Difference between revisions of "R-Type"

From Sega Retro

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| otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|GB|MSX|PC88VA|X68|PCE|SCDROM2|Spectrum}}
 
| otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|GB|MSX|PC88VA|X68|PCE|SCDROM2|Spectrum}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' is a [[Sega Master System]] horizontal shoot-'em-up game developed by [[Compile]] and published by [[Sega]]. A port of the highly-influential 1987 [[Irem]] arcade game ''[[wikipedia:R-Type|R-Type]]'', it was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era.
+
'''''{{PAGENAME}}''''' is a [[Sega Master System]] horizontal shoot-'em-up game developed by [[Compile]] and published by [[Sega]]. It is a port of the highly-influential 1987 [[Irem]] arcade game ''[[wikipedia:R-Type|R-Type]]''. It was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era.
 +
 
 +
==Story==
 +
The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane.
  
 
==Gameplay==
 
==Gameplay==
 +
The game is a side-scrolling shooter composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft is equipped with a main gun, fired with {{1}}. A more powerful gun called the Wave Cannon can be charged by holding {{1}}. The Wave Cannon destroys larger enemies in fewer hits and penetrates through targets.
 +
 +
During the game, the player can obtain an auxiliary device called a Force, which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with {{2}} to fly freely. Likewise, it can be called back to the R-9 with {{2}}. The Force initially fires a pulse beam when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. The Force fires simultaneously with the main gun or the Wave Cannon. The Force has a secondary use as a shield; it is completely indestructible and can block most things fired at it, as well as damage or destroy enemies on contact.
 +
 +
The R-9 is destroyed after taking one hit from an enemy or by colliding with terrain. The player starts over from the beginning of the stage without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 150,000, 250,000, 400,000, and 600,000 points. The player's score and extra lives are only shown after completing a stage.
 +
 +
===Items===
 +
Items are sometimes left by enemies after they are destroyed.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Reflecting Laser Force Unit
 +
| bgcolor=#404040
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=0 | crop_y=0}}
 +
| desc=Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit.
 +
}}
 +
{{InfoRow
 +
| title=Anti-Air Laser Force Unit
 +
| bgcolor=#404040
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=12 | crop_y=0}}
 +
| desc=Shoots tall, ring-like energy waves from the Force.
 +
}}
 +
{{InfoRow
 +
| title=Anti-Land Laser Force Unit
 +
| bgcolor=#404040
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=24 | crop_y=0}}
 +
| desc=Shoots fireballs directly above and below the Force, which roll along terrain that they hit.
 +
}}
 +
{{InfoRow
 +
| title=Speed Unit
 +
| bgcolor=#404040
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=48 | crop_y=0}}
 +
| desc=Increases the movement speed of the R-9.
 +
}}
 +
{{InfoRow
 +
| title=Twin Missile Unit
 +
| bgcolor=#404040
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=60 | crop_y=0}}
 +
| desc=Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon.
 +
}}
 +
{{InfoRow
 +
| title=Bit Units
 +
| bgcolor=#404040
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=36 | crop_y=0}}
 +
| desc=Supplements the R-9 with a power sphere, up to two. The first Bit collected hovers above the ship, while the second Bit hovers below. Bits are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Anti-Air Laser is equipped.
 +
}}
 +
{{InfoRow
 +
| title=Force
 +
| bgcolor=#404040
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=72 | crop_y=0}}
 +
| desc=Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items.
 +
}}
 +
}}
 +
 
===Stages===
 
===Stages===
 
{{InfoTable|imagewidths=200|
 
{{InfoTable|imagewidths=200|
 
{{InfoRow
 
{{InfoRow
| title=Stage 1
+
| title=The Bydo Empire's Frontline Base
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 1.png
 +
| screenshot2=R-Type, Stage 1 Boss.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 2
+
| title=The Bydo Caves
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 2.png
 +
| screenshot2=R-Type, Stage 2 Boss.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 3
+
| title=The Mega Battleship
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 3.png
 +
| screenshot2=R-Type, Stage 3 Boss.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 4
+
| title=The Terrible Mechanical Cells
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 4.png
 +
| screenshot2=R-Type, Stage 4 Boss.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 5
+
| title=Super Stage
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Super Stage.png
 +
| screenshot2=R-Type, Super Stage Boss.png
 +
| desc=This is a hidden stage accessible from the previous stage.
 +
}}
 +
{{InfoRow
 +
| title=The Underwater Caves
 +
| screenshot=R-Type, Stage 5.png
 +
| screenshot2=R-Type, Stage 5 Boss.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 6
+
| title=The Warehouse Labyrinth
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 6.png
 +
| screenshot2=R-Type, Stage 6 Boss.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 7
+
| title=The Eroding City
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 7.png
 +
| screenshot2=R-Type, Stage 7 Boss.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 8
+
| title=The Bydo Empire Home Base
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 8.png
 +
| screenshot2=R-Type, Stage 8 Boss.png
 
| desc=
 
| desc=
 
}}
 
}}
Line 98: Line 168:
  
 
==Versions==
 
==Versions==
At the time of release, the Master System version of ''R-Type'' was one of the most accurate (and complete) home ports of the game and the easiest to get ahold of. It is technically superseded by the PC Engine version released earlier in the year in Japan, however in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989.
+
At the time of release, the Master System version of ''R-Type'' was one of the most accurate (and complete) home ports of the game and the easiest to get a hold of. It is technically superseded by the PC Engine version released earlier in the year in Japan; however, in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989.
  
Sprites in the Master System version are smaller than their arcade counterparts (and are smaller too relative to the scenery), and when too many on-screen can lead to flickering and slowdown which is less apparent in its original form. Nevertheless virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The level layouts are sometimes artifically lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics.
+
Sprites in the Master System version are smaller than their arcade counterparts (and are smaller too relative to the scenery), and when too many on-screen can lead to flickering and slowdown which is less apparent in its original form. Nevertheless, virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The level layouts are sometimes artificially lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics.
  
Incidentally the PC Engine version's approach to the smaller screen resolution is to introduce vertical scrolling, ensuring part of the playfield is obscured at all times.
+
Incidentally, the PC Engine version's approach to the smaller screen resolution is to introduce vertical scrolling, ensuring part of the playfield is obscured at all times.
  
 
Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as ''[[Fantasy Zone]]''). Some graphical effects have also been removed; for example, when player shots hit scenery there is no longer an explosion or flash as is seen in the arcade original.
 
Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as ''[[Fantasy Zone]]''). Some graphical effects have also been removed; for example, when player shots hit scenery there is no longer an explosion or flash as is seen in the arcade original.

Revision as of 02:16, 13 April 2022

n/a

R-Type title.png

R-Type
System(s): Sega Master System, Virtual Console
Publisher: Sega
Developer:
Licensor: Irem
Original system(s): Arcade boards
Developer(s) of original games: Irem
Peripherals supported: FM Sound Unit
Genre: Shooting[2], Arcade[3]

















Number of players: 1
Release Date RRP Code
Sega Master System
JP
¥5,8005,800 G-1364
Sega Master System
US
9002
Sega Master System
EU
MK-9002-50
Sega Master System
UK
£29.9529.95[5] MK-9002-50
Sega Master System
SE
Sega Master System
SE
(Rental)
Sega Master System
AU
Sega Master System
BR
Sega Master System
KR
GB-4364
Wii Virtual Console
JP
500pts500[9]
CERO: A
Wii Virtual Console
US
500pts500[6]
ESRB: Everyone
Wii Virtual Console
EU
500pts500[6]
PEGI: 7+
Wii Virtual Console
AU
500pts500[10]
OFLC: General (G)
Non-Sega versions

R-Type is a Sega Master System horizontal shoot-'em-up game developed by Compile and published by Sega. It is a port of the highly-influential 1987 Irem arcade game R-Type. It was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era.

Story

The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane.

Gameplay

The game is a side-scrolling shooter composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft is equipped with a main gun, fired with 1. A more powerful gun called the Wave Cannon can be charged by holding 1. The Wave Cannon destroys larger enemies in fewer hits and penetrates through targets.

During the game, the player can obtain an auxiliary device called a Force, which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with 2 to fly freely. Likewise, it can be called back to the R-9 with 2. The Force initially fires a pulse beam when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. The Force fires simultaneously with the main gun or the Wave Cannon. The Force has a secondary use as a shield; it is completely indestructible and can block most things fired at it, as well as damage or destroy enemies on contact.

The R-9 is destroyed after taking one hit from an enemy or by colliding with terrain. The player starts over from the beginning of the stage without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 150,000, 250,000, 400,000, and 600,000 points. The player's score and extra lives are only shown after completing a stage.

Items

Items are sometimes left by enemies after they are destroyed.

R-Type, Items.png
Reflecting Laser Force Unit
Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit.
R-Type, Items.png
Anti-Air Laser Force Unit
Shoots tall, ring-like energy waves from the Force.
R-Type, Items.png
Anti-Land Laser Force Unit
Shoots fireballs directly above and below the Force, which roll along terrain that they hit.
R-Type, Items.png
Speed Unit
Increases the movement speed of the R-9.
R-Type, Items.png
Twin Missile Unit
Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon.
R-Type, Items.png
Bit Units
Supplements the R-9 with a power sphere, up to two. The first Bit collected hovers above the ship, while the second Bit hovers below. Bits are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Anti-Air Laser is equipped.
R-Type, Items.png
Force
Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items.

Stages

R-Type, Stage 1.png

R-Type, Stage 1 Boss.png

The Bydo Empire's Frontline Base

R-Type, Stage 2.png

R-Type, Stage 2 Boss.png

The Bydo Caves

R-Type, Stage 3.png

R-Type, Stage 3 Boss.png

The Mega Battleship

R-Type, Stage 4.png

R-Type, Stage 4 Boss.png

The Terrible Mechanical Cells

R-Type, Super Stage.png

R-Type, Super Stage Boss.png

Super Stage
This is a hidden stage accessible from the previous stage.

R-Type, Stage 5.png

R-Type, Stage 5 Boss.png

The Underwater Caves

R-Type, Stage 6.png

R-Type, Stage 6 Boss.png

The Warehouse Labyrinth

R-Type, Stage 7.png

R-Type, Stage 7 Boss.png

The Eroding City

R-Type, Stage 8.png

R-Type, Stage 8 Boss.png

The Bydo Empire Home Base

History

Legacy

The Master System version of R-Type was brought to the Wii's Virtual Console service in 2009. It is seen as an odd move, as a superior port to the TurboGrafx-16 had been available since 2006. This did not last long; it was removed from Virtual Console on 30 September 2011 in the US[11] and 18 October 2011 in Japan[12] presumably because Irem had been losing a lot of money at the time[13].

Versions

At the time of release, the Master System version of R-Type was one of the most accurate (and complete) home ports of the game and the easiest to get a hold of. It is technically superseded by the PC Engine version released earlier in the year in Japan; however, in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989.

Sprites in the Master System version are smaller than their arcade counterparts (and are smaller too relative to the scenery), and when too many on-screen can lead to flickering and slowdown which is less apparent in its original form. Nevertheless, virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The level layouts are sometimes artificially lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics.

Incidentally, the PC Engine version's approach to the smaller screen resolution is to introduce vertical scrolling, ensuring part of the playfield is obscured at all times.

Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as Fantasy Zone). Some graphical effects have also been removed; for example, when player shots hit scenery there is no longer an explosion or flash as is seen in the arcade original.

Hints

Magazine articles

Main article: R-Type/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #90: "April 1989" (1989-03-16)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Pixel (GR) #66: "Máios 1990" (1990-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Pixel (GR) #74: "Fevrouários 1991" (1991-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Cumhuriyet (TR) #1991-12-29 (1991-12-29)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
ACE (UK)
81
[5]
ACE (UK) PAL
92
[20]
Complete Guide to Consoles (UK)
84
[21]
Complete Guide to Consoles (UK)
84
[22]
The Complete Guide to Sega (UK) PAL
91
[23]
Computer Action (DK)
75
[24]
Console XS (UK) PAL
94
[25]
Computer & Video Games (UK)
87
[26]
Mean Machines: The Essential Sega Guide (UK)
92
[27]
Games Preview (DK)
85
[28]
Hobby Consolas (ES)
85
[29]
Micromanía (segunda época) (ES)
70
[30]
Mean Machines (UK)
92
[31]
Mean Machines Sega (UK)
91
[32]
New Computer Express (UK)
75
[33]
S: The Sega Magazine (UK) PAL
91
[34]
Sega Power (UK) PAL
90
[35]
Sega Power (UK) PAL
100
[36]
Sega Pro (UK)
96
[37]
Sega Pro (UK) PAL
92
[38]
Sega Pro (UK) PAL
94
[39]
Soft Today (DK)
100
[40]
Software Gids (NL)
80
[41]
User (GR) PAL
93
[42]
Zzap! (IT)
94
[43]
Sega Master System
88
Based on
25 reviews

R-Type

Master System, JP
RType SMS JP Box Back.jpgNospine.pngRType SMS JP Box Front.jpg
Cover
RType SMS JP Cart.jpg
Cart
Master System, US
RType SMS US Box.jpg
Cover
Rtype sms us cart.jpg
Cart
Rtype sms us manual.pdf
Manual
AfterBurner SMS US Poster Back.jpgAfterBurner SMS US Poster Front.jpg
Poster
Master System, EU
RType SMS EU Box NoR.jpg
Cover
R-Type SMS EU Cart.jpg
Cart
Master System, EU (Sega®)
RType SMS EU Box.jpg
Cover
Master System, SE

Master System, SE (Rental)
RType SMS SE rental cover.jpg
Cover
Master System, AU
R-Type SMS AU Cover.jpg
Cover
R-Type SMS AU Cart Top.jpg
R-Type SMS AU Cart Back.jpgR-Type SMS AU Cart Front.jpg
Cart
R-Type SMS AU Manual.pdf
Manual
Master System, BR
RType SMS BR Box.jpg
Cover
RType SMS BR Cart.jpg
Cart
RTypeSMSBrManual.pdf
Manual
Master System, KR

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 bb54b6b0
MD5 9e5507d51ac6f24c702a52a7abce0d3c
SHA-1 08ec70a2cd98fcb2645f59857f845d41b0045115
512kB Cartridge

External links

  • Sega of Japan Virtual Console pages: Master System
  • Nintendo catalogue pages: AU

References

Necretro-round.svg
NEC Retro has more information related to R-Type
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NEC Retro has more information related to R-Type I
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NEC Retro has more information related to R-Type II
Necretro-round.svg
NEC Retro has more information related to R-Type Complete CD
  1. https://www.mtwo.co.jp/development/retrogame-2/#tab-2
  2. 2.0 2.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2020-11-14 21:32)
  3. File:RType SMS EU Box NoR.jpg
  4. Computer Entertainer, "January 1989" (US; 1989-01-21), page 12
  5. 5.0 5.1 ACE, "April 1989" (UK; 1989-03-02), page 60
  6. 6.0 6.1 6.2 6.3 http://www.nintendolife.com/games/mastersystem/r_type (Wayback Machine: 2017-07-07 06:38)
  7. https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/R-TYPE--278678.html (archive.today)
  8. https://www.nintendo.co.jp/wii/vc/software/10.html (Wayback Machine: 2018-03-05 23:33)
  9. http://vc.sega.jp:80/vc_ms_rtype/ (Wayback Machine: 2009-05-24 02:37)
  10. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19900&pageID=4 (Wayback Machine: 2012-03-28 01:32)
  11. http://i.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30 (Wayback Machine: 2011-10-01 20:03)
  12. http://vc.sega.jp/vc_ms_rtype/ (Wayback Machine: 2009-05-24 02:37)
  13. http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php (Wayback Machine: 2011-09-22 06:41)
  14. New Computer Express, "April 1, 1989" (UK; 1989-03-30), page 9
  15. Computer & Video Games, "May 1989" (UK; 1989-04-11), page 84
  16. New Computer Express, "April 15, 1989" (UK; 1989-04-13), page 7
  17. ACE, "May 1989" (UK; 1989-04-06), page 68
  18. Computer & Video Games, "June 1989" (UK; 1989-05-16), page 89
  19. ACE, "June 1989" (UK; 1989-05-04), page 76
  20. ACE, "November 1989" (UK; 1989-10-xx), page 144
  21. Complete Guide to Consoles, "" (UK; 1989-10-16), page 69
  22. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 105
  23. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 60
  24. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
  25. Console XS, "June/July 1992" (UK; 1992-04-23), page 144
  26. Computer & Video Games, "March 1989" (UK; 1989-02-xx), page 95
  27. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 151
  28. Games Preview, "7 1989" (DK; 1989-xx-xx), page 41
  29. Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 81
  30. Micromanía (segunda época), "Febrero 1990" (ES; 1990-0x-xx), page 34
  31. Mean Machines, "April 1991" (UK; 1991-04-01), page 88
  32. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
  33. New Computer Express, "March 11, 1989" (UK; 1989-03-09), page 47
  34. S: The Sega Magazine, "March 1990" (UK; 1990-02-01), page 31
  35. Sega Power, "February 1991" (UK; 1991-01-03), page 49
  36. Sega Power, "October 1991" (UK; 1991-09-05), page 59
  37. Sega Pro, "March 1992" (UK; 1992-02-20), page 63
  38. Sega Pro, "July 1992" (UK; 1992-06-18), page 31
  39. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  40. Soft Today, "April 1989" (DK; 1989-03-23), page 14
  41. Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 35
  42. User, "Dekémvrios 1992" (GR; 1992-1x-xx), page 52
  43. Zzap!, "Settembre 1991" (IT; 1991-xx-xx), page 69


R-Type

R-Type title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Bootlegs


Books: Sega Game Attack Manual Book R-Type & Kujakuou (1988)

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