Difference between revisions of "Hang-On"

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{{Bob
 
{{Bob
 +
| logo=
 
| bobscreen=Hang-On Title.png
 
| bobscreen=Hang-On Title.png
| publisher=[[Sega]], {{PC88}} [[Pax Softnica]] {{MSX}} [[Pony Canyon]]
+
| bobscreen2=HangOn SMS Title.png
| developer=[[Sega AM2]], {{PC88}} [[Pax Softnica]]
+
| bobscreen3=HangOn SMS JP Title.png
| system=[[Sega Hang-On hardware]], MSX, [[Sega Master System]], NEC PC-88
+
| bobscreen4=HangOn PC8801 title.png
| romsize={{Arcade}} 856kB,{{ref|http://www.mamedb.com/game/hangon}} {{SMS}} 32kB
+
| bobscreen5=HangOn MSX JP Title.png
 +
| tab1=Hang-On hardware
 +
| tab2={{SMS}} NTSC-U/PAL
 +
| tab3={{SMS}} NTSC-J
 +
| tab4=PC-8801 mkII SR
 +
| tab5=MSX
 +
| publisher={{multicol|
 +
{{company|[[Sega]]|system=HANGON, SMS|inline=no}}
 +
{{company|[[Pony]]|system=MSX|inline=no}}
 +
{{company|[[Pax Softonica]]|system=PC88|inline=no}}
 +
}}
 +
| developer={{multicol|
 +
{{company|[[Sega R&D 1]]|system=HANGON|inline=no}}
 +
{{company|[[Coreland]]{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}|system=HANGON|inline=no}}
 +
{{company|[[Sega R&D 2]]|system=SMS|inline=no}}
 +
{{company|[[Pony]]|system=MSX|inline=no}}
 +
{{company|[[Pax Softonica]]|system=PC88|inline=no}}
 +
}}
 +
| distributor={{company|[[Unidesa]]|system=HANGON|region=ES}}
 +
| licensor={{company|[[Sega]]|system=MSX,PC88}}
 +
| system=[[Sega Hang-On hardware]], [[Sega Master System]], [[MSX]], [[PC-8801 mkII SR]]
 
| peripherals=
 
| peripherals=
| releases={{releases
+
| players=1
| arcade_date_world=1985-07{{ref|http://sega.jp/fb/segahard/mk3/gallery.html}}
+
| genre=Racing{{ref|https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html}}, Arcade{{fileref|HangOn SMS EU cover.jpg}}
 +
| releases={{releasesArcade
 +
| hangon_date_jp=1985-07-05{{magref|gamemachinejp|265|14}}{{ref|http://sega.jp/fb/segahard/mk3/gallery.html}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=82}}
 +
| hangon_date_us=1985
 +
| hangon_date_uk=1985
 +
| hangon_rrp_uk=5,200{{magref|computergamer|6|18}}
 +
| hangon_date_es=198x
 +
}}
 +
{{releasesSMS
 +
| sms_date_jp_c=1985-10-20{{ref|https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html}}
 +
| sms_rrp_jp_c=4,300
 +
| sms_code_jp_c=C-502
 
| sms_date_eu=1990
 
| sms_date_eu=1990
 
| sms_code_eu=4580
 
| sms_code_eu=4580
 
| sms_date_eu_c=1987-08
 
| sms_date_eu_c=1987-08
 +
| sms_code_eu_c=4080
 +
| sms_date_uk_c=1987-08
 +
| sms_code_uk_c=4080
 +
| sms_rrp_uk_c=pack
 +
| sms_date_uk=1990
 +
| sms_code_uk=4580
 +
| sms_rrp_uk=9.99{{magref|raze|11|76}}
 
| sms_date_de_c=19xx
 
| sms_date_de_c=19xx
 +
| sms_date_au=19xx
 
| sms_date_au_c=19xx
 
| sms_date_au_c=19xx
 
| sms_code_au_c=4080
 
| sms_code_au_c=4080
| sms_date_jp=1985-10-20
 
| sms_rrp_jp=4,300
 
| sms_code_jp=C-502
 
 
| sms_date_tw=19xx
 
| sms_date_tw=19xx
 
| sms_code_tw=K-303
 
| sms_code_tw=K-303
 
| sms_date_it=19xx
 
| sms_date_it=19xx
| msx_date_jp=1986
+
}}
 +
{{releasesHC
 +
| msx_date_jp=1986-03
 +
| msx_rrp_jp=4,900
 +
| msx_code_jp=R49X5806
 +
}}
 +
{{releasesHCJP
 
| pc88_date_jp=1986
 
| pc88_date_jp=1986
 +
| pc88_rrp_jp=6,800
 
}}
 
}}
| genre=Racing
 
 
}}
 
}}
'''''Hang-On''''' (ハングオン) is a 1985 arcade game developed by [[Sega AM2]]. One of [[Yu Suzuki]]'s designs, ''Hang-On'' is notable for being the first full body experience arcade game, as some cabinets were shaped like bikes that the user had to ride on. It was built on the arcade [[Sega Hang-On hardware]] that later powered ''[[Space Harrier]]''.
+
{{stub}}'''''{{PAGENAME}}''''' (ハングオン) is a 1985 arcade game developed by [[Studio 128]]. One of [[Yu Suzuki]]'s designs, ''Hang-On'' is notable for being the first full body experience arcade game, as some cabinets were shaped like bikes that the user had to ride on. It was built on the arcade [[Sega Hang-On hardware]] that later powered ''[[Space Harrier]]''.
  
The object of the game is similar to ''[[OutRun]]'' - keep racing until the time runs out while making sure not to hit any other racers or obstacles.
+
==Gameplay==
 +
The objective of ''Hang-On'' is to ride a superbike across five stages before running out of time, avoiding obstacles along the way. While the player begins on a starting grid with other bikes, you do not race them directly - a high score is achieved by simply staying on the road.
  
 
The arcade version of the game includes advertisements for Bridgestone, Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor cigarettes". The advertising for cigarettes both in ''Hang-On'' and the later ''[[Super Monaco GP]]'' was criticised as these games were also marketed for children. Many re-releases of these games omit these adverts.
 
The arcade version of the game includes advertisements for Bridgestone, Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor cigarettes". The advertising for cigarettes both in ''Hang-On'' and the later ''[[Super Monaco GP]]'' was criticised as these games were also marketed for children. Many re-releases of these games omit these adverts.
  
==Overview==
+
==History==
It was the world's first full-body-experience video game, introducing motion control, and it was one of the first arcade games to use 16-bit graphics and Sega's "[[wikia:w:c:gaming:List of Sega arcade system boards#Super Scaler series|Super Scaler]]" technology, allowing [[wikia:w:c:gaming:2.5D|pseudo-3D]] [[sprite]]-scaling at high [[wikipedia:Frame rate|frame rates]].{{ref|http://retro.ign.com/articles/974/974695p3.html}} The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though Suzuki learned later the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name.{{ref|''[[wikipedia:GameCenter CX|GameCenter CX]]'', [[wikipedia:GameCenter CX#1st Season|Episode 10]], [[wikipedia:Fuji TV|Fuji TV]], 2003}}
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===Development===
 +
The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though he later learned the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name{{ref|''[[wikipedia:GameCenter CX|GameCenter CX]]'', [[wikipedia:GameCenter CX#1st Season|Episode 10]], [[Fuji TV]], 2003}}.
 +
 
 +
To develop this game, Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His and AM2's efforts culminated in ''Hang-On''. It began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many games of the late 1980s, two decades before motion controls became popular on video game consoles{{ref|https://web.archive.org/web/20121107063936/http://www.1up.com/features/disappearance-suzuki-part-1}}.
 +
 
 +
It was also one of the first arcade games to use Sega's [[Super Scaler]] technology, allowing three-dimensional sprite-scaling at high frame rates, which was handled in a similar manner to textures in later [[wikipedia:Texture mapping|texture-mapped]] polygonal 3D games of the 1990s.{{ref|https://web.archive.org/web/20120505151107/http://retro.ign.com/articles/974/974695p3.html}}{{ref|https://web.archive.org/web/20201101032026/http://www.extentofthejam.com/pseudo/}} ''Hang-On''<nowiki>'</nowiki>s chiptune music was also notable for introducing digitized drum sounds.
  
The pseudo-3D [[sprite]]/[[wikipedia:Tile engine|tile]] scaling was handled in a similar manner to textures in later [[wikipedia:Texture mapping|texture-mapped]] [[wikia:w:c:gaming:Three-dimensional|polygonal 3D]] games of the 1990s.{{ref|http://www.extentofthejam.com/pseudo/}} Designed by Sega AM2's [[Yu Suzuki]], he stated that his "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to [[wikia:w:C:gaming:Two-dimensional|2D]]. So I was always thinking in 3D." [http://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2] The original arcade version was controlled using a cabinet resembling a motorbike, which the player moved with their body. This began the "Taikan" trend, the use of [http://www.giantbomb.com/motion-control/3015-474/  motion-controlled] hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on [[wikia:w:c:gaming:Video game console|video game consoles]]. [http://web.archive.org/web/20131113173854/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=1]
+
===Sales===
 +
Upon release, Sega initially projected the game to sell 5,000 arcade cabinets worldwide, including 2,000 in Japan, 2,000 in the United States, and 1,000 in Europe and other countries.{{magref|gamemachinejp|265|14}}
  
==Commercial Performance==
+
It went on to become Sega's best selling coin-op with 20,000 arcade cabinets sold worldwide by early 1991, in addition to an estimated 20,000 to 30,000 further pirated cabinets in circulation.{{magref|gamemachinejp|398|16}}
The game was a commercial success in the arcades. In the UK arcade charts published by ''Computer & Video Games'', it was the #2 arcade game of 1986, based on its performance at a London West End arcade. It was second only to [[Konami]]'s ''[[Nemesis]]''.{{ref|http://www.solvalou.com/subpage/arcade_reviews/103/603/hang_on_review.html}}
 
  
==Sequels and Re-releases==
+
===Legacy===
 
''Hang-On'' was ported to the [[Sega Mark III]] as a launch title (along with ''[[Teddy Boy Blues]]'') in Japan. Consequently, it was brought overseas to the [[Sega Master System]] and also made available on launch in Europe (where it was distributed on [[Sega Card]] with launch Master System consoles in several regions). The Master System ''Hang-On'' later became a built-in game and in 1990 was re-released on cartridge, also in Europe.
 
''Hang-On'' was ported to the [[Sega Mark III]] as a launch title (along with ''[[Teddy Boy Blues]]'') in Japan. Consequently, it was brought overseas to the [[Sega Master System]] and also made available on launch in Europe (where it was distributed on [[Sega Card]] with launch Master System consoles in several regions). The Master System ''Hang-On'' later became a built-in game and in 1990 was re-released on cartridge, also in Europe.
  
 
In North America, the Master System ''Hang-On'' was never released on its own, instead being part of ''[[Hang-On / Safari Hunt]]'' (built into some Master System consoles and also released on cartridge) and later ''[[Hang-On / Astro Warrior]]''.
 
In North America, the Master System ''Hang-On'' was never released on its own, instead being part of ''[[Hang-On / Safari Hunt]]'' (built into some Master System consoles and also released on cartridge) and later ''[[Hang-On / Astro Warrior]]''.
  
''Hang-On'' was also made available for MSX computers, and was succeeded by ''[[Super Hang-On]]'' in 1987, which gained wider recognition as it was ported to more systems, including the [[Sega Mega Drive]]. A similar game known as ''[[Hang-On II]]'' was released for the [[SG-1000]].
+
''Hang-On'' was also made available for the [[PC-8801 mkII SR]] and [[MSX]] computers, and was succeeded by ''[[Super Hang-On]]'' in 1987, which gained wider recognition as it was ported to more systems, including the [[Sega Mega Drive]]. A similar game known as ''[[Hang-On II]]'' was released for the [[SG-1000]].
  
 
''Hang-On'' is featured as a mini-game in both ''[[Shenmue]]'' and ''[[Shenmue II]]''. It is also possible to buy a [[Sega Saturn]] port of ''Hang-On'' in ''Shenmue'' under the [[Sega Ages]] label - this version was not released in real life, but as similar games such as ''OutRun'' and ''Space Harrier'' were re-released for the Saturn, it is entirely possible that a version of ''Hang-On'' was planned too.
 
''Hang-On'' is featured as a mini-game in both ''[[Shenmue]]'' and ''[[Shenmue II]]''. It is also possible to buy a [[Sega Saturn]] port of ''Hang-On'' in ''Shenmue'' under the [[Sega Ages]] label - this version was not released in real life, but as similar games such as ''OutRun'' and ''Space Harrier'' were re-released for the Saturn, it is entirely possible that a version of ''Hang-On'' was planned too.
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The ''Hang-On'' bike is a hidden vehicle in ''[[Power Drift]]''. An unlockable gear in ''[[Sonic Riders]]'' will play the ''Hang-On'' theme when used, as will inputting the name "H.O" in the high score table of ''[[Daytona USA]]''.
 
The ''Hang-On'' bike is a hidden vehicle in ''[[Power Drift]]''. An unlockable gear in ''[[Sonic Riders]]'' will play the ''Hang-On'' theme when used, as will inputting the name "H.O" in the high score table of ''[[Daytona USA]]''.
  
==Critical Reception==
+
==Production credits==
===Arcade Version===
+
{{mainArticle|{{PAGENAME}}/Production credits}}
Upon release, the arcade game was critically acclaimed. It was reviewed by Clare Edgeley in the December 1985 issue of ''[[wikipedia:Computer and Video Games|Computer and Video Games]]''. She stated that ''Hang-On'' "is the most realistic racing game to hit the arcades for a long while." She described it as a "fantastic" and "thrilling ride" on a motor bike "you have to sit on" that is "life size" with "the throttle and brake" where "they would be on a real machine." She criticized the "expensive" price of 50 pence per play (equivalent to £1.32 or $2.09 in 2014) but noted, "with practice you will be able to stretch it for miles." She stated "the most unique feature is the act of cornering" where "you have to physically lean the bike over" and the "bike on screen follows suit" while not doing so has the bike "career straight off the track" but noted it requires "a bit of muscle power". She concluded that it combines "superb graphics" with "the physical act of riding a bike" and is "great."{{ref|http://www.solvalou.com/images/arcade/reviews/497.jpg}}
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===Arcade version===
 +
{{creditstable|
 +
*'''Staff:''' [[Minoru Kanari|KAN]], [[Yu Suzuki|YU.]], [[Akira Ohe|OHE]], [[Yoji Ishii|ISH]], [[Eiro Nagata|NAG]], KAJ, INO
 +
| source=In-game high score table{{ref|1=https://www.youtube.com/watch?v=Q7OmL8pYim4}}
 +
| console=HANGON
 +
}}
 +
{{creditstable|
 +
*'''Programing Support:''' [[Satoshi Mifune]]{{ref|https://web.archive.org/web/20231130002500/https://www.4gamer.net/games/999/G999905/20180418132/}}
 +
*'''Chief Artist:''' [[Hiroshi Hamagaki]]{{ref|https://web.archive.org/web/20180829111352/http://www.nonkinet.com/company/kigyouannai.html}}
 +
*'''Composer:''' [[Hiroshi Kawaguchi]]
 +
*'''Mechanical Engineer:''' [[Masaki Matsuno]]{{ref|https://web.archive.org/web/20200724150122/https://www.4gamer.net/games/999/G999905/20200704005/}}
 +
| source=Developer mentions, Official soundtracks
 +
| console=HANGON
 +
}}
  
The arcade game also received a positive review in the February 1987 issue of ''[[wikipedia:Sinclair User|Sinclair User]]'', where it was reviewed again by Clare Edgeley, retrospectively. She stated that ''Hang-On'' "launched on an unsuspecting world" with a "totally new [http://www.giantbomb.com/motion-control/3015-474/ dimension of gaming]", a "motor cycle which you could sit on and tilt from side to side to corner the bends." She described this as "Amazing" and "Such a simple idea" that she was "surprised someone didn't come up with it earlier." She noted that, when "cornering, the angle you need to tilt the bike corresponds to your speed", where "the faster you take a bend, the greater the angle you have to tilt the bike, and then remember to bring it back to the level for the straight", and the need to "dodge hazards and other bikers" by tilting "the bike slightly" to "slide out in that direction." She also noted that, since its release, Sega "seems to have cornered the market" for "bike simulations" with ''Hang-On'' and ''[[Enduro Racer]]''.{{ref|http://www.solvalou.com/subpage/arcade_reviews/103/603/hang_on_review.html}}
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===Master System version===
 +
{{creditstable|
 +
*[[Katsuhiro Hasegawa]]{{ref|https://web.archive.org/web/20211016215200/https://sega.jp/fb/album/06_sdi/interview1.html}}
 +
*'''Sound:''' [[Katsuhiro Hayashi]]{{ref|https://web.archive.org/web/20230608062442/http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html}}
 +
| console=SMS
 +
| source=Uncredited
 +
}}
  
===Master System Version===
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==Magazine articles==
:''See [[#Physical Scans|Physical Scans]] section for table of review scores''
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
The Master System port was also well received, with an average aggregate score of 80% at Sega Retro based on five reviews. The September 1987 issue of ''Computer and Video Games'' gave the Master System version ratings of 8 for graphics and 8 for sound, with an overall score of 9 out of 10 for playability. The reviewer Paul described it as "head to head, high speed action" that "comes free when you" buy "the Sega System." He noted each "course is four kilometres long" and "the distance remaining is displayed at the top right-hand corner of the screen." He stated he was "wrong" to think it "would just be the bike version of ''[[World Grand Prix]]''" and concluded, "Speed merchants who fancy a head to head challenge against the clock, go for ''Hang On''." {{ref|https://archive.org/stream/cvg-magazine-071/CVG_071_Sep_1987#page/n75/mode/2up}}
+
==Promotional material==
 +
{{gallery
 +
|{{gitem|HangOn Arcade JP Flyer.pdf|page=1|Arcade JP flyer (ride-on)}}
 +
|{{gitem|HangOn Arcade JP Flyer SitDown.pdf|Arcade JP flyer (sit-down)}}
 +
|{{gitem|HangOn Arcade EU Flyer.pdf|page=1|Arcade EU flyer}}
 +
|{{gitem|HangOn Arcade ES Flyer.jpg|Arcade ES flyer}}
 +
}}
  
The January 1992 issue of ''[[Sega Pro]]'' gave the Master System version a generally positive retrospective review, giving it a 78% score. The praised the "fast moving action" where "you race around tracks trying to knock up record times." They criticized it, however, for lacking "some of the nice touches of the [[Super Hang-On|Mega Drive version]]," but concluded that ''Hang-On'' for the Master System is "still a damn fine racing game" and "very playable." {{fileref|Segapro UK 03.pdf|page=47}}
+
==Artwork==
 
+
{{gitem|HangOn logo.png}}
==Gallery==
 
<gallery>
 
File:HangOn Arcade Cabinet RideOn.jpg|Ride-on cabinet
 
File:HangOn Arcade Cabinet SitDown.jpg|Sit-down cabinet
 
File:HangOn Arcade Cabinet Upright.jpg|Upright cabinet
 
</gallery>
 
  
==Promotional Material==
+
==Photo gallery==
 
<gallery>
 
<gallery>
File:HangOn Arcade JP Flyer.pdf|Arcade JP flyer
+
HangOn Arcade Cabinet RideOn.jpg|Ride-on cabinet
File:HangOn Arcade EU Flyer.pdf|Arcade EU flyer
+
HangOn Arcade Cabinet SitDown.jpg|Sit-down cabinet
File:HangOn Arcade ES Flyer.jpg|Arcade ES flyer
+
HangOn Arcade Cabinet Upright.jpg|Upright cabinet
 
</gallery>
 
</gallery>
  
==Physical Scans==
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==Physical scans==
===Arcade Version===
+
===Arcade version===
 
{{ScanArcade
 
{{ScanArcade
 +
| type=upright
 
| console=Arcade
 
| console=Arcade
 
| region=US (deluxe)
 
| region=US (deluxe)
}}
+
}}{{ScanArcade
{{ScanArcade
+
| type=upright
 
| console=Arcade
 
| console=Arcade
 
| region=US (upright)
 
| region=US (upright)
 
| marquee=HangOn Arcade US Marquee.jpg
 
| marquee=HangOn Arcade US Marquee.jpg
}}
+
}}{{ScanArcade
{{ScanArcade
+
| type=upright
 
| console=Arcade
 
| console=Arcade
 
| region=US (sit-down)
 
| region=US (sit-down)
 
| marquee=HangOn Arcade US Marquee.jpg
 
| marquee=HangOn Arcade US Marquee.jpg
}}
+
}}{{ScanArcade
{{ScanArcade
+
| type=upright
 
| console=Arcade
 
| console=Arcade
 
| region=ES
 
| region=ES
 +
}}{{ScanArcade
 +
| type=upright
 +
| console=Arcade
 +
| region=JP (sit-down)
 +
| manual=HangOn Arcade JP Manual.pdf
 
}}
 
}}
  
===Master System Version===
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===Master System version===
{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| cvg=83
 
| cvg_source={{num|71|page=77}}
 
| cvg_1=80
 
| cvg_source_1={{num|77|page=121}}
 
| micromania=80
 
| micromania_source={{num|2/40}}
 
| segapower=80
 
| segapower_source={{num|23|page=57}}
 
| segapro=78
 
| segapro_source={{num|3|page=47|pdf=Segapro UK 03.pdf|pdfpage=47}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
| console=Master System
 
| region=EU<br>Cartridge version
 
| cover=HangOn SMS EU cover.jpg
 
| cart=HangOn SMS EU Cart.jpg
 
}}{{Scanbox
 
 
| console=Master System
 
| console=Master System
 
| region=JP
 
| region=JP
| cover=HangOn SMS JP cover.jpg
+
| cover=Hang On MarkIII JP Front.pdf
 
| card=Hang-On SMS JP card.jpg
 
| card=Hang-On SMS JP card.jpg
| cardback=HangOn_SMS_JP_Card_Back.jpg
+
| cardback=HangOn SMS JP Card Back.jpg
 
| manual=HangOnSMSJPManual.pdf
 
| manual=HangOnSMSJPManual.pdf
 +
| item1=Hang On MarkIII JP Card Inside.pdf
 +
| item1name=Inside
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=EU (cartridge)
 +
| cover=HangOn SMS EU cover.jpg
 +
| cart=HangOn SMS EU Cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=EU<br>Card version
+
| region=EU (card; 4080E)
 
| cover=HangOn SMS EU cardcover.jpg
 
| cover=HangOn SMS EU cardcover.jpg
 
| card=HangOn SMS EU Card.jpg
 
| card=HangOn SMS EU Card.jpg
Line 132: Line 196:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=DE<br>Card version
+
| region=EU (card; 4080M)
 +
| cover=
 +
| card=HangOn SMS EU M card.jpg
 +
| cardback=
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=EU (card; 4001K)
 +
| cover=
 +
| card=HangOn SMS EU K card.jpg
 +
| cardback=
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=DE (Card version)
 
| card=HangOn SMS DE card.jpg
 
| card=HangOn SMS DE card.jpg
 
| cardback=HangOn SMS DE cardback.jpg
 
| cardback=HangOn SMS DE cardback.jpg
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}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=IT<br>Card version
+
| region=IT (Card version)
 
| cover=HangOn SMS EU cardcover.jpg
 
| cover=HangOn SMS EU cardcover.jpg
 
| card=HangOn SMS IT Card.jpg
 
| card=HangOn SMS IT Card.jpg
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}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=AU<br>Cartridge version
+
| region=AU (Cartridge; hotline sticker)
| cover=
+
| cover=HangOn SMS AU hotline cover.jpg
 +
| manual=HangOnSMSAUManual.pdf
 +
| cart=HangOn SMS AU Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Cartridge; NIAL sticker)
 +
| cover=HangOn SMS AU nial cover.jpg
 +
| manual=HangOnSMSAUManual.pdf
 +
| cart=HangOn SMS AU Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Cartridge; Classics)
 +
| cover=HangOn SMS AU classics cover.jpg
 
| manual=HangOnSMSAUManual.pdf
 
| manual=HangOnSMSAUManual.pdf
 
| cart=HangOn SMS AU Cart.jpg
 
| cart=HangOn SMS AU Cart.jpg
Line 151: Line 239:
 
| console=Master System
 
| console=Master System
 
| region=TW
 
| region=TW
| console=Master System
+
| front=
| cover=
 
 
| back=
 
| back=
 
| spine=
 
| spine=
Line 158: Line 245:
 
}}
 
}}
  
===MSX Version===
+
===MSX version===
{{scanbox
+
{{Scanbox
 
| console=MSX
 
| console=MSX
 
| region=JP
 
| region=JP
Line 166: Line 253:
 
}}
 
}}
  
===NEC PC-8801 Version===
+
===PC-8801 mkII SR version===
{{scanbox
+
{{Scanbox
| console=NEC PC-8801
+
| console=PC-8801 mkII SR
 
| region=JP
 
| region=JP
| cover=
+
| cover=HangOn PC8801 JP Box.jpg
 
| cart=
 
| cart=
 
}}
 
}}
  
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SMS|sha1=E601257F6477B85EB0B25A5B6D46EBC070D8A05A|md5=2864BE0D35269C5030A7F297F70E3AC3|crc32=071B045E|size=32kB|date=|source=Cartridge (EU)|comments=|quality=good}}
 +
{{rom|SMS|sha1=43552F58F0C0C292F3E4C1B1525FD0344DC220C6|md5=67849E734A1304799606BA5A22F840D2|crc32=5C01ADF9|size=32kB|date=1985-09-11{{intref|Hang-On/Hidden content#Build date}}|source=Cartridge (JP)|comments=|quality=good}}
 +
{{rom|SMS|sha1=817d7bba41f0619342127d562f848045b9ddd7ea|md5=9d07e037338bd71ebf6b39e2014d3472|crc32=649f29e8|size=32kB|date=|source=Card (EU)|comments=|quality=|prototype=yes|protoname=Master System prototype}}
 +
}}
 +
 +
==References==
 +
{{NECRetro|italics=yes}}
 +
<references/>
 +
 +
{{HangOnOmni}}
 
{{HangOn}}
 
{{HangOn}}
 
[[Category:Hang-On hardware games]]
 

Latest revision as of 09:25, 20 February 2024

n/a

  • Hang-On hardware
  • Sega Master System
    NTSC-U/PAL
  • Sega Master System
    NTSC-J
  • PC-8801 mkII SR
  • MSX

Hang-On Title.png

HangOn SMS Title.png

HangOn SMS JP Title.png

HangOn PC8801 title.png

HangOn MSX JP Title.png

Hang-On
System(s): Sega Hang-On hardware, Sega Master System, MSX, PC-8801 mkII SR
Publisher:
Developer:
Distributor:
Arcade (Hang-On hardware)
Unidesa (ES)
Licensor:
MSX
NEC PC-8801
Sega
Genre: Racing[2], Arcade[3]

















Number of players: 1
Release Date RRP Code
Arcade (Hang-On hardware)
JP
¥? ?
Arcade (Hang-On hardware)
US
$? ?
Arcade (Hang-On hardware)
UK
£5,200[7] ?
Arcade (Hang-On hardware)
ES
? ?



























Sega Master System
JP
(Card)
¥4,3004,300 C-502
Sega Master System
EU
4580
Sega Master System
EU
(Card)
4080
Sega Master System
DE
(Card)
Sega Master System
UK
(Card)
PACK-INpack 4080
Sega Master System
UK
£9.999.99[8] 4580
Sega Master System
IT
Sega Master System
AU
Sega Master System
AU
(Card)
4080
Sega Master System
TW
K-303
MSX
JP
¥4,9004,900 R49X5806
NEC PC-8801
JP
¥6,8006,800

This short article is in need of work. You can help Sega Retro by adding to it.


Hang-On (ハングオン) is a 1985 arcade game developed by Studio 128. One of Yu Suzuki's designs, Hang-On is notable for being the first full body experience arcade game, as some cabinets were shaped like bikes that the user had to ride on. It was built on the arcade Sega Hang-On hardware that later powered Space Harrier.

Gameplay

The objective of Hang-On is to ride a superbike across five stages before running out of time, avoiding obstacles along the way. While the player begins on a starting grid with other bikes, you do not race them directly - a high score is achieved by simply staying on the road.

The arcade version of the game includes advertisements for Bridgestone, Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor cigarettes". The advertising for cigarettes both in Hang-On and the later Super Monaco GP was criticised as these games were also marketed for children. Many re-releases of these games omit these adverts.

History

Development

The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though he later learned the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name[9].

To develop this game, Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His and AM2's efforts culminated in Hang-On. It began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many games of the late 1980s, two decades before motion controls became popular on video game consoles[10].

It was also one of the first arcade games to use Sega's Super Scaler technology, allowing three-dimensional sprite-scaling at high frame rates, which was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s.[11][12] Hang-On's chiptune music was also notable for introducing digitized drum sounds.

Sales

Upon release, Sega initially projected the game to sell 5,000 arcade cabinets worldwide, including 2,000 in Japan, 2,000 in the United States, and 1,000 in Europe and other countries.[4]

It went on to become Sega's best selling coin-op with 20,000 arcade cabinets sold worldwide by early 1991, in addition to an estimated 20,000 to 30,000 further pirated cabinets in circulation.[13]

Legacy

Hang-On was ported to the Sega Mark III as a launch title (along with Teddy Boy Blues) in Japan. Consequently, it was brought overseas to the Sega Master System and also made available on launch in Europe (where it was distributed on Sega Card with launch Master System consoles in several regions). The Master System Hang-On later became a built-in game and in 1990 was re-released on cartridge, also in Europe.

In North America, the Master System Hang-On was never released on its own, instead being part of Hang-On / Safari Hunt (built into some Master System consoles and also released on cartridge) and later Hang-On / Astro Warrior.

Hang-On was also made available for the PC-8801 mkII SR and MSX computers, and was succeeded by Super Hang-On in 1987, which gained wider recognition as it was ported to more systems, including the Sega Mega Drive. A similar game known as Hang-On II was released for the SG-1000.

Hang-On is featured as a mini-game in both Shenmue and Shenmue II. It is also possible to buy a Sega Saturn port of Hang-On in Shenmue under the Sega Ages label - this version was not released in real life, but as similar games such as OutRun and Space Harrier were re-released for the Saturn, it is entirely possible that a version of Hang-On was planned too.

The Hang-On bike is a hidden vehicle in Power Drift. An unlockable gear in Sonic Riders will play the Hang-On theme when used, as will inputting the name "H.O" in the high score table of Daytona USA.

Production credits

Main article: Hang-On/Production credits.

Arcade version

Source:
In-game high score table[14]
Source:
Developer mentions, Official soundtracks


Master System version

Source:
Uncredited


Magazine articles

Main article: Hang-On/Magazine articles.

Promotional material

HangOn Arcade JP Flyer.pdf

PDF
Arcade JP flyer (ride-on)
HangOn Arcade JP Flyer.pdf

HangOn Arcade JP Flyer SitDown.pdf

PDF
Arcade JP flyer (sit-down)
HangOn Arcade JP Flyer SitDown.pdf

HangOn Arcade EU Flyer.pdf

PDF
Arcade EU flyer
HangOn Arcade EU Flyer.pdf
HangOn Arcade ES Flyer.jpg
Arcade ES flyer
HangOn Arcade ES Flyer.jpg

Artwork

HangOn logo.png
HangOn logo.png

Photo gallery

Physical scans

Arcade version

Arcade, US (deluxe)
Arcade, US (upright)
HangOn Arcade US Marquee.jpg
Arcade, US (sit-down)
HangOn Arcade US Marquee.jpg
Arcade, ES
Arcade, JP (sit-down)
HangOn Arcade JP Manual.pdf
Manual

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[19]
Console XS (UK) PAL
78
[20]
Computer & Video Games (UK)
83
[21]
Computer & Video Games (UK)
80
[22]
Micromanía (segunda época) (ES)
80
[23]
Sega Power (UK) PAL
75
[24]
Sega Pro (UK)
78
[25]
Sega Pro (UK) PAL
78
[26]
Tilt (FR)
65
[27]
Sega Master System
73
Based on
9 reviews

Hang-On

Master System, JP
Hang On MarkIII JP Front.pdf
Cover
HangOn SMS JP Card Back.jpgHang-On SMS JP card.jpg
Card
HangOnSMSJPManual.pdf
Manual
Hang On MarkIII JP Card Inside.pdf
Inside
Master System, EU (cartridge)
HangOn SMS EU cover.jpg
Cover
HangOn SMS EU Cart.jpg
Cart
Master System, EU (card; 4080E)
HangOn SMS EU cardcover.jpg
Cover
HangOn SMS EU Card.jpg
Card
Master System, EU (card; 4080M)

HangOn SMS EU M card.jpg
Card
Master System, EU (card; 4001K)

HangOn SMS EU K card.jpg
Card
Master System, DE (Card version)

HangOn SMS DE cardback.jpgHangOn SMS DE card.jpg
Card
HangOn SMS DE manual.pdf
Manual
Master System, IT (Card version)
HangOn SMS EU cardcover.jpg
Cover
HangOn SMS IT Card Back.jpgHangOn SMS IT Card.jpg
Card
Master System, AU (Cartridge; hotline sticker)
HangOn SMS AU hotline cover.jpg
Cover
HangOn SMS AU Cart.jpg
Cart
HangOnSMSAUManual.pdf
Manual
Master System, AU (Cartridge; NIAL sticker)
HangOn SMS AU nial cover.jpg
Cover
HangOn SMS AU Cart.jpg
Cart
HangOnSMSAUManual.pdf
Manual
Master System, AU (Cartridge; Classics)
HangOn SMS AU classics cover.jpg
Cover
HangOn SMS AU Cart.jpg
Cart
HangOnSMSAUManual.pdf
Manual
Master System, TW

MSX version

MSX, JP
HangOn MSX JP Box Front.jpg
Cover
HangOn MSX JP Cart.jpg
Cart

PC-8801 mkII SR version

PC-8801 mkII SR, JP
HangOn PC8801 JP Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
CRC32 071b045e
MD5 2864be0d35269c5030a7f297f70e3ac3
SHA-1 e601257f6477b85eb0b25a5b6d46ebc070d8a05a
32kB Cartridge (EU)
Sega Master System
CRC32 5c01adf9
MD5 67849e734a1304799606ba5a22f840d2
SHA-1 43552f58f0c0c292f3e4c1b1525fd0344dc220c6
32kB 1985-09-11[28] Cartridge (JP)
Sega Master System
 ?
CRC32 649f29e8
MD5 9d07e037338bd71ebf6b39e2014d3472
SHA-1 817d7bba41f0619342127d562f848045b9ddd7ea
32kB Card (EU) Page

References

Necretro-round.svg
NEC Retro has more information related to Hang-On
  1. 1.0 1.1 http://www.nonkinet.com/company/kigyouannai.html (Wayback Machine: 2018-08-29 11:13)
  2. 2.0 2.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2019-06-21 03:44)
  3. File:HangOn SMS EU cover.jpg
  4. 4.0 4.1 Game Machine, "1985-08-01" (JP; 1985-08-01), page 14
  5. http://sega.jp/fb/segahard/mk3/gallery.html
  6. Sega Arcade History, Enterbrain, page 82
  7. Computer Gamer, "September 1985" (UK; 1985-0x-xx), page 18
  8. Raze, "September 1991" (UK; 1991-07-25), page 76
  9. [GameCenter CX, Episode 10, Fuji TV, 2003 GameCenter CX, Episode 10, Fuji TV, 2003]
  10. http://www.1up.com/features/disappearance-suzuki-part-1 (Wayback Machine: 2012-11-07 06:39)
  11. http://retro.ign.com/articles/974/974695p3.html (Wayback Machine: 2012-05-05 15:11)
  12. http://www.extentofthejam.com/pseudo/ (Wayback Machine: 2020-11-01 03:20)
  13. Game Machine, "1991-03-01" (JP; 1991-03-01), page 16
  14. https://www.youtube.com/watch?v=Q7OmL8pYim4
  15. https://www.4gamer.net/games/999/G999905/20180418132/ (Wayback Machine: 2023-11-30 00:25)
  16. https://www.4gamer.net/games/999/G999905/20200704005/ (Wayback Machine: 2020-07-24 15:01)
  17. https://sega.jp/fb/album/06_sdi/interview1.html (Wayback Machine: 2021-10-16 21:52)
  18. http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html (Wayback Machine: 2023-06-08 06:24)
  19. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 134
  20. Console XS, "June/July 1992" (UK; 1992-04-23), page 141
  21. Computer & Video Games, "September 1987" (UK; 1987-08-15), page 77
  22. Computer & Video Games, "March 1988" (UK; 1988-02-15), page 121
  23. Micromanía (segunda época), "Septiembre 1991" (ES; 1991-0x-xx), page 29
  24. Sega Power, "October 1991" (UK; 1991-09-05), page 57
  25. Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 47
  26. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  27. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 98
  28. Hang-On/Hidden content#Build date


Hang-On

Hang-On Title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Merchandise


Music: Yu Suzuki Produce Hang On/Space Harrier (1997)
Sega Master System
Prototypes: Prototype



Games in the Hang-On series
Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (home computers) (1987) | GP Rider (Master System | Game Gear) (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013)
Spin-offs
Hang-On (1988)
Hang-On related media
Music
Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015)
Film
After Burner / Super Hang-On (1987)