Vectorman/Development

From Sega Retro

Back to: Vectorman.

Development

A 1995 email from Shinobu Toyoda to producer Jerry Markota concerning Sega of Japan's positive reception to the game.[1]

Vectorman was made partly in response to Rare's critically-acclaimed Super Famicom game Donkey Kong Country - produced with digitized, pre-rendered 3D models which giving the game a smooth, computer-generated feel. Nintendo had published advertisements for the game stating that pre-rendered graphics were impossible to achieve on the Mega Drive, and Vectorman stood as one of Sega's strongest attempts to prove their competitor wrong.

Development material

Concept artwork

References


Vectorman

Vectorman.png

Main page | Maps | Downloadable content | Changelog | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


Music: Sega Tunes: Vectorman (1996)