Difference between revisions of "Samba de Amigo"

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SambadeAmigo title.png

Samba de Amigo
System(s): Sega NAOMI, Sega Dreamcast
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code
For the Wii game, see Samba de Amigo (Wii).

Samba de Amigo (サンバ DE アミーゴ) is a video game developed by Sonic Team. It was originally released in 1999 by Sega for the Sega NAOMI arcade platform, before seeing a port to the Sega Dreamcast a year later. The Dreamcast version was designed to be used with the Samba de Amigo Maracas.

Samba de Amigo was named Best Puzzle Game of 2000 by GameSpot. It also was nominated for the Excellence in Audio award and for a Game Spotlight Award in the 1st annual Game Developers Choice Awards.

Gameplay

A rhythm video game similar in theme to Dance Dance Revolution, Samba de Amigo is played with a pair of maracas. As a song plays, the player (guided by on-screen graphics) must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by a grinning monkey with a square head and a sombrero, Samba. If the player does well, the scene around Samba (usually a concert or a dance) will attract more people and become more vividly animated; if the player does poorly, characters leave and eventually all that's left is the monkey alone, looking sad.

In the primary game mode, each player has six spots arranged in a circle on the screen: two red meaning 'shake high,' two yellow meaning 'shake middle,' and two green meaning 'shake low.' Blue dots will appear in the center of this circle and move towards the spots; as soon as the blue dot touches a spot, the player must shake a maraca at that location. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. Occasionally a long line of dots will flow into a spot and the word 'Shake' appears, telling the player to continue shaking his maraca rapidly there. Sometimes a stick-figure (named "Pose-kun") appears on the screen holding its maracas in a certain position; the player has a second or two to match the figure's pose for points.

Songs in the game (mostly covers) include "Macarena," "Mas Que Nada," "Soul Bossa Nova," A-ha's "Take On Me", Chumbawamba's "Tubthumping," Ricky Martin's "Livin' La Vida Loca" and "Cup of Life," and "El Ritmo Tropical" (which also appeared in Dance Dance Revolution).

Home Version

The home game adds a "party mode," with minigames such as Guacamole (pronounced and played much the same as "whack-a-mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this minigame, "Ichi Ni San-ba," is a pun on counting to three in Japanese). The home version also has features which can be unlocked, such as sound effects and hidden songs. Hidden songs include themes from other Sega games such as Sonic Adventure and OutRun.

For the home version of the game, the Sega maracas controllers are red, and the rattle part can be unscrewed from the top of each for quieter play. Each maraca has a cord which is plugged into to a bar that lays in front of the player's feet. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an infrared transmitter mounted on its cord; presumably this allows the system to triangulate the position of each maraca as the player holds it. The game can also be played with the standard Dreamcast controller, but this makes the game trivial to play.

Sequels and Re-releases

Samba de Amigo has not seen any direct "sequels", but has had a number of updates over the years. The first being Samba de Amigo Ver. 2000, also on Sega NAOMI hardware and the Sega Dreamcast.

A Wii version was released in 2008.

Production Credits

Executive Supervisor: Isao Okawa
Executive Producer: Shoichiro Irimajiri
Executive Manager: Hisashi Suzuki
Producer: Yuji Naka
Director: Shun Nakamura
Project Manager: Tomoji Miyamoto, Yukifumi Makino
Character Designer: Yuji Uekawa
Technical Programmer: Takahiro Hamano
Main Planner: Shun Nakamura
Planner: Tomohiko Aita
Designers: Satoshi Okano, Hiroyuki Watanabe, Mino Bonkohara
Programmers: Yoshitaka Kawabata, Masaaki Sawada, Takahiro Hamano
Sound Director: Fumitaka Shibata
Sound Creator: Masaru Setsumaru
Material Supervisor: Masao Yoshimoto, Seiji Ishii
Mechanical Engineer: Yutaka Yokoyama
Electrical Engineer: Mitsuru Kawamura, Hideyuki Yamada
Cabinet Designer: Kimio Tsuda
Created By: Sonic Team
Presented By: Sega

Physical Scans

Dreamcast Version

Sega Retro Average 
Publication Score Source
69 №18, p96/97
96 №108, p72/73
70 №86, p94
Sega Dreamcast
78
Based on
3 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[1]
Alaab Alcomputtar (SA)
89
[2]
Click! (PL)
60
[3]
Consoles Max (FR) PAL
69
[4]
Consoles + (FR) PAL
96
[5]
Computer & Video Games (UK)
100
[6]
Computer & Video Games (UK) PAL
100
[7]
DC-UK (UK) NTSC-J
90
[8]
Dreamcast Magazine (UK)
92
[9]
Dorimaga (JP) NTSC-J
89
[10]
Edge (UK) NTSC-J
70
[11]
Electronic Gaming Monthly (US) NTSC-U
90
[12]
Entsiklopediya igr dlya Dreamcast (RU)
91
[13]
Fun Generation (DE) NTSC-J
92
[14]
GameFan (US)
87
[15]
GameFan (US) NTSC-U
90
[16]
GamePro (US) NTSC-U
65
[17]
Gamers' Republic (US) NTSC-U
91
[18]
MAN!AC (DE) PAL
85
[19]
Mega Fun (DE) NTSC-J
82
[20]
Next Generation (US) NTSC-J
100
[21]
Official Dreamcast Magazine (UK) PAL
80
[22]
Official Dreamcast Magazine (US) NTSC-U
90
[23]
Sega Magazin (DE) NTSC-J
87
[24]
Strana Igr (RU)
90
[25]
Video Games (DE) PAL
85
[26]
Sega Dreamcast
87
Based on
26 reviews

Samba de Amigo

Dreamcast, US
Samba dc us back cover.jpgSamba-us-box.jpg
Cover
Samba dc us disc.jpg
Disc
Dreamcast, EU
Samba dc eu back cover.jpgSamba dc eu front cover.jpg
Cover
Samba dc eu disc.jpg
Disc
Dreamcast, JP
Samba dc jp back cover.jpgNospine-small.pngSamba dc jp front cover.jpg
Cover
Samba De Amigo Dreamcast JP Manual.pdf
Manual
  1. 576 Konzol, "Április 2001" (HU; 2001-xx-xx), page 42
  2. Alaab Alcomputtar, "" (SA; 2001-xx-xx), page 31
  3. Click!, "4/2001" (PL; 2001-02-15), page 49
  4. Consoles Max, "Janvier 2001" (FR; 200x-xx-xx), page 96
  5. Consoles +, "Janvier 2001" (FR; 200x-xx-xx), page 72
  6. Computer & Video Games, "August 2000" (UK; 2000-07-12), page 126
  7. Computer & Video Games, "February 2001" (UK; 2001-01-17), page 108
  8. DC-UK, "August 2000" (UK; 2000-07-06), page 84
  9. Dreamcast Magazine, "No. 16" (UK; 2000-11-30), page 48
  10. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  11. Edge, "July 2000" (UK; 2000-06-21), page 94
  12. Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 195
  13. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 193
  14. Fun Generation, "07/2000" (DE; 2000-06-21), page 92
  15. GameFan, "Volume 8, Issue 7: July 2000" (US; 2000-xx-xx), page 18
  16. GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 25
  17. GamePro, "January 2001" (US; 200x-xx-xx), page 107
  18. Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 92
  19. MAN!AC, "01/2000" (DE; 2000-12-06), page 78
  20. Mega Fun, "09/2000" (DE; 2000-08-02), page 62
  21. Next Generation, "August 2000" (US; 2000-07-18), page 90
  22. Official Dreamcast Magazine, "January 2001" (UK; 2000-11-30), page 68
  23. Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 94
  24. Sega Magazin, "September 2000" (DE; 2000-07-31), page 20
  25. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
  26. Video Games, "01/2001" (DE; 2000-12-06), page 64