Difference between revisions of "Vectorman/Development"
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Vectorman conceptart BambooMill.jpg|Bamboo Mill | Vectorman conceptart BambooMill.jpg|Bamboo Mill | ||
Vectorman conceptart WickerRocket.png|The scrapped stage Wicker Rocket | Vectorman conceptart WickerRocket.png|The scrapped stage Wicker Rocket | ||
+ | Vectorman MD conceptart HUD.png|Early HUD | ||
Vectorman prototype box front 1.png|Early package design | Vectorman prototype box front 1.png|Early package design | ||
Vectorman prototype box front 2.png|Early package design | Vectorman prototype box front 2.png|Early package design |
Revision as of 00:33, 18 January 2022
- Back to: Vectorman.
Development
Vectorman was made partly in response to Nintendo/Rare's Donkey Kong Country, which contained pioneering graphics with pre-rendered 3D models in its level and character designs, giving the game a smooth, computer-generated feel. Donkey Kong Country's marketing stated that the game was impossible to do on Sega's Mega Drive, and Vectorman acted as one attempt to prove Nintendo wrong.
Development material
Development diary written by animator Marty Davis.
Earlier sketchbook produced by designer Mark Lorenzen.
Later sketchbook produced by designer Mark Lorenzen.
Concept artwork
References
Vectorman | |
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Main page | Maps | Downloadable content | Changelog | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
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