Difference between revisions of "Solomon no Kagi: Oujo Rihita no Namida"

From Sega Retro

m
Line 4: Line 4:
 
| title=
 
| title=
 
| publisher=[[Salio]]
 
| publisher=[[Salio]]
| developer=[[Tecmo]] {{SMS}} [[Salio]]
+
| developer=[[Tecmo]], {{SMS}} [[Salio]]
 
| system=[[Sega Master System]]
 
| system=[[Sega Master System]]
 
| romsize=128kB
 
| romsize=128kB
Line 17: Line 17:
 
}}
 
}}
 
}}
 
}}
 +
 
{{stub}}'''''Solomon no Kagi: Oujo Rihita no Namida''''' (ソロモンの鍵 王女リヒタの涙) is a platform-puzzle arcade game developed by [[Tecmo]], which was subsequently brought to the [[Sega Master System]] by [[Salio]] in 1988. The game was brought to the west via other platforms as '''''Solomon's Key''''', though the Master System version remained exclusive to Japan.
 
{{stub}}'''''Solomon no Kagi: Oujo Rihita no Namida''''' (ソロモンの鍵 王女リヒタの涙) is a platform-puzzle arcade game developed by [[Tecmo]], which was subsequently brought to the [[Sega Master System]] by [[Salio]] in 1988. The game was brought to the west via other platforms as '''''Solomon's Key''''', though the Master System version remained exclusive to Japan.
  
Line 27: Line 28:
 
| front=SolomonsKey SMS JP Box Front.jpg
 
| front=SolomonsKey SMS JP Box Front.jpg
 
| back=SolomonsKey SMS JP Box Back.jpg
 
| back=SolomonsKey SMS JP Box Back.jpg
| spine=SolomonnoKagi_SMS_JP_Box Spine.jpg
+
| spine=SolomonnoKagi SMS JP Box Spine.jpg
 
| cart=SolomonsKey SMS JP Cart.jpg
 
| cart=SolomonsKey SMS JP Cart.jpg
 
| manual=SolomonNoKagiSMSJPManual.pdf
 
| manual=SolomonNoKagiSMSJPManual.pdf
 
}}
 
}}

Revision as of 18:44, 30 June 2015

n/a

SolomonNoKagi title.png

Solomon no Kagi: Oujo Rihita no Namida
System(s): Sega Master System
Publisher: Salio
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code

This short article is in need of work. You can help Sega Retro by adding to it.


Solomon no Kagi: Oujo Rihita no Namida (ソロモンの鍵 王女リヒタの涙) is a platform-puzzle arcade game developed by Tecmo, which was subsequently brought to the Sega Master System by Salio in 1988. The game was brought to the west via other platforms as Solomon's Key, though the Master System version remained exclusive to Japan.

The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms.

Physical Scans

Master System, JP
SolomonsKey SMS JP Box Back.jpgSolomonnoKagi SMS JP Box Spine.jpgSolomonsKey SMS JP Box Front.jpg
Cover
SolomonsKey SMS JP Cart.jpg
Cart
SolomonNoKagiSMSJPManual.pdf
Manual