Re-Volt

From Sega Retro

n/a

Revolt title.png

Re-Volt
Re-voltVMU.gif
System(s): Sega Dreamcast
Publisher: Acclaim (US/EU), Taito/Acclaim (JP)
Developer:
Peripherals supported: Dreamcast VGA Box
Genre: Racing

















Number of players: 1-4
Release Date RRP Code
Sega Dreamcast
JP
¥3,8003,800 T-8101M
Sega Dreamcast
US
T-8109N
Sega Dreamcast
EU
T-8107D-50
Sega Dreamcast
DE
T-8107D-18
Sega Dreamcast
ES
Sega Dreamcast
UK
£39.9939.99 T-8107D-05
Sega Dreamcast
IT
T-8107D-13
Sega Dreamcast
FR/NL
T-8107D-59

Re-Volt is a remote-control car racing game developed for a variety of consoles including the Sega Dreamcast in 1999. The game features a number of remote control cars produced by the Toy-Volt company during the height of their popularity producing toys and games for children. Their latest RC Car line has produced toys with minds of their own and escape to the supermarket, around the neighborhood, over the roofs, and through the museum! Choose from a variety of battery and gas powered RC cars that utilize realistic physics with item power ups similar to the Mario Kart series.

The game includes 28 cars, 14 tracks, one which is exclusive to this version, and a track editor. Up to four players can play together in two different game modes.

In July 2010, after Acclaim Entertainment went bankrupt, We Go Interactive Co.,Ltd purchased the rights to Re-Volt from Throwback Entertainment, who had purchased the rights initially from Acclaim, and then produced a version of Re-Volt for iOS and Android which uses the Dreamcast version as the base for the port.

Gameplay

Controls

Control Stick/D-Pad - Turn Vehicle
R Trigger - Accelerate
L Trigger - Reverse
A Button - Fire Weapon
B Button - Change Camera
Y Button - Reposition Car
X Button - Flip Car/Rear Camera

Physics

The main draw to Re-Volt is the accurate physics model. So long as the wheels are touching a surface, the game will take into account its acceleration, weight, wheel speed and more to recreate the physics of an RC car. Cars will tumble, land on the side or flip over depending on the terrain it drives on. Going top speed through a turn will cause the car to spin out, slowing down before a turn allows the vehicle to take corners with ease. Hills can be the worst enemy of racers if they're not accounted for by driving as straight as possible. Corners can be drifted inside of to avoid loss of speed and time. Keeping the wheels on solid ground allows cars to maintain a top speed, while jumps allows for additional height, but loss of speed.There are buttons dedicated to setting players back on the correct path or flipping their car over.

Tracks will feature slight branches to allow for riskier shortcuts as well as alternate routes for reversed tracks with impassable paths and increase in complexity on the harder difficulties. Routes will be harder to take turns on due to varying heights and riskier paths to take and hazards to avoid such as pools of water.

The game also features two variants of the physics model which changes car collision. This can be changed in the options menu.

  • Simulation - Features realistic collision against objects and other cars
  • Arcade - Features simplified collision model to avoid cars betting caught up with each other or other objects.

The main game also features items that can help or hinder progress in a race that apply offensive and defensive tactics.

Game Modes

Four players racing against each other in Museum 2.
  • Single Race - Allows to race against computer opponents for first place. Completing races associated with a cup unlocks additional cars.

This game mode is available in multiplayer mode for up to four players to race against each other.

  • Championship - Race in a cup which consists of four races for points. The higher the rank the more points earned. However failing to finish 3rd place or above will cost a try. If all three tries are used, the championship must be restarted. Obtaining first in a cup unlocks additional levels and cars.
  • Time Trial - This game mode lets you compete for the fastest lap time in any race thats unlocked. Successfully completing the number of races associated with a cup unlocks additional cars as well as reverse, mirror and reverse mirror variations of tracks.
  • Practice - Allows to explore tracks with no time limit or other racers. In addition each track features a star to collect. Collecting each star from a track per cup unlocks additional cars.
  • Stunt Arena - A small arena features 20 stars to collect. The arena features a loop, ramps as well as a half pipe with stars that can only be obtained with higher performing cars. Collecting all 20 stars unlocks a game mode.
  • Battle Tag - A multiplayer only mode that features a star hidden in a battle level. Collecting the star counts down a timer for a player. The first person to have their timer reach 0 is the winner. The game continues until the last person fails to collect the star.
  • Clockwork Carnage - Instead of 8 RC cars racing to the finish, its a 30 wind-up car race to the finish in any of the race levels!

Tracks

Tracks feature a variety of themes, including a suburban neighborhood, toy world, musem, supermarket, botanical gardens, western ghost towns, and rooftops, exclusive to the Dreamcast version. Completing Time Trial challenges unlock mirrored, reverse and reverse mirrored versions of the tracks, which provide a total of 56 playable tracks. In addition there are four different levels for the Battle Tag game mode as well as a stunt arena.

Bronze Cup

Re-voltLevelNhood1.png Toys in the Hood 1
Length: 747 Meters
Difficulty: Easy
Re-voltLevelMarket2.png SuperMarket 2
Length: 301 Meters
Difficulty: Easy
Re-voltLevelMuseum2.png Museum 2
Length: 600 Meters
Difficulty: Easy
Re-voltLevelGarden1.png Botanical Garden
Length: 323 Meters
Difficulty: Easy

Silver Cup

Boss Volt racing on the exclusive Dreamcast level Rooftops.
Re-voltLevelRoof.png Rooftops*
Length: 588 Meters
Difficulty: Medium
Re-voltLevelToy1.png Toy World 1
Length: 354 Meters
Difficulty: Medium
Re-voltLevelWest1.png Ghost Town 1
Length: 324 Meters
Difficulty: Medium
Re-voltLevelToy2.png Toy World 2
Length: 444 Meters
Difficulty: Medium

Gold Cup

Re-voltLevelNhood2.png Toys in the Hood 2
Length: 592 Meters
Difficulty: Hard
Re-voltLevelShip1.png Toytanic 1
Length: 742 Meters
Difficulty: Hard
Re-voltLevelMuseum1.png Museum 1
Length: 668 Meters
Difficulty: Hard

Platinum Cup

Re-voltLevelMarket1.png SuperMarket 1
Length: 502 Meters
Difficulty: Extreme
Re-voltLevelWest2.png Ghost Town 2
Length: 490 Meters
Difficulty: Extreme
Re-voltLevelShip2.png Toytanic 2
Length: 742 Meters
Difficulty: Extreme

Other Tracks

Re-voltLevelStunt.png Stunt Arena
Collect 20 stars to unlock a game mode.
Re-voltUserLevel.png User Tracks
User tracks created from the built in track editor to be playable in Single Race, Multi-Player, Time Trial, and Practice modes. Tracks can be saved or exported. Only exported tracks are playable.
Re-voltBattle.png Hood Battle
Arena track used for Battle Tag multiplayer mode.
Re-voltBattle.png Garden Battle
Arena track used for Battle Tag multiplayer mode.
Re-voltBattle.png Supermarket Battle
Arena track used for Battle Tag multiplayer mode.
Re-voltBattle.png Museum Battle
Arena track used for Battle Tag multiplayer mode.

*Dreamcast Exclusive

Cars

There are over forty cars in the game with varying stats and attributes.

Cars are classified by different stats and ratings. The game starts off with a selection of Rookie rated cars. As the game progresses, access will be granted to Amateur, Advanced, Semi-Pro and Pro cars. Additional cars can be unlocked by winning races and cups.

There are two types of classes for a vehicle:

  • Electric Powered by batteries.
  • Glow Powered by gas engines.

Cars have the following parameters that affect their performance:

  • Speed - The top speed of a vehicle
  • Acceleration - How quickly the vehicle can reach top speed.
  • Weight - The weight of the car affects the vehicle's acceleration and grip.
  • Transmision - Vehicles can feature Four Wheel Drive, (4WD) Front Wheel Drive, (FWD) or Rear Wheel Drive. (RWD)

Rookie

Re-voltCar001.png RC Bandit
Class: Electric
Trans: 4WD
Re-voltCar002.png Dust Mite
Class: Electric
Trans: 4WD
Re-voltCar003.png Phat Slug
Class: Electric
Trans: FWD
Re-voltCar004.png Col. Moss
Class: Electric
Trans: 4WD
Re-voltCar005.png Harvester
Class: Electric
Trans: 4WD
Re-voltCar006.png Dr. Grudge
Class: Electric
Trans: 4WD
Re-voltCar007.png Volken Turbo
Class: Electric
Trans: RWD
Re-voltCar008.png Sprinter XL
Class: Electric
Trans: 4WD
Re-voltCar038.png Big Volt
Class: Electric
Trans: 4WD

Amateur

Re-voltCar009.png RC San
Class: Electric
Trans: 4WD
Re-voltCar010.png Candy Pebbles
Class: Electric
Trans: FWD
Re-voltCar011.png Genghis Kar
Class: Electric
Trans: 4WD
Re-voltCar012.png Aquasonic
Class: Glow
Trans: FWD
Re-voltCar013.png Mouse
Class: Electric
Trans: 4WD
Re-voltCar000.png Mystery
Class: Electric
Speed: ??? Acc: ??? Weight: ???
Trans: FWD
Re-voltCar029.png RC
Class: Electric
Trans: RWD
Re-voltCar030.png LA 54
Class: Electric
Trans: 4WD
Re-voltCar031.png Matra XL
Class: Glow
Trans: FWD

Advanced

Re-voltCar014.png Evil Weasel
Class: Electric
Trans: 4WD
Re-voltCar015.png Panga TC
Class: Glow
Trans: FWD
Re-voltCar016.png R6 Turbo
Class: Glow
Trans: RWD
Re-voltCar017.png NY 54
Class: Glow
Trans: FWD
Re-voltCar018.png Bertha Ballistics
Class: Electric
Trans: 4WD
Re-voltCar039.png BossVolt*
Class: Electric
Trans: 4WD
Re-voltCar032.png Shocker
Class: Glow
Trans: FWD
Re-voltCar033.png Splat
Class: Glow
Trans: FWD
Re-voltCar034.png Groovster
Class: Glow
Trans: FWD

Semi-Pro

Re-voltCar019.png Pest Control
Class: Glow
Trans: FWD
Re-voltCar020.png Adeon
Class: Glow
Trans: 4WD
Re-voltCar021.png Pole Poz
Class: Electric
Trans: 4WD
Re-voltCar022.png Zipper
Class: Glow
Trans: 4WD
Re-voltCar023.png Rotor
Class: Electric
Trans: 4Wd
Re-voltCar035.png JG-7
Class: Glow
Trans: 4WD
Re-voltCar036.png RG1
Class: Glow
Trans: 4Wd
Re-voltCar037.png RV Loco
Class: Glow
Trans: RWD

Pro

Re-voltCar024.png Cougar
Class: Glow
Trans: RWD
Re-voltCar025.png Humma
Class: Glow
Trans: 4Wd
Re-voltCar026.png Toyeca
Class: Glow
Trans: 4WD
Re-voltCar027.png AMW
Class: Glow
Trans: FWD
Re-voltCar028.png Panga
Class: Glow
Trans: 4WD
Re-voltCar040.png SNW 35
Class: Glow
Trans: 4WD
Re-voltCar041.png Purp XL
Class: Glow
Trans: 4WD
Re-voltCar042.png Fulon X
Class: Glow
Trans: FWD

Special

Re-voltCar000.png Trolley
Class: Special
Rating: Pro
Speed: ??? Acc: ??? Weight: ???
Trans: FWD
Re-voltCar000.png Clockwork Wun
Class: Pro
Rating: Pro
Speed: ??? Acc: ??? Weight: ???
Trans: 4WD
Re-voltCar000.png Clockwork Too
Class: Electric
Rating: Pro
Speed: ??? Acc: ??? Weight: ???
Trans: 4WD
Re-voltCar000.png Clockwork Tree
Class: Electric
Rating: Pro
Speed: ??? Acc: ??? Weight: ???
Trans: 4WD
Re-voltCar000.png Clockwork
Class: Electric
Rating: Pro
Speed: ??? Acc: ??? Weight: ???
Trans: 4WD
Re-voltCar000.png Probe UFO
Class: Special
Rating: Pro
Speed: ??? Acc: ??? Weight: ???
Trans: 4WD

*Dreamcast Exclusive

Items

If items are left on in the options menu, racers can make use of ten different items that can turn the race around in or against the favors of the racers.

  • Shockwave
  • Firework
  • Firework Pack
  • Electro Pulse
  • Bomb
  • Oil Slick
  • Water Balloon
  • Ball Bearing
  • Clone Pick Up


Track Editor

Tracks created in the track editor can be traded with other players by saving exported levels to the VMU.
Re-Volt measures the distance of user created tracks and also allows to race in reverse, mirror and reverse mirror variations.

The track editor allows users to create their own tracks with an editor centered around blocks that can be placed in a custom sized grid. Several pieces have different skins to use, variations of slopes and heights to choose from and can be used in Single Race, Multi-Player, Time Trial and Practice game modes. Unlike the Nintendo 64 version, tracks can be traded by VMU and takes up to 7 blocks per level.

Magazine articles

Main article: Re-Volt/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Dreamcast Magazine (UK) #5: "No. 5" (2000-01-27)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
60 №17, p94[1]
75 №96, p128[2]
80
77 №2000-25, p20[3]
91 №, p33[4]
86 №3, p50-52[5]
75 №605, p32
55 №104, p111[6]
80 №1, p66/67[7]
Sega Dreamcast
75
Based on
9 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
77
[8]
Arcade (UK) PAL
50
[1]
Consoles + (FR) PAL
75
[2]
Dreamcast Monthly (UK) PAL
80
[9]
DC-UK (UK) PAL
70
[10]
Digitiser (UK)
71
[11]
Dreamcast: Le Magazine Officiel (FR) PAL
80
[12]
Dreamcast: Das Offizielle Magazin (DE) PAL
75
[13]
Dreamcast Magazine (JP) NTSC-J
77
[14]
Dreamcast Magazine (UK) PAL
86
[15]
Dorimaga (JP) NTSC-J
91
[16]
Electronic Gaming Monthly (US) NTSC-U
60
[17]
Entsiklopediya igr dlya Dreamcast (RU)
74
[18]
Famitsu (JP) NTSC-J
75
[19]
Fun Generation (DE) PAL
60
[20]
GamePro (US) NTSC-U
78
[21]
GameZine (UK)
90
[22]
GameWEEK (US) NTSC-U
75
[23]
Incite Video Gaming (US) NTSC-U
60
[24]
Joypad (IT) PAL
80
[25]
MAN!AC (DE) PAL
71
[26]
Mega Fun (DE) PAL
73
[27]
Next Generation (US) NTSC-U
75
[28]
Official Dreamcast Magazine (UK) PAL
70
[29]
Official Dreamcast Magazine (US) NTSC-U
80
[30]
Player One (FR) PAL
55
[6]
Revista Oficial Dreamcast (ES) PAL
80
[7]
Video Games (DE) PAL
84
[31]
Sega Dreamcast
74
Based on
28 reviews

Re-Volt


Dreamcast, US
RevoltUSBackCoverB.pngRevoltUSFrontCoverB.png
Cover
Re-voltUSDisc.png
Disc
ReVoltDCUSInlay.jpg
Inlay
Dreamcast, JP
ReVolt DC JP Box Back.jpgNospine-small.pngReVolt DC JP Box Front.jpg
Cover
Dreamcast, UK
Revolt dc eu backcover.jpgRevolt dc eu frontcover.jpg
Cover
Revolt dc eu disc.jpg
Disc
Dreamcast, FR/NL
ReVolt DC FR-NL Box Back.jpgRevolt dc eu frontcover.jpg
Cover
Revolt dc eu disc.jpg
Disc
Dreamcast, DE
ReVolt DC DE back.jpgNospine-small.pngRevolt dc eu frontcover.jpg
Cover
Revolt dc eu disc.jpg
Disc
Dreamcast, IT
Revolt dc eu frontcover.jpg
Cover
Revolt dc eu disc.jpg
Disc
Dreamcast, ES
Revolt dc eu frontcover.jpg
Cover
Revolt dc eu disc.jpg
Disc

Technical information

VMU Features

Re-Volt can utilize VMU storage to save game progress. It also allows to save user made tracks as well as export them to be found by the game's track select menu for Single and Multiplayer modes. Only exported tracks are playable in-game.

Re-Volt Save Data
Name File Name Comment File Size Icon
REVOLT REGISTRY SETTINGS FILE REVOLTDC.SAV SETTINGS 22 blocks Re-voltVMU.gif
EXPORTED REVOLT TRACK [Name] REVOLTDC.X## EXP [Name] 7 blocks Re-voltVMU.gif
EDIT REVOLT TRACK [Name] REVOLTDC.T## EDT [Name] 7 blocks Re-voltVMU.gif

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. 1.0 1.1 File:Arcade UK 17.pdf, page 94 Cite error: Invalid <ref> tag; name ":File:Arcade UK 17.pdf_p94" defined multiple times with different content
  2. 2.0 2.1 File:ConsolesPlus FR 096.pdf, page 128 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 096.pdf_p128" defined multiple times with different content
  3. File:DCM_JP_20000728_2000-25.pdf, page 20
  4. File:Dorimaga_20021011_JP.pdf, page 33
  5. File:DreamcastMagazine UK 03.pdf, page 50
  6. 6.0 6.1 File:PlayerOne FR 104.pdf, page 111 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 104.pdf_p111" defined multiple times with different content
  7. 7.0 7.1 File:ROD ES 01.pdf, page 66 Cite error: Invalid <ref> tag; name ":File:ROD ES 01.pdf_p66" defined multiple times with different content
  8. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
  9. Dreamcast Monthly, "January 2000" (UK; 1999-12-16), page 62
  10. DC-UK, "January 2000" (UK; 1999-12-17), page 24
  11. Digitiser (UK) (1999-12-16)
  12. Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 76
  13. Dreamcast: Das Offizielle Magazin, "Dezember 1999" (DE; 1999-12-09), page 26
  14. Dreamcast Magazine, "2000-25 (2000-07-28)" (JP; 2000-07-14), page 20
  15. Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 50
  16. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  17. Electronic Gaming Monthly, "February 2000" (US; 2000-01-11), page 176
  18. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 187
  19. Famitsu, "2000-07-21" (JP; 2000-07-07), page 32
  20. Fun Generation, "01/00" (DE; 1999-12-22), page 79
  21. GamePro, "March 2000" (US; 2000-0x-xx), page 104
  22. GameZine (UK) (+0:00)
  23. GameWEEK, "December 8, 1999" (US; 1999-12-08), page 16
  24. Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 109
  25. Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 106
  26. MAN!AC, "02/2000" (DE; 2000-01-05), page 63
  27. Mega Fun, "02/2000" (DE; 2000-01-05), page 67
  28. Next Generation, "March 2000" (US; 2000-02-xx), page 89
  29. Official Dreamcast Magazine, "January 2000" (UK; 1999-12-09), page 80
  30. Official Dreamcast Magazine, "March 2000" (US; 2000-02-08), page 100
  31. Video Games, "01/2000" (DE; 1999-12-15), page 151