contributing to some moves. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses all three {{punch}} simultaneously to cancel, and he can move with {{left}} or {{right}} while doing this.}} | ||
+ | {{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{MP}} and slides slightly further with {{HP}}.}} | ||
+ | {{MoveListRow | Hishou Kuuretsu Zan | {{HCF}} {{kick}} | Choi jumps to the back edge of the screen, then repels off with a spiraling claw attack. He jumps further when a stronger button is used.}} | ||
+ | {{MoveListRow | Tatsumaki Shippuu Zan | {{HCB}} {{kick}} | Choi spirals upward in a tornado while slashing around him with his claws. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Hishou Shissou Zan | {{DPF}} {{kick}} | Choi runs forward, then jumps into the air while slashing with both claws. He runs farther and jumps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Dai Hakai Nage | {{HCB}} {{right}} {{punch}} (close) | Chang grabs and slams his opponent back and forth multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hiki Nige | {{downright}}+{{HP}} | Chang slides along the ground, holding his ball out in front of him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and finishes with one of several moves chosen at random. He grabs and slams his opponent back and forth multiple times before finishing at level 3.}} | ||
+ | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{kick}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Fatal Fury]]'' | | info1=''[[Fatal Fury]]'' | ||
− | | desc= | + | | desc=Geese is the mafia kingpin of South Town and the nemesis of the Terry Bogard. He is an American who has studied and mastered Japanese fighting techniques. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Reppuu Ken | {{QCF}} {{punch}} | Geese waves a hand and sends a violent shockwave across the ground. The projectile moves faster when a stronger button is used. He waves with each hand when the move is performed with {{HP}}, which increases the startup time of the move but can hit two times if the opponent is near.}} | ||
+ | {{MoveListRow | Shippuu Ken | {{QCB}} {{punch}} in midair | Geese throws a fireball a short distance diagonally downward. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Atemi Nage Joudan | {{HCB}} {{LP}} | Geese catches a high or jumping attack from his opponent and counters with a throw.}} | ||
+ | {{MoveListRow | Atemi Nage Chuudan | {{HCB}} {{HP}} | Geese catches a mid attack from his opponent and counters with a throw.}} | ||
+ | {{MoveListRow | Atemi Nage Gedan | {{HCB}} {{LK}} | Geese catches a low or sweep attack from his opponent and counters with a throw.}} | ||
+ | {{MoveListRow | Jaei Ken | {{HCB}} {{kick}} | Geese dashes forward while generating a fireball in his hands. He hits the opponent with an elbow ram and a palm strike, then unleashes the fireball, which knocks down the opponent on impact. He dashes farther when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Forehead Blow | {{right}}+{{HP}} | Geese steps forward with one leg and strikes with a hooked arm, which knocks his opponent over on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{punch}} | Geese ducks and calls energy spikes around him.}} | ||
+ | {{MoveListRow | Deadly Rave | {{HCB}} {{right}}+{{LK}}, {{LP}} {{LP}} {{LK}} {{LK}} {{MP}} {{MK}} {{HP}} {{HK}}, {{QCB}} {{HP}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Samurai Shodown]]'' | | info1=''[[Samurai Shodown]]'' | ||
− | | desc= | + | | desc=Haohmaru is a wandering samurai who fights to improve himself and to challenge evildoers. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ougi Senpuu Retsu Zan | {{QCF}} {{punch}} | Haohmaru swings his katana, summoning a cyclone that rolls across the ground and tosses his opponent in the air. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Fake Senpu Retsu Zan | {{QCF}} {{kick}} | Haohmaru swings his katana back as if to perform an Ougi Senpuu Retsu Zan but does not. This move recovers more quickly than a real Ougi Senpuu Retsu Zan, so it can be used to bait a response from an opponent.}} | ||
+ | {{MoveListRow | Ougi Kogetsu Zan | {{DPF}} {{punch}} | Haohmaru swings his katana in a circle around him, then twirls into the air while slashing his katana, knocking over his opponent on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Ougi Resshin Zan | {{QCB}} {{punch}} | Haohmaru somersaults forward and drops with a falling sword cut that knocks his opponent down. This move is an overhead attack that can hit characters who are crouch blocking. He leaps farther when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Hiougi Tenha Fuujin Zan | {{QCF}} {{QCF}} {{punch}} | Haohmaru steps forward while spinning his katana in circles multiple times, rising into the air with the last slice.}} | ||
+ | {{MoveListRow | Tenha Danku Retsu Zan | {{HCB}} {{right}} {{punch}} (close, at max level) | Haohmaru lunges forward with a downward sword slice that hits multiple times. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[The Last Blade 2]]'' | | info1=''[[The Last Blade 2]]'' | ||
− | | desc= | + | | desc=Hibiki is an innocent but skillful swordswoman who is on a mission to avenge her father. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Touma ni te Kiru Nari | {{QCF}} {{punch}} | Hibiki draws and slashes her sword laterally in a wide arc, then sheathes her blade. She slashes high with {{LP}} or {{MP}} and slashes low with {{HP}} and knocks the opponent over.}} | ||
+ | {{MoveListRow | Chikayoru te Kiru Nari | {{QCB}} {{punch}} | Hibiki runs forward while {{punch}} is held. She draws and slashes her sword laterally in a wide arc when {{punch}} is released and continues running until she reaches the other side of the screen.}} | ||
+ | {{MoveListRow | Kami Hitoe ni te Kawasu Nari | Two {{kick}} simultaneously | Hibiki leans into the background, dodging incoming attacks. While doing this, she can dash forward (Ma o Tsumeru Koto Kanyou Nari) with {{right}}+{{kick}}, which can pass through her opponent but not attacks, or hop backwards (Ma o Oku Koto Kanyou Nari) with {{left}}+{{kick}}, which she can attack while doing with {{punch}} or {{kick}}.}} | ||
+ | {{MoveListRow | Suigetsu o Tsuku Nari | {{DPF}} {{kick}} | Hibiki turns around and raises her sheathed sword, then jabs behind her with the scabbard.}} | ||
+ | {{MoveListRow | Iwoawasu Nari | {{HCF}} {{kick}} | Hibiki waves her hand in front of her. If she is attacked while doing this, she counters by quickly grabbing and throwing her opponent in a circle. After the throw, she can follow up by slashing her opponent (Nukaba Kiru Nari) by pressing {{punch}} or {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Hasshou Suru Shinki Nari | {{down}} {{downleft}} {{HCF}} {{punch}} | Hibiki quickly dashes past her opponent with a slash. As she is sheathing her blade, the opponent collapses from the wound.}} | ||
+ | {{MoveListRow | Shi o Osorenu Kokoro Nari | {{right}} {{HCF}} {{punch}} (close, at max level) | If done from a distance, Hibiki slashes her sword at an upward diagonal angle. If done in close range, the screen flashes with a slash. The two fighters are seen in silhouette, then Hibiki resheathes her blade as her opponent collapses from the wound and the scene is restored to color. The power gauge must be at level 3 to perform this move.}} | ||
+ | {{MoveListRow | Shikabane o Koete Iku Nari | {{HCB}} {{right}} {{kick}} (at max level) | Hibiki runs forward, then slashes her sword upward. If it connects, she can follow up with one of the following combos: | ||
+ | *{{LP}} {{MP}} {{HP}} {{LP}} {{MP}} {{HP}} {{LP}} {{MP}} {{QCF}} {{HP}} | ||
+ | *{{LP}} {{MP}} {{HP}} {{LP}} {{MP}} {{HP}} {{LK}} {{MK}} {{QCF}} {{HK}} | ||
+ | *{{LP}} {{MP}} {{HP}} {{LK}} {{MK}} {{LK}} {{HK}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[The King of Fighters '95]]'' | | info1=''[[The King of Fighters '95]]'' | ||
− | | desc= | + | | desc=Iori is the heir to the Yagami clan, which sealed away the snake demon Orochi along with the Kusanagi and Yata clans. He can create fire, which is purple because of the blood pact his clan made with Orochi hundreds of years ago. He has an intense dislike of Kyo because of the longstanding feud between their clans. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch. He advances slightly further when a stronger button is used.}} | ||
+ | {{MoveListRow | 100 Shiki Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when a stronger button is used.}} | ||
+ | {{MoveListRow | Kuzukaze | {{HCB}} {{right}} {{punch}} (close) | Iori grabs and shoves his opponent away.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki Yumebiki | {{right}}+{{MP}} | Iori swings his fist back in front of him.}} | ||
+ | {{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{MK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels. He grabs and takes down the opponent at levels 2 and 3.}} | ||
+ | {{MoveListRow | Ura 108 Shiki Ya Sakazuki | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile explodes into four successive pillars at level 2 and eight successive pillars at level 3.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Fatal Fury]]'' | | info1=''[[Fatal Fury]]'' | ||
− | | desc= | + | | desc=Joe is a Japanese Muay Thai kickboxing champion and a friend of the Bogard brothers. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe uppercuts into the air, generating a cyclone that moves across the ground. He generates one cyclone that travels about half the width of the screen with {{LP}} and two cyclones that travel about half the width of the screen with {{MP}} or the full width of the screen with {{HP}}.}} | ||
+ | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in front of him.}} | ||
+ | {{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a flaming knee strike that knocks his opponent over. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward with a rolling kick that knocks his opponent over. The move covers a wider arc when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe uppercuts into the air, generating a cyclone, then uppercuts again, generating a tall inferno that covers the full height of the screen.}} | ||
+ | {{MoveListRow | Baku Retsu Hurricane Tiger Kakato | {{down}} {{downright}} {{HCB}} {{punch}} | Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.}} | ||
+ | {{MoveListRow | Double Cyclone | {{QCB}} {{QCB}} {{punch}} (at max level) | Joe throws both hands into the air, generating a tall inferno on each side of him that cover the full height of the screen. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Fatal Fury 2]]'' | | info1=''[[Fatal Fury 2]]'' | ||
− | | desc= | + | | desc=Kim is a taekwondo master with a strong sense of justice. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when a stronger button is used.}} | ||
+ | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. He ascends higher when a stronger button is used. When the move is performed with {{HK}}, it can be followed up with another kick (Tensou Zan) by pressing {{down}}+{{HK}}.}} | ||
+ | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | ||
+ | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when a stronger button is used.}} | ||
+ | {{MoveListRow | Kuusajin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and kicks more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him.}} | ||
+ | {{MoveListRow | Stance Change | Hold {{HK}} after {{HK}} or Neri Chagi | Kim changes his stance to face the background. He cannot move while in this stance, and releasing {{HK}} returns him to his normal stance. While holding this stance, he can perform a side kick with {{LP}}, an edge kick with {{MP}}, a high back kick that knocks his opponent over with {{HP}}, a stomp with {{LK}}, or an axe kick that can hit opponents who are crouch blocking with {{MK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Neri Chagi | {{right}}+{{HK}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Hou'ou Kyaku | {{QCB}} {{downleft}} {{right}} {{kick}} | Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick (or multiple backflip kicks at higher levels).}} | ||
+ | {{MoveListRow | Hou'ou Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} in midair | Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a side kick in midair.}} | ||
+ | {{MoveListRow | Hou'ou Hiten Kyaku | {{QCF}} {{QCF}} {{kick}} | Kim hits with a high roundhouse kick that knocks his opponent into the air.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Art of Fighting]]'' | | info1=''[[Art of Fighting]]'' | ||
− | | desc= | + | | desc=King is a French bar owner who fights with a unique form of Muay Thai incorporating numerous acrobatic spinning kicks. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Trap Shot | {{RDP}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} | ||
+ | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King spins forward through into the air while kicking, knocking her opponent over on impact. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Mirage Kick | {{QCB}} {{punch}} | King slides forward, then hits her opponent with alternating high and low kicks. She slides slightly further forward and kicks more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Surprise Rose | {{DPF}} {{kick}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times and knocks her opponent over. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King shoves herself forward with a sweep kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then leaps forward with a kick. When she lands, she performs a series of rapid kicks while standing, then finishes with a Tornado Kick.}} | ||
+ | {{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she launches her opponent into the air with a jumping kick. She does two successive somersault kicks at level 2 and three successive somersault kicks at level 3.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''The King of Fighters '94'' | | info1=''The King of Fighters '94'' | ||
− | | desc= | + | | desc=Kyo is the heir to the Kusanagi clan, which sealed away the snake demon Orochi along with the Yagami and Yata clans. He is one of the last members of his clan who can still create fire. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} or {{MP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with an elbow smash (127 Shiki: Yano Sabi, after 128 Shiki: Kono Kizu) or a downward punch (Ge Shiki: Migiri Ugachi, after 127 Shiki: Yano Sabi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | ||
+ | {{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} | ||
+ | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | 101 Shiki Oboro Guruma | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks more times when a stronger button is used.}} | ||
+ | {{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides slightly further before hopping when a stronger button is used. It can be followed up with another kick by pressing {{kick}} again.}} | ||
+ | {{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs most of the width of the screen with {{LK}} and the full width of the screen with {{MK}} and {{HK}}.}} | ||
+ | {{MoveListRow | R.E.D. Kick | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. He jumps higher when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer, which knocks down opponents on impact.}} | ||
+ | {{MoveListRow | Shoulder Charge | {{right}}+{{HP}} | Kyo lean forward and knocks his opponent far back with a shoulder ram.}} | ||
+ | {{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{MK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | ||
+ | {{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He steps through the fire, setting himself ablaze, and performs several rapid punches. He finishes by twirling into the air while surrounded in a streak of red fire at higher levels.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Fatal Fury 2]]'' | | info1=''[[Fatal Fury 2]]'' | ||
− | | desc= | + | | desc=Mai is a kunoichi who was trained in her family's ninjutsu arts. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. The move can hit two times when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen, then dives diagonally downward with her arms spread out. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Kageroh no Mai | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Mai clasps her hands and creates two flame pillars that revolve around her. The move hits more times when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Fan Strike | {{right}}+{{MP}} | Mai whips her fan downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} | ||
+ | {{MoveListRow | Beni Suzaku | {{QCB}} {{QCB}} {{punch}} in midair | Mai dives diagonally downward while her body is engulfed in flames.}} | ||
+ | {{MoveListRow | Mizutori no Mai | {{QCF}} {{QCF}} {{punch}} | Mai throws three folding fans at her opponent. The fans are flaming at levels 2 and 3.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Samurai Shodown]]'' | | info1=''[[Samurai Shodown]]'' | ||
− | | desc= | + | | desc=Nakoruru is a young girl who is a guardian of nature. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Annu Mutsube | {{QCBD}} {{punch}} | Nakoruru flies along the ground while holding her kodachi in front of her, which knocks over and slides to the other side of her opponent. She flies further when a stronger button is used. This attack must be blocked crouching. It can pass under many projectiles.}} | ||
+ | {{MoveListRow | Lela Mutsube | {{QCF}} {{punch}} | Nakoruru flies diagonally upwards while holding her kodachi in front of her. She flies further forward when a stronger button is used.}} | ||
+ | {{MoveListRow | Kamui Rimuse | {{RDP}} {{punch}} | Nakoruru whips her cape downward while turning. She can follow up with an upward whip by pressing {{punch}} before she finishes. This move can reflect projectiles.}} | ||
+ | {{MoveListRow | Amube Yatoro | {{HCB}} {{punch}} | Nakoruru calls her hawk Mamahaha to strike her opponent from above with a dive attack. Mamahaha dives downward at a wider angle when a stronger button is used.}} | ||
+ | {{MoveListRow | Mamahaha ni Tsukamaru | {{QCB}} {{kick}} | Nakoruru leaps into the air to be carried by her hawk Mamahaha for a limited duration. While in flight, Nakoruru can move in any direction using the D-Pad, attack by swinging her kodachi with {{LP}} or {{MP}}, attack by falling with a spinning slash with {{MP}} or {{HP}}, attack by kicking with {{LK}} or {{MK}}, or fall to the ground with {{HK}}.}} | ||
+ | {{MoveListRow | Kamui Mutsube | {{QCB}} {{punch}} while carried by Mamahaha | Nakoruru dives diagonally downwards while holding her kodachi out. Nakoruru dives downward at a wider angle when a stronger button is used.}} | ||
+ | {{MoveListRow | Shichikapu Ai | {{QCF}} {{punch}} while carried by Mamahaha | Mamahaha charges downward and stabs the opponent with her beak while engulfed in flames. Mamahaha dives downward at a wider angle when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Nakoruru can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Rolling Slash | {{downright}}+{{HP}} | Nakoruru rolls along the ground in a ball while slashing her kodachi around her.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Shichikapu Kamui Irushika | {{HCB}} {{HCB}} {{punch}} | Nakoruru calls Mamahaha to charge across the screen.}} | ||
+ | {{MoveListRow | Elerush Kamui Rimse | {{HCB}} {{HCB}} {{kick}} | Nakoruru jumps into the air, dives down while holding her kodachi in front of her, then whips her cape in circles, knocking her opponent into the air, where Mamahaha hits them with a dive attack.}} | ||
+ | {{MoveListRow | Shirikoro Kamui Nomi | {{QCF}} {{QCF}} {{kick}} (at max level) | Nakoruru is surrounded by a pillar of light and restores lost vitality. The move can be canceled by pressing all three {{kick}} simultaneously, and it can also be interrupted by the opponent by attacking Nakoruru. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Fatal Fury]]'' | | info1=''[[Fatal Fury]]'' | ||
− | | desc= | + | | desc=Raiden is a heel pro wrestler known for his ruthlessness in the ring. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Poison Spray | {{HCB}} {{punch}} | Raiden blows a poisonous mist in front of him, which knocks his opponent over on impact. He blows for longer when a stronger button is used.}} | ||
+ | {{MoveListRow | Giant Bomb | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Raiden charges forward with a shoulder tackle. He charges further when a stronger button is used.}} | ||
+ | {{MoveListRow | Jumping Lariat Drop | {{DPF}} {{punch}} | Raiden leaps forward with his arm hooked and tries to take his opponent down with a lariat.}} | ||
+ | {{MoveListRow | Super Drop Kick | Hold two {{kick}} simultaneously, then release | Raiden jumps forward with a dropkick.}} | ||
+ | {{MoveListRow | Thunder Crush Bomb | D-Pad in a 360° rotation, then {{kick}} (close) | Raiden grabs his opponent, drops them to the ground with a powerbomb, then jumps up in the air and throws them to the ground. He jumps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Raiden Combination/Body Blow | {{RDP}} {{punch}} | Raiden steps forward with a body blow. He steps slightly further when a stronger button is used. It can be followed up with a headbutt by pressing {{QCB}} {{punch}} or a front suplex by pressing {{QCB}} {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Raiden drops with a body press.}} | ||
+ | {{MoveListRow | Bear Stomp | {{downright}}+{{HK}} (close) | Raiden stomps his opponent's feet.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Destruction Drop | D-Pad in a 360° rotation twice, then {{punch}} (close) | Raiden grabs his opponent, drops them to the ground with a powerbomb, then jumps up in the air and throws them to the ground, finishing by doing a diving drop on top of them. He does two powerbombs at level 2 and three powerbombs at level 3.}} | ||
+ | {{MoveListRow | Flame Breath | {{HCB}} {{HCB}} {{punch}} | Raiden blows an inferno in front of him. He blows for longer at higher levels.}} | ||
+ | {{MoveListRow | Crazy Train | {{QCF}} {{QCF}} {{punch}} | Raiden performs a combination of moves, ending with a shoulder ram.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Garou: Mark of the Wolves]]'' | | info1=''[[Garou: Mark of the Wolves]]'' | ||
− | | desc= | + | | desc=Rock is the son of Geese Howard, who was raised by Terry Bogard after his father's death. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Reppuu Ken | {{QCF}} {{punch}} | Rock waves a hand and sends a violent shockwave across the ground. The projectile moves faster when a stronger button is used. He waves with each hand when the move is performed with {{HP}}, which increases the startup time of the move but can hit two times if the opponent is near.}} | ||
+ | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Rock spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Hard Edge | {{QCB}} {{punch}} | Rock runs forward with an elbow strike that knocks his opponent over. He follows up with a straight punch if the first hit connects when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Rage Run | {{QCB}} {{LK}} | Rock runs forward slightly more than half the width of the screen. When the move is performed with {{LK}}, he hops in the air and smashes downward with his fist if he runs into his opponent, which knocks his opponent over on impact ("Dunk"). When the move is performed with {{MK}}, he stops short at the end of the run ("Save"). When the move is performed with {{HK}}, he shifts to the other side if he runs into his opponent ("Shift").}} | ||
+ | {{MoveListRow | Crack Counter | {{QCF}} {{kick}} | Rock holds a defensive posture. If he is hit by the opponent while doing so, he counters with a forward flipping heel drop. He guards against high attacks with {{LK}} (Joudan), mid attacks with {{MK}} (Chuudan), and low attacks with {{HK}}.}} | ||
+ | {{MoveListRow | Shinkuu Nage | D-Pad in a 360° rotation, then {{HP}} (close) | Rock throws his opponent, then waves his arms in a circle. Rock can release an explosive blast of energy after throwing his opponent by holding, then releasing {{LP}}+{{LK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Overhead Kick | {{right}}+{{MK}} | Rock flips forward with a kick. This is an overhead strike that can hit opponents who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Raging Storm | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Rock ducks and calls a whirlwind of energy around him.}} | ||
+ | {{MoveListRow | Shine Knuckle | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Rock charges forward with a burning fist. He follows up with an elbow strike, then spins into the air while upside down and holding an arm out at level 3.}} | ||
+ | {{MoveListRow | Deadly Rave Neo | {{HCB}} {{right}} {{LP}}, {{LP}} {{LP}} {{LK}} {{LK}} {{HP}} {{HP}} {{HK}} {{HK}}, {{QCB}} {{HP}} | Rock performs a series of attacks, ending by throwing an energy burst from his hands.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Art of Fighting]]'' | | info1=''[[Art of Fighting]]'' | ||
− | | desc= | + | | desc=Ryo is a practitioner of Kyokugen-ryuu, a style of karate created by his father. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Ryo hurls a fireball from his palm. The projectile moves faster when a stronger button is used. If performed in midair, he shoots the projectile diagonally downward.}} | ||
+ | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Mouko Raijin Setsu | {{RDP}} {{punch}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when a stronger button is used.}} | ||
+ | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Ryo leaps ahead with a flying kick followed by a spinning heel kick, which knocks down his opponent on impact. He leaps further when a stronger button is used.}} | ||
+ | {{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{punch}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hyouchuu Wari | {{right}}+{{LP}} | Ryo draws his arm back, then chops his hand down to the ground. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile is larger and moves faster at higher levels.}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. He rushes further at higher levels, and he performs a second Kohou in midair at levels 2 and 3.}} | ||
+ | {{MoveListRow | Tenchi Haoh Ken | {{QCF}} {{QCF}} {{punch}} (at max level) | Ryo performs a straight punch that sends his opponent flying away. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Art of Fighting]]'' | | info1=''[[Art of Fighting]]'' | ||
− | | desc= | + | | desc=Todoh is a martial arts instructor who created his own style dervied from Aiki-juujutsu and Kendo. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kasane Ate | {{QCF}} {{punch}} | Todoh swings his arms down, calling down a flame barrier in front of him. The barrier is further from him when a stronger button is used. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Taikuu Kasane Ate | {{DPF}} {{punch}} | Todoh swings his arms down, then throws them down, calling down a flame barrier diagonally upwards. The barrier is further from him when a stronger button is used.}} | ||
+ | {{MoveListRow | Stunning Grab | {{HCB}} {{punch}} (close) | Todoh grabs his opponent and hits them with a concentrated palm strike.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Low Kick | {{right}}+{{MK}} | Todoh leans over for a low kick that sweeps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Chou Kasane Ate | {{QCF}} {{QCF}} {{punch}} | Todoh swings his arms down, calling down a rolling wave of fire that moves across the ground. It travels further at higher levels.}} | ||
+ | {{MoveListRow | Shingan: Kuzu Otoshi | {{down}} {{downright}} {{HCB}} {{punch}} | Todoh holds a defensive posture. If he is hit by his opponent while doing this, he counters by grabbing and slamming them, then striking them on the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Fatal Fury 3]]'' | | info1=''[[Fatal Fury 3]]'' | ||
− | | desc= | + | | desc=Ryuji Yamazaki is a deadly and insane Japanese mobster who fights with one hand in his pocket. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sabaki no Aikuchi | {{DPF}} {{punch}} | Ryuji slides forward and slashes the knife that he conceals in his pocketed hand. He does an additional stab when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hebi Tsukai Gedan | {{QCB}} {{LP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{kick}}.}} | ||
+ | {{MoveListRow | Hebi Tsukai Uwadan | {{QCB}} {{MP}} | Ryuji charges his arm. When {{MP}} is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{kick}}.}} | ||
+ | {{MoveListRow | Hebi Tsukai Chuudan | {{QCB}} {{HP}} | Ryuji charges his arm. When {{HP}} is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{kick}}.}} | ||
+ | {{MoveListRow | Bai Gaeshi | {{QCF}} {{punch}} | Ryuji swings his arm up, which can damage a nearby opponent or absorb a projectile. After a projectile has been absorbed, he immediately throws a fireball back toward the caster.}} | ||
+ | {{MoveListRow | Yakiire | {{DPF}} {{kick}} | Ryuji does an axe kick that flattens his opponent. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Suna Kake | {{QCB}} {{kick}} | Ryuji kicks up dust from the ground.}} | ||
+ | {{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}} | ||
+ | {{MoveListRow | Badukan Pachiki | {{HCB}} {{right}} {{punch}} (close) | Ryuji grabs and hits his opponent with an explosive headbutt.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Bussashi | {{right}}+{{LP}} | Ryuji punches downward. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Guillotine | {{right}} {{HCF}} {{punch}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air. He stomps the opponent repeatedly before kicking them at level 3.}} | ||
+ | {{MoveListRow | Drill | D-Pad in a 360° rotation, then {{repeat|{{punch}}}} (close) | Ryuji knocks his opponent into the air, then pummels them with multiple strikes upon landing.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''The King of Fighters '94'' | | info1=''The King of Fighters '94'' | ||
− | | desc= | + | | desc=Rugal is a cruel and sophisticated crime lord who turns the fighters he defeats into living trophies. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Reppu Ken | {{QCF}} {{punch}} | Rugal sends a violent shockwave across the ground. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Dark Smash | {{QCF}} {{punch}} in midair | Rugal falls diagonally downward while his fist glows with energy.}} | ||
+ | {{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | Rugal holds his hands back, then throws a tall fireball across the screen. He can charge the move and increase its damage by holding {{punch}} for longer before releasing it. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Genocide Cutter | {{DPF}} {{kick}} | Rugal jumps in the air with a crescent kick. He jumps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Dark Barrier | {{HCF}} {{kick}} | Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles. It lasts for longer when a stronger button is used.}} | ||
+ | {{MoveListRow | God Press | {{HCB}} {{punch}} | Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Gigantic Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode. He finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode, at level 3.}} | ||
+ | {{MoveListRow | Total Annihilation | {{QCF}} {{QCF}} {{kick}} | Rugal kicks multiple times quickly, then finishes with a Genocide Cutter. He finishes with a second Genocide Cutter in midair at level 3.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[Fatal Fury]]'' | | info1=''[[Fatal Fury]]'' | ||
− | | desc= | + | | desc=Terry is a young American fighter who learned various fighting techniques from his father. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to burst in front of him.}} | ||
+ | {{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump. He launches higher into the air when a stronger button is used.}} | ||
+ | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Power Geyser | {{QCF}} {{downleft}} {{right}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him. He punches the ground again to create a second geyser at level 2 and a third time for a third geyser at level 3.}} | ||
+ | {{MoveListRow | Buster Wolf | {{QCF}} {{QCF}} {{kick}} | Terry leaps forward with a burning fist. If it connects, he punches ahead, causing a large explosion around him. He rushes further at higher levels.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[The King of Fighters '96]]'' | | info1=''[[The King of Fighters '96]]'' | ||
− | | desc= | + | | desc=Vice is Rugal's sadistic secretary, who possesses preternatural strength. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Mayhem | {{QCB}} {{punch}} | Vice charges forward with a shoulder ram that knocks her opponent into the air. She charges further when a stronger button is used. She can follow up by stretching her arm to grab the opponent in midair and slam them into the ground (Taikuu Da Cide) by pressing {{DPF}} {{kick}}.}} | ||
+ | {{MoveListRow | Outrage | {{QCB}} {{kick}} | Vice kicks rapidly in front of her. She hops first when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Ravenous | {{QCB}} {{kick}} in midair | Vice kicks rapidly in front of her while falling.}} | ||
+ | {{MoveListRow | Da Cide | {{HCF}} {{kick}} | Vice swipes her hand out in front of her, which stretches to reach. If it connects, she grabs and throws her opponent back.}} | ||
+ | {{MoveListRow | Taikuu Da Cide | {{DPF}} {{kick}} | Vice swipes her hand out diagonally upwards, which stretches to reach. If it connects, she grabs and slams her opponent to the ground.}} | ||
+ | {{MoveListRow | Nail Bomb | {{HCF}} {{punch}} (close) | Vice grabs her opponent, lifts them over her head, and slams them into the ground, which causes a pillar of dark energy to explode.}} | ||
+ | {{MoveListRow | Gore Fest | {{HCB}} {{right}} {{punch}} (close) | Vice grabs and flings her opponent into the ground, causing them to bounce off and into the air. When the move is performed with {{HP}}, she can follow up by jumping into the air, grabbing the opponent between her legs, and slamming them into the ground (Tranquility) by pressing {{DPF}} {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Withering Surface | {{QCF}} {{QCF}} {{punch}} | Vice leaps through the air and tries to grab her opponent when she lands. If she succeeds, she lifts the opponent over her head and slams them opponent into the ground multiple times, then tosses them into the air. Then she jumps into the air with them and slams them into the ground again. The final slam causes a pillar of dark energy to explode at level 2 or 3.}} | ||
+ | {{MoveListRow | Negative Gain | {{HCB}} {{HCB}} {{kick}} (close) | Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Art of Fighting 2'' | | info1=''Art of Fighting 2'' | ||
− | | desc= | + | | desc=Yuri is the younger sister of Ryo and a student of Kyokugen-ryuu. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent down on impact. The move covers a slightly longer distance when a stronger button is used.}} | ||
+ | {{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut that knocks her opponent over. She ascends higher when a stronger button is used. When the move is performed with {{HP}}, it can be followed up by a second jumping uppercut (Ura Kuu Ga) by pressing {{DPF}} {{punch}} again.}} | ||
+ | {{MoveListRow | Sai Ha | {{QCB}} {{punch}} | Yuri holds her hands out and shields herself with a burst of ki. It knocks back opponents that touch it and also dissipates projectiles.}} | ||
+ | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{punch}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs farther when the move is performed with {{HP}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | En Yoku | {{right}}+{{MK}} | Yuri throws herself forward while striking with her rear.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster at higher levels.}} | ||
+ | {{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{punch}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. The move covers more horizontal distance at higher levels.}} | ||
+ | {{MoveListRow | Hien Hou'ou Kyaku | {{right}} {{left}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
− | Evil Ryu and Orochi Iori are exclusive to the console releases. Shin Akuma and | + | Evil Ryu and Orochi Iori are exclusive to the console releases. Shin Akuma and Ultimate Rugal were non-playable bosses in the original arcade version but are playable in the console versions. |
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 810: | Line 1,151: | ||
| desc=Evil Ryu is a hypothetical version of Ryu that fights with the dark Satsui no Hadou rather than the light Kyoi no Hadou. | | desc=Evil Ryu is a hypothetical version of Ryu that fights with the dark Satsui no Hadou rather than the light Kyoi no Hadou. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.}} |
− | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when | + | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.}} |
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu jumps into the air with a flying uppercut, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.}} |
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu spins on an axis while gliding forward through the air and kicking, knocking down his opponent on impact. If performed in midair, he moves horizontally. The move covers more horizontal distance and juggles the opponent for multiple hits when a stronger button is used.}} |
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} + two {{punch}} or {{kick}} | Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + two {{punch}} or {{kick}} | Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
Line 827: | Line 1,168: | ||
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
{{MoveListRow | Metsu Hadouken | {{QCB}} {{QCB}} {{kick}} (at max level) | Ryu charges then throws a slow-moving, electrified Hadouken. This move cannot be blocked and stuns the opponent on impact. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Metsu Hadouken | {{QCB}} {{QCB}} {{kick}} (at max level) | Ryu charges then throws a slow-moving, electrified Hadouken. This move cannot be blocked and stuns the opponent on impact. The power gauge must be at level 3 to perform this move.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move.}} | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}} |
}} | }} | ||
}} | }} | ||
Line 838: | Line 1,179: | ||
| desc=Gouki is a savage and merciless fighter who has mastered the Satsui no Hadou. | | desc=Gouki is a savage and merciless fighter who has mastered the Satsui no Hadou. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma | + | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.}} |
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots two Hadoukens at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots two Hadoukens at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} | ||
{{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}} | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}} | ||
− | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma | + | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma jumps into the air with a flying uppercut, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.}} |
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma spins on an axis while gliding forward through the air and kicking, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance and juggles the opponent for multiple hits when a stronger button is used.}} |
{{MoveListRow | High Tenma Shurettou | {{down}} {{down}} + two {{punch}} simultaneously | Akuma holds a high defensive posture. If he is hit by a high or mid attack while doing this, he immediately counters by teleporting above his opponent and falling with a hand chop.}} | {{MoveListRow | High Tenma Shurettou | {{down}} {{down}} + two {{punch}} simultaneously | Akuma holds a high defensive posture. If he is hit by a high or mid attack while doing this, he immediately counters by teleporting above his opponent and falling with a hand chop.}} | ||
{{MoveListRow | Low Tenma Shurettou | {{down}} {{down}} + two {{kick}} simultaneously | Akuma holds a low defensive posture. If he is hit by a low attack while doing this, he immediately counters by teleporting above his opponent and falling with a hand chop.}} | {{MoveListRow | Low Tenma Shurettou | {{down}} {{down}} + two {{kick}} simultaneously | Akuma holds a low defensive posture. If he is hit by a low attack while doing this, he immediately counters by teleporting above his opponent and falling with a hand chop.}} | ||
Line 850: | Line 1,191: | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}} | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}} | ||
+ | {{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
Line 855: | Line 1,197: | ||
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move.}} | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}} |
{{MoveListRow | Misogi | {{HCB}} {{HCB}} {{kick}} (at max level) | Akuma teleports above his opponent and falls with an explosive hand chop. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Misogi | {{HCB}} {{HCB}} {{kick}} (at max level) | Akuma teleports above his opponent and falls with an explosive hand chop. The power gauge must be at level 3 to perform this move.}} | ||
}} | }} | ||
Line 865: | Line 1,207: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[The King of Fighters '97]]'' | | info1=''[[The King of Fighters '97]]'' | ||
− | | desc= | + | | desc=Orochi Iori is Iori when he is under the effects of the Riot of the Blood, due to the blood pact his clan made with Orochi hundreds of years ago that gave them greater powers but cursed the clan and their descendants forever. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch. He advances slightly further when a stronger button is used.}} | ||
+ | {{MoveListRow | 100 Shiki Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when a stronger button is used.}} | ||
+ | {{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki Yumebiki | {{right}}+{{MP}} | Iori swings his fist back in front of him.}} | ||
+ | {{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{MK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels. He grabs and takes down the opponent at levels 2 and 3.}} | ||
+ | {{MoveListRow | Ura 100 Shiki Oni Honou | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori twirls multiple times with his arms extended, then finishes by twirling into the air while surrounded in a streak of purple fire.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name= | + | | name=Ultimate Rugal (God Rugal) |
| portrait=[[File:Capcom vs SNK 2, Character Art, Capcom, Omega Rugal.jpg]] | | portrait=[[File:Capcom vs SNK 2, Character Art, Capcom, Omega Rugal.jpg]] | ||
| sprite={{sprite | Capcom vs SNK, Sprites, Omega Rugal.gif}} | | sprite={{sprite | Capcom vs SNK, Sprites, Omega Rugal.gif}} | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''[[The King of Fighters '95]]'' | | info1=''[[The King of Fighters '95]]'' | ||
− | | desc= | + | | desc=Ultimate Rugal is a version of Rugal that was revived with a small parcel of Orochi's blood. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Reppu Ken | {{QCF}} {{punch}} | Rugal sends a violent shockwave across the ground. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Dark Smash | {{QCF}} {{punch}} in midair | Rugal falls diagonally downward while his fist glows with energy.}} | ||
+ | {{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | Rugal holds his hands back, then throws a tall fireball across the screen. He can charge the move and increase its damage by holding {{punch}} for longer before releasing it. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Genocide Cutter | {{DPF}} {{kick}} | Rugal jumps in the air with a crescent kick, then kicks with his other leg while in the air. He jumps higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Dark Barrier | {{HCF}} {{kick}} | Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles. It lasts for longer when a stronger button is used.}} | ||
+ | {{MoveListRow | God Press | {{HCB}} {{punch}} | Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when a stronger button is used.}} | ||
+ | {{MoveListRow | Rugal Execution | {{HCB}} {{kick}} | Rugal dashes quickly ahead, then grabs his opponent and lifts them in the air with a glowing hand that explodes. He runs farther when a stronger button is used.}} | ||
+ | {{MoveListRow | God Lane Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | Rugal glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | God Lane Backward | {{RDP}} + two {{punch}} or {{kick}} simultaneously | Rugal glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Gigantic Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode. He finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode, at level 3.}} | ||
+ | {{MoveListRow | Genocide Heaven | {{QCF}} {{QCF}} {{kick}} | Rugal kicks his opponent multiple times, ending with a jumping crescent kick. He performs a second crescent kick in midair at level 3.}} | ||
+ | {{MoveListRow | G. END | {{HCB}} {{HCB}} {{punch}} (at max level) | Rugal grabs and holds his opponent into the air as a pillar of dark energy envelops them. The power gauge must be at level 3 to perform this move.}} | ||
+ | {{MoveListRow | Last Judgment | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Rugal glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} |
Revision as of 12:40, 16 May 2024
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Capcom vs. SNK 2 Millionaire Fighting 2001 | |||||||||||||||||||||||||||||||
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System(s): Sega NAOMI, Sega NAOMI GD-ROM, Sega Dreamcast | |||||||||||||||||||||||||||||||
Publisher: Capcom (JP) Sega (US) | |||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||
Licensor: SNK | |||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Modem, Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit | |||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||
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Capcom vs. SNK 2 Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) is a 2D fighting game developed and published by Capcom as the direct sequel to Capcom vs. SNK: Millennium Fight 2000. It was released for Sega NAOMI arcade hardware in 2001, before subsequently being ported to the Sega Dreamcast and PlayStation 2 later in the year.
Contents
Story
A year has passed since the original tournament known as Millennium Fight 2000. The Garcia Financial Clique and the Masters Foundation have once again decided to hold a fighting tournament, this time with a million dollar prize, called Millionaire Fighting 2001.
Gameplay
Capcom vs. SNK 2 is a 2D fighting game that combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series, though elements are also borrowed from the Fatal Fury and Samurai Shodown series.
In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in arcade mode with the ratio system removed.
Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, with the SNK characters being tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha, however, a number of different fighting styles called "grooves", which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems".
There are six grooves in total, each designated with a letter, along with custom grooves that can be programmed in home versions of the game.
Grooves
Players choose from six different playstyles before selecting their characters, three based on Capcom games and three based on SNK games.
C | |
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A | |
P | |
S | |
N | |
K | |
Modes
The Dreamcast version of the game has multiple modes:
- Arcade Mode:
- Survival Mode:
- Vs Mode:
- Training Mode:
- Color Edit Mode:
- Replay Mode:
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
The game features a total of 48 playable characters, including the entire returning roster of Capcom vs. SNK Millennium Fight 2000 Pro.
Capcom
Eagle, Kyosuke Kagami, Maki Genryusai, Rolento, and Yun are new additions. Rolento and Yun appear largely as they did in previous Street Fighter entries, while the others appear in new forms made for this game.
SNK
Athena Asamiya, Chang Koehan (with Choi Bounge), Haohmaru, Hibiki Takane, Rock Howard, and Ryuhaku Todoh are new additions.
Originally appeared in: Psycho Soldier
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Athena Asamiya | |||||||||||||||||||||||||||||||||||||||||||||||
Athena is a Japanese pop idol with powerful psychic abilities and kung fu training.
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Originally appeared in: The King of Fighters '94
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Benimaru Nikaido | |||||||||||||||||||||||||||||||||||||||||||||||
Benimaru is a model with a Japanese father and an American mother who fights with shootboxing techniques and can control electricity.
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Originally appeared in: The King of Fighters '94
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Chang Koehan and Choi Bounge | |||||||||||||||||||||||||||||||||||||||||||||||
Chang and Choi are Korean criminals who were apprehended by Kim Kaphwan and forced to train in fighting as part of his "Rehabilitation Project." The player primarily controls Chang, with Choi following and contributing to some moves.
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Originally appeared in:
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Geese Howard | |||||||||||||||||||||||||||||||||||||||||||||||
Geese is the mafia kingpin of South Town and the nemesis of the Terry Bogard. He is an American who has studied and mastered Japanese fighting techniques.
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Originally appeared in:
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Haohmaru | |||||||||||||||||||||||||||||||||||||||||||||||
Haohmaru is a wandering samurai who fights to improve himself and to challenge evildoers.
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Originally appeared in:
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Hibiki Takane | |||||||||||||||||||||||||||||||||||||||||||||||
Hibiki is an innocent but skillful swordswoman who is on a mission to avenge her father.
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Originally appeared in:
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Iori Yagami | |||||||||||||||||||||||||||||||||||||||||||||||
Iori is the heir to the Yagami clan, which sealed away the snake demon Orochi along with the Kusanagi and Yata clans. He can create fire, which is purple because of the blood pact his clan made with Orochi hundreds of years ago. He has an intense dislike of Kyo because of the longstanding feud between their clans.
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Originally appeared in:
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Joe Higashi | |||||||||||||||||||||||||||||||||||||||||||||||
Joe is a Japanese Muay Thai kickboxing champion and a friend of the Bogard brothers.
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Originally appeared in:
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Kim Kaphwan | |||||||||||||||||||||||||||||||||||||||||||||||
Kim is a taekwondo master with a strong sense of justice.
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Originally appeared in:
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King | |||||||||||||||||||||||||||||||||||||||||||||||
King is a French bar owner who fights with a unique form of Muay Thai incorporating numerous acrobatic spinning kicks.
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Originally appeared in: The King of Fighters '94
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Kyo Kusanagi | |||||||||||||||||||||||||||||||||||||||||||||||
Kyo is the heir to the Kusanagi clan, which sealed away the snake demon Orochi along with the Yagami and Yata clans. He is one of the last members of his clan who can still create fire.
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Originally appeared in:
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Mai Shiranui | |||||||||||||||||||||||||||||||||||||||||||||||
Mai is a kunoichi who was trained in her family's ninjutsu arts.
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Originally appeared in:
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Nakoruru | |||||||||||||||||||||||||||||||||||||||||||||||
Nakoruru is a young girl who is a guardian of nature.
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Originally appeared in:
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Raiden | |||||||||||||||||||||||||||||||||||||||||||||||
Raiden is a heel pro wrestler known for his ruthlessness in the ring.
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Originally appeared in:
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Rock Howard | |||||||||||||||||||||||||||||||||||||||||||||||
Rock is the son of Geese Howard, who was raised by Terry Bogard after his father's death.
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Originally appeared in:
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||
Ryo is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
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Originally appeared in:
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Ryuhaku Todoh | |||||||||||||||||||||||||||||||||||||||||||||||
Todoh is a martial arts instructor who created his own style dervied from Aiki-juujutsu and Kendo.
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Originally appeared in:
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Ryuji Yamazaki | |||||||||||||||||||||||||||||||||||||||||||||||
Ryuji Yamazaki is a deadly and insane Japanese mobster who fights with one hand in his pocket.
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Originally appeared in: The King of Fighters '94
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Rugal Bernstein | |||||||||||||||||||||||||||||||||||||||||||||||
Rugal is a cruel and sophisticated crime lord who turns the fighters he defeats into living trophies.
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Originally appeared in:
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Terry Bogard | |||||||||||||||||||||||||||||||||||||||||||||||
Terry is a young American fighter who learned various fighting techniques from his father.
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Originally appeared in:
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Vice | |||||||||||||||||||||||||||||||||||||||||||||||
Vice is Rugal's sadistic secretary, who possesses preternatural strength.
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Originally appeared in: Art of Fighting 2
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||
Yuri is the younger sister of Ryo and a student of Kyokugen-ryuu.
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Bosses
Evil Ryu and Orochi Iori are exclusive to the console releases. Shin Akuma and Ultimate Rugal were non-playable bosses in the original arcade version but are playable in the console versions.
Originally appeared in:
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Evil Ryu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Evil Ryu is a hypothetical version of Ryu that fights with the dark Satsui no Hadou rather than the light Kyoi no Hadou.
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Originally appeared in:
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Shin Akuma (Shin Gouki) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gouki is a savage and merciless fighter who has mastered the Satsui no Hadou.
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Originally appeared in:
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Orochi Iori | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Orochi Iori is Iori when he is under the effects of the Riot of the Blood, due to the blood pact his clan made with Orochi hundreds of years ago that gave them greater powers but cursed the clan and their descendants forever.
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Originally appeared in:
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Ultimate Rugal (God Rugal) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ultimate Rugal is a version of Rugal that was revived with a small parcel of Orochi's blood.
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Stages
History
Development
Character sprites
Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters.
The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and Vega (M. Bison). Chun-Li and Yun also have new sprites, based on their CPS-3 sprites from the Street Fighter III series. This has led to criticism of Capcom's art department.
Cross-platform play
During its development, Capcom worked with KDDI to bring a cross-platform online Matching Service for Capcom vs. SNK 2, allowing, at launch, for Dreamcast owners to fight against PlayStation 2 owners of the game (exclusively in Japan). To achieve this, the Dreamcast could connect to KDDI's servers with its built-in modem, while the PlayStation 2 was forced to use an external modem (which Capcom bundled in a special package). This is the first of two known Dreamcast games to support cross-platform console play, the other being Kidou Senshi Gundam: Renpou vs. Zeon & DX, also developed by Capcom.
The specifics remain unclear, however Capcom vs. SNK 2's launch on 13 September 2001 potentially makes it not only the first PlayStation 2 game to support any kind of cross-platform online play, but also the first PlayStation 2 game to support online play at all, pre-dating the likes of Tony Hawk Pro Skater 3 (which currently holds a Guinness World Record for this feat[4]) by more than a month.
Sequels and re-releases
Though the Dreamcast version of the game remained exclusive to Japan, the arcade version was brought overseas as Capcom vs. SNK 2: Mark of the Millennium 2001. Other western ports have retained that name, although the Nintendo GameCube and Xbox received an upgraded version, Capcom vs. SNK 2 EO.
Production credits
Dreamcast version
- Planner: Neo_G (H. Ishizawa), Takechan♥, ☆Oni-Suzuki☆, Mitsuaki Araki, Haman♥Satoru, Buruma (Kojimax)
- Visual Planner: Haruo Murata, Tomonori Ohnuma
- Programmer: Hyper Shinchan, Senor, Hard.Yas -Groove-, Yu Kawamura, Yanagi, Kumiko Morita, tencho, Yoji Mikami, ♥Nae♥Cham♥
- Network Programmer: Tomohiro Ueno, Batayon, Masao Matsumoto, Miss, Tetsuy@ Koide, Kentaro★Kaneko, Kaz Yunde, Jun Matsumoto, Shin., Kohei Akiyama
- A.C.R. Programmer: Meijin, Hiro, Kobuta, Okaz@Kagawa, Kazuhito Nakai, Masakazu Matsusita, Hirotaka.A, Mikio, Hiroaki Watanabe, Shinichi.Y, Soji Seta, Zag2001, Kuwana, Katsumi Aoki
- Title Designer: Ukabin
- Illustrator: Kinu Nishimura, Shinkiro, Ikeno, Capcom Design Team
- Instruction Card Designer: Sakomizu, M★Ru, Y.Uchida
- Object Designer: G・Kamina, Zzak, Ikusan Z, akA maniA, Chimorin Shogun, Jun ★ Ikawa, Tomohiko Ohsumi, ★toshi@loveyuko★, RVT1000R (RC51), Yamancha, Hideya Takada, Rinboku, Hiranodaichi, Masatsugu Sato, Yoshihiko, Yo-He, A-Ko, Kana, Nara
- Effect Designer: Takep, Anz
- Background Designer: Chika Iwai, Yuki Kyotani, Tama, Saru, Kuwajima@C-ya, Goro Suzuki 2001, Inoyan, Naoko Niiyama, Ryo Uno, Akiko Hongou, Aya Saito, Takako Nakamura, Kisabon, Chie Morisaki, Akiko Ohnishi, Youichi Tanoue, Yasuhiro Yamamoto, Hiroyuki Imahori, Masanori Kajita
- Music Composer: Satoshi Ise
- Sound Designer: Masayuki Endo
- Recording Engineer: Kazuya Takimoto
- Dj: Hiroaki Asai
- Director: Hideaki Itsuno
- Assistant Producer: Takayoshi Terada, Kenji Itsuno
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Special Thanks: Yasuhiro Kobayashi, Eiichi Yaji, H.Furubeppu, Kensuke Nakahara, kokoro, J.Nagai, Hagee, Akuta, Ojee, Shouden, Naoto Satou, Tsutomu Ikai, Yuriko Yamamoto, Michiyo Aoki, Takuya Shiraiwa, Shizuku Abe, Kaori Funyakoshi, Ayumi Comebara, Erik Genazea Suzuki, D44 (Bas), Knnit, Nuki♥Black, Xiao, Dr.seno, Toshitaka Kawamoto, Kiyomatu★teacher, Ume-Zono, Bugcheck Team, Sarugakucho, Junnosuke Miyamoto, Akira Tateishi, Kouta Sasaki, Tatsuya Hasegawa, Kazuo Shouno, Hideki Ishizuka, Kohji Okada, Jinichi Tokutomi, Toshihiro Komiya, Takashi Kikuchi, Hiroshi Terada, Masafumi Chigusa, Ryuuji Kida, Jun Tamura, All SNK Staff, All Capcom Staff. ...And You
Digital manuals
Magazine articles
- Main article: Capcom vs. SNK 2 Millionaire Fighting 2001/Magazine articles.
Promotional material
Artwork
- Main article: Capcom vs. SNK 2 Millionaire Fighting 2001/Artwork.
Physical scans
NAOMI version
NAOMI, JP | ||||
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NAOMI GD-ROM, JP | ||||
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Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/9/90/Capcom_Vs_SNK_2_NAOMI_JP_Marquee.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 "Top" instructions | ||||
Dreamcast version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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85 | |
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Based on 10 reviews |
Dreamcast, JP (Dorikore) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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GD-ROM (JP) |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:CvS2 DC JP Box back.jpg
- ↑ 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/010912/ (Wayback Machine: 2007-05-18 09:38)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.guinnessworldrecords.com/world-records/first-playstation-2-game-to-support-online-play/ (Wayback Machine: 2015-09-13 03:22)
- ↑ File:Capcom vs SNK 2 DC credits.pdf
- ↑ 100% Consoles, "Décembre 2001" (FR; 2001-1x-xx), page 71
- ↑ Consoles +, "Novembre 2001" (FR; 2001-1x-xx), page 88
- ↑ Dorimaga, "2001-08 extra (2001-09-21)" (JP; 2001-09-07), page 35
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Famitsu, "2001-09-21" (JP; 2001-09-07), page 100
- ↑ GamesMaster, "January 2002" (UK; 2001-12-20), page 99
- ↑ MAN!AC, "12/2001" (DE; 2001-11-07), page 50
- ↑ Play, "Grudzień 2001" (PL; 2001-xx-xx), page 30
- ↑ PSX Extreme, "10/2001" (PL; 2001-1x-xx), page 49
- ↑ Strana Igr, "Noyabr 2001 2/2" (RU; 2001-xx-xx), page 67
Capcom vs. SNK 2 Millionaire Fighting 2001 | |
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Main page | Comparisons | Development | Magazine articles | Reception | Artwork | Bootlegs |
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
- Dreamcast Arcade Stick-compatible games
- Dreamcast Keyboard-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- All arcade games
- NAOMI games
- 2001 NAOMI games
- All 2001 games
- NAOMI GD-ROM games
- 2001 NAOMI GD-ROM games
- JP Dreamcast games
- Dreamcast games
- 2001 Dreamcast games
- Dreamcast action games
- Dreamcast fighting games
- Dreamcast games with ADX audio
- Dreamcast games using Flash
- All games
- Missing ROM hashes
- Old technical information
- Capcom vs. SNK 2 Millionaire Fighting 2001
- Capcom vs.
- The King of Fighters