This short article is in need of work. You can help Sega Retro by adding to it.
Skeleton Warriors is a Sega Saturn side-scrolling game developed by Neversoft Entertainment[3]. It is based off a short-lived line of toys/animated series with the same name.
Story
You play as Prince Lightstar on a quest to conquer and slay Baron Dark, who holds the half of the Lightstar Crystal - a crystal that can change people into skeleton slaves.
Gameplay
On the Saturn, Skeleton Warriors is a side-scrolling action game interspersed with third-person hoverbike segments. The game is presented in "2.5D", in that while most of the action takes place in two dimensions (with pre-rendered 2D sprites), levels are built with 3D geometry. Like a traditional arcade beat-'em-up, progression usually requires defeating set amounts of on-screen enemies without being killed.
Missions
|
Dagger's Lair
|
|
|
Araculan Horrors
|
|
|
Shriek's Alliance
|
|
|
Luminicity
|
|
Magazine articles
- Main article: Skeleton Warriors/Magazine articles.
Promotional material
Print advert in
GamePro (US) #79: "February 1996" (199x-xx-xx)
also published in:
- GamePro (US) #tce: "The Cutting Edge: Spring 1996" (1996-xx-xx)[4]
Print advert in
Next Generation (US) #18: "June 1996" (1996-05-21)
also published in:
Physical scans
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
|
Saturn, EU
|
Cover
|
|
Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
?
|
|
497,650,272
|
|
CD-ROM (EU)
|
T-7018H-50 V1.000
|
|
|
|
References
- ↑ 1.0 1.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 50
- ↑ Computer & Video Games, "September 1996" (UK; 1996-08-11), page 53
- ↑ http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/ (Wayback Machine: 2010-06-07 09:28)
- ↑ GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 47
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 25
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 17
- ↑ 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 26
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 23
- ↑ GameFan, "Volume 4, Issue 2: February 1996" (US; 1996-xx-xx), page 17
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 82
- ↑ Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
- ↑ Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 110
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 52
- ↑ Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 80
- ↑ Mega Fun, "09/96" (DE; 1996-08-21), page 77
- ↑ Next Generation, "April 1996" (US; 1996-03-12), page 88
- ↑ neXt Level, "August 1996" (DE; 1996-07-10), page 66
- ↑ Player One, "Septembre 1996" (FR; 1996-08-29), page 110
- ↑ Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 61
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 51
- ↑ Video Games, "9/96" (DE; 1996-08-28), page 76
- ↑ VideoGames, "March 1996" (US; 1996-02-20), page 81