Difference between revisions of "Vectorman/Development"

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Vectorman conceptart BambooMill.jpg|Bamboo Mill
 
Vectorman conceptart BambooMill.jpg|Bamboo Mill
 
Vectorman conceptart WickerRocket.png|The scrapped stage Wicker Rocket
 
Vectorman conceptart WickerRocket.png|The scrapped stage Wicker Rocket
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Vectorman MD conceptart HUD.png|Early HUD
 
Vectorman prototype box front 1.png|Early package design
 
Vectorman prototype box front 1.png|Early package design
 
Vectorman prototype box front 2.png|Early package design
 
Vectorman prototype box front 2.png|Early package design

Revision as of 00:33, 18 January 2022

Back to: Vectorman.

Development

A 1995 email from Shinobu Toyoda to producer Jerry Markota concerning Sega of Japan's positive reception to the game.[1]

Vectorman was made partly in response to Nintendo/Rare's Donkey Kong Country, which contained pioneering graphics with pre-rendered 3D models in its level and character designs, giving the game a smooth, computer-generated feel. Donkey Kong Country's marketing stated that the game was impossible to do on Sega's Mega Drive, and Vectorman acted as one attempt to prove Nintendo wrong.

An early tech demo used to show off the game's sphere-rendering technology.[1]

Development material

Concept artwork

References


Vectorman

Vectorman.png

Main page | Maps | Downloadable content | Changelog | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


Music: Sega Tunes: Vectorman (1996)