Vectorman/Development

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Development

A 1995 email from Shinobu Toyoda to producer Jerry Markota concerning Sega of Japan's positive reception to the game.[1]

Vectorman was made partly in response to Nintendo/Rare's Donkey Kong Country, which contained pioneering graphics with pre-rendered 3D models in its level and character designs, giving the game a smooth, computer-generated feel. Donkey Kong Country's marketing stated that the game was impossible to do on Sega's Mega Drive, and Vectorman acted as one attempt to prove Nintendo wrong.

Development material

Concept artwork

References


Vectorman

Vectorman.png

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Music: Sega Tunes: Vectorman (1996)