Difference between revisions of "Sword of Vermilion"

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'''Special Thanks:''' [[Yu]], [[Satoshi Mifune|Bin]]<br/>
 
'''Special Thanks:''' [[Yu]], [[Satoshi Mifune|Bin]]<br/>
 
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Digital manuals==
 
==Digital manuals==

Revision as of 07:54, 2 May 2016


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SwordOfVermilion TitleScreen.png

Sword of Vermilion
System(s): Sega Mega Drive, Virtual Console, Steam
Publisher: Sega
Developer:
Genre: RPG

















Release Date RRP Code
Wii Virtual Console
JP
600pts600
Wii Virtual Console
US
800pts800
Wii Virtual Console
EU
800pts800
CERO
Missing Parameter!

Sword of Vermilion, known as Vermilion (ヴァーミリオン) in Japan, is an action RPG game developed by Sega under Yu Suzuki and released for the Sega Mega Drive in late 1989. It was brought to English-speaking nations in 1991 where it shipped with a 106-page hint book.

Plot

Erik V, king of Excalabria, is overthrown by Tsarkon, king of Cartahena. Before he dies, Erik tells his most trusted servant, Blade, to take his infant son and the family heirloom, the Ring of Wisdom, and escape, raising the baby as his own. Eighteen years later, Tsarkon's forces approach Wyclif, the town where Blade took the baby, requiring Blade to reveal the boy's true identity as Prince of Excalabria and sending him off to save the land by collecting a series of rings starting with the Ring of Wisdom.

Gameplay

Areas

You control the Prince in three different ways, depending on where you are:

Towns

When in towns, the game takes a top-down view. C opens the menu (described below). You may only enter buildings whose doors are open. Each town has a church (where you can get cured of poison and curses and can save your game), an arms shop (selling weapons, shields, and armor), a restaurant (which does not appear to sell anything), an inn (where you may rest), a potion shop (which sells not only potions but also candles and other items), and a fortune teller's building. Furthermore, one NPC in each town will give you a map of an area in the overworld when you talk to him. Each town has a building (for instance, with Parma, the castle) where you must go and talk to someone (with Parma, the King) who will tell you how to get the next ring.

The Overworld/Dungeons

In the overworld and dungeons, the screen splits, with a 3D perspective on the left screen and a map on the right, with some status information on the bottom. Up and Down move forward and backward; Left and Right turn 90° in the particular direction, and C opens the menu. The map on the right will only show what is immediately visible to you unless you have a map (and in the case of dungeons, which are dark by default, a candle). Along the way, you will be stopped randomly by enemies who will take you into battle, find people who you can talk to, and find chests you can open for items.

Battles

Battles take place in a top-down area the size of the screen. You always start facing down at the center of the battlefield, regardless of how many enemies there are and where they are, so act fast! C uses your weapon, which you must have equipped beforehand from the menu. Each enemy you kill gains you money, called "kims," and possibly experience points. The battle ends when you either die, walk out the left/right sides, or kill all enemies on screen. If you are killed, you will start at a church, and the pontiff will take half your money for the poor.

The Menu

When not in a battle, press C to open the menu. You have eight options:

  • Talk: talk to a person you are immediately next to/in front of/behind
  • Item: use or discard collected items
  • Str: show incremental screens of status; C shows the next screen
  • Open: open treasure chests and doors
  • Magic: cast, prepare, or discard magic spells
  • Equip: put on, take off, or discard weapons, shields, and armor
  • Seek: look around for unusual things
  • Take: take an item lying around

C makes a selection. B at any time exits first a submenu, then the whole menu.

Pressing  START  opens another menu where you may choose how fast you want dialogue to appear.

Production credits

Director: Sada
Scenario Writer: Namako
Game Design: Sada, Namako, Madoka
Chief Programer: Madoka
Chief Designer: Key
Main Program: Madoka, Namako
Program: Bin, Zeas-Q, Lalf2
Sound Program:

68000: Hiro
Z80: Yas

Background Design: Key
Player Design: Gudon
Boss Design: Gudon, Papa
Enemy Design: Gudon, Papa, Robo
Opening Design: Jiji
Title Design: Key
ASCII Design: Key
Map Design: Sada, Namako
Map Edit: Coma, Lucy
Sound (BGM): Hiro, Yas
Sound (Effect): Yas
Game Check: Dog
Manual Write: Madoka, Namako
Player: (player's name)
Producer: Yu Suzuki
Special Thanks: Yu, Bin

Magazine articles

Main article: Sword of Vermilion/Magazine articles.

Digital manuals

Physical scans

Sega Retro Average 
Publication Score Source
91 №115, p114-116[1]
90 December 10, 2003
88 №10, p118
86 №5, p63
67 №5, p94
86 №18, p71
93 №1, p30
87 №5, p81
82 №8, p64-66[2]
94 №7, p45
71
82 №5, p74/75[3]
91 №20, p10/11
80 №23, p54
95 №25, p47
80 №6, p30[4]
81 №18, p68
Sega Mega Drive
85
Based on
17 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[5]
Aktueller Software Markt (DE)
73
[6]
Beep! MegaDrive (JP) NTSC-J
70
[7]
Console XS (UK) PAL
81
[8]
Computer & Video Games (UK)
91
[1]
Electronic Gaming Monthly (US) NTSC-U
70
[9]
Mean Machines: The Essential Sega Guide (UK)
89
[10]
Famitsu (JP) NTSC-J
68
[11]
Joystick (FR)
88
[12]
Sega Mega Drive Advanced Gaming (UK)
77
[13]
Mega Drive Fan (JP) NTSC-J
72
[14]
Mega (UK) PAL
86
[15]
Mega Play (US) NTSC-U
73
[16]
MegaTech (UK) PAL
90
[17]
Mean Machines (UK)
82
[2]
Mean Machines Sega (UK)
87
[18]
Player One (FR)
94
[19]
Play Time (DE)
73
[20]
Power Play (DE)
71
[21]
Raze (UK) PAL
82
[3]
Sega Power (UK)
91
[22]
Sega Power (UK) PAL
75
[23]
Sega Power (UK)
95
[24]
Sega Pro (UK)
80
[4]
Sega Pro (UK) PAL
81
[25]
Sega Saturn Magazine (JP) NTSC-J
61
[26]
Tilt (FR)
75
[27]
Tricks 16 bit (RU)
82
[28]
VideoGames & Computer Entertainment (US) NTSC-U
80
[29]
Video Games (DE)
71
[30]
Sega Mega Drive
79
Based on
30 reviews

Sword of Vermilion

Mega Drive, US
SoV MD US Box.jpg
Cover
Swordofvermilion md us cart.jpg
Cart
Mega Drive, JP
Vermilion md jp cover.jpg
Cover
SwordofVermilion MD JP CartTop.jpg
Vermilion md jp cart.jpg
Cart
Vermilion md jp manual.pdf
Manual
Mega Drive, UK
Vermilion md uk cover.jpg
Cover
Vermilion MD UK Cart.jpg
Cart

External Links

  • 1.0 1.1 File:CVG UK 115.pdf, page 114 Cite error: Invalid <ref> tag; name ":File:CVG UK 115.pdf_p114" defined multiple times with different content
  • 2.0 2.1 File:MeanMachines UK 08.pdf, page 64 Cite error: Invalid <ref> tag; name ":File:MeanMachines UK 08.pdf_p64" defined multiple times with different content
  • 3.0 3.1 File:Raze UK 05.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:Raze UK 05.pdf_p74" defined multiple times with different content
  • 4.0 4.1 File:SegaPro UK 06.pdf, page 30 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 06.pdf_p30" defined multiple times with different content
  • 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 233
  • Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 124
  • Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 69
  • Console XS, "June/July 1992" (UK; 1992-04-23), page 135
  • Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 22
  • Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 103
  • Famitsu, "" (JP; 1989-xx-xx), page 1
  • Joystick, "Novembre 1990" (FR; 1990-1x-xx), page 118
  • Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 63
  • Mega Drive Fan, "May 1990" (JP; 1990-04-07), page 89
  • Mega, "April 1994" (UK; 1994-03-17), page 71
  • Mega Play, "February 1991" (US; 199x-xx-xx), page 41
  • MegaTech, "Xmas 1991" (UK; 1991-12-06), page 30
  • Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
  • Player One, "Mars 1991" (FR; 1991-xx-xx), page 45
  • Play Time, "6/92" (DE; 1992-05-06), page 94
  • Power Play, "3/91" (DE; 1991-02-15), page 138
  • Sega Power, "July 1991" (UK; 1991-06-06), page 10
  • Sega Power, "October 1991" (UK; 1991-09-05), page 54
  • Sega Power, "December 1991" (UK; 1991-10-30), page 47
  • Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  • Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  • Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 52
  • Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 26
  • VideoGames & Computer Entertainment, "November 1990" (US; 1990-1x-xx), page 52
  • Video Games, "1/91" (DE; 1991-03-27), page 90