Difference between revisions of "Vectorman/Development"
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==Development== | ==Development== | ||
[[File:Vectorman SoJemail.jpeg|thumb|280px|A 1995 email from [[Shinobu Toyoda]] to producer [[Jerry Markota]] concerning [[Sega of Japan]]'s positive reception to the game.{{ref|https://thegameofnerds.com/2021/06/29/vectorman-genesis-climate-activist-turns-25/}}]] | [[File:Vectorman SoJemail.jpeg|thumb|280px|A 1995 email from [[Shinobu Toyoda]] to producer [[Jerry Markota]] concerning [[Sega of Japan]]'s positive reception to the game.{{ref|https://thegameofnerds.com/2021/06/29/vectorman-genesis-climate-activist-turns-25/}}]] | ||
− | ''Vectorman'' was made partly in response to [[Rare]]'s critically-acclaimed [[Super Famicom]] game ''[[wikipedia:Donkey Kong Country|Donkey Kong Country]]'' - produced with digitized, pre-rendered 3D models which giving the game a smooth, computer-generated feel. | + | ''Vectorman'' was made partly in response to [[Rare]]'s critically-acclaimed [[Super Famicom]] game ''[[wikipedia:Donkey Kong Country|Donkey Kong Country]]'' - produced with digitized, pre-rendered 3D models which giving the game a smooth, computer-generated feel. Nintendo had published advertisements for the game stating that pre-rendered graphics were impossible to achieve on the [[Mega Drive]], and ''Vectorman'' stood as one of [[Sega]]'s strongest attempts to prove their competitor wrong. |
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Revision as of 03:57, 23 January 2022
- Back to: Vectorman.
Development
Vectorman was made partly in response to Rare's critically-acclaimed Super Famicom game Donkey Kong Country - produced with digitized, pre-rendered 3D models which giving the game a smooth, computer-generated feel. Nintendo had published advertisements for the game stating that pre-rendered graphics were impossible to achieve on the Mega Drive, and Vectorman stood as one of Sega's strongest attempts to prove their competitor wrong.
Development material
Development diary written by animator Marty Davis.
Earlier sketchbook produced by designer Mark Lorenzen.
Later sketchbook produced by designer Mark Lorenzen.
Tech demo created for the game's pitch.[1]
Concept artwork
A scrapped swamp stage which appeared in Vectorman 2.
A scrapped swamp stage which appeared in Vectorman 2.
References
Vectorman | |
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Main page | Maps | Downloadable content | Changelog | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
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