Difference between revisions of "Capcom vs. SNK 2 Millionaire Fighting 2001"
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{{Bob | {{Bob | ||
− | |bobscreen= | + | | bobscreen=CapcomvsSNK2 title.png |
− | | | + | | bobscreen2=Notavailable.svg |
− | |publisher=[[Capcom]] | + | | tab1=NAOMI |
− | |developer=[[Capcom]] | + | | tab2=Dreamcast |
− | |system=[[Sega NAOMI]], [[Sega Dreamcast]] | + | | publisher={{company|[[Capcom]]|system=NAOMI,NAOMIGD,DC|region=JP}} |
− | | releases={{ | + | {{company|[[Sega]]|system=NAOMI,NAOMIGD|region=US}} |
− | | | + | | developer=[[Capcom]] |
− | | | + | | licensor=[[SNK]] |
− | | dc_date_jp=2001-09-13 | + | | system=[[Sega NAOMI]], [[Sega NAOMI GD-ROM]], [[Sega Dreamcast]] |
− | | | + | | sounddriver= |
+ | | peripherals={{DC}} [[Dreamcast Modem]], [[Dreamcast VGA Box]], [[Jump Pack]], [[Dreamcast Arcade Stick]], [[Dreamcast Keyboard]], [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]], [[Visual Memory Unit]] | ||
+ | | players=1-2 | ||
+ | | genre=Fighting/Taisen Kakutou (対戦格闘){{fileref|CvS2 DC JP Box back.jpg}}{{ref|https://web.archive.org/web/20070518093822/http://sega.jp/dc/010912/}}, Action{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab02}} | ||
+ | | releases={{releasesArcade | ||
+ | | naomi_date_jp=2001 | ||
+ | | naomi_code_jp= | ||
+ | | naomigd_date_jp=2001 | ||
+ | | naomigd_code_jp=GDL-0007A | ||
+ | | naomi_date_us=2001 | ||
+ | | naomi_code_us= | ||
+ | | naomigd_date_us=2001 | ||
+ | | naomigd_code_us= | ||
+ | }} | ||
+ | {{releasesDC | ||
+ | | dc_date_jp=2001-09-13{{ref|https://web.archive.org/web/20070518093822/http://sega.jp/dc/010912/}} | ||
| dc_code_jp=T-1249M | | dc_code_jp=T-1249M | ||
− | | dc_date_jp_d=2004-01-22 | + | | dc_rrp_jp=6,800e{{ref|https://web.archive.org/web/20070518093822/http://sega.jp/dc/010912/}} |
− | | | + | | dc_rating_jp=all |
− | | dc_code_jp_d=T-1249M | + | | dc_date_jp_d=2004-01-22{{ref|https://web.archive.org/web/20070518093822/http://sega.jp/dc/010912/}} |
+ | | dc_code_jp_d=T-1249M-1 | ||
+ | | dc_rrp_jp_d=2,800e{{ref|https://web.archive.org/web/20070518093822/http://sega.jp/dc/010912/}} | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|GC|PS2|XBOX}} |
− | | | + | | properties={{Properties|DC|adx|flash}} |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) is a 2D fighting game developed and published by [[Capcom]] as the direct sequel to ''[[Capcom vs. SNK: Millennium Fight 2000]]''. It was released for [[Sega NAOMI]] arcade hardware in 2001, before subsequently being ported to the [[Sega Dreamcast]] and [[PlayStation 2]] later in the year. | |
− | ''''' | ||
==Gameplay== | ==Gameplay== | ||
− | ''Capcom vs. SNK 2'' combines characters and gameplay elements from various [[Capcom]] and [[SNK]] fighting games, mainly the ''Street Fighter'' and ''The King of Fighters'' series. | + | ''Capcom vs. SNK 2'' combines characters and gameplay elements from various [[Capcom]] and [[SNK]] fighting games, mainly the ''Street Fighter'' and ''The King of Fighters'' seriesthough elements are also borrowed from the ''Fatal Fury'' and ''Samurai Shodown'' series. |
+ | |||
+ | In contrast to the original ''Capcom vs. SNK'', characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in arcade mode with the ratio system removed. | ||
+ | |||
+ | Unlike the first game, which was based on the ''King of Fighters''-style two-strength, four button system of punches and kicks, ''Capcom vs. SNK 2'' is based on the three strength, six-button system of punches and kicks, native to the ''Street Fighter'' series, with the SNK characters being tweaked to fit the 6-button style. The overall system is derivative of ''[[Street Fighter Alpha]]'', however, a number of different fighting styles called "grooves", which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems". | ||
− | + | There are six grooves in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use. | |
− | + | ===Characters=== | |
+ | ====Capcom Side==== | ||
+ | {{multicol| | ||
+ | *Akuma ''([[Super Street Fighter II Turbo]]'') | ||
+ | *Balrog ''([[Street Fighter II]]'') | ||
+ | *Blanka (''[[Street Fighter II]]'') | ||
+ | *Cammy ''([[Super Street Fighter II]]'') | ||
+ | *Chun-Li (''[[Street Fighter II]]'') | ||
+ | *Dan Hibiki (''[[Street Fighter Alpha]]'') | ||
+ | *Dhalsim (''[[Street Fighter II]]'') | ||
+ | *Eagle (''Street Fighter'') | ||
+ | *Edmond Honda (''Street Fighter II'') | ||
+ | *Guile (''Street Fighter II'') | ||
+ | *Ken Masters (''Street Fighter'') | ||
+ | *Kyosuke Kagami (''Rival Schools'') | ||
+ | *M. Bison (''[[Street Fighter II]]'') | ||
+ | *Maki Genryusai (''Final Fight 2'') | ||
+ | *Morrigan Aensland (''Darkstalkers'') | ||
+ | *Rolento (''[[Final Fight]]'') | ||
+ | *Evil Ryu (''[[Street Fighter Alpha 2]]'') (Dreamcast only) | ||
+ | *Ryu (''Street Fighter'') | ||
+ | *Sagat (''Street Fighter'') | ||
+ | *Sakura Kasugano (''[[Street Fighter Alpha 2]]'') | ||
+ | *Vega (''[[Street Fighter II]]'') | ||
+ | *Yun (''Street Fighter III'') | ||
+ | *Zangief (''[[Street Fighter II]]'') | ||
+ | *Shin Akuma (''[[Street Fighter Alpha 2]]'') | ||
+ | }} | ||
− | == | + | ====SNK Side==== |
− | + | {{multicol| | |
+ | *Athena Asamiya (''Psycho Soldier'') | ||
+ | *Benimaru Nikaido (''The King of Fighters '94'') | ||
+ | *May Lee (''The King of Fighters '94'') | ||
+ | *Geese Howard (''[[Fatal Fury]]'') | ||
+ | *Haohmaru (''[[Samurai Shodown]]'') | ||
+ | *Iori Yagami (''[[The King of Fighters '95]]'') | ||
+ | *Orochi Iori ''([[The King of Fighters '97]]'') (Dreamcast only) | ||
+ | *Joe Higashi (''[[Fatal Fury]]'') | ||
+ | *Kim Kaphwan (''[[Fatal Fury 2]]'') | ||
+ | *King (''Art of Fighting'') | ||
+ | *Kyo Kusanagi (''The King of Fighters '94'') | ||
+ | *Hibiki Takane (''The Last Blade 2'') | ||
+ | *Mai Shiranui (''[[Fatal Fury 2]]'') | ||
+ | *Nakoruru (''[[Samurai Shodown]]'') | ||
+ | *Raiden (''[[Fatal Fury]]'') | ||
+ | *Rock Howard (''[[Fatal Fury: Mark of the Wolves]]'') | ||
+ | *Rugal Bernstein (''The King of Fighters '94'') | ||
+ | *Ryo Sakazaki (''[[Art of Fighting]]'') | ||
+ | *Ryuhaku Todoh (''[[Art of Fighting]]'') | ||
+ | *Ryuji Yamazaki (''[[Fatal Fury 3]]'') | ||
+ | *Terry Bogard (''[[Fatal Fury]]'') | ||
+ | *Vice (''[[The King of Fighters '96]]'') | ||
+ | *Yuri Sakazaki (''[[Art of Fighting]]'') | ||
+ | *Ultimate Rugal (''The King of Fighters '94'') | ||
+ | }} | ||
− | == | + | ===Cross-platform play=== |
− | ''Capcom vs. SNK 2 | + | During its development, Capcom worked with [[KDDI]] to bring a cross-platform online "matching service" for ''Capcom vs. SNK 2'', allowing, at launch, for Dreamcast owners to fight against [[PlayStation 2]] owners of the game. To acheive this, the Dreamcast could connect to KDDI's servers with its built-in modem, while the PlayStation 2 was forced to use an external modem (of which Capcom bundled in a special package). This is the first of two known Dreamcast games to support cross-platform console play, the other being ''[[Kidou Senshi Gundam: Renpou vs. Zeon & DX]]'', also developed by Capcom. |
− | + | The specifics remain unclear, however ''Capcom vs. SNK 2'''s launch on 13 September 2001 potentially makes it not only the first PlayStation 2 game to support any kind of cross-platform online play, but also the first PlayStation 2 game to support online play at all, pre-dating the likes of ''Tony Hawk Pro Skater 3'' (which currently holds a Guinness World Record for this feat{{ref|https://web.archive.org/web/20150913032209/http://www.guinnessworldrecords.com/world-records/first-playstation-2-game-to-support-online-play/}}) by more than a month. | |
− | + | ==History== | |
+ | ===Character Sprites and Graphics=== | ||
+ | Because ''Capcom vs. SNK 2'' features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. | ||
− | + | The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original ''Darkstalkers'' games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the ''Street Fighter III'' series). This has led to criticism of Capcom's art department. | |
− | ==Physical | + | ===Sequels and re-releases=== |
+ | Though the Dreamcast version of the game remained exclusive to Japan, the arcade version was brought overseas as '''''Capcom vs. SNK 2: Mark of the Millennium 2001'''''. Other western ports have retained that name, although the [[Nintendo GameCube]] and [[Xbox]] received an upgraded version, ''Capcom vs. SNK 2 EO''. | ||
+ | |||
+ | ==Production credits== | ||
+ | ===Dreamcast version=== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Planner:''' Neo_G (H. Ishizawa), Takechan♥, ☆Oni-Suzuki☆, Mitsuaki Araki, Haman♥Satoru, Buruma (Kojimax) | ||
+ | *'''Visual Planner:''' Haruo Murata, Tomonori Ohnuma | ||
+ | *'''Programmer:''' Hyper Shinchan, Senor, Hard.Yas -Groove-, Yu Kawamura, Yanagi, Kumiko Morita, tencho, Yoji Mikami, ♥Nae♥Cham♥ | ||
+ | *'''Network Programmer:''' Tomohiro Ueno, Batayon, Masao Matsumoto, Miss, Tetsuy@ Koide, Kentaro★Kaneko, Kaz Yunde, Jun Matsumoto, Shin., Kohei Akiyama | ||
+ | *'''A.C.R. Programmer:''' Meijin, Hiro, Kobuta, Okaz@Kagawa, Kazuhito Nakai, Masakazu Matsusita, Hirotaka.A, Mikio, Hiroaki Watanabe, Shinichi.Y, Soji Seta, Zag2001, Kuwana, Katsumi Aoki | ||
+ | *'''Title Designer:''' Ukabin | ||
+ | *'''Illustrator:''' Kinu Nishimura, Shinkiro, Ikeno, Capcom Design Team | ||
+ | *'''Instruction Card Designer:''' Sakomizu, M★Ru, Y.Uchida | ||
+ | *'''Object Designer:''' G・Kamina, Zzak, Ikusan Z, akA maniA, Chimorin Shogun, Jun ★ Ikawa, Tomohiko Ohsumi, ★toshi@loveyuko★, RVT1000R (RC51), Yamancha, Hideya Takada, Rinboku, Hiranodaichi, Masatsugu Sato, Yoshihiko, Yo-He, A-Ko, Kana, Nara | ||
+ | *'''Effect Designer:''' Takep, Anz | ||
+ | *'''Background Designer:''' Chika Iwai, Yuki Kyotani, Tama, Saru, Kuwajima@C-ya, Goro Suzuki 2001, Inoyan, Naoko Niiyama, Ryo Uno, Akiko Hongou, Aya Saito, Takako Nakamura, Kisabon, Chie Morisaki, Akiko Ohnishi, Youichi Tanoue, Yasuhiro Yamamoto, Hiroyuki Imahori, Masanori Kajita | ||
+ | *'''Music Composer:''' Satoshi Ise | ||
+ | *'''Sound Designer:''' Masayuki Endo | ||
+ | *'''Recording Engineer:''' Kazuya Takimoto | ||
+ | *'''Dj:''' Hiroaki Asai | ||
+ | *'''Director:''' Hideaki Itsuno | ||
+ | *'''Assistant Producer:''' Takayoshi Terada, Kenji Itsuno | ||
+ | *'''Producer:''' Yoshihiro Sudo | ||
+ | *'''General Producer:''' Noritaka Funamizu | ||
+ | *'''Executive Producer:''' Yoshiki Okamoto | ||
+ | *'''Special Thanks:''' Yasuhiro Kobayashi, Eiichi Yaji, H.Furubeppu, Kensuke Nakahara, kokoro, J.Nagai, Hagee, Akuta, Ojee, Shouden, Naoto Satou, Tsutomu Ikai, Yuriko Yamamoto, Michiyo Aoki, Takuya Shiraiwa, Shizuku Abe, Kaori Funyakoshi, Ayumi Comebara, Erik Genazea Suzuki, D44 (Bas), Knnit, Nuki♥Black, Xiao, Dr.seno, Toshitaka Kawamoto, Kiyomatu★teacher, Ume-Zono, Bugcheck Team, Sarugakucho, Junnosuke Miyamoto, Akira Tateishi, Kouta Sasaki, Tatsuya Hasegawa, Kazuo Shouno, Hideki Ishizuka, Kohji Okada, Jinichi Tokutomi, Toshihiro Komiya, Takashi Kikuchi, Hiroshi Terada, Masafumi Chigusa, Ryuuji Kida, Jun Tamura, All SNK Staff, All Capcom Staff. ...And You | ||
+ | | source=In-game credits | ||
+ | | console=DC | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Digital manuals== | ||
+ | <gallery> | ||
+ | CapcomvsSNK2 NAOMI US DigitalManual Kit.pdf|US manual (kit) | ||
+ | </gallery> | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{gitem|CapcomvsSNK2 NAOMI US Flyer.pdf|NAOMI US flyer}} | ||
+ | }} | ||
+ | |||
+ | ==Artwork== | ||
+ | <gallery> | ||
+ | CvS2 Art Cover.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ==Physical scans== | ||
===NAOMI version=== | ===NAOMI version=== | ||
− | {{ | + | {{ScanArcade |
| console=NAOMI | | console=NAOMI | ||
| region=JP | | region=JP | ||
− | | | + | | cart= |
+ | }} | ||
+ | {{ScanArcade | ||
+ | | type=upright | ||
+ | | console=NAOMI<br>GD-ROM | ||
+ | | region=JP | ||
+ | | instructionstop=Capcom Vs SNK 2 NAOMI JP Marquee.jpg | ||
+ | | instructionslong=Capcom Vs SNK 2 NAOMI JP Long1.jpg | ||
+ | | instructionslong2=Capcom Vs SNK 2 NAOMI JP Long2.jpg | ||
+ | | disc=Capcom Vs SNK 2 NAOMI GD-ROM JP Disc.jpg | ||
+ | | manual=Capcom Vs SNK 2 NAOMI JP Manual.pdf | ||
+ | | item1=Capcom Vs SNK 2 NAOMI JP DSW Notice.jpg | ||
+ | | item2=Capcom Vs SNK 2 NAOMI JP Warning Stickers.jpg | ||
+ | | item3=Capcom Vs SNK 2 NAOMI JP Stickers.jpg | ||
+ | | item1name=Dipswitch notice | ||
+ | | item2name=Warning stickers | ||
+ | | item3name=Stickers | ||
}} | }} | ||
− | ===Dreamcast | + | ===Dreamcast version=== |
+ | {{ratings|DC}} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 59: | Line 197: | ||
| back=CvS2 DC JP Box back.jpg | | back=CvS2 DC JP Box back.jpg | ||
| square=yes | | square=yes | ||
− | | disc= | + | | spinecard=CapcomvsSNK2_DC_JP_Spinecard.jpg |
+ | | disc=CapcomvsSNK2_DC_JP_Disc.jpg | ||
+ | | manual=CapcomVsSNK2DCJPManual.pdf | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=JP ([[Dorikore]]) | ||
+ | | front= | ||
+ | | square=yes | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}} | ||
}} | }} | ||
− | ==External | + | ==External links== |
− | * [http://sega.jp/dc/010912/ | + | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010912/ Dreamcast] |
− | + | ==References== | |
− | + | <references/> | |
− | + | {{CapcomvsSNK2Omni}} | |
− | + | {{Capcomvs}} |
Revision as of 05:02, 30 March 2024
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Capcom vs. SNK 2 Millionaire Fighting 2001 | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega NAOMI, Sega NAOMI GD-ROM, Sega Dreamcast | |||||||||||||||||||||||||||||||
Publisher: Capcom (JP) Sega (US) | |||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||
Licensor: SNK | |||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Modem, Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit | |||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
|
Capcom vs. SNK 2 Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) is a 2D fighting game developed and published by Capcom as the direct sequel to Capcom vs. SNK: Millennium Fight 2000. It was released for Sega NAOMI arcade hardware in 2001, before subsequently being ported to the Sega Dreamcast and PlayStation 2 later in the year.
Contents
Gameplay
Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters seriesthough elements are also borrowed from the Fatal Fury and Samurai Shodown series.
In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in arcade mode with the ratio system removed.
Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, with the SNK characters being tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha, however, a number of different fighting styles called "grooves", which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems".
There are six grooves in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.
Characters
Capcom Side
- Akuma (Super Street Fighter II Turbo)
- Balrog (Street Fighter II)
- Blanka (Street Fighter II)
- Cammy (Super Street Fighter II)
- Chun-Li (Street Fighter II)
- Dan Hibiki (Street Fighter Alpha)
- Dhalsim (Street Fighter II)
- Eagle (Street Fighter)
- Edmond Honda (Street Fighter II)
- Guile (Street Fighter II)
- Ken Masters (Street Fighter)
- Kyosuke Kagami (Rival Schools)
- M. Bison (Street Fighter II)
- Maki Genryusai (Final Fight 2)
- Morrigan Aensland (Darkstalkers)
- Rolento (Final Fight)
- Evil Ryu (Street Fighter Alpha 2) (Dreamcast only)
- Ryu (Street Fighter)
- Sagat (Street Fighter)
- Sakura Kasugano (Street Fighter Alpha 2)
- Vega (Street Fighter II)
- Yun (Street Fighter III)
- Zangief (Street Fighter II)
- Shin Akuma (Street Fighter Alpha 2)
SNK Side
- Athena Asamiya (Psycho Soldier)
- Benimaru Nikaido (The King of Fighters '94)
- May Lee (The King of Fighters '94)
- Geese Howard (Fatal Fury)
- Haohmaru (Samurai Shodown)
- Iori Yagami (The King of Fighters '95)
- Orochi Iori (The King of Fighters '97) (Dreamcast only)
- Joe Higashi (Fatal Fury)
- Kim Kaphwan (Fatal Fury 2)
- King (Art of Fighting)
- Kyo Kusanagi (The King of Fighters '94)
- Hibiki Takane (The Last Blade 2)
- Mai Shiranui (Fatal Fury 2)
- Nakoruru (Samurai Shodown)
- Raiden (Fatal Fury)
- Rock Howard (Fatal Fury: Mark of the Wolves)
- Rugal Bernstein (The King of Fighters '94)
- Ryo Sakazaki (Art of Fighting)
- Ryuhaku Todoh (Art of Fighting)
- Ryuji Yamazaki (Fatal Fury 3)
- Terry Bogard (Fatal Fury)
- Vice (The King of Fighters '96)
- Yuri Sakazaki (Art of Fighting)
- Ultimate Rugal (The King of Fighters '94)
Cross-platform play
During its development, Capcom worked with KDDI to bring a cross-platform online "matching service" for Capcom vs. SNK 2, allowing, at launch, for Dreamcast owners to fight against PlayStation 2 owners of the game. To acheive this, the Dreamcast could connect to KDDI's servers with its built-in modem, while the PlayStation 2 was forced to use an external modem (of which Capcom bundled in a special package). This is the first of two known Dreamcast games to support cross-platform console play, the other being Kidou Senshi Gundam: Renpou vs. Zeon & DX, also developed by Capcom.
The specifics remain unclear, however Capcom vs. SNK 2's launch on 13 September 2001 potentially makes it not only the first PlayStation 2 game to support any kind of cross-platform online play, but also the first PlayStation 2 game to support online play at all, pre-dating the likes of Tony Hawk Pro Skater 3 (which currently holds a Guinness World Record for this feat[4]) by more than a month.
History
Character Sprites and Graphics
Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters.
The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department.
Sequels and re-releases
Though the Dreamcast version of the game remained exclusive to Japan, the arcade version was brought overseas as Capcom vs. SNK 2: Mark of the Millennium 2001. Other western ports have retained that name, although the Nintendo GameCube and Xbox received an upgraded version, Capcom vs. SNK 2 EO.
Production credits
Dreamcast version
- Planner: Neo_G (H. Ishizawa), Takechan♥, ☆Oni-Suzuki☆, Mitsuaki Araki, Haman♥Satoru, Buruma (Kojimax)
- Visual Planner: Haruo Murata, Tomonori Ohnuma
- Programmer: Hyper Shinchan, Senor, Hard.Yas -Groove-, Yu Kawamura, Yanagi, Kumiko Morita, tencho, Yoji Mikami, ♥Nae♥Cham♥
- Network Programmer: Tomohiro Ueno, Batayon, Masao Matsumoto, Miss, Tetsuy@ Koide, Kentaro★Kaneko, Kaz Yunde, Jun Matsumoto, Shin., Kohei Akiyama
- A.C.R. Programmer: Meijin, Hiro, Kobuta, Okaz@Kagawa, Kazuhito Nakai, Masakazu Matsusita, Hirotaka.A, Mikio, Hiroaki Watanabe, Shinichi.Y, Soji Seta, Zag2001, Kuwana, Katsumi Aoki
- Title Designer: Ukabin
- Illustrator: Kinu Nishimura, Shinkiro, Ikeno, Capcom Design Team
- Instruction Card Designer: Sakomizu, M★Ru, Y.Uchida
- Object Designer: G・Kamina, Zzak, Ikusan Z, akA maniA, Chimorin Shogun, Jun ★ Ikawa, Tomohiko Ohsumi, ★toshi@loveyuko★, RVT1000R (RC51), Yamancha, Hideya Takada, Rinboku, Hiranodaichi, Masatsugu Sato, Yoshihiko, Yo-He, A-Ko, Kana, Nara
- Effect Designer: Takep, Anz
- Background Designer: Chika Iwai, Yuki Kyotani, Tama, Saru, Kuwajima@C-ya, Goro Suzuki 2001, Inoyan, Naoko Niiyama, Ryo Uno, Akiko Hongou, Aya Saito, Takako Nakamura, Kisabon, Chie Morisaki, Akiko Ohnishi, Youichi Tanoue, Yasuhiro Yamamoto, Hiroyuki Imahori, Masanori Kajita
- Music Composer: Satoshi Ise
- Sound Designer: Masayuki Endo
- Recording Engineer: Kazuya Takimoto
- Dj: Hiroaki Asai
- Director: Hideaki Itsuno
- Assistant Producer: Takayoshi Terada, Kenji Itsuno
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Special Thanks: Yasuhiro Kobayashi, Eiichi Yaji, H.Furubeppu, Kensuke Nakahara, kokoro, J.Nagai, Hagee, Akuta, Ojee, Shouden, Naoto Satou, Tsutomu Ikai, Yuriko Yamamoto, Michiyo Aoki, Takuya Shiraiwa, Shizuku Abe, Kaori Funyakoshi, Ayumi Comebara, Erik Genazea Suzuki, D44 (Bas), Knnit, Nuki♥Black, Xiao, Dr.seno, Toshitaka Kawamoto, Kiyomatu★teacher, Ume-Zono, Bugcheck Team, Sarugakucho, Junnosuke Miyamoto, Akira Tateishi, Kouta Sasaki, Tatsuya Hasegawa, Kazuo Shouno, Hideki Ishizuka, Kohji Okada, Jinichi Tokutomi, Toshihiro Komiya, Takashi Kikuchi, Hiroshi Terada, Masafumi Chigusa, Ryuuji Kida, Jun Tamura, All SNK Staff, All Capcom Staff. ...And You
Digital manuals
Magazine articles
- Main article: Capcom vs. SNK 2 Millionaire Fighting 2001/Magazine articles.
Promotional material
Artwork
Physical scans
NAOMI version
NAOMI, JP | ||||
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NAOMI GD-ROM, JP | ||||
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Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/9/90/Capcom_Vs_SNK_2_NAOMI_JP_Marquee.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 "Top" instructions | ||||
Dreamcast version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
85 | |
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Based on 10 reviews |
Dreamcast, JP (Dorikore) |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:CvS2 DC JP Box back.jpg
- ↑ 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/010912/ (Wayback Machine: 2007-05-18 09:38)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.guinnessworldrecords.com/world-records/first-playstation-2-game-to-support-online-play/ (Wayback Machine: 2015-09-13 03:22)
- ↑ 100% Consoles, "Décembre 2001" (FR; 2001-1x-xx), page 71
- ↑ Consoles +, "Novembre 2001" (FR; 2001-1x-xx), page 88
- ↑ Dorimaga, "2001-08 extra (2001-09-21)" (JP; 2001-09-07), page 35
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Famitsu, "2001-09-21" (JP; 2001-09-07), page 100
- ↑ GamesMaster, "January 2002" (UK; 2001-12-20), page 99
- ↑ MAN!AC, "12/2001" (DE; 2001-11-07), page 50
- ↑ Play, "Grudzień 2001" (PL; 2001-xx-xx), page 30
- ↑ PSX Extreme, "10/2001" (PL; 2001-1x-xx), page 49
- ↑ Strana Igr, "Noyabr 2001 2/2" (RU; 2001-xx-xx), page 67
Capcom vs. SNK 2 Millionaire Fighting 2001 | |
---|---|
Main page | Comparisons | Development | Magazine articles | Reception | Artwork | Bootlegs |
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
- Dreamcast Arcade Stick-compatible games
- Dreamcast Keyboard-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- All arcade games
- NAOMI games
- 2001 NAOMI games
- All 2001 games
- NAOMI GD-ROM games
- 2001 NAOMI GD-ROM games
- JP Dreamcast games
- Dreamcast games
- 2001 Dreamcast games
- Dreamcast action games
- Dreamcast fighting games
- Dreamcast games with ADX audio
- Dreamcast games using Flash
- All games
- Credits without reference
- Missing ROM hashes
- Old technical information
- Capcom vs. SNK 2 Millionaire Fighting 2001
- Capcom vs.