Difference between revisions of "Silhouette Mirage"

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{{stub}}'''''{{PAGENAME}}''''' (シルエットミラージュ) is an action game developed by [[Treasure]] for the [[Sega Saturn]]. It was later brought to the [[PlayStation]], with fewer background layers and an extra boss.
+
'''''{{PAGENAME}}''''' (シルエットミラージュ) is an action game developed by [[Treasure]] for the [[Sega Saturn]].
 +
 
 +
==Story==
 +
{{ScreenThumb|Silhouette Mirage, Introduction.png|width=200|Shyna}}
 +
In the year 2XXX, a computer system known as Edo has catastrophically failed and caused the world's inhabitants to genetically mutate into beings known as either "Silhouette" or "Mirage." The protagonist, Shyna Nera Shyna (シャイナ・ネラ・シャイナ), is a creation of the computer system Gehena who can switch between the two attributes. Her purpose is to track down and repair Edo to undo the damage that has been done and unite the two opposed types of beings that were created.
 +
 
 +
Shyna learns that Edo experimented on and created a being called Armageddon, who was both Silhouette and Mirage. Due to the polar nature of these attributes, Armageddon was split into two individual entities known as Medigo and Hal, respectively the Silhouette and Mirage leaders. Those that display both of the attributes are known as Proteans, and in addition to Armageddon, Shyna and Zohar are such beings. Shyna battles through Silhouette and Mirage creatures, including Medigo, Hal, and Zohar, on a quest to repair and reboot Edo.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb|Silhouette Mirage, Store.png|width=200|Shop}}
 +
The game is a side-scrolling platformer. Enemies have one of two attributes: they are either "Silhouette," which can only be destroyed using "Mirage" attacks, or "Mirage," which can only be destroyed using "Silhouette" attacks". Shyna changes between these different forms by changing the direction that she faces. When facing right, she is red and uses "Mirage" attacks, and when facing left, she is blue and uses "Silhouette" attacks. Both Shyna and enemies have health, which is reduced by being hit with the opposite attribute attack, and "spirit," which is reduced by being hit with the same attribute attack. Spirit determines how much damage a weapon does. Enemies indicate "Rank Down" when their attack power is reduced. Some bosses are able to switch between "Silhouette" and "Mirage." Enemies are color-coded to indicate their attribute, but the game also labels every enemy when the game is paused with {{Start}}.
 +
 
 +
Shyna moves with {{left}} or {{right}}. Like most platformers, she automatically faces in the direction that she is moving. She dashes with {{left}}{{left}} or {{right}}{{right}}. She jumps with {{C}}. While in the air, she can float higher using the wings on her hat by pressing {{C}} in midair. She slides along the ground with {{down}}+{{C}}. One some platforms, {{down}}+{{C}} jumps off the platform instead. She crouches with {{down}}{{down}} to crouch and stands up with {{up}}{{up}}. While crouching, she can crawl with {{left}} and {{right}} or perform a crouching dash attack with {{left}}{{left}} or {{right}}{{right}}. Dashing and crawling can be used to run up walls and along ceilings.
 +
 
 +
Shyna's projectile weapons are beings called "parasites," which are fired with {{B}}. The player can use the D-Pad to aim the parasites in any direction. Shyna can acquire multiple different parasites, which are switched with {{L}} and {{R}}. Parasites can be fired while crouching or jumping. Shyna is also armed with a reflector that is invoked with {{A}}, which can be used to bounce enemy projectiles back at them. The reflector can be used in the air, which slows Shyna's descent. She can also perform a screen-clearing spirit bomb attack with {{A}}+{{B}}+{{C}}, which, like her normal attack, has an attribute depending on the direction that she is facing. This costs 100 spirit, which is a third of her total spirit.
 +
 
 +
Since getting on the correct side of an enemy is an integral part of gameplay, is capable of a number of grappling moves that can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Shyna can grab an enemy at close range with {{A}}. She can turn around while she is holding an enemy. Once an enemy is grabbed, she can throw the enemy with {{left}}+{{A}} or {{right}}+{{A}}, toss the enemy in the air with {{up}}+{{A}}, slam the enemy on the ground with {{down}}+{{A}}, or jump over the enemy with {{upleft}}+{{A}} or {{upright}}+{{A}}. These maneuvers do not damage enemies. Shyna can also switch her attribute with {{X}}, which flips her colors for each direction that she faces. Like her spirit bomb attack, this costs 100 spirit.
 +
 
 +
Enemies drop coins when they are defeated. While grabbing an enemy, she can bash the enemy with {{A}} to knock more credits out. Money can be used to buy items, acquire new parasites, and upgrade parasites in shops found in some of the stages. Shyna begins with the スローサ (Sloth) parasite and can acquire six other parasites. Each parasite can be leveled up to level 6. Some stages contain hidden shops that sell fully leveled parasites.
 +
 
 +
Shyna is defeated if she runs out of health, ending the game. The game can be continued if the player has credits remaining. Shyna drops many of her coins when she is defeated.
 +
 
 +
===Parasites===
 +
Parasites are named after the [[wikipedia:seven deadly sins|seven deadly sins]].
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=グラットニイ (Gluttony)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=ラスティ (Lust)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=エンビア (Envy)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=スローサ (Sloth)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=カビタス (Covetousness)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=プライディー (Pride)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=アンガラ (Anger)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Items===
 +
Items are dropped by enemies when they are defeated.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=ファティマ (Spirit Energy)
 +
| sprite={{sprite | Silhouette Mirage, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Restores part of the spirit gauge.
 +
}}
 +
{{InfoRow
 +
| title=マナ (Physical Energy)
 +
| sprite={{sprite | Silhouette Mirage, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Restores part of the health gauge.
 +
}}
 +
{{InfoRow
 +
| title=お金 (Money)
 +
| sprite={{sprite | Silhouette Mirage, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Exchanged for items in the store.
 +
}}
 +
}}
 +
 
 +
===Areas===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=シャマイン (Shamain)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=ラキア (Raqia)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=シェハキム (Shehaqim)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=マコノム (Machonom)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=マテイ (Mathey)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=ゼブル (Zebul)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=アラボト (Araboth)
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==History==
 +
===Legacy===
 +
The concept of having enemies with different polarities and a protagonist that can switch between the two was revisited by [[Treasure]] for ''[[Ikaruga]]''.
 +
 
 +
==Versions==
 +
The game was ported to the [[PlayStation]] as ''Silhouette Mirage: Reprogrammed Hope'' in 1998. This version of the game has fewer background layers but an extra boss. Unlike the Saturn version, it was localized and brought to the West by [[Working Designs]].
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 17:10, 23 September 2022

n/a

SilhouetteMirage title.png

Silhouette Mirage
System(s): Sega Saturn
Publisher: Treasure, Entertainment Software Publishing
Developer:
Sound driver: SCSP/CD-DA (25 tracks)
Genre: Shooting Action[1], Action[2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,800 (6,090)5,800e[3] T-32901G
Sega Rating: All Ages
Sega Saturn
JP
(Satakore)
¥2,8002,800 T-32903G
Sega Rating: All Ages
Non-Sega versions

Silhouette Mirage (シルエットミラージュ) is an action game developed by Treasure for the Sega Saturn.

Story

Silhouette Mirage, Introduction.png

Shyna

In the year 2XXX, a computer system known as Edo has catastrophically failed and caused the world's inhabitants to genetically mutate into beings known as either "Silhouette" or "Mirage." The protagonist, Shyna Nera Shyna (シャイナ・ネラ・シャイナ), is a creation of the computer system Gehena who can switch between the two attributes. Her purpose is to track down and repair Edo to undo the damage that has been done and unite the two opposed types of beings that were created.

Shyna learns that Edo experimented on and created a being called Armageddon, who was both Silhouette and Mirage. Due to the polar nature of these attributes, Armageddon was split into two individual entities known as Medigo and Hal, respectively the Silhouette and Mirage leaders. Those that display both of the attributes are known as Proteans, and in addition to Armageddon, Shyna and Zohar are such beings. Shyna battles through Silhouette and Mirage creatures, including Medigo, Hal, and Zohar, on a quest to repair and reboot Edo.

Gameplay

Silhouette Mirage, Store.png

Shop

The game is a side-scrolling platformer. Enemies have one of two attributes: they are either "Silhouette," which can only be destroyed using "Mirage" attacks, or "Mirage," which can only be destroyed using "Silhouette" attacks". Shyna changes between these different forms by changing the direction that she faces. When facing right, she is red and uses "Mirage" attacks, and when facing left, she is blue and uses "Silhouette" attacks. Both Shyna and enemies have health, which is reduced by being hit with the opposite attribute attack, and "spirit," which is reduced by being hit with the same attribute attack. Spirit determines how much damage a weapon does. Enemies indicate "Rank Down" when their attack power is reduced. Some bosses are able to switch between "Silhouette" and "Mirage." Enemies are color-coded to indicate their attribute, but the game also labels every enemy when the game is paused with  START .

Shyna moves with Left or Right. Like most platformers, she automatically faces in the direction that she is moving. She dashes with LeftLeft or RightRight. She jumps with C. While in the air, she can float higher using the wings on her hat by pressing C in midair. She slides along the ground with Down+C. One some platforms, Down+C jumps off the platform instead. She crouches with DownDown to crouch and stands up with UpUp. While crouching, she can crawl with Left and Right or perform a crouching dash attack with LeftLeft or RightRight. Dashing and crawling can be used to run up walls and along ceilings.

Shyna's projectile weapons are beings called "parasites," which are fired with B. The player can use the D-Pad to aim the parasites in any direction. Shyna can acquire multiple different parasites, which are switched with L and R. Parasites can be fired while crouching or jumping. Shyna is also armed with a reflector that is invoked with A, which can be used to bounce enemy projectiles back at them. The reflector can be used in the air, which slows Shyna's descent. She can also perform a screen-clearing spirit bomb attack with A+B+C, which, like her normal attack, has an attribute depending on the direction that she is facing. This costs 100 spirit, which is a third of her total spirit.

Since getting on the correct side of an enemy is an integral part of gameplay, is capable of a number of grappling moves that can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Shyna can grab an enemy at close range with A. She can turn around while she is holding an enemy. Once an enemy is grabbed, she can throw the enemy with Left+A or Right+A, toss the enemy in the air with Up+A, slam the enemy on the ground with Down+A, or jump over the enemy with Up-left+A or Up-right+A. These maneuvers do not damage enemies. Shyna can also switch her attribute with X, which flips her colors for each direction that she faces. Like her spirit bomb attack, this costs 100 spirit.

Enemies drop coins when they are defeated. While grabbing an enemy, she can bash the enemy with A to knock more credits out. Money can be used to buy items, acquire new parasites, and upgrade parasites in shops found in some of the stages. Shyna begins with the スローサ (Sloth) parasite and can acquire six other parasites. Each parasite can be leveled up to level 6. Some stages contain hidden shops that sell fully leveled parasites.

Shyna is defeated if she runs out of health, ending the game. The game can be continued if the player has credits remaining. Shyna drops many of her coins when she is defeated.

Parasites

Parasites are named after the seven deadly sins.

Notavailable.svg

グラットニイ (Gluttony)

Notavailable.svg

ラスティ (Lust)

Notavailable.svg

エンビア (Envy)

Notavailable.svg

スローサ (Sloth)

Notavailable.svg

カビタス (Covetousness)

Notavailable.svg

プライディー (Pride)

Notavailable.svg

アンガラ (Anger)

Items

Items are dropped by enemies when they are defeated.

Silhouette Mirage, Items.png
ファティマ (Spirit Energy)
Restores part of the spirit gauge.
Silhouette Mirage, Items.png
マナ (Physical Energy)
Restores part of the health gauge.
Silhouette Mirage, Items.png
お金 (Money)
Exchanged for items in the store.

Areas

Notavailable.svg

シャマイン (Shamain)

Notavailable.svg

ラキア (Raqia)

Notavailable.svg

シェハキム (Shehaqim)

Notavailable.svg

マコノム (Machonom)

Notavailable.svg

マテイ (Mathey)

Notavailable.svg

ゼブル (Zebul)

Notavailable.svg

アラボト (Araboth)

History

Legacy

The concept of having enemies with different polarities and a protagonist that can switch between the two was revisited by Treasure for Ikaruga.

Versions

The game was ported to the PlayStation as Silhouette Mirage: Reprogrammed Hope in 1998. This version of the game has fewer background layers but an extra boss. Unlike the Saturn version, it was localized and brought to the West by Working Designs.

Magazine articles

Main article: Silhouette Mirage/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-30: "1997-30 (1997-09-05)" (1997-08-22)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-31: "1997-31 (1997-09-12)" (1997-08-29)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-33: "1997-33 (1997-09-26)" (1997-09-12)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
75
[5]
Consoles + (FR) NTSC-J
85
[6]
Edge (UK) NTSC-J
60
[7]
Famitsu (JP) NTSC-J
73
[8]
GameFan (US) NTSC-U
94
[9]
MAN!AC (DE) NTSC-J
73
[10]
Mega Console (IT) NTSC-J
91
[11]
Next Generation (US) NTSC-J
50
[12]
Saturn Fan (JP) NTSC-J
82
[13]
Saturn Fan (JP) NTSC-J
84
[14]
Sega Saturn Magazine (UK) NTSC-J
90
[15]
Sega Saturn Magazine (JP) NTSC-J
83
[16]
Sega Saturn Magazine (JP) NTSC-J
93
[17]
Sega Saturn
80
Based on
13 reviews

Silhouette Mirage

Saturn, JP
SilhouetteMirage Saturn JP Box Back.jpgSilhouetteMirage Saturn JP Box Front.jpg
Cover
SilhouetteMirage Saturn JP Spinecard.jpg
Spinecard
SilhouetteMirage Saturn JP Disc.jpg
Disc
Silhouette Mirage Sat JP Manual.pdf
Manual
Saturn, JP (Satakore)
SilhouetteMirage Saturn JP Box Back Satakore.jpgNospine-small.pngSilhouetteMirage Saturn JP Box Front Satakore.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
601,890,912 1997-07-30 CD-ROM (JP) T-32901G V1.003
Sega Saturn
 ?
CRC32
MD5
SHA-1
601,900,320 CD-ROM (JP) T-32903G V1.100

Track list

1. Data track  
2. Pinch Me (1:51) 
3. Aisyuu Zophar (1:03) 
Japan 哀愁ゾファル
EN: Pathos Zophar
4. Battle of Megid (1:30) 
5. Night Flight (1:56) 
6. Half & Half (Are? Woolong Tea Service?) (1:46) 
Japan ハーフ&ハーフ(あれっ?ウーロン茶サービス?)
EN: Half and Half (Eh? Woolong Tea Service?)
7. Genki na Shyna (2:33) 
Japan 元気なシャイナ
EN: Cheerful Shyna
8. Termination (2:26) 
9. Tyuutou Jousei (1:32) 
Japan 中東情勢
EN: Middle Eastern Zeal
10. Onakanomati BGM (2:20) 
Japan 御中野町(おなかのまち)Bgm
EN: Nakano Town BGM
11. Punky Pumpkin Jam (1:52) 
Japan パンキー・パンプキン・ジャム
12. Usagi no Densya (1:29) 
Japan うさぎの電車
EN: The Rabbit Train
13. Edo Soshite Battle he... (2:01) 
Japan エド そしてバトルへ・・・
EN: Ed - And So Into Battle...
14. Pauro no Oshiro no Teppen de (1:32) 
Japan パウロのお城のてっぺんで
EN: Atop Pauro's Castle
15. Cupid... Sugao no Kimi mo Iiyo (0:56) 
Japan クピト・・・素顔のキミもいいよ
EN: Cupid... Just Be Yourself
16. Waltz With Ur Bus (1:37) 
Japan ワルツ・ウィズ・ウル・ブス
17. Shikousakugo ha Yutori kana (1:25) 
Japan 試行錯誤はゆとりかな
EN: Is There Room for Trial and Error?
18. Kimi ha Boss? Soretomo +1? (2:21) 
Japan キミはボス?それとも+1?
EN: Are You the Boss? Or Just a +1?
19. Hituji no Kawa wo Kabutta Yagi (1:22) 
Japan 羊の皮を被った山羊
EN: The Goat that Wore the Skin of a Sheep
20. Resolution (Nova ha Date tyauyo) (1:36) 
Japan Resolution(ノヴァは伊達ちゃうよ)
EN: Resolution (The Nova was Just for Show!)
21. Mazyo no Utage (1:39) 
Japan 魔女の宴
EN: Witches' Banquet
22. Guardian Angel (1:35) 
23. Okusama ha Tenshi (1:39) 
Japan 奥様は天使
EN: Your Wife is an Angel
24. Nakeruuti ha Genki (4:05) 
Japan 泣けるうちは元気
EN: Though I Cry, I'm Happy Inside
25. Unknown (1:00) 
26. Unknown (0:05) 
Running time: 43:11

Extra content

This game has extra content which can be viewed when accessing the disc on a PC.

Saturn (JP) Extra files
Folder / File Type Size description
SM_ABS.TXT TXT (Abstract) 275 About this game.
SM_BIB.TXT TXT (Bibliographiced) 73 About original game
SM_CPY.TXT TXT (Copyright) 30 Copyright


References


Silhouette Mirage

SilhouetteMirage title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception


Books: Sega Saturn Hisshou Hou Special: Silhouette Mirage Koushiki Guide Book (1997)

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