Difference between revisions of "Vectorman/Development"
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==Development== | ==Development== | ||
− | [[File:Vectorman | + | [[File:Vectorman SoJemail.jpeg|thumb|280px|A 1995 email from [[Shinobu Toyoda]] to producer [[Jerry Markota]] concerning [[Sega of Japan]]'s positive reception to the game.{{ref|https://thegameofnerds.com/2021/06/29/vectorman-genesis-climate-activist-turns-25/}}]] |
''Vectorman'' was made partly in response to [[Nintendo]]/[[Rare]]'s ''Donkey Kong Country'', which contained pioneering graphics with pre-rendered 3D models in its level and character designs, giving the game a smooth, computer-generated feel. ''Donkey Kong Country''<nowiki>'</nowiki>s marketing stated that the game was impossible to do on Sega's Mega Drive, and ''Vectorman'' acted as one attempt to prove Nintendo wrong. | ''Vectorman'' was made partly in response to [[Nintendo]]/[[Rare]]'s ''Donkey Kong Country'', which contained pioneering graphics with pre-rendered 3D models in its level and character designs, giving the game a smooth, computer-generated feel. ''Donkey Kong Country''<nowiki>'</nowiki>s marketing stated that the game was impossible to do on Sega's Mega Drive, and ''Vectorman'' acted as one attempt to prove Nintendo wrong. | ||
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Revision as of 22:53, 6 January 2022
- Back to: Vectorman.
Development
Vectorman was made partly in response to Nintendo/Rare's Donkey Kong Country, which contained pioneering graphics with pre-rendered 3D models in its level and character designs, giving the game a smooth, computer-generated feel. Donkey Kong Country's marketing stated that the game was impossible to do on Sega's Mega Drive, and Vectorman acted as one attempt to prove Nintendo wrong.
Concept artwork
References
Vectorman | |
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Main page | Maps | Downloadable content | Changelog | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
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