Pitfall: The Mayan Adventure

From Sega Retro

n/a

PitfalltMA Title.png

Pitfall: The Mayan Adventure
System(s): Sega Mega Drive, Sega Mega-CD, Sega 32X, Virtual Console
Publisher: Activision
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
$59.9559.95[1] T-130025
Sega Mega-CD
EU
T-130025-50
Sega 32X
US
$59.9559.95[2] T-13001B
Wii Virtual Console
JP
600pts600
Wii Virtual Console
US
800pts800
Wii Virtual Console
EU
800pts800

Pitfall: The Mayan Adventure is a platform game developed and published by Activision in 1994. It is part of the Pitfall series, and is notable for being one of the few games to be released on both the Sega 32X and Sega Mega-CD Sega Mega Drive add-ons, as well as being a stand-alone title for the standard Mega Drive system.

Gameplay

In the game the player controls Pitfall Harry Jr., the son of the hero from the first game(s) who must rescue his father. The original Atari 2600 Pitfall! game is also hidden and can be played.

Controls can be configured. The game supports the 6 button controller. A shoots the selected weapon, B jumps and C is for a physical attack. X, Y and Z can be used to access rocks, boomerang or smart bomb respectively. On a 3 button controller,  START  cycles through available weapons. Holding  START  pressed for some time pauses the game. Pushing Down and B together makes Harry Jr. crawl. Levers are used by pushing Up.

All stages contain a magnitude of secrets to collect, including hidden letters that for the word "Pitfall".

History

Development

Animation for Pitfall: The Mayan Adventure was created by Kroyer Films (of FernGully: The Last Rainforest fame).

Release

One weird thing is that the Nordic rental version had different artwork. The hero is almost the same but under him you'll see two crocodiles.

Legacy

Pitfall: The Mayan Adventure was also released for the Atari Jaguar, Super Nintendo, Windows and later, the Game Boy Advance. The Mega Drive version has since been released on the Wii's Virtual Console service.

Versions

Though the 32X version of the game has a larger color palette, it is let down by slower framerates (despite the systems superior processing power, hinting that this version was rushed out and/or not carefully programmed). The Mega-CD version, as well as including a CD audio soundtrack, contains full motion video sequences and extra stages. Compared to the 32X version, it runs stable. The SNES version has brighter, more balanced color palette, but technical issues such as slowdown, missing animations etc. The "definitive" version is a tie between the Mega-CD, Jaguar and PC version.

The extra stages in the Mega-CD version are located after the nightime jungle stage. They were meshed into the game and don't require any special method to be accessed. These stages mainly reuse graphics instead of having newly drawn ones. Difficulty wise, they compare to the end game stages of the regular version.

Production credits

Mega Drive version

  • Producers: Nathalie Deschatres, John Spinale
  • Programmed by: George Allan
  • Lead Designer: John Spinale
  • Level Design: Scott Krager, David Pavoni, John Spinale
  • Additional Design:Nathalie Deschatres, Tin Guerrero, Sean Vesce
  • Associate Producer: Kelly W Rogers
  • Production Assistant: Sean Vesce
  • Background Art: Lin Shen, Tim May
  • Additional Tile Art: Scott Krager
  • Animation and Rendering: Danny Matson
  • Additional Rendering: Evelyn Hom, Kara Blohm
  • Art Processing: Thomas Lamb, Christopher Smith
  • Quality Assurance Director: Jon Doellstedt
  • Lead Tester: Tin Guerrero
  • Game Testers: Chuck Bonini, Brian Clarke, Michael Dunn, Andrew Held, Abe Heward, Dan Kamins, Seiken Nakama, Matt Pekarek, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith, Dustin Sorenson, Rawson Law Stovall
  • Additional Testing by: Lobotomy Software Inc, Gametest
  • Development Tools: George Allan, Dan Chang
  • Background Conversion by Cygnus Multimedia
Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
  • Color Coordination: Lin Shen
Original Animation by Kroyer Films
  • Director: Bill Kroyer
  • Supervising Art Director: Sue Kroyer
  • Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
  • Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
  • Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
  • Color Stylist: Christopher Naylor, Leslie Hinton
  • Layout Supervisor: Anthony Christov
  • Background Printer and Box Illustrator: Nadia Staroselska
  • Character Designs: David Boudreau
  • Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
  • Production Managers: Jan Naylor, Steve Kellener
  • Production Assistants: Josh Williams, Brian Masters
  • Animation Processing by Freestyle
  • Animation Rendering by Karen Johnson Productions
    • Producer: Denise Roberts McKee
    • Art Director: Karen Johnson
    • Pixel Retouch Artists: Robert Churchill, Paul E Nunn, Mary Kay Omelina
  • Original Music and Sound Effects by Soundelux Media Labs
  • Music and Sound Effects Conversion by Krisalis
    • Audio by: Matt Furniss
    • Music Driver by: S Hollingworth
  • Special Thanks to: The Atari 2600, Esther the Squish, David Crane, Ritchie Brannan, Ashley Bennet, Gordon and Others, Peter Doctorow, Jefferson Eliot, Garry B Frank, Alan Gershenfeld, Brian Kelly, Tom Ketola, Robert Kotick, Howard Marks, The Mayan Civilization, Jim Mitchell, Tom Sloper, Trish Wright, And the Fellas Down South
Source:
In-game credits
  • Manual Copy: Scott Krager and David Pavoni
  • Package Illustrator: Nadia Staroselska
  • Package Design: Ron Graening
  • Documentation Manager: Michael Rivera
  • Manual Writer/Editor: Veronica Milito
  • Special Thanks to: Mary, The Pizza Delivery Guy, Ralph the Goldfish (RIP), Michael Schwartz, Snoopy the Dwarf Hamster
Source:
US manual credits

Mega-CD version

  • Producers: Nathalie Deschatres, John Spinale
  • Associate Producer: Kelly W Rogers
  • Genesis Code by George Allan
  • CD Conversion by: Tom McWilliams, George Allan
  • Lead Designer: John Spinale
  • Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
  • Additional Design: Nathalie Deschatres, Sean Vesce
  • Production Coordinators: Tin Guerrero, Scott Krager
  • Production Assistant: Rawson Law Stovall
  • Background Art: Lin Shen, Tim May
  • Additional Tile Art: Scott Krager
  • Animation and Rendering: Danny Matson
  • Additional Rendering: Evelyn Hom, Kara Blohm
  • Art Processing: Thomas Lamb, Christopher Smith
  • Quality Assurance Director: Jon Doellstedt
  • Lead Tester: Andrew Held
  • Game Testers: Chuck Bonini, Brian Clarke, Matthew Gibbs, Abe Heward, Kenny Ramirez, Mike Schneider, Dustin Sorenson, Mike Turner
  • Additional Testing by: Tyron Chookolingo, Sean Espinoza, Danny Lee, Doug Pearson, Lance Powell, David White, Sung Hoon Yoo, Gametest
  • Development Tools: George Allan, Dan Chang, PsyQ, Rob Northern Computing
  • Background Conversion by Cygnus Multimedia
Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
  • Color Coordination: Lin Shen
Original Animation by Kroyer Films
  • Director: Bill Kroyer
  • Supervising Art Director: Sue Kroyer
  • Animators: Joe Mcdonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
  • Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
  • Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
  • Color Stylist: Christopher Naylor, Leslie Hinton
  • Layout Supervisor: Anthony Cristov
  • Background Painter: Nadia Staroselska
  • Character Designs: David Boudreau
  • Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
  • Production Managers: Jan Naylor, Steve Kellener
  • Production Assistants: Josh Williams, Brian Masters
    • Animation Processing by Freestyle
    • Animation Rendering by Karen Johnson Productions
  • Producer: Denise Roberts Mckee
  • Art Director: Karen Johnson
  • Pixel Retouch Artists: Robert Churchill, Paul E. Nunn, Mary Kay Omelina
    • Original Music and Sound Effects by Soundelux Media Labs
  • Soundtrack Produced by: Scott Martin Gershin, Kelly Walker Rogers
  • Composers: Lee Scott, Robert Higgins, David Kneupper
  • Sound Design: Michael Reagan, Caron Weidner
FM SFX Provided by Krisalis
  • FM SFX: Matt Furniss
  • FM Driver by: S. Hollingworth


  • Special Thanks to: The Atari 2600, Beam Software, Esther The Squish, David Crane, Peter Doctorow, Jefferson Eliot, Mary Eubank, Garry B. Frank, Alan Gershenfeld, Cindy Gershin, My Hamster, Brian Kelly, Tom Ketola, Renee MK, Robert Kotick, Ali Lexa, Mike Livesay, Howard Marks, The Mayan Civilization, Jim Mitchell, Tonnie Rogers, Sol Rosenberg, Tom Sloper, Michael Schwartz, Chuck Workman and the Fellas down south
Source:
In-game credits
  • Manual Copy: Scott Krager and David Pavoni
  • Package Illustration: TDC Group
  • Package Design: Ron Graening
  • Documentation Manager: Michael Rivera
  • Manual Writer/Editor: Veronica Milito
  • Soundtrack created and mixed at Soundelux Media Labs
  • Sound Effects Conversion by Krisalis
Source:
US manual credits

32X version

  • Consulting Producers: Nathalie Deschatres, John Spinale
  • Associate Producer: Kelly W Rogers
  • Production Coordinators: Tin Guerrero, Scott Krager
  • Original Genesis Programming: George Allan
  • Original Sega CD Programming: Tom McWilliams, George Allan
  • 32X Conversion: Zombie Virtual Reality Entertainment, Big Bang Software
  • 32X Programmers: Robert Champagne, Chris Phillips
  • Lead Designer: John Spinale
  • Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
  • Additional Design:Nathalie Deschatres, Sean Vesce
  • Quality Assurance Director: Jon Doellstedt
  • Quality Assurance Manager: David Arnspiger
  • Lead Tester: Rawson Stovall
  • Game Testers: Chuck Bonini, Abe Heward, Roy Houlette, Douglas Jacobs, Lucas Johnson Yahraus, David King, David Meyers, Kenny Ramirez, Mike Schneider
  • Development Tools: George Allan, Dan Chang, Psyq, Rob Northern Computing, Snasm
  • Package Design: Ron Graening
  • Documentation Manager: Michael Rivera
  • Copywriter: Veronica Milito
  • Manual Layout: Sylvia Orzel
  • 256 Color Art:
    • Art Director: Danny Matson
  • Animation Rendering By Karen Johnson Productions
    • Producer: Denise Roberts McKee
    • Art Director: Karen Johnson, Mary Kay Omelina
    • Pixel Retouch Artists: Lance Dobersek, Paul E Nunn, Mary Kay Omelina
  • Background Conversion By Cygnus Multimedia
    • Manager: Ruth Stahnke
    • Sub Manager: Tylor Lybbert
    • Artists: Paul Bangerter, Kari Christensen, Carson Davidson, Matt Davis, Mary Gurr, Sterling Hirsch, Kathleen Lowe, Murphy Michaels, Eric Nunamaker, Jason Price, Brad Swindlehurst, Alan Twe, Ryan Wood
  • Original Art:
    • Background Art: Lin Shen, Tim May
    • Additional Tile Art: Scott Krager
    • Animation and Rendering: Danny Matson
  • Background Conversion By Cygnus Multimedia
  • Original Animation By Kroyer Films
    • Director: Bill Kroyer
    • Supervising Art Director: Sue Kroyer
  • Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
    • Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
    • Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
    • Color Stylist: Christopher Naylor, Leslie Hinton
    • Layout Supervisor: Anthony Christov
    • Background Painter: Nadia Staroselska
    • Character Designs: David Boudreau
    • Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
    • Production Managers: Jan Naylor, Steve Kellener
    • Production Assistants: Josh Williams, Brian Masters
  • Animation Processing By Freestyle
  • Animation Rendering By Karen Johnson Productions
  • Original Music and Sound Effects By Soundelux Media Labs
    • Soundtrack Produced By: Scott Martin Gershin, Kelly Walker Rogers
    • Composers: Lee Scott, Robert Higgins, David Kneupper
    • Sound Design: Michael Regan, Craon Weidner
  • Sound Effects Conversion By Krisalis
    • FM SFX: Matt Furniss
    • FM Driver by: S Hollingworth
  • Special Thanks To: The Atari 2600, Ryan Ayanian, David Crane, Mary Eubank, Alan Gershenfeld, Lary Goldberg, Our Hamster, Eric Johnson, Brian Kelly, Robert Kotick, Maryanne Lataif, Mark Long, Howard Marks, The Mayan Civilization, Jim Mitchell,Tom Sloper, The Smashing Pumpkins, And the Fellas Down South
Source:
In-game credits
  • Manual Copy: Scott Krager and David Pavoni
  • Soundtrack designed and produced by Scott Gershin and Kelly Rogers
  • Soundtrack created and mixed at Soundelux Media Labs
Source:
US manual credits

Magazine articles

Main article: Pitfall: The Mayan Adventure/Magazine articles.

Promotional material

Logo-pdf.svg
Mega Drive/Mega-CD print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Mega Drive/Mega-CD print advert in Computer & Video Games (UK) #157: "December 1994" (1994-11-15)
Logo-pdf.svg
Logo-pdf.svg
Mega Drive/Mega-CD UK print advert in Computer & Video Games (UK) #158: "January 1995" (1994-12-15)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Mega Drive/Mega-CD print advert in CD Consoles (FR) #2: "Décembre 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Mega Drive/Mega-CD print advert in MAN!AC (DE) #1995-02: "02/95" (1995-01-11)
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
89 №38
91 №157, p51[7]
74
89
81 №70
77
84 №7, p15
85 №37, p78/79[8]
88 №27, p48/49
89 №34, p50/51[9]
89 №27, p92-94[10]
92 №48, p90-93
89 №12, p88/89
91 №62, p50-52
89 №40, p74/75
86 №46, p10
88 №27
Sega Mega Drive
87
Based on
17 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[11]
Cool Gamer (RU)
70
[12]
Computer & Video Games (UK)
91
[7]
Computer + Video Giochi (IT)
93
[13]
Digitiser (UK)
83
[14]
Electronic Games (1992-1995) (US) NTSC-U
100
[15]
Electronic Gaming Monthly (US) NTSC-U
70
[16]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[17]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
70
[18]
Freak (IL)
81
[19]
GameFan (US) NTSC-U
89
[20]
Game Players (US) NTSC-U
77
[21]
GamePro (US) NTSC-U
83
[22]
GamesMaster (UK) PAL
81
[23]
Gamestar (AU)
91
[24]
Games World: The Magazine (UK) PAL
84
[25]
Hobby Consolas (ES)
90
[26]
Joypad (FR) PAL
85
[8]
MAN!AC (DE) PAL
78
[27]
Mega (UK) PAL
88
[28]
Mega Force (FR) PAL
89
[9]
Mega Fun (DE) PAL
85
[29]
Mean Machines Sega (UK) PAL
89
[10]
Player One (FR)
92
[30]
Play Time (DE) PAL
85
[31]
Sega Magazin (DE)
79
[32]
Sega Magazine (UK) PAL
89
[33]
Sega News (CZ)
73
[34]
Sega Power (UK) PAL
91
[35]
Sega Pro (UK) PAL
89
[36]
Sega Mega Drive Review (RU)
78
[37]
Sonic the Comic (UK) PAL
86
[38]
Todo Sega (ES)
89
[39]
Tricks 16 bit (RU)
89
[40]
Video Games (DE) PAL
86
[41]
VideoGames (US)
90
[42]
Sega Mega Drive
84
Based on
36 reviews

Pitfall: The Mayan Adventure

Mega Drive, US
PitfalltMA MD US Box.jpg
Cover
PitfalltMA MD US Cart.jpg
Cart
PitfalltMA MD US Manual.pdf
Manual
Mega Drive, EU
PtMA MD EU Box.jpg
Cover
PitfalltMA MD EU Cart.jpg
Cart
Mega Drive, BR
PitfalltMA MD BR Box.jpg
Cover
PitfalltMA MD BR cart.jpg
Cart
Pitfall -The Mayan Adventure MD BR Manual.pdf
Manual

Mega-CD version

Sega Retro Average 
Publication Score Source
76
80
80 №41
40 №4, p93/94[43]
90 №52, p119[44]
90 №41, p57
Sega Mega-CD
76
Based on
6 reviews
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
76
[45]
Game Players (US) NTSC-U
80
[46]
GamePro (US) NTSC-U
88
[1]
Joypad (FR)
80
[47]
MAN!AC (DE) PAL
80
[48]
Mega Fun (DE)
85
[49]
Next Generation (US) NTSC-U
25
[43]
Player One (FR)
90
[44]
Play Time (DE)
85
[50]
Sega Pro (UK) PAL
90
[51]
Video Games (DE) PAL
86
[52]
VideoGames (US) NTSC-U
90
[53]
Sega Mega-CD
80
Based on
12 reviews

Pitfall: The Mayan Adventure

Mega-CD, US
PitfalltMA MCD US Box Back.jpgPitfalltMA MCD US Box Front.jpg
Cover
PitfalltMA MCD US Disc.jpg
Disc
Pitfall mcd us manual.pdf
Manual
Mega-CD, EU
PitfalltMA MCD EU Box Back.jpgPitfalltMA MCD EU Box Front.jpg
Cover
Pitfall MCD EU disc.jpg
Disc

32X version

Sega Retro Average 
Publication Score Source
66
71
Sega 32X
69
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
66
[54]
GameFan (US) NTSC-U
71
[55]
Game Players (US) NTSC-U
62
[56]
GamePro (US) NTSC-U
68
[2]
GamePro (UK)
81
[57]
Next Generation (US)
50
[58]
Sega 32X
66
Based on
6 reviews

Pitfall: The Mayan Adventure

32X, US
Pitfall32XUSBack.jpgPitfalltMA 32X US Box Front.jpg
Cover
PtMA 32X US Cart.jpg
Cart
Pitfall32XUSManual.pdf
Manual

External links

References

  1. 1.0 1.1 File:GamePro US 068.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:GamePro US 068.pdf_p54" defined multiple times with different content
  2. 2.0 2.1 2.2 File:GamePro US 076.pdf, page 68 Cite error: Invalid <ref> tag; name ":File:GamePro US 076.pdf_p68" defined multiple times with different content
  3. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 50
  4. GamePro, "January 1995" (US; 199x-xx-xx), page 152
  5. Computer & Video Games, "February 1995" (UK; 1995-01-15), page 99
  6. Mega Force, "Décembre 1994" (FR; 1994-12-02), page 97
  7. 7.0 7.1 File:CVG UK 157.pdf, page 51 Cite error: Invalid <ref> tag; name ":File:CVG UK 157.pdf_p51" defined multiple times with different content
  8. 8.0 8.1 File:Joypad FR 037.pdf, page 78 Cite error: Invalid <ref> tag; name ":File:Joypad FR 037.pdf_p78" defined multiple times with different content
  9. 9.0 9.1 File:MegaForce FR 34.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:MegaForce FR 34.pdf_p50" defined multiple times with different content
  10. 10.0 10.1 File:MeanMachinesSega27UK.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega27UK.pdf_p92" defined multiple times with different content
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 177
  12. Cool Gamer, "9" (RU; 2002-10-13), page 157
  13. Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 108
  14. Digitiser (UK) (1995-01-02)
  15. Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 116
  16. Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
  17. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 347
  18. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 213
  19. Freak, "1/95" (IL; 1995-xx-xx), page 1
  20. GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
  21. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 128
  22. GamePro, "November 1994" (US; 1994-xx-xx), page 82
  23. GamesMaster (UK) "Series 4, episode 8" (1994-11-08, 24:00) (+9:27)
  24. Gamestar, "February 1995" (AU; 1995-xx-xx), page 71
  25. Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
  26. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 114
  27. MAN!AC, "12/94" (DE; 1994-11-09), page 73
  28. Mega, "December 1994" (UK; 1994-11-30), page 24
  29. Mega Fun, "01/95" (DE; 1994-12-21), page 36
  30. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 90
  31. Play Time, "1/95" (DE; 1994-12-07), page 109
  32. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 31
  33. Sega Magazine, "December 1994" (UK; 1994-11-15), page 88
  34. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 24
  35. Sega Power, "January 1995" (UK; 1994-11-17), page 50
  36. Sega Pro, "January 1995" (UK; 1994-12-01), page 74
  37. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 113
  38. Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 10
  39. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 34
  40. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 21
  41. Video Games, "12/94" (DE; 1994-11-23), page 104
  42. VideoGames, "January 1995" (US; 199x-xx-xx), page 64
  43. 43.0 43.1 File:NextGeneration US 04.pdf, page 95 Cite error: Invalid <ref> tag; name ":File:NextGeneration US 04.pdf_p95" defined multiple times with different content
  44. 44.0 44.1 File:PlayerOne FR 052.pdf, page 119 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 052.pdf_p119" defined multiple times with different content
  45. Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
  46. Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 74
  47. Joypad, "Avril 1995" (FR; 1995-0x-xx), page 54
  48. MAN!AC, "05/95" (DE; 1995-04-12), page 47
  49. Mega Fun, "06/95" (DE; 1995-05-24), page 84
  50. Play Time, "7/95" (DE; 1995-06-07), page 108
  51. Sega Pro, "February 1995" (UK; 1994-12-29), page 57
  52. Video Games, "3/95" (DE; 1995-02-23), page 87
  53. VideoGames, "February 1995" (US; 1995-0x-xx), page 80
  54. Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 38
  55. GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
  56. Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
  57. GamePro, "December 1995" (UK; 1995-10-28), page 29
  58. Next Generation, "October 1995" (US; 1995-09-19), page 118