Difference between revisions of "United Game Artists"

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'''SEGA AM9''' was a computer and video game second-party developer for [[Sega]]. In 2000 AM9 became '''United Games Artists''' or (UGA). They released three games for the [[Sega Dreamcast]] before they were merged with [[Sonic Team]] in 2003.
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{{CompanyBob
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| logo=Uga.svg
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| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}}
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| defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}}
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| headquarters=Shibuya-ku, Tokyo, Japan{{ref|http://web.archive.org/web/20030402171441/http://www.u-ga.com/jp/company/profile.html}}
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| prevdate=2000-04-21
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| prev=[[Sega Software R&D Dept. 9]]
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| nextdate=2003-10-01
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| next=[[Sonic Team (company)|Sonic Team]]
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}}
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'''United Game Artists''' (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of [[Sega]]. It was headded by [[Tetsuya Mizuguchi]], the [[Sega AM3]] veteran who had formed [[AM Annex]]. It was originally titled '''Sega CS4'''{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}} and the division office located in Shibuya instead of Haneda, Ohta-ku{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}. It emerged from [[Sega Software R&D Dept. 9]]{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}.
  
==Games developed by AM9==
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United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with [[Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.
* ''Sega Rally 2 Championship'' (1999) (Dreamcast and Windows)
 
==Games developed by United Games Artists==
 
* ''[[Space Channel 5]]'' — (1999) ([[PlayStation 2]] and Dreamcast)
 
* ''[[Space Channel 5: Part 2]]'' — (2000) (PlayStation 2 and Dreamcast)
 
* ''[[Rez]]'' — (2001) (PlayStation 2 and Dreamcast)
 
===Games developed by UGA while in [[Sonic Team]]===
 
*''[[Feel the Magic: XY/XX]]'' (2004), [[Nintendo DS]]
 
*''[[The Rub Rabbits!]]'' (2005-Japan; 2006-US), Nintendo DS
 
* ''[[Sonic Riders]]'' — (2006) ([[GameCube]], [[Xbox]] and PlayStation 2)
 
  
[[Category:Developers]]
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Notably all three of UGA's console games have become cult classics.
[[Category:Companies]]
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==Company statistics==
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*'''Capital:''' 40 million yen{{magref|dmjp|2000-26|34}}{{ref|https://web.archive.org/web/20020809150728/http://www.u-ga.com/jp/company/profile.html}}
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*'''Number of Employees:''' 32 (2000-03){{magref|dmjp|2000-26|34}}, 60 (2002-07-15){{ref|https://web.archive.org/web/20020809150728/http://www.u-ga.com/jp/company/profile.html}}
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==Softography==
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{{CompanyHistoryAll|United Game Artists}}
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==List of staff==
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{{StaffList|United Game Artists|employees=yes}}
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==Promotional material==
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<gallery>
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UGA ES InfoSheet.pdf|ES info sheet
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</gallery>
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==References==
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<references />
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== External links ==
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* [http://web.archive.org/web/20030404043155/http://www.u-ga.com/jp/home/index.html Official website (Japanese; Internet Archive)]
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{{clear}}
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{{SoJ}}
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[[Category:Sega companies]]

Latest revision as of 20:25, 19 January 2024

https://segaretro.org/images/2/21/Uga.svg

Uga.svg
United Game Artists
Founded: 2000-04-21[1]
Defunct: 2003-10-01[2]
Headquarters:
Shibuya-ku, Tokyo, Japan[3]
2000-04-21
2003-10-01

United Game Artists (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of Sega. It was headded by Tetsuya Mizuguchi, the Sega AM3 veteran who had formed AM Annex. It was originally titled Sega CS4[4] and the division office located in Shibuya instead of Haneda, Ohta-ku[4]. It emerged from Sega Software R&D Dept. 9[4].

United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with Sonic Team after only three Sega Dreamcast games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.

Notably all three of UGA's console games have become cult classics.

Company statistics

  • Capital: 40 million yen[5][6]
  • Number of Employees: 32 (2000-03)[5], 60 (2002-07-15)[6]

Softography

List of staff

Promotional material

References

External links


Timeline of Sega of Japan research and development divisions








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