Wonder Boy in Monster Land

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Wonder Boy in Monster Land

Wonder Boy in Monster Land
Publisher: Sega Commodore Amiga Amstrad CPC Atari ST Commodore 64 ZX Spectrum Activision
Developer: Westone Commodore Amiga Amstrad CPC Atari ST Commodore 64 ZX Spectrum Software Studios, Images Design
System(s): Sega System 2, Sega Master System, Amiga, Atari ST, Commodore 64, Virtual Console, ZX Spectrum
ROM Size: Sega Master System 256kB
Genre: Action












Release Date RRP Code
Arcade JP 1987-08 ¥?  ?
Sega Master System JP 1988-01-31 ¥5,500 G-1346
Sega Master System EU 1988 £24.95 MK-7007-50
Sega Master System AU 1988 $? MK-7007-50
Sega Master System BR 1991 $?  ?
Commodore Amiga US 19xx $?  ?
Commodore Amiga EU 1989-09 £24.99  ?
Atari ST EU 1989-09 £19.99  ?
Amstrad CPC EU 1989-09 £9.99  ?
Commodore 64 US 1989 $?  ?
Commodore 64 EU 1989-09 £9.99  ?
ZX Spectrum EU 1989-09 £9.99  ?
Virtual Console JP 2008-12-24 500 points  ?
Virtual Console JP (Arcade) 2011-06-21 800 points  ?
Virtual Console US 2009-01-26 500 points  ?
Virtual Console US (Arcade) 2012-10-05 900 points  ?
Virtual Console EU 2009-01-23 500 points  ?
Virtual Console EU (Arcade) 2012-10-05 900 points  ?


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Wonder Boy in Monster Land is the direct sequel to Wonder Boy. Developed by Westone and published by Sega for Sega System 2 hardware, the game ditches the left-to-right platforming gameplay of its predecessor in favour of a platform-RPG hybrid gameplay style. The original arcade version was only released in Japan, though was planned for an overseas release.

The game was later ported to the Sega Master System and released everywhere except the United States. In Japan, this port is known as Super Wonder Boy in Monster World (スーパーワンダーボーイ モンスターワールド), beginning the Monster World naming trend that would eventually replace Wonder Boy as the series's name in Japan. In Brazil, the game was renamed Mônica no Castelo do Dragão, with characters being taken from the Brazilian comic series Turma da Mônica, also starting a trend of renaming Wonder Boy' releases to tie into the show.

The game saw the most success on the Sega Master System, though it was also brought to the Amiga, Atari ST, Commodore 64, TurboGrafx-16, and ZX Spectrum. The home computer ports were handled by Activision. Computer versions were called Super Wonder Boy. When brought to the TurboGrafx-16 in Japan, the "Wonder Boy" name was dropped and replaced with Bikkuriman World, with characters being taken from a then popular Japanese anime.

The Master System version has been included as part of the Wii's Virtual Console service. The arcade version was released as part of Sega Vintage Collection: Monster World. Both versions were released in Sega Ages 2500 Series Vol. 29: Monster World Complete Collection.

Until both the Virtual Console and Sega Vintage Collection releases, only the Amiga and Commodore 64 ports were released in the United States.

The game was followed by Wonder Boy III: Monster Lair, a scrolling shoot-'em-up with features from both Wonder Boy and Wonder Boy in Monster Land. The game which followed, Wonder Boy III: The Dragon's Trap, brings back the gameplay first seen in Monster Land.

Contents

Gameplay

You play as Wonder Boy as he explores various short levels filled with respawning enemies. The control panel has two buttons: one to attack (with a sword you get in the first building you visit) and one to jump. Up enters buildings. At the end of each level, you have to enter a building to fight a boss, whose defeat will unlock the exit. There is a timer on the bottom left of the screen; if it runs out, you lose a heart. Run out of hearts and you lose the game. You gain full health after clearing a level.

Production Credits

Amiga/Atari ST Version

1987 Sega /Westone.
All Rights Reserved.
Activision. Authorised User.
Conversion By Images Design.
Graphics: Jason Lithou, Andrew Pang
Music: David Whittaker
Program: Laura.P.Paul.
A Software Studios Production

Commodore 64 Version

TM & (C) Sega/Westone 1987.
C64 Version By Images Design.
Program: James Smart.
Graphix: Andrew Pang.
Music: James Smart.
(C) Activision 1989
A Software Studios Production.

Physical Scans

System 2 Version

Master System Version



















































Sega Master System 78 Sega Retro Average
Based on 2 reviews
Publication Score Source
Computer & Video Games 85 №80
MicroMania 70 №2/31
Master System, EU
WBML SMS EU Box.jpg

Cover

WBML SMS EU Cart.jpg
Cart
Master System, EU
® variant
WBML SMS EU R cover.jpg

Cover

Master System, JP
WBML SMS JP backcover.jpgNospine.pngWBML SMS JP cover.jpg

Cover

Wbml sms jp cart.jpg
Cart
Master System, AU
WBML SMS AU cover.jpg

Cover

Master System, BR
WBML SMS BR Box.jpg

Cover

Amiga Version

Amiga, EU
WBML Amiga EU Box Front.jpg

Cover

Amstrad CPC Version

Amstrad CPC, EU (Cassette)
Amstrad CPC, EU (Disk)
Amstrad CPC, ES (Cassette) (MCM)
SuperWonderBoy CPC ES Box Cassette MCM.jpg

Cover

Amstrad CPC, EU (Disk) (MCM)
SuperWonderBoy CPC ES Box Disk MCM.jpg

Cover

Atari ST Version



















































Atari ST 84 Sega Retro Average
Based on 1 review
Publication Score Source
Computer & Video Games 84 №98
Atari ST, EU

Commodore 64 Version



















































Commodore 64 85 Sega Retro Average
Based on 1 review
Publication Score Source
Your Commodore 85 №75
Commodore 64, EU
WBML C64 EU Box Back.jpgNospine.pngWBML C64 Box Front.jpg

Cover

ZX Spectrum Version



















































ZX Spectrum 84 Sega Retro Average
Based on 1 review
Publication Score Source
Computer & Video Games 84 №98
ZX Spectrum, EU
ZX Spectrum, ES (MCM)
WBML Spectrum EU MCM Box.jpg

Cover

External Links

Games in the Wonder Boy Series
Wonder Boy (1986) | Wonder Boy in Monster Land (1987) | Wonder Boy III: Monster Lair (1988) | Wonder Boy III: The Dragon's Trap (1989) | Wonder Boy in Monster World (1991) | Monster World IV (1994) | Monster World Complete Collection (2007)