Difference between revisions of "Crazy Taxi"

From Sega Retro

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| arcade_date_eu=1999
 
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| arcade_date_jp=1999
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| arcade_date_jp=1999-02-25
 
| dc_date_us=2000-01-24
 
| dc_date_us=2000-01-24
 
| dc_date_us_sas=2000-10-31
 
| dc_date_us_sas=2000-10-31

Revision as of 08:59, 21 November 2014

n/a

Crazytaxi title.png

Crazy Taxi
Crazytaxi vmu.gif
System(s): Sega NAOMI, Sega Dreamcast, PlayStation 2, Nintendo GameCube, PC, Xbox Live Arcade, PlayStation Network, Steam, iOS
Publisher: Sega
Nintendo GameCube
Sony PlayStation 2
Acclaim,
Windows PC
Activision (US)/Empire Interactive (EU)
Developer:
Genre: 3D Action

















Release Date RRP Code
CERO
Missing Parameter!

Crazy Taxi (クレイジータクシー) is a video game developed by Sega AM3 and published by Sega for Sega NAOMI arcade hardware in 1999. It is a non-linear action/game, in which players drive a taxi across a stage inspired by San Francisco, picking up customers and ferrying them to destinations in the fastest possible time. It builds on previous experiments with this genre such as Harley-Davidson & L.A. Riders.

Crazy Taxi was subsequently ported to the Sega Dreamcast in 2000, and later the PlayStation 2, Nintendo GameCube and PC in 2001/2002. It stands as one of the more iconic and successful Sega franchises of the late 1990s and early 2000s, spawning several sequels, tie-ins and re-releases.

In 2007 the game was bundled with Crazy Taxi 2 on the Playstation Portable in Crazy Taxi: Fare Wars.

In 2010 the game was re-released for Xbox Live Arcade and PlayStation Network services, and was bundled as part of Dreamcast Collection in 2011.

Cabbies

  • Axel
  • Gena
  • BD Joe
  • Gus

Gameplay

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The arcade version of the game includes one level, and an additional "original" stage was added for the console versions. Both are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco (possibly due to the fact that Sega's American headquarters are located in San Francisco). North of the map, past the baseball stadium, a high rise city can be found for further adventure. For both levels, the player has a choice of four drivers and their cabs, each of whom has slightly different attributes: Axel is the well-balanced cab choice, BD Joe has the fastest floored speed but worst controlling, Gena has the best acceleration/deceleration and braking and Gus has the heaviest cab, enabling him to drive well off-road and even onto most oncoming traffic.

The main objective of the game is to pick up customers and take them to their chosen destination as fast as possible. Along the way, money can be earned (the game is primarily a score attack title) by performing outrageous stunts such as the "Crazy Through" (near-misses with other vehicles; both risk and reward are higher when driving against the flow of traffic) and "Crazy Drift" (extended, barely-controlled skidding).

When the destination is reached, that customer's fare is added to the player's total money earned, while "Speedy", "Normal" or "Slow" ratings are awarded depending on how long the player took to complete the journey. If the player is too slow in reaching the objective and the customer's timer runs out, a "Bad" rating is given before even reaching the destination, and the customer jumps from the taxi. There is no penalty for a "Bad" rating, but time will have been wasted attempting to deliver this customer. However, there is often sufficient time available on the main clock for the player to pick up another passenger with hope to make up for their loss. On the arcade version, if a player earns a "Bad" rating, the next fare starts at $0.00.

For each level, one can play under different time conditions: three-minute, five-minute or ten-minute settings, or the "Arcade Rules" used in the original coin-op version of the game but which was also included in the home versions. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored.

Under Arcade Rules, the player starts with an initial time limit of around a minute (although in this first Crazy Taxi game it can be changed in the options screen), which can be extended through time bonuses earned for "Speedy" and "Normal" deliveries, as well as by making good use of whatever time is left over after making a delivery. Expert players, able to memorise the best route from pick-up to delivery, can thus continue playing for long periods of time - however, as time goes on, the "best" passengers will have been taken to their destinations, leaving fewer potential customers remaining, so as the game continues the challenge increases.

Stunts

The game features fast arcade-style gameplay, along with a variety of cab 'stunts'. The first stunt is the Crazy Dash, a forward burst of speed that can be pulled off in succession. To trigger the burst, the player must shift into 'drive' and directly follow it with the 'accelerate' button. The rear of the car is forced down somewhat, lifting the front end. For multiple dashes, hit 'reverse' and then again 'drive' immediately followed by 'accelerate' (known as the Limit Cut).

A variation called the "Crazy Backdash" involves performing a Crazy Dash and then shifting into reverse, so that the car reverses with a burst of speed. A side-effect of these three tricks is that the car gains massive traction and limited steering, which can be exploited by players to more easily weave in and out of traffic. It can also be exploited to do a "Crazy Stop", where after a Crazy Dash the brakes are applied and reverse gear engaged, causing the car to stop almost instantly. This causes the rear of the car to lift up, as if front wheel braking is applied.

Another stunt is the Crazy Drift. This is accomplished by quickly hitting 'reverse' and then 'drive' while making a sharp turn. A final, position-specific stunt is the Crazy Jump, which goes off automatically if the player goes off ramps or other sudden inclines.

Despite being violently thrown around and not seemingly strapped into the taxi in any visible way, passengers are usually appreciative of stunts and reward the player with bonus fares upon successful execution (i.e. not hitting anything). Mastery of stunts is essential for attaining high scores in the game.

Fares

Near(Easy) Far(Hard)
Red Orange Yellow Yellow-Green Green
  • Base Fare
  • Tips
  • Bonus Fare

Time Bonus

  • Speedy
  • Normal
  • Slow
  • Bad

Home Version

Crazy Taxi was ported to home consoles starting with the Sega Dreamcast version, which every subsequent conversion based on this version of the game. In addition to the main game, there is also an additional environment called Original Mode as well as a Crazy Box mode full of mini game challenges. There is also an ability to play either Arcade Mode or Original Mode with a fixed time limit which does not offer time bonuses. Instead allows to play for three, five or ten minutes. However records are only recorded if the game is played by Arcade rules.

Crazy Box

Console versions of the game also feature the "Crazy Box", a set of minigames that features challenges such as stopping by hitting a pole, picking up and dropping off a number customers within time limits, bowling using the taxi as a ball, and popping giant balloons in a field.

In "Crazy Box" mode, newer challenges can be unlocked by clearing three horizontal or vertical rows. Among these 'unlockables' is a minigame where the player must drive through the winding lanes designed like bowling alleys, knocking down 'pins' as they drive. The player is awarded points for each knockdown, and Grand Slams for a 'strike'.

  • 1-1 Crazy Jump
  • 1-2 Crazy Flag
  • 1-3 Crazy Balloons
  • 1-S Crazy Bowling
  • 2-1 Crazy Drift
  • 2-2 Crazy Turn
  • 2-3 Crazy Bound
  • 2-S Crazy Zigzag
  • 3-1 Crazy Rush
  • 3-2 Crazy Jam
  • 3-3 Crazy Pole
  • 3-S Crazy Zigzag 2
  • S-1 Crazy Through
  • S-2 Crazy Parking
  • S-3 Crazy Party
  • S-S Crazy Attack

VMU Features

The Dreamcast version of Crazy Taxi allows to save records as well as Crazy Box progress on the Visual Memory Unit.

Crazy Taxi Save Data
Name File Name Comment File Size Icon
CRAZY TAXI CRAZYTAXI_DC Crazy Taxi Data 23 blocks Crazytaxi vmu.gif

Soundtrack

One of the game's iconic features is the soundtrack performed by artists such as Bad Religion and The Offspring on the original version of the game. In some cases when it was brought to other platforms, the soundtrack was changed to reflect the game's release in modern iterations and to avoid paying potentially expensive licenses.

Name Artist Version
"Inner Logic" Bad Religion
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Ten in 2010" Bad Religion
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Them and Us" Bad Religion
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Hear It" Bad Religion
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"All I Want" The Offspring
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Change the World" The Offspring
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Way Down the Line" The Offspring
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Fingercuffs" Pivit
Windows PC
(2002)
"Middle Children" Pivit
Windows PC
(2002)
"The Distance" Too Rude
Windows PC
(2002)
"Let it Roll" Total Chaos
Windows PC
(2002)
"What You Gonna Do" Total Chaos
Windows PC
(2002)
"Another Beautiful Day" Oneofthesedays
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Farewell to a Frield" Oneofthesedays
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"No One Hears Me" Oneofthesedays
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Black Radio" Jonny Rumble
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"The Chase" Theron Day
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Flinch"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Radiator"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Radical Sabbatical"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Taking it Back"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Ragdoll"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Escape Artist" Burn the Fields
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Get Out" The Hooks
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Orange Wednesday" One Light Out
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Spy Chaser" We Are Invisible
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Your Mouth is a Guillotine" The Vicious Five
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)

Production Credits

Arcade Version

chief graphic designer: Mitsuhiko Kakita
graphic designers: Hiroyuki Izuno, Takeo Iwase, Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katsuya Taniguchi
character designer: Yoshitsugu Sato
chief programmer: Masaaki Ito
programmers: Toshikazu Goi, Jin-ichiro Okuda, Yoshimasa Hayashida, Masataka Noda
technical support: Yoshihiro Sonoda, Saburo Sakai
mechanical supervisor: Masao Yoshimoto
mechanic engineers: Seiji Ishii, Shigeyuki Iwase, Toshiya Yamaguchi, Eiji Inoue
electric engineer: Nobuto Kashiwagi
cabinet designer: Kazuhiro Nojo
sound supervisor: Yuko Iseki
music

Bad Religion
  • "Hear It"
  • Ten In 2010"
  • Them And Us"
  • "Inner Logic"
appear courtesy of
Sony Music Entertainment (Germany) GmbH
Just Talent
Offspring
  • "All I Want"
  • "Way Down The Line"
  • "Change The World"
appear courtesy of
Columbia Records, by arrangement with Sony Music New Media Licensing
URL Address: www.offspring.com

cabbie voice: Bryan Burton-Lewis (Axel), Kent Frick (B.D. Joe), Lisle Wilkerson (Gena), Thomas King (Gus)
public relations: Taku Sasahara
assistant directors: Akio Osawa, Takashi Takenouchi
co-producer & director: Kenji Kanno
producer: Hisao Oguchi
special thanks to: Domani Ltd., FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), NAOMI-library team, Ryo Uchida, Naoyuki Machida, Kazuhiro Matumoto, Lei Ohyamada, Kaori Fukano, &, of course, you
presented by: Sega

Dreamcast Version

~In-game credits~
graphic design supervisor: Mitsuhiko Kakita
graphic designers: Takeo Iwase, Hiroyuki Izuno, Shinichi Nakagawa, Megumi Matsuda, Masaki Takahashi, Atsuko Ogawa
arcade's graphic designers: Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katuya Taniguchi, Yoshitsugu Sato
chief programmer: Masaaki Ito
programmers: Toshikazu Goi, Masataka Noda
support programmers: Jin-ichiro Okuda, Yoshimasa Hayashida
sound supervisor: Yuko Iseki
music

Bad Religion
  • "Hear It"
  • Ten In 2010"
  • Them And Us"
  • "Inner Logic"
appear courtesy of
Sony Music Entertainment (Germany) GmbH
Just Talent
Offspring
  • "All I Want"
  • "Way Down The Line"
  • "Change The World"
appear courtesy of
Columbia Records, by arrangement with Sony Music New Media Licensing
URL Address: www.offspring.com

cabbie voice: Bryan Burton-Lewis (Axel), Kent Frick (B.D. Joe), Lisle Wilkerson (Gena), Thomas King (Gus)
public relations: Taku Sasahara
assistant directors: Takashi Takenouchi
co-producer & director: Kenji Kanno
producer: Hisao Oguchi
special thanks to: FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
Presented by: Sega
©Sega Enterprises, Ltd., 1999, 2000

GameCube and PS2 Versions

graphic design supervisor: Mitsuhiko Kakita
graphic designers: Takeo Iwase, Hiroyuki Izuno, Shinichi Nakagawa, Megumi Matsuda, Masaki Takahashi, Atsuko Ogawa
arcade's graphic designers: Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katuya Taniguchi, Yoshitsugu Sato
chief programmer: Masaaki Ito
programmers: Toshikazu Goi, Masataka Noda
support programmers: Jin-ichiro Okuda, Yoshimasa Hayashida
sound supervisor: Yuko Iseki
music

Bad Religion
  • "Hear It"
  • Ten In 2010"
  • Them And Us"
  • "Inner Logic"
appear courtesy of
Sony Music Entertainment (Germany) GmbH
Just Talent
Offspring
  • "All I Want"
  • "Way Down The Line"
  • "Change The World"
appear courtesy of
Columbia Records, by arrangement with Sony Music New Media Licensing
URL Address: www.offspring.com

cabbie voice: Bryan Burton-Lewis (Axel), Darrell Harris (B.D. Joe), Marie Cochrane (Gena), Chris Peppler (Gus)
customer voice: Dave Fromm, Marvin Dangerfield, Lisle Wilkerson
public relations: Taku Sasahara
assistant directors: Takashi Takenouchi
co-producer & director: Kenji Kanno
producer: Hisao Oguchi

Acclaim Studios Conversion Team

Lead Programmer: Paul Brain
Programmers: Mario D'Onofrio, Johnny Trainor
Additional Programming: Mark Allen, Jonathan Amor, Richard Sykes
Lead Artist: Robert Osborne
Artist: John Golding
Additional Artwork: Laura Murphy, John Nash
Audio: Stuart Duffield, Robin Stout
Producer: Paul Weaver
Studio Head: Harvey Elliott
Thanks to: David Collins, Nick Harper, Deborah Lennard, Paul Stockley

Quality Assurance
UK

QA Manager: Daniel Luton
Game Analyst: Christopher Knaggs

US

QA Manager: Brian Regan
Supervisors: Bill Handworth, Matt Canonico
Senior Lead Analysts: Bonchi Martinez, Martin Glantz
Lead Analysts: James Ackermann, Argressor Sample
Project Leads: Brian Alcazar, Jonathan Nicolai
Marketing: Ned Browning, Jeremy Chubb, Evan Stein
Thanks to: Kathleen Byrne, Rod Cousens, Rick Fox, Shigekazu Hayashi, Simon Hosken, Johnny Ma

special thanks to: FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
Presented by: © Sega Corporation, Acclaim Entertainment Inc.

PC Version (2002)

Game Music
Activision Value Credits

President of Activision Value Danny Hammett
Senior Vice President of Operations Chad Koehler
Vice President of Studios Patrick Kelly
Vice President, Sales Dave Oxford
Vice President of Creative and Marketing Mark Meadows
Producer Nicole Bement
Assistant Producer/QA Lead Chris Knox
QA Team Ari Clark, John Cowden, Donna Johnston, Jason Lembcke, Emmett McCarthy, Chad Schilling, Kristoffer Young
Compatibility Neil Barizo, Jason Kim
IT Support Josh Miedema, Bob Viau
Special Thanks Chris Arends, Ann Beggs, Brynja Bjarnason, Don Borchers, Terry DeSanctis, Sean Dunnigan, Tim Flaherty, Mike Groshens, Keri Gross, Trevor Harveaux, Jim Holland, Pat Horan, Sean James, Brian Johnson, Brian Kingsley, Brian Kirkvold, Andy Koehler, Robbin Livernois, Dan Matschina, Kurt Niederloh, Chris Owen, Mary Reinitz, Skye Thomas

SEGA Corporation Credits

Executive Producer Scott Hawkins
Project Coordinator Rick "Maverick" Ribble Jr.
Special Thanks Shinobu Toyoda, John Goodale, Judy Jette, Wilco Ibes

PSN and XBLA Versions

Original Game developed by SEGA

Conversion Team
Sega of America

Chairman: Naoya Tsurumi
CEO: Mike Hayes
COO/President: Masanao Maeda
Executive VP of Corporate Planning: Hitoshi Okuno
Senior VP of Production: Brett Berry
Senior VP of Sales: Brad Wildes
VP of Console Network: Haruki Satomi
VP of Marketing: Sean Ratcliffe
Director A&R: Brian Schorr
Director Digital Content: Paxton Lazar
Producer: Jason Kuo
Assistant Producer: Stephen Yee
Digital Brand Manager: Iiya Shereshevsky
Associate Digital Brand Manager: Ben Harborne

SOA Quality Assurance

QA Manager: Mark Cartwright
QA Supervisors: Shawn Dobbins, Demetrius Griffin
QA Project Lead: Kip Bunyea
QA Testers: Daniel Rosenberg, Henry Cheung, Dan Kato, Dan Hutchinson

SOA Standards Testing

Standards Supervisor: Stephen Akana
Standards Leads: Christine Letheby, Marta Khosraw, Joe Floyd, John Beicher
Standards Assistant Leads: Dan Buchman, Timothy Erbil, Jake Alejo, Dennis De Bernardi, Lisa Bonifacino
Standards Testers: Robert Hamiter, Maxfield Atturio, Christian Sutton, Marylena Leblanc, Lina Arlana, Bernard Doria, Luke McLaughlin, Justin Edwards, Niroth Keo, Austin Storms, Anthony Aguilar, Jayson Cook, Harold Butchart

SOA Mastering Group

Mastering Lab Supervisor: Rey Casto Buzon
Mastering Lab Technicians: Christopher Rilles, Kenneth Nacus

Sega of China
Development Team

Director: Li ShuQiao
Programmers: Li WeiCheng, Jin XiaoYu, Zhou Hai
Artist: Wang RongPei, Zhang JingWen
Planner: Li Wei
Lead Tester: Wang Yun
Development Support: Lian Chao, Zhu EnHua, Yin YiJia
Technical Adviser: Akira Ogata
Producers: Makoto Uchida, Kazuya Takahashi

Sega of Japan

Producer: Ryoichi Hasegawa
Assistant Producer: Yosuke Okunari
SOJ OCB: Takuma Hatori, Satomi Okuma
SOJ OCB Asia: Hiroshi Seno, Saori Fukuda
SOJ Quality Assurance: Koji Nagata, Junichi Shimizu, Akira Nishikawa, Osamu Sato, Yuki Takahashi, Yuta Sakaki, Syunichi Senda
Software Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa
Special Thanks: Kenji Kanno, Masaaki Ito, Takeo Iwase
Chief Producers: Toshihiro Nagoshi, Akira Nishino
Executive Supervisors: Naoya Tsurumi, Takayuki Kawagoe
Executive Producer: Okitane Usui

Sega of Europe

CEO: Mike Hayes
SVP of Production: Gary Dunn
SVP of Marketing: Gary Knight
Technical Director: Chris Southall
Senior Producer: Charlotte O'Connor
Producer: Mariusz Szianta
Publishing Manager: Lee Harris
SVP of Business Planning and Operations: Yusuke Suai
Head of Business Analysis: Martin Benneyworth
Purchasing Manager: Caroline van Venrooji
Production Manager: Natalie Cooke
Sonic Brand Director: David Corless
Head of Marketing: Matt Eyre
Senior Brand Manager: Helen Lawson
Assistant Brand Manager: James Bray
Marketing Assistant: Amy White
Community Manager: Joe Turner
Head of Legal & Business Affairs: Nicky Ormrod
Legal Counsel: Polly Bennett
Legal Executive: Saad Choudri
Licensing Manager: Nivine Emeran
Head of Development Services: Mark Le Breton
Production Manager: Ben Howell
Resource Manager: Ben Jackson
Localisation Manager: Marta Lois Gonzales
Localisation Project Manager: Giuseppe Rizzo
Translators: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Jesus Alvarez, Nicole Thomer, Tatiana Nath, Daniela Kaynert, Luis J. Paredes, Ronan Salon, Sebastián Pérez Salguero, Sophie Paléologos, Giuseppe Rosa
Mastering, Equipment and Submissions Manager: Dave Pither
Mastering Engineers: Phil Adams, Cara Gifford Pitcher
Project Lead: Sam Morgan
Functionality Supervisor: Julie Metior
Project Monitor: Simon Chang, Tristan Carrée, Sam Ogunwe
Senior Tester: David Chavez, Sanjay Jagmohan, Volong Tran
Standards Supervisor: Darran Wall
Standards Coordinator(s): Shiva Allari, Chris Barnett
Senior Standards Technicians: Arron Caney, Matthew Pearson
Standards Technician(s): John Collins, Anthony Phillips
Language QA Coordinator: Alessandro Irranca
Language Team Leads: Krystiana Gutbub, Ruggero Varisco, Pedro Ortega
Language Assistant Team Leads: Stéphane Ramaël, Carolina Vidal, Rafael Bermúdez Calvar
Language Senior Testers: Jan Domke, Pedro Gonzalez, Lorenzo De Gregori, Juan José Langa, Paolo Stanner
Language Testers: Yann Eric D'addario, Elfriede Tillian, Chiara Canu, Michael Willenborg, Simone Bonechi, Pablo Menendez
Administration and Finance Coordinator: Chris Bien
QA Administrator: Chris Gelles
Shift Monitors: Chris Balley, Tony Langan

Sega UK

UK Managing Director: John Clark
UK Marketing Director: Amanda Farr
UK Senior Product Manager: Ben Walker
UK PR Managers: Fay Burgin, Stefan McGarry
UK Channel Marketing Manager: Clare Hawkins

Sega International

International Sales Director: Alison Gould
Head of International Sales: Simon Inch
International Account Executive: Ben Prouty
International Sales Administrator: Sally Moulds

Sega Germany

Managing Director: Markus Wiedemann
Marketing Manager: Henning Otto
Product Manager: Chinh Vu
PR Executive: Susanne Ortega

Sega Spain

Managing Director: Javier Fuentes
Product Manager: Alex Fernández
PR Manager: Diana Radetski

Sega Benelux

Managing Director: Jurgen Post
Head of Marketing: Johan De Windt
PR Manager: Roel Peeters

Sega France

Directeur Général Europe du Sud: James Rebours
Responsable Marketing: Thomas Grellier
Chef de Produits: Alexander Chapt
Responsable RP: Franck Sébastien
Attachée de Presse: Alexandra Flore

Sega Australia

Managing Director: Darren Macbeth
Marketing Manager: Gareth Gower
Junior Product Manager: Neroli Harpur
PR Manager: Vispi Bhopti
PR Executive: Rebecca Charalambous
© SEGA
Presented by: Sega

PC Version (2011)

Original Development Staff

Graphic Design Supervisor: Mitsuhiko Kakita
Graphic Designers: Takeo Iwase, Hiroyuki Izuno, Shinichi Nakagawa, Megumi Matsuda, Masaki Takahashi, Atsuko Ogawa
Arcade's Graphic Designers: Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katuya Taniguchi, Yoshitsugu Sato
Chief Programmer: Masaaki Ito
Programmers: Toshikazu Goi, Masataka Noda
Support Programmers: Jin-ichiro Okuda, Yoshimasa Hayashida
Sound Supervisor: Yuko Iseki
Cabbie Voice: Bryan Burton-Lewis (Axel), Darrell Harris (B.D. Joe), Marie Cochrane (Gena), Chris Peppler (Gus)

Game Music

---Escape Artist---
Performed by: Burn the Fields
Written and composed by: The Hooks
Published by: Burn the Fields (ASCAP), 2005
Courtesy of: Burn the Fields, INgrooves
---Get Out---
Performed by: The Hooks
Written and composed by: The Hooks
Published by: Burn the Fields (ASCAP), 2005
Courtesy of: Burn the Fields, INgrooves
---Black Radio---
Performed by: Jonny Rumble
Written and composed by: Jonny Rumble
Published by: Windy City - Halogen Records, 2006
Courtesy of: Windy City Records, INgrooves
---Jump, Bink---
Performed by: Three Against Four
Written by: Brandon Q.T. Patton (ASCAP), Anand P. Nayak (ASCAP), Jay Michael Skowronek (ASCAP)
Published by: Rebekah M. Music (ASCAP)
Courtesy of: ACM Records, INgrooves
---Radiator---
Performed by: Lions, Lions
Written and composed by: Brandon Davis, Danny Poulin, Van Truong, Jon Kay, Phil Bjorkman
Courtesy of: Panic Records, ILC Distribution, INgrooves
---Orange Wednesday---
Performed by: One Light Out
Written and composed by: Carter Laos, Mark Swenty
Published by: INgrooves (ASCAP), 2005
Courtesy of: INgrooves
---Flinch---
Performed by: The Juliet Dagger
Written and composed by: Erin Roberts
Published by: Erin Roberts Music
Courtesy of: Godd Charamel Records, INgrooves
---Taking It Back---
Performed by: The Juliet Dagger
Written and composed by: Erin Roberts
Published by: Erin Roberts Music
Courtesy of: Godd Charamel Records, INgrooves
---Ragdoll---
Performed by: The Juliet Dagger
Written and composed by: Erin Roberts
Published by: Erin Roberts Music
Courtesy of: Godd Charamel Records, INgrooves
---Your Mouth Is A Guillotine---
Performed by: The Vicious Five
Written and composed by: Paulo S, Rai M, Joaquim A, Edgar L, Bruno C
Published by: Copyright Central, 2005
Courtesy of: Loop Recordings, INgrooves
---The Chase---
Performed by: Theron Day
Written and composed by: Theron Day, William David Whiteford
Published by: Theron Day Music (ASCAP), 2005
Courtesy of: Porkchop Records, INgrooves
---Radical Sabbatical---
Performed by: The Days The Nights
Written and composed by: James MacMillan, Jeffery Miller, Michael Draper, Nathan Abner
Published by: The Days The Nights
Courtesy of: TDTN Music, INgrooves
---Spy Chaser---
Performed by: We Are Invisible
Written and composed by: Jennifer Hill, Rebecca Hill
Published by: We Are Invisible
Courtesy of: Poison Pen, INgrooves

Public Relations: Taku Sasahara
Assistant Directors: Takashi Takenouchi
Co-producer & Director: Kenji Kanno
Producer: Hisao Oguchi
Special Thanks to: Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
Presented by: Sega
©SEGA

Digital Manuals

Promotional Material

Physical Scans

NAOMI Version

Sega Retro Average 
Publication Score Source
60 №8, p117
Arcade
60
Based on
1 review
Sega Retro Average 
Publication Version Score
Arcade
N/A
Based on
0 reviews

Crazy Taxi


Dreamcast Version

Sega Retro Average 
Publication Score Source
100 №16, p92/93
94 №98, p88/89/90/91
94 №5, p46/47/48/49/50/51
70 №82, p70
90 №3, p40-45[1]
Sega Dreamcast
90
Based on
5 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
96
[2]
Arcade (UK) PAL
100
[3]
Bonus (YU) NTSC
92
[4]
Consoles + (FR) PAL
94
[5]
Computer & Video Games (UK)
100
[6]
Dreamcast Monthly (UK) PAL
90
[7]
DC-UK (UK) PAL
90
[8]
Digitiser (UK)
80
[9]
Dreamcast: Le Magazine Officiel (FR) PAL
80
[10]
Dreamcast Magazine (JP) NTSC-J
97
[11]
Dreamcast Magazine (UK) PAL
94
[12]
Dorimaga (JP) NTSC-J
93
[13]
Dreamzone (FR) PAL
85
[14]
Edge (UK) PAL
70
[15]
Electronic Gaming Monthly (US) NTSC-U
91
[16]
Entsiklopediya igr dlya Dreamcast (RU)
83
[17]
Famitsu (JP) NTSC-J
85
[18]
GameFan (US) NTSC-U
94
[19]
GamePro (US) NTSC-U
90
[20]
Gamers' Republic (US) NTSC-U
91
[21]
Incite Video Gaming (US) NTSC-U
100
[22]
Joypad (IT) NTSC-U
85
[23]
MAN!AC (DE) PAL
86
[24]
Man!ak (PL)
95
[25]
Neo Plus (PL) PAL
90
[26]
Next Generation (US) NTSC-U
75
[27]
Official Dreamcast Magazine (UK) PAL
90
[28]
Official Dreamcast Magazine (US) NTSC-U
90
[29]
Playmag (FR) PAL
65
[30]
PSX Extreme (PL)
83
[31]
Revista Oficial Dreamcast (ES) PAL
90
[32]
Strana Igr (RU)
90
[33]
Strana Igr (RU)
88
[34]
Sega Dreamcast
89
Based on
33 reviews

Crazy Taxi

Dreamcast, US
Crazytaxi dc us back cover.jpgCrazytaxi dc us front cover.jpg
Cover
Crazytaxi dc us disc.jpg
Disc
Crazytaxi dc us manual.pdf
Manual
Crazytaxi dc us inlay.jpg
Inlay
Dreamcast, US (Sega All Stars)
CrazyTaxi DC US Box Back SAS.jpgNospine-small.pngCrazyTaxi DC US Box Front SAS.jpg
Cover
Dreamcast, EU
Crazytaxi dc eu back cover.jpgCrazytaxi dc eu front cover.jpg
Cover
Crazytaxi dc eu disc.jpg
Disc
Dreamcast, JP
Crazytaxi dc jp back cover.jpgCrazytaxi dc jp front cover.jpg
Cover
Crazytaxi dc jp disc.jpg
Disc
Dreamcast, BR
Crazytaxi dc br backcover.jpgNospine-small.pngCrazytaxi dc br frontcover.jpg
Cover
Crazytaxi dc us disc.jpg
Disc

GameCube Version

Sega Retro Average 
Publication Score Source
85 №121, p110
Nintendo GameCube
85
Based on
1 review
Sega Retro Average 
Publication Version Score
100% Consoles (FR) NTSC-U
83
[35]
BGamer (PT)
70
[36]
Consoles + (FR) PAL
85
[37]
Cube (UK) PAL
73
[38]
Cubezone (FR) PAL
33
[39]
Digitiser (UK)
40
[40]
Game Play 128 (FR)
82
[41]
Game Play 128 (FR) PAL
85
[42]
MAN!AC (DE) PAL
85
[43]
NGC Magazine (UK) PAL
70
[44]
Nintendo: Le Magazine Officiel (FR) PAL
65
[45]
Nintendo Official Magazine (UK) PAL
60
[46]
Nintendo Official Magazine (UK) PAL
80
[47]
Nintendo Power (US) NTSC-U
66
[48]
N-Zone (DE) NTSC-U
85
[49]
N-Zone (DE) PAL
85
[50]
Power Unlimited (NL)
17
[51]
Super Juegos (ES)
81
[52]
Nintendo GameCube
69
Based on
18 reviews

Crazy Taxi

GameCube, US
Crazytaxi gc us cover.jpg
Cover
Crazytaxi gc us disc.jpg
Disc
GameCube, US (Player's Choice)
CrazyTaxi GC US Box Front PC.jpg
Cover
GameCube, UK
Crazytaxi gc eu cover.jpg
Cover
GameCube, DE
Crazytaxi gc de cover.jpg
Cover
GameCube, FR/NL
CrazyTaxi GC FR-NL Box.jpg
Cover
GameCube, JP
Crazytaxi gc JP cover.jpg
Cover

PlayStation 2 Version

Sega Retro Average 
Publication Score Source
85 №113, p72/73
Sony PlayStation 2
85
Based on
1 review
Sega Retro Average 
Publication Version Score
100% Consoles (FR) NTSC-U
88
[53]
576 Konzol (HU)
85
[54]
Consoles + (FR) PAL
85
[55]
Edge (UK) PAL
70
[56]
Electronic Gaming Monthly (US) NTSC-U
80
[57]
GamePro (US) NTSC-U
90
[58]
Game Station (UK)
80
[59]
GMR (US) NTSC-U
80
[60]
MAN!AC (DE) PAL
85
[61]
Neo Plus (PL)
80
[62]
Next Generation (US) NTSC-U
75
[63]
PlayStation 2 Official Magazine - UK (UK) PAL
80
[64]
Players (DE) PAL
85
[65]
Playmag (FR)
60
[66]
PSX Extreme (PL) NTSC-U
80
[67]
Power Unlimited (NL)
82
[68]
Ready! (ES)
80
[69]
SuperGamePower (BR)
90
[70]
Sony PlayStation 2
81
Based on
18 reviews

Crazy Taxi

PlayStation 2, US
CrazyTaxi PS2 US Box.jpg
Cover
Crazytaxi ps2 us disc.jpg
Disc
PlayStation 2, US (Greatest Hits)
Crazytaxi ps2 us gh cover.jpg
Cover
Crazytaxi ps2 us gh disc.jpg
Disc
PlayStation 2, JP
CrazyTaxi PS2 JP Box.jpg
Cover
PlayStation 2, UK
Crazytaxi ps2 eu cover.jpg
Cover
Crazytaxi ps2 eu disc.jpg
Disc
PlayStation 2, AU (Platinum)

PlayStation 2, UK (Platinum)
CrazyTaxi PS2 UK Box Platinum.jpg
Cover
PlayStation 2, DE
Crazytaxi ps2 de cover.jpg
Cover
PlayStation 2, DE (Platinum)

PlayStation 2, ES
Crazytaxi ps2 es cover.jpg
Cover
Crazytaxi ps2 eu disc.jpg
Disc
PlayStation 2, ES (Platinum)
CrazyTaxi PS2 ES Box Platinum.jpg
Cover
PlayStation 2, FR/NL

PlayStation 2, FR/NL (Platinum)

PC Version

PC, US
CrazyTaxi PC US Box Front.jpg
Cover
CrazyTaxi PC US Box Front JewelCase.jpg
Jewel Case
PC, EU
CrazyTaxi PC EU Box.jpg
Cover
PC, JP
CrazyTaxi PC JP Box.jpg
Cover
PC, AU (Valusoft)
CrazyTaxi PC AU Box Valusoft.jpg
Cover
PC, UK (Xplosiv)
CrazyTaxi PC EU Box Xplosiv.jpg
Cover
PC, UK (Xplosiv; newer)
CrazyTaxi PC UK Box Xplosiv Alt.jpg
Cover
PC, UK (White Label)
CrazyTaxi PC EU Box WhiteLabel.jpg
Cover
PC, DE

PC, ES
CrazyTaxi PC ES Box.jpg
Cover
CrazyTaxi PC ES Disc.jpg
Disc
PC, ES (FX)
CrazyTaxi PC ES Box FX.jpg
Cover

Artwork

External Links



Games in the Crazy Taxi Series
Arcade
Crazy Taxi (1999) | Crazy Taxi: High Roller (2003)
Sega Dreamcast
Crazy Taxi (2000) | Crazy Taxi 2 (2001)
Sony PlayStation 2
Nintendo GameCube
Crazy Taxi (2001)
Xbox
Crazy Taxi 3: High Roller (2002)
Windows PC
Crazy Taxi (2002) | Crazy Taxi 3: High Roller (2004)
Game Boy Advance
Crazy Taxi: Catch a Ride (2003)
Sony PlayStation Portable
Crazy Taxi: Fare Wars (2007)
PlayStation 3 PlayStation Network
Xbox Live Arcade
Crazy Taxi (2010)
iOS
Crazy Taxi (2012) | Crazy Taxi: City Rush (2014) | Crazy Taxi Gazillionaire (2017)
Google Android OS
Crazy Taxi (2013) | Crazy Taxi: City Rush (2014) | Crazy Taxi Gazillionaire (2017)
Sampler Discs
Xbox
Crazy Taxi 3: High Roller Taikenban (2002)
Crazy Taxi related media
Book
Prima's Official Strategy Guide: Crazy Taxi (2000) | Prima's Official Strategy Guide: Crazy Taxi 2 (2001) | Prima's Official Strategy Guide: Crazy Taxi for PlayStation 2 (2001) | Crazy Taxi 2 Driver's Manual (2001) | Prima's Official Strategy Guide: Crazy Taxi 3: High Roller (2002) | Crazy Taxi 3: High Roller Perfect Guide (2002)
Film
Crazy Taxi (?)
  1. File:ROD_DC_03.pdf, page 40
  2. 576 Konzol, "Május 2000" (HU; 2000-xx-xx), page 34
  3. Arcade, "February 2000" (UK; 2000-01-31), page 92
  4. Bonus, "3/2000" (YU; 2000-05-04), page 50
  5. Consoles +, "Mars 2000" (FR; 2000-0x-xx), page 88
  6. Computer & Video Games, "March 2000" (UK; 2000-02-16), page 112
  7. Dreamcast Monthly, "March 2000" (UK; 2000-02-17), page 72
  8. DC-UK, "March 2000" (UK; 2000-02-18), page 16
  9. Digitiser (UK) (2000-02-18)
  10. Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 66
  11. Dreamcast Magazine, "2000-03 (2000-02-04)" (JP; 2000-01-21), page 21
  12. Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 46
  13. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
  14. Dreamzone, "Mars 2000" (FR; 2000-xx-xx), page 78
  15. Edge, "March 2000" (UK; 2000-02-22), page 70
  16. Electronic Gaming Monthly, "March 2000" (US; 2000-02-08), page 142
  17. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 31
  18. Famitsu, "2000-02-04" (JP; 2000-01-21), page 31
  19. GameFan, "Volume 8, Issue 3: March 2000" (US; 2000-xx-xx), page 12
  20. GamePro, "April 2000" (US; 2000-0x-xx), page 114
  21. Gamers' Republic, "March 2000" (US; 2000-xx-xx), page 84
  22. Incite Video Gaming, "April 2000" (US; 2000-0x-xx), page 90
  23. Joypad, "Marzo 2000" (IT; 2000-0x-xx), page 84
  24. MAN!AC, "04/2000" (DE; 2000-03-04), page 56
  25. Man!ak, "Listopad 1999" (PL; 1999-xx-xx), page 26
  26. Neo Plus, "Marzec 2000" (PL; 2000-xx-xx), page 59
  27. Next Generation, "April 2000" (US; 2000-03-21), page 84
  28. Official Dreamcast Magazine, "March 2000" (UK; 2000-02-10), page 66
  29. Official Dreamcast Magazine, "March 2000" (US; 2000-02-08), page 78
  30. Playmag, "Mars 2000" (FR; 2000-0x-xx), page 108
  31. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
  32. Revista Oficial Dreamcast, "Marzo 2000" (ES; 2000-0x-xx), page 40
  33. Strana Igr, "Mart 2000 1/2" (RU; 2000-xx-xx), page 65
  34. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 18
  35. 100% Consoles, "Février 2002" (FR; 200x-xx-xx), page 81
  36. BGamer, "Maio 2002" (PT; 2002-0x-xx), page 69
  37. Consoles +, "Février 2002" (FR; 2002-0x-xx), page 110
  38. Cube, "Issue Six" (UK; 2002-05-02), page 44
  39. Cubezone, "Juin 2002" (FR; 2002-xx-xx), page 92
  40. Digitiser (UK) (2002-06-14)
  41. Game Play 128, "Mi-Mars/Avril 2002" (FR; 2002-0x-xx), page 90
  42. Game Play 128, "Mi-Mai 2002" (FR; 2002-0x-xx), page 82
  43. MAN!AC, "06/2002" (DE; 2002-05-02), page 71
  44. NGC Magazine, "May 2002" (UK; 2002-04-15), page 70
  45. Nintendo: Le Magazine Officiel, "Mai 2002" (FR; 2002-0x-xx), page 112
  46. Nintendo Official Magazine, "May 2002" (UK; 2002-04-19), page 72
  47. Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 118
  48. Nintendo Power, "January 2002" (US; 200x-xx-xx), page 130
  49. N-Zone, "01/2002" (DE; 2001-12-27), page 44
  50. N-Zone, "05/02" (DE; 2002-04-24), page 42
  51. Power Unlimited, "Jaargang 10, Nummer 5, Mei 2002" (NL; 2002-04-26), page 38
  52. Super Juegos, "Mayo 2002" (ES; 2002-0x-xx), page 54
  53. 100% Consoles, "Juin/Juillet 2001" (FR; 2001-0x-xx), page 36
  54. 576 Konzol, "Június 2001" (HU; 2001-xx-xx), page 39
  55. Consoles +, "Juin 2001" (FR; 2001-0x-xx), page 72
  56. Edge, "June 2001" (UK; 2001-05-21), page 80
  57. Electronic Gaming Monthly, "July 2001" (US; 2001-06-05), page 112
  58. GamePro, "July 2001" (US; 2001-0x-xx), page 88
  59. Game Station (UK) (+0:00)
  60. GMR, "February 2003" (US; 2003-01-07), page 92
  61. MAN!AC, "07/2001" (DE; 2001-06-06), page 60
  62. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 40
  63. Next Generation, "August 2001" (US; 2001-07-17), page 84
  64. PlayStation 2 Official Magazine - UK, "May 2001" (UK; 2001-04-25), page 96
  65. Players, "7/2001" (DE; 2001-05-30), page 44
  66. Playmag, "Juillet/Août 2001" (FR; 2001-xx-xx), page 106
  67. PSX Extreme, "06/2001" (PL; 2001-0x-xx), page 45
  68. Power Unlimited, "Jaargang 09, Nummer 6, Juni 2001" (NL; 2001-0x-xx), page 47
  69. Ready!, "08-01" (ES; 2001-0x-xx), page 60
  70. SuperGamePower, "Agosto 2001" (BR; 2001-xx-xx), page 32