Difference between revisions of "Teitoku no Ketsudan III"

From Sega Retro

(Undo revision 481152 by Akane (talk))
Line 23: Line 23:
 
Teitoku no Ketsudan III is, just like it's predecessors, a grand strategy game. Players will take control of either Imperial Japanese Navy or United States Navy and attempt to achieve supremacy in the Pacific.
 
Teitoku no Ketsudan III is, just like it's predecessors, a grand strategy game. Players will take control of either Imperial Japanese Navy or United States Navy and attempt to achieve supremacy in the Pacific.
  
==History==
 
===Sequels and re-releases===
 
An upgrade, ''[[Teitoku no Ketsudan III with Power-Up Kit]]'' was released the following year.
 
  
The game's sequel, ''Teitoku no Ketsudan IV'' on the PlayStation 2, was released outside Japan as ''P.T.O.: Pacific Theater of Operations IV''.
+
== Controversy ==
  
===Controversy===
 
The PTO series had always had a somewhat negative reputation for some depiction of World War II. Especially in this game, Chinese version was developed as a subsidiary of honor in China, but development has become a big problem such as boycott.{{ref|https://koei.fandom.com/wiki/Teitoku_no_Ketsudan_III}}
 
 
It is believed that this game is not released outside Japan.
 
 
<!-- Need source to "developers' refusal to depict any of the atrocities". (Akane)
 
 
PTO series always had somewhat a negative reputation due to developers' refusal to depict any of the atrocities committed by the Japanese Empire during the World War II. Even though games acknowledge and mention atrocities committed by other nations, such as Nazi Germany and Soviet Union, none of the war crimes committed by Japan were never mentioned. This double standard has resulted in accusations by others, especially Chinese media, accusing the developers to whitewash the Japan's conduct in the World War II as a "noble but lost cause".  
 
PTO series always had somewhat a negative reputation due to developers' refusal to depict any of the atrocities committed by the Japanese Empire during the World War II. Even though games acknowledge and mention atrocities committed by other nations, such as Nazi Germany and Soviet Union, none of the war crimes committed by Japan were never mentioned. This double standard has resulted in accusations by others, especially Chinese media, accusing the developers to whitewash the Japan's conduct in the World War II as a "noble but lost cause".  
  
Line 40: Line 31:
  
 
None other game in the series than Teitoku no Ketsudan III caused more controversy in this certain topic.
 
None other game in the series than Teitoku no Ketsudan III caused more controversy in this certain topic.
-->
+
 
 +
(Following article is compiled from Koei.fandom.com)
 +
 
 +
Teitoku no Ketsudan III's finishing touches for development and distribution were initially sent to Koei's Tianjin based subsidiary company. At the same time disapproval for Japan in China was at a high due to renewed Senkaku Islands dispute and the Prime Minister's visit to Yasukuni Shrine (a shrine in which as many as 1000 war criminals were enshrined, many of whom were executed by Allied forces after the surrender of Japan) and long going issues which stem from Japan's brutal occupation and conduct of war in China during the Sino-Japanese War and World War II. Four Tianjin subsidiary employees (Liang Guangming, Gao Yuan, Guo Jing, and Qi Wei) cited their protest to the glorified "misrepresentations" of Japanese armed forces and politicians in the game to the Chinese mass media. An investigation began July 1996, and the Tianjin branch violated the Electronic Publications Management Act by allegedly failing to file a legal license to develop the title. The confiscation of 11,500 copiesand a 479,000 yuan fine was conducted by local authorities in December. Chinese mass media heralded the four Tianjin employees as heroes and dubbed them "the four gentleman of Koei", a pun of "four honorable gentleman".
 +
 
 +
Koei responded with a public apology for offending the Chinese public and the cancellation of overseas distribution.
 +
 
 +
==History==
 +
===Sequels and re-releases===
 +
An upgrade, ''[[Teitoku no Ketsudan III with Power-Up Kit]]'' was released the following year.
 +
 
 +
Strangely, no version of the game was released outside Japan. The game's sequel, ''Teitoku no Ketsudan IV'' on the PlayStation 2, was released outside Japan as ''P.T.O.: Pacific Theater of Operations IV''.
  
 
==Magazine articles==
 
==Magazine articles==
Line 82: Line 84:
 
{{romtable|
 
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=268,203,264|date=1997-05-21|source=CD-ROM (JP)|comments=T-7640G V1.001|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=268,203,264|date=1997-05-21|source=CD-ROM (JP)|comments=T-7640G V1.001|quality=good|prototype=}}
}}
 
===Extra content===
 
{{ExtraTable|console=SAT|region=JP|
 
{{ExtraTableRow|TK3CPY.TXT|TXT (Copyright)|437|Copyright and warning}}
 
 
}}
 
}}
  

Revision as of 13:49, 9 February 2019

n/a

TeitokunoKetsudan3 Saturn JP SStitle.png

Teitoku no Ketsudan III
System(s): Sega Saturn
Publisher: Koei
Developer:
Sound driver: SCSP (1Track)
Genre: Simulation

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥9,8009,800 T-7640G
Sega Saturn
JP
(Premium Pack)
¥9,8009,800 T-7654G

This teeny-tiny article needs some work. You can help us by expanding it.


Teitoku no Ketsudan III (提督の決断Ⅲ) is the sequel to Teitoku no Ketsudan II (aka Pacific Theater of Operations II), and was released for the Sega Saturn and Sony PlayStation in 1997.

Teitoku no Ketsudan III is, just like it's predecessors, a grand strategy game. Players will take control of either Imperial Japanese Navy or United States Navy and attempt to achieve supremacy in the Pacific.


Controversy

PTO series always had somewhat a negative reputation due to developers' refusal to depict any of the atrocities committed by the Japanese Empire during the World War II. Even though games acknowledge and mention atrocities committed by other nations, such as Nazi Germany and Soviet Union, none of the war crimes committed by Japan were never mentioned. This double standard has resulted in accusations by others, especially Chinese media, accusing the developers to whitewash the Japan's conduct in the World War II as a "noble but lost cause".

Koei never adressed to these accusations publicly and this controversy is believed to be reason for lack of any new games in the series after PTO4.

None other game in the series than Teitoku no Ketsudan III caused more controversy in this certain topic.

(Following article is compiled from Koei.fandom.com)

Teitoku no Ketsudan III's finishing touches for development and distribution were initially sent to Koei's Tianjin based subsidiary company. At the same time disapproval for Japan in China was at a high due to renewed Senkaku Islands dispute and the Prime Minister's visit to Yasukuni Shrine (a shrine in which as many as 1000 war criminals were enshrined, many of whom were executed by Allied forces after the surrender of Japan) and long going issues which stem from Japan's brutal occupation and conduct of war in China during the Sino-Japanese War and World War II. Four Tianjin subsidiary employees (Liang Guangming, Gao Yuan, Guo Jing, and Qi Wei) cited their protest to the glorified "misrepresentations" of Japanese armed forces and politicians in the game to the Chinese mass media. An investigation began July 1996, and the Tianjin branch violated the Electronic Publications Management Act by allegedly failing to file a legal license to develop the title. The confiscation of 11,500 copiesand a 479,000 yuan fine was conducted by local authorities in December. Chinese mass media heralded the four Tianjin employees as heroes and dubbed them "the four gentleman of Koei", a pun of "four honorable gentleman".

Koei responded with a public apology for offending the Chinese public and the cancellation of overseas distribution.

History

Sequels and re-releases

An upgrade, Teitoku no Ketsudan III with Power-Up Kit was released the following year.

Strangely, no version of the game was released outside Japan. The game's sequel, Teitoku no Ketsudan IV on the PlayStation 2, was released outside Japan as P.T.O.: Pacific Theater of Operations IV.

Magazine articles

Main article: Teitoku no Ketsudan III/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-12: "1997-12 (1997-04-18)" (1997-04-04)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-18: "1997-18 (1997-06-06)" (1997-05-23)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
60 №446, p32
67 [1]
85 [2]
Sega Saturn
71
Based on
3 reviews
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
60
[3]
Saturn Fan (JP) NTSC-J
64
[4]
Saturn Fan (JP) NTSC-J
66
[5]
Sega Saturn Magazine (JP) NTSC-J
67
[1]
Sega Saturn Magazine (JP) NTSC-J
85
[2]
Sega Saturn
68
Based on
5 reviews

Teitoku no Ketsudan III

Saturn, JP
TeitokunoKetsudan3 Saturn JP Box Back.jpgTnKIII Saturn JP Box Front.jpg
Cover
TeitokunoKetsudan3 Saturn JP Disc.jpg
Disc
Saturn, JP (Premium Pack)
TnKIII Saturn JP Box Back PP.jpgNospine.pngTnKIII Saturn JP Box Front PP.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
268,203,264 1997-05-21 CD-ROM (JP) T-7640G V1.001

References

  1. 1.0 1.1 Sega Saturn Magazine, "1997-22 (1997-07-04)" (JP; 1997-06-20), page 175
  2. 2.0 2.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 12 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content
  3. Famitsu, "1997-07-04" (JP; 1997-06-20), page 1
  4. Saturn Fan, "1997 No. 12" (JP; 1997-06-xx), page 178
  5. Saturn Fan, "1997 No. 16" (JP; 1997-08-xx), page 90
Necretro-round.svg
NEC Retro has more information related to Teitoku no Ketsudan III