Vectorman/Development
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Development
Vectorman was made partly in response to Rare's critically-acclaimed Super Famicom game Donkey Kong Country - produced with digitized, pre-rendered 3D models which giving the game a smooth, computer-generated feel. Donkey Kong Country's marketing stated that the game was impossible to do on Sega's Mega Drive, and Vectorman stood as attempt to prove Nintendo wrong.
Development material
Development diary written by animator Marty Davis.
Earlier sketchbook produced by designer Mark Lorenzen.
Later sketchbook produced by designer Mark Lorenzen.
Tech demo created for the game's pitch.[1]
Concept artwork
A scrapped swamp stage which appeared in Vectorman 2.
A scrapped swamp stage which appeared in Vectorman 2.
References
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