Difference between revisions of "MoveListNote"

From Sega Retro

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<includeonly><div style="background: #ebeceb; border: 3px solid #e1e1e1; border-radius: 0.5em; margin: 1em 0; padding: 0.25em 0.5em;">'''Note:''' Move lists assume that the character is facing right. When facing left, {{left}} and {{right}} should be reversed. {{{desc|}}}
 
<includeonly><div style="background: #ebeceb; border: 3px solid #e1e1e1; border-radius: 0.5em; margin: 1em 0; padding: 0.25em 0.5em;">'''Note:''' Move lists assume that the character is facing right. When facing left, {{left}} and {{right}} should be reversed. {{{desc|}}}
 
{{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}}
 
{{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}}
| Basic = {{#if: {{{key1|}}} | {{#if: {{{key2|}}} | {{{!}} class="prettytable"
+
| Basic = {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}}-
 
{{!}}-
 
{{!}} {{kick}} {{!}}{{!}} Kick
 
{{!}} {{kick}} {{!}}{{!}} Kick
 
{{!}}}
 
{{!}}}
{{{!}} class="prettytable"
+
| Minimal = {{{!}} class="prettytable"
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}-
 
{{!}} {{{key2|}}} {{!}}{{!}} {{{value2|}}}
 
{{!}}}
 
| {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}}-
 
{{!}} {{kick}} {{!}}{{!}} Kick
 
{{!}}-
 
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}} }}
 
| {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}}-
 
{{!}} {{kick}} {{!}}{{!}} Kick
 
{{!}}} }}
 
| Minimal = {{#if: {{{key1|}}} | {{#if: {{{key2|}}} | {{{!}} class="prettytable"
 
 
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button
 
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button
{{!}}-
 
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}-
 
{{!}} {{{key2|}}} {{!}}{{!}} {{{value2|}}}
 
 
{{!}}}
 
{{!}}}
| {{{!}} class="prettytable"
 
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button
 
{{!}}-
 
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}} }}
 
| {{{!}} class="prettytable"
 
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button
 
{{!}}} }}
 
 
| VirtuaFighter = {{{!}} class="prettytable"
 
| VirtuaFighter = {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}} {{punch}} {{!}}{{!}} Punch
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{{!}} {{button|text=B}} {{!}}{{!}} Boost
 
{{!}} {{button|text=B}} {{!}}{{!}} Boost
 
{{!}}}
 
{{!}}}
}}}}</div></div></includeonly><noinclude>
+
}}}}
 +
{{#if: {{{key1|}}} | {{#if: {{{key2|}}} | {{{!}} class="prettytable"
 +
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 +
{{!}}-
 +
{{!}} {{{key2|}}} {{!}}{{!}} {{{value2|}}}
 +
{{!}}}
 +
| {{{!}} class="prettytable"
 +
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 +
{{!}}} }} }}</div></div></includeonly><noinclude>
 
Boilerplate text for fighting game move lists, with legends for buttons.
 
Boilerplate text for fighting game move lists, with legends for buttons.
  
Line 198: Line 177:
 
| desc=
 
| desc=
 
| legend=
 
| legend=
 +
| key1=
 +
| value1=
 +
| key2=
 +
| value2=
 
</pre>
 
</pre>
  

Revision as of 13:50, 25 February 2024

Boilerplate text for fighting game move lists, with legends for buttons.

Usage

The optional arguments are:

| desc=
| legend=
| key1=
| value1=
| key2=
| value2=

Legends

Basic

{{MoveListNote | legend=Basic}}
Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Punch
K Kick
{{MoveListNote | legend=Basic
| key1={{button|text=THROW}} | value1=Throw}}
Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Punch
K Kick
 THROW  Throw
{{MoveListNote | legend=Basic
| key1={{button|text=POWER}} | value1=Power attack
| key2={{button|text=SWAY}} | value2=Sway}}
Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Punch
K Kick
 POWER  Power attack
 SWAY  Sway

Minimal

{{MoveListNote | legend=Minimal}}
Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
 ATTACK  Any attack button
{{MoveListNote | legend=Minimal
| key1={{Taunt}} | value1=Taunt}}
Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
 ATTACK  Any attack button
 TAUNT  Taunt

VirtuaFighter

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Punch
K Kick
G Guard

StreetFighter

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

StreetFighterAlpha

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick
 TAUNT  Taunt

NeoGeo

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

SamuraiShodown

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

SamuraiShodown3

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Kick

Toshinden

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
S Any slash button
 LS  Light slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 HK  Hard kick

MortalKombat

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Light kick
 HK  Medium kick
 BL  Block

MortalKombat3

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block
 RN  Run

Cyberbots

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.
A Any attack button
 A1  Light attack
 A2  Heavy attack
W Weapon
B Boost