Difference between revisions of "Cosmic Carnage"

From Sega Retro

Line 13: Line 13:
 
| 32x_rrp_jp=7,800
 
| 32x_rrp_jp=7,800
 
| 32x_code_jp=GM-4004
 
| 32x_code_jp=GM-4004
| 32x_date_eu=1995-02
+
| 32x_date_eu=1995-02{{fileref|MeanMachinesSega28UK.pdf|page=74}}
 
| 32x_code_eu=84700-50
 
| 32x_code_eu=84700-50
| 32x_rrp_uk=49.99{{fileref|CVG UK 159.pdf|page=76}}
+
| 32x_rrp_uk=49.99{{fileref|CVG UK 159.pdf|page=76}} <!-- 59.99 {{fileref|MeanMachinesSega28UK.pdf|page=74}} -->
 
| 32x_date_us=1994-12{{fileref|EGM US 066.pdf|page=228}}
 
| 32x_date_us=1994-12{{fileref|EGM US 066.pdf|page=228}}
 
| 32x_code_us=84700
 
| 32x_code_us=84700

Revision as of 15:48, 26 March 2017

n/a

CosmicCarnage Title.png

Cosmic Carnage
System(s): Sega 32X
Publisher: Sega
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega 32X
JP
¥7,8007,800 GM-4004
Sega 32X
US
$69.9969.99[4] 84700
Sega 32X
EU
84700-50
Sega 32X
BR
151020
Sega 32X
AS
84700

Cosmic Carnage, known in Japan as Cyber Brawl (サイバーブロール), is a 2D versus fighting game developed by Almanic and ALU and published by Sega exclusively for the Sega 32X in late 1994.

Story

Light years away in a distant star system, in an intergalactic prison barge, four of the prisoners on the ship mutiny against their captors and escape, attacking the ship and destroying its controls and life support systems. The military crew onboard manage to bring the barge closer to safety, but all but one of the escape pods were destroyed in the destruction. Now the four prisoners and four soldiers must battle to use the last escape pod and escape to safety.

Gameplay

There are eight playable characters in the game, divided into two groups, 'Military' (Soldiers overseas) and 'Renegade' (Fugitives overseas). The goal of the game is to defeat all the other characters in as short a time period as possible. Depending on how quickly the game is completed, a different ending is shown, with the best possible ending having the character make it to the escape pod and escape the ensuing explosion of the barge.

The game uses two punch buttons (X normal, A fierce) and two kick buttons (Y normal, B fierce) on a six-button controller, with two buttons reserved for taunting the opponent and the use of some special moves (Z provoke 1, C provoke 2). On a three-button controller A, B and C, pressed at normal speed, are used for fierce punch, fierce kick and provoke 2 respectively; if the buttons are tapped quickly they will perform normal punch, normal kick and provoke 1. Similarly to Mortal Kombat, characters can be dismembered if they are hit on the winning round with any special move, although the game has no character-specific fatality animations.

The military characters have the advantage of getting to select their armor before a battle begins, with three pieces of armor for their body, arms, and legs. Each armor piece comes in light and heavy variety, with the difference of either size of the part being the special move it can use. Armor can be destroyed if it receives enough damage, disabling the use of the special move attached to it for the rest of the round. The renegade characters do not have any armor, and do not lose their special moves no matter how much damage they take.

Cyber Brawl

Before the game was released in America as Cosmic Carnage, the game received one major change. The human military characters were replaced with aliens, presumably to avoid the controversy raised by similar games such as Mortal Kombat. The Japanese and North American copies of the game are however, identical - region encoding forces Cosmic Carnage to boot in the US, however by holding X, B, Z and  START  during the introduction, the contents of Cyber Brawl (i.e. the title screen and human characters) will be swapped in.

Characters

Military

CosmicCarnage 32X Jake Portrait.png Jake (ジェイク)
CosmicCarnage 32X Cylic Portrait.png Cylic
Cylic is a reworked/censored version of Jake for the overseas version.
CosmicCarnage 32X Tyr-Karl Portrait.png Karl (カール) / Tyr
CosmicCarnage 32X Naruto Portrait JP.png Naruto (鳴門)
CosmicCarnage 32X Naruto Portrait US-EU.png Naruto (overseas)
Naruto had his sprite reworked/censored overseas as well.
CosmicCarnage 32X Ray Portrait.png Ray (レイ)
CosmicCarnage 32X ZenaLan Portrait.png Zena-Lan
Zena-Lan is a reworked/censored version of Ray for the overseas version.

Renegade

CosmicCarnage 32X Talmac-Bolt Portrait.png Bolt (ボルト) / Talmac
Bolt is a tall humanoid with big razor claws. His special moves are: Gale Wall (DownLeftP), Gale Wave (RightLeftRightP), Pile Dragon (RightDownRightP) and Gale Arrow (HOLD LeftRightP).
CosmicCarnage 32X Deamon-Finisher Portrait.png Finisher (フィニッシャー) / Deamon
Finisher is an humanoid creature that resembles a scorpion. His special moves are: Whirlwind Thrasher (RightRightPK), Hammerhead Whip (LeftDownUpP) and Rolling Claw (close P).
CosmicCarnage 32X Naja-Stere Portrait.png Stere (ステア) / Naja
Stere has a snake head, human upper body and a bionic snake-like lower body. Her special moves are: Back Whip (HOLD DownUpK), Winder Rush (DownLeftP) and Tail Squeeze (close K).
CosmicCarnage 32X Yug-Wishbone Portrait.png Wishbone (ウィッシュボーン) / Yug
Wishbone is an humanoid that resembles a gorilla. His special moves are: Spinning Double Striker (RightDownLeftPP), Blaze Hold (DownRightP), Strangle Hold (perform Blaze Hold, then HOLD UpPPPPP), Wheel Press (UpRightDownK) and Rolling Gangbuster (LeftRightP).

Production credits

  • Naoyuki Hayakawa, Masaki Ishikawa, Youji Iwashita, Tsutomu Ando, Yasuo Wakatuki, Noriyuki Tomiyama, Hikoshi Hashimoto, Hiromitsu Shioya, Hidetoshi Fujioka, Hiroshi Yokokura, Hiroyuki Ohtaka, Ryoichi Hasegawa
  • Special Thanks: Takashi Yoneda, Takashi Sorimachi, Ryusaku Matui, Noboru Kosuge, Kyohko Niyama, Keiichi Egawa, Hiroyuki Sakiyama, Fumiko Aoyagi, Norihiro Sekine, Hideki Youkaichiya
  • Programmed by: Almanic Corp.
  • Takashi Shichijyo
Source:
In-game credits

Magazine articles

Main article: Cosmic Carnage/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Hobby Consolas (ES) #43: "Abril 1995" (1995-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
65 №159, p76[2]
48 №67, p32[5]
61 №2/95, p36[6]
65 №26, p44
66 №78
78 №8, p16
38 №2/95, p45[7]
77 №28, p13-16
60 №2/95, p101[8]
42 №28, p74/75[1]
20 №2, p93[9]
40 №51, p107[10]
74 №64, p46/47
62 №41, p38/39
79 №56, p25
Sega 32X
58
Based on
15 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[11]
Computer & Video Games (UK)
65
[2]
Digitiser (UK) PAL
69
[12]
Electronic Gaming Monthly (US) NTSC-U
48
[5]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
40
[13]
Famitsu (JP) NTSC-J
63
[14]
FLUX (US) NTSC-U
33
[15]
Freak (IL)
75
[16]
GameFan (US) NTSC-U
83
[17]
Game Players (US) NTSC-U
61
[6]
GamePro (US) NTSC-U
75
[18]
GamesMaster (UK) PAL
66
[19]
Games World: The Magazine (UK) PAL
78
[20]
MAN!AC (DE) PAL
38
[7]
Mega (UK) PAL
77
[21]
Mega Fun (DE) NTSC-U
60
[8]
Mega Play (US) NTSC-U
52
[22]
Mean Machines Sega (UK) PAL
42
[1]
Next Generation (US) NTSC-U
0
[9]
Player One (FR)
40
[23]
Saturn Fan (JP) NTSC-J
65
[24]
Sega Magazine (UK) PAL
80
[25]
Sega Power (UK) PAL
74
[26]
Sega Pro (UK) PAL
62
[27]
Sega Pro (UK) PAL
79
[28]
Sega Saturn Magazine (JP) NTSC-J
47
[29]
Última Generación (ES)
39
[30]
VideoGames (US) NTSC-U
70
[31]
Sega 32X
57
Based on
28 reviews

Cosmic Carnage

32X, US
CosmicCarnage 32X US Box Back.jpgCosmicCarnage 32X US Box Front.jpg
Cover
CosmicCarnage 32X US Cart.jpg
Cart
Cosmiccarnage 32x us manual.pdf
Manual
32X, EU
CosmicCarnage 32X EU Box Back.jpgCosmicCarnage 32X EU Box Spine.jpgCosmicCarnage 32X EU Box Front.jpg
Cover
CosmicCarnage 32X EU Cart.jpg
Cart
32X, JP
Cyberbrawl 32x jp backcover.jpgCyberbrawl MD JP BoxSpine.jpgCyberbrawl 32x jp frontcover.jpg
Cover
Cyberbrawl MD JP CartTop.jpg
Cyberbrawl MD JP Cart.jpg
Cart
Cyberbrawl 32x jp manual.pdf
Manual
32X, BR
CosmicCarnage 32X BR Box.jpg
Cover
CosmicCarnage 32X BR Cart.jpg
Cart
Cosmiccarnage 32x br manual.pdf
Manual
32X, Asia
CosmicCarnage 32X Asia Box Back.jpgNospine.pngCosmicCarnage 32X Asia Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-10 Cartridge
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-10-13 Page
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-10-11 Page
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-10-07 Page
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-10-05 Page
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-10-04 Page
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-09-28 Page
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-09-26 Page
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-09-21 Page
Sega 32X
CRC32
MD5
SHA-1
3MB 1994-09-06 Page

References

  1. 1.0 1.1 1.2 File:MeanMachinesSega28UK.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega28UK.pdf_p74" defined multiple times with different content
  2. 2.0 2.1 2.2 File:CVG UK 159.pdf, page 76 Cite error: Invalid <ref> tag; name ":File:CVG UK 159.pdf_p76" defined multiple times with different content
  3. File:EGM US 066.pdf, page 228
  4. File:GamePro US 065.pdf, page 76
  5. 5.0 5.1 File:EGM US 067.pdf, page 32 Cite error: Invalid <ref> tag; name ":File:EGM US 067.pdf_p32" defined multiple times with different content
  6. 6.0 6.1 File:GamePlayers US 0802.pdf, page 36 Cite error: Invalid <ref> tag; name ":File:GamePlayers US 0802.pdf_p36" defined multiple times with different content
  7. 7.0 7.1 File:MAN!AC DE 1995-02.pdf, page 45 Cite error: Invalid <ref> tag; name ":File:MAN!AC DE 1995-02.pdf_p45" defined multiple times with different content
  8. 8.0 8.1 File:MegaFun DE 1995-02.pdf, page 101 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1995-02.pdf_p101" defined multiple times with different content
  9. 9.0 9.1 File:NextGeneration US 02.pdf, page 95 Cite error: Invalid <ref> tag; name ":File:NextGeneration US 02.pdf_p95" defined multiple times with different content
  10. File:PlayerOne FR 051.pdf, page 103
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 52
  12. Digitiser (UK) (1995-04-11)
  13. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
  14. Famitsu, "1995-01-20" (JP; 1995-01-06), page 40
  15. FLUX, "Issue #4" (US; 1995-xx-xx), page 82
  16. Freak, "3/95" (IL; 1995-xx-xx), page 1
  17. GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 28
  18. GamePro, "February 1995" (US; 199x-xx-xx), page 58
  19. GamesMaster (UK) "Series 4, episode 16" (1995-01-03, 24:00) (+7:45)
  20. Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
  21. Mega, "January 1995" (UK; 1994-12-30), page 12
  22. Mega Play, "February/March 1995" (US; 1995-0x-xx), page 46
  23. Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
  24. Saturn Fan, "1995 April" (JP; 1995-03-08), page 41
  25. Sega Magazine, "January 1995" (UK; 1994-12-15), page 84
  26. Sega Power, "March 1995" (UK; 1995-01-19), page 46
  27. Sega Pro, "February 1995" (UK; 1994-12-29), page 38
  28. Sega Pro, "April 1996" (UK; 1996-02-28), page 25
  29. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  30. Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 88
  31. VideoGames, "January 1995" (US; 199x-xx-xx), page 65