Difference between revisions of "Feel the Magic: XY/XX"

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'''''{{PAGENAME}}''''', known in Japan as '''''Kimi no Tame nara Shineru''''' (きみのためなら死ねる, lit. "I Would Die for You") and in Europe and Australia as '''''Project Rub''''' is a minigame video game compilation developed by [[Sonic Team]]'s UGA Division and published by [[Sega]] for the [[Nintendo DS]] [[handheld game console]]. It was first released in North America, and was later released in Japan, Australia, and Europe.
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'''''{{PAGENAME}}''''', known in Japan as '''''Kimi no Tame nara Shineru''''' (きみのためなら死ねる, lit. "I Would Die for You") and in Europe and Australia as '''''Project Rub''''' is a minigame video game compilation developed by [[Sonic Team]] and published by [[Sega]] for the [[Nintendo DS]] [[handheld game console]]. It was first released in North America, and was later released in Japan, Australia, and Europe.
  
 
''{{PAGENAME}}'' was originally announced at E3 2004 under its code name, "Project Rub".  Then-executive managing director [[Yuji Naka]] said the title would place "an emphasis on controls using a Touch Screen, which will allow us to achieved the concept of 'rubbing,' a unique and fun gameplay mechanic made possible by the DS. We will investigate a wide-range of gaming elements unique to DS, so look forward to future SEGA titles."
 
''{{PAGENAME}}'' was originally announced at E3 2004 under its code name, "Project Rub".  Then-executive managing director [[Yuji Naka]] said the title would place "an emphasis on controls using a Touch Screen, which will allow us to achieved the concept of 'rubbing,' a unique and fun gameplay mechanic made possible by the DS. We will investigate a wide-range of gaming elements unique to DS, so look forward to future SEGA titles."

Revision as of 15:45, 5 March 2014

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FeelTheMagicXYXX title.png

Feel the Magic: XY/XX
System(s): Nintendo DS
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code
CERO
Missing Parameter!

Feel the Magic: XY/XX, known in Japan as Kimi no Tame nara Shineru (きみのためなら死ねる, lit. "I Would Die for You") and in Europe and Australia as Project Rub is a minigame video game compilation developed by Sonic Team and published by Sega for the Nintendo DS handheld game console. It was first released in North America, and was later released in Japan, Australia, and Europe.

Feel the Magic: XY/XX was originally announced at E3 2004 under its code name, "Project Rub". Then-executive managing director Yuji Naka said the title would place "an emphasis on controls using a Touch Screen, which will allow us to achieved the concept of 'rubbing,' a unique and fun gameplay mechanic made possible by the DS. We will investigate a wide-range of gaming elements unique to DS, so look forward to future SEGA titles."

It follows the attempts of a young male protagonist to impress a young woman, aided by a group of people known as the "Rub Rabbits" into completing a series of minigames related to the plot. These minigames are all controlled by the touch screen and microphone, and often involve tapping, scribbling, and blowing into the microphone. On February 2, 2006, the game won the "Best Concept" award at the 2006 Imagina Games Awards.

A sequel, The Rub Rabbits!, was released a year later.

Gameplay

Feel the Magic is played solely with the stylus and microphone. The graphics are simple and stylized, having a 70s look to them. There are three main modes of play. 'Story' mode where the player plays the game out trying to impress the girl. 'Memories' is a mode where one can play any of the previous minigames one has beaten. A third mode called 'Maniac'. This is where the player gets to take all the article of clothing one earns during the game to dress up the main girl of the game. There is no real point to this, but it is fun. One can poke the girl and she reacts in funny ways.

The Minigames:

  • Bonfire: The goal is to undress the girl, because her clothes are wet. One times the cursor to unbutton the back of her dress.
  • Dance: A Simon says-style game, where the girl gets the player to repeat her dance steps.
  • Yacht: One of the more unique games using the microphone. One blows a sailboat to rescue the girl, avoiding sharks.
  • Microphone: Another game that uses the microphone. The player shouts and talks to the girl, trying to get her attention. Each level gets harder as a band starts playing that the player has to shout over. This is probably not a good game to play on a bus or airplane.
  • Candle: The player blows into the microphone to blow out the candle.
  • Scorpion: There are scorpions crawling on her back and one has to touch them, and not the girl.
  • Seeker: One has to brush away sand with the stylus. She will show a picture of what she lost (A ring, or seashell, etc.) and one has to find the right one, among similar objects.
  • Goldfish: Push the goldfish out of the man's stomach. Later there are turtles and smaller darting little fish.
  • Parachute: These parachutists jump out of the plane telling the player a number. The player has to enter their number before they land or the chute does not open. They get longer numbers as the level increases.
  • Cart: At the top of the screen the player (a guy in a cart) starts racing down the hill. At the bottom are spiky balls. The object is to sweep them away before he hits one.
  • Painter: The player make his mark for love as he spraypaints hearts and other shapes onto a wall. One has to avoid people jumping in the way.
  • Clean Up: The girl fell into mud. The player has to use the stylus to scrub off all the mud. She blushes by the end of this minigame.
  • Hands: One has to make the stylus stay on her hand as she is walking. Sometimes bees attack, forcing the player to stop holding her hand and kill them.

Production Credits

Executive Producer: Hisao Oguchi
Executive Managments: Masanao Maeda, Hideki Okamura
Chief Producer: Yuji Naka
Producer: Yojiro Ogawa
Directors: Takumi Yoshinaga, Motohiro Shirakawa (Koo-Ki Motion Graphics)
Game Designers: Emiko Sunaga, Takako Nagase
Chief Artist: Nanako Yarimizu
Senior Artist: Yoshitaka Miura
Character Animator: Motomu Hayashi
Interface Designer: Taro Hino
Artists: Rieko Muramatsu, Naruki Sugeno, Kenya Suzuki, Kunio Kamikura
Programmers: Nobuo Nakagawa, Keiichi Noda, Takuma Komatsu, Daigo Matsuura
Sound Director: Naofumi Hataya
Sound Creator: Mariko Nanba
Story: Chizuru Asyura
Short-jingle & Chorus: Tomoko Sasaki
Special Thanks: Kenichi Tokoi, Tomoya Ohtani, Junko Shiratsu

Sega Corporation (Sega of Japan, Inc.)

Product Marketing Managers: Hiroyuki Miyazaki, Takeshi Shimizu, Yasushi Yamashita
Retale Sales Managers: Tooru Yasuda, Takehiro Yoshida
Sales Promotion: Mariko Takeda
Public Relations Leader Youko Nagasawa
Localization Support Representatives at IBPD: Shinobu Shindo, Shiko Sakai, Yukiko Kato
Technical Supports: Takashi Shoji, Akihiro Etori
CG Team Director: Takeshi Itou
CG Team Artist: Tomokazu Takahashi

Sega Logistics Service Co., Ltd

Product Managment: Junishi Shimizu
Product Supports: Akira Nishikawa, Akira Terasawa
Quality Control: Kazuhiko Morii
Manual: Yoshihiro Sakuta, Hisakazu Nakagawa, Makoto Nishino, Takashi Nishimura, Masaru Kobayashi
Packaging: Yoshihiro Sakuta, Hisakazu Nakagawa, Makoto Nishino, Takashi Nishimura, Masaru Kobayashi

Sega Of America, Inc.

President/COO: Hide Irie
Director of Product Development: Osamu Shibamiya
Producer: Klayton Vorlick
Project Test Lead: Shawn Dobbins
Release Manager: Rick Ribble Jr.
VP of Entertainment Marketing: Scott A. Steinberg
Product Marketing Manager: Heather Guzenda
Public Relations Manager: Bret Blount
Associate Public Relations Manager: Ethan Einhorn
Senior Media Specialist: Teri A. Higgins
Special Thanks: Jeanette Manahan, Bridget Oates, Chris Olson, May Hayes, Jason Kuo

Sega Europe, Ltd.

President/COO: Naoya Tsurumi
VP - Sales and Marketing: Michael Hayes
VP - Product Development: Jin Shimazaki
European Marketing Director: Matthew Woodley
Head of European Marketing: Gary Knight
Localization Producer: Akiko O'Driscoll
European Marketing Manager: Helen Nicholas
European Product Manager: Mark Fisher
German Translator: Daniela Kaynert
French Translator: Brigitte Nadesan
Spanish Translator: Marta Lois Gonzalez
Italian Translator: Giuseppe Rizzo
QA Supervisors: Antonella Marras, Sonia Souto, Max Brode
Localisation Producer: Kuniyo Matsumoto
UK Sales Director: Alan Pritchard
Head of Export: Alison Gould
Head of Operations: Mark Simmons
Software Production Manager: Caroline Searle
Creative Services: Tom Bingle, Morgan Gibbons
QA Manager: Mark LeBreton
QA Supervisors: Darius Sadeghian, Marlon Grant
QA Team Lead: Julie Metior
Testers: Natalie Holkham, David Jefferson, Craig Metior, Thomas Lee Brown, Stephen Malcolm, Alessandro Irranca, Jean-Baptiste Bagot, Max Brode, Luis J. Paredes
Special Thanks To: All Staff Members And Their Families
Created by: Sonic Team
Presented by: Sega

Physical Scans

Nintendo DS, US
FtM DS US Box.jpg
Cover
FeeltheMagic US card.jpg
Card
FeeltheMagic USDemo card.jpg
Demo Card
Nintendo DS, EU
FtM DS EU Box.jpg
Cover
Nintendo DS, JP
FtM DS JP Box.jpg
Cover
Nintendo DS, JP (Happy Price)
FtM DS JP Box HappyPrice.jpg
Cover
Nintendo DS, AU
FtM DS AU Box.jpg
Cover

Artwork