Difference between revisions of "Hiroyuki Sakamoto"

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==Production History==
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{{PersonBob
*''[[Spikers Battle]]'' (2001) — Special Thanks
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| image=HiroyukiSakamoto.jpeg
*''[[Super Monkey Ball]]'' (2001) — Planners
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| birthplace=
* ''[[Super Monkey Ball 2]]'' (2002) — Planners
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| dob=1977-7-29
*''[[F-Zero GX]]'' (2003) — Director
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| dod=
* ''[[Super Monkey Ball Deluxe]]'' (2005) — Planners
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| employment=
* ''[[Yakuza]]'' (2005) — Director, Sub-Story Director, Localization Director
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{{Employment
*''[[Yakuza 2]]'' (2006) — Sub-Story Director
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| company=[[Amusement Vision]]
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Adventure Game Design
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}}
*''[[Yakuza 3]]'' (2009) — Sub-Story Scripts, Localization Director
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{{Employment
*''[[Yakuza 4]]'' (2010) — Product Development - Special Thanks
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| company=[[Sega Corporation (2000-2015)|Sega]]
*''[[Binary Domain]]'' (2012) — Lead Game Designer
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| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]], [[Ryu ga Gotoku Studio]]
*''[[Ryu ga Gotoku Ishin!]]'' (2014) — Development Director
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}}
*''[[Yakuza 6: The Song of Life]]'' (2016) — Director
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{{Employment
 +
| company=[[Sega Games]]
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| divisions=[[Ryu ga Gotoku Studio]]
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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| divisions=[[Ryu ga Gotoku Studio]]{{ref|https://web.archive.org/web/20230104123659/https://www.gameinformer.com/feature/2022/11/24/the-future-of-ryu-ga-gotoku-studio}}
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}}
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| role=Designer, Director
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| education=
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}}
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{{sub-stub}}'''{{PAGENAME}}''' (阪本 寛之)
  
[[Category:Sega of Japan employees]]
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==Production history==
[[Category:Directors]]
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{{ProductionHistory|Hiroyuki Sakamoto|阪本 寛之}}
[[Category:Lead Designers]]
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==Interviews==
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*''Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]'' by AUTOMATON: [https://automaton-media.com/articles/interviewsjp/20230222-238177/ Japanese], [https://automaton-media.com/en/interviews/20230324-18204/ English]
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==Photographs==
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
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==External links==
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* [https://web.archive.org/web/*/http://www.amusementvision.com/column/plan_04.html Amusement Vision planning column #4]
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==References==
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<references/>

Latest revision as of 13:54, 8 February 2024

HiroyukiSakamoto.jpeg
Hiroyuki Sakamoto
Date of birth: 1977-7-29 (age 46)
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Designer, Director

This teeny-tiny article needs some work. You can help us by expanding it.


Hiroyuki Sakamoto (阪本 寛之)

Production history

Interviews

  • Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview] by AUTOMATON: Japanese, English

Photographs

Main article: Photos of Hiroyuki Sakamoto

External links

References