Difference between revisions of "Vectorman/Development"

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==Development==
 
==Development==
 
[[File:Vectorman SoJemail.jpeg|thumb|280px|A 1995 email from [[Shinobu Toyoda]] to producer [[Jerry Markota]] concerning [[Sega of Japan]]'s positive reception to the game.{{ref|https://thegameofnerds.com/2021/06/29/vectorman-genesis-climate-activist-turns-25/}}]]
 
[[File:Vectorman SoJemail.jpeg|thumb|280px|A 1995 email from [[Shinobu Toyoda]] to producer [[Jerry Markota]] concerning [[Sega of Japan]]'s positive reception to the game.{{ref|https://thegameofnerds.com/2021/06/29/vectorman-genesis-climate-activist-turns-25/}}]]
''Vectorman'' was made partly in response to [[Rare]]'s critically-acclaimed [[Super Famicom]] game ''[[wikipedia:Donkey Kong Country|Donkey Kong Country]]'' - produced with digitized, pre-rendered 3D models which giving the game a smooth, computer-generated feel. ''Donkey Kong Country'''s marketing stated that the game was impossible to do on Sega's [[Mega Drive]], and ''Vectorman'' stood as attempt to prove Nintendo wrong.
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''Vectorman'' was made partly in response to [[Rare]]'s critically-acclaimed [[Super Famicom]] game ''[[wikipedia:Donkey Kong Country|Donkey Kong Country]]'' - produced with digitized, pre-rendered 3D models which giving the game a smooth, computer-generated feel. Nintendo had published advertisements for the game stating that pre-rendered graphics were impossible to achieve on the [[Mega Drive]], and ''Vectorman'' stood as one of [[Sega]]'s strongest attempts to prove their competitor wrong.
  
 
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Revision as of 03:57, 23 January 2022

Back to: Vectorman.

Development

A 1995 email from Shinobu Toyoda to producer Jerry Markota concerning Sega of Japan's positive reception to the game.[1]

Vectorman was made partly in response to Rare's critically-acclaimed Super Famicom game Donkey Kong Country - produced with digitized, pre-rendered 3D models which giving the game a smooth, computer-generated feel. Nintendo had published advertisements for the game stating that pre-rendered graphics were impossible to achieve on the Mega Drive, and Vectorman stood as one of Sega's strongest attempts to prove their competitor wrong.

Development material

Concept artwork

References


Vectorman

Vectorman.png

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Music: Sega Tunes: Vectorman (1996)