David Robinson's Supreme Court
From Sega Retro
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Acme Interactive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Sega of America | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Hent Gruppen (SE rental), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports[1][2] (Basketball) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- For the unreleased Game Gear version, see David Robinson's Supreme Court (Game Gear).
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David Robinson's Supreme Court, known in Japan as David Robinson Basketball (デビッド・ロビンソン バスケットボール), is a Sega Mega Drive basketball game developed by Acme Interactive and published by Sega. Endorsed by celebrity NBA player David Robinson following the athlete's 1989-1990 NBA Rookie of the Year Award win, it was first released in the United States in June 1992[3].
Contents
Gameplay
David Robinson's Supreme Court is a basketball game played from an isometric perspective, in which the player can pick one of four American teams and take on the other three. Use the D-pad to move, to pass the ball and to shoot.
The game uses a "screen flipping" mechanism, meaning if the ball travels past the half-way line, there is an 180-degree flip in perspective to show the other side of the court. This means hoops are always drawn in the top left or top right of the screen, and you can never see the whole court at once. Prior to its release all Mega Drive basketball games had been played from a horizontal perspective (and many would continue to do so).
Teams
Only four teams exist in David Robinson's Supreme Court, and as the game lacks a license from the National Basketball Association, teams are referred to just by city, and are comprised of fictional players.
L.A. | |
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Plays in yellow. | |
New York | |
Plays in green. | |
Chicago | |
Plays in purple. | |
Detroit | |
Plays in red. |
History
An 8-bit version for the Game Gear was developed alongside the Mega Drive version, and the two were intended for a roughly simultaneous publishing. However, the Game Gear version would have its release cancelled for unknown reasons. Decades later, a prototype was dumped and released by SMS Power! on March 26, 2017.[9]
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | David Robinson's Supreme Court | David Robinson's Supreme Court |
English (US) | David Robinson's Supreme Court | David Robinson's Supreme Court |
Japanese | デビッド・ロビンソン バスケットボール | David Robinson Basketball |
Production credits
- Designed by: Jerry Albright, Brian Howarth
- Programming: Brian Howarth
- Art design: Russel Comte, Jeff Godfrey
- Additional art: Terry Lloyd, Leslie Doghty
- Marketing management: Hugh Bowen
- Music: Russell Leiblich, Mark Miller
- Sound effects: Brian Howarth
- Producers: Jerry Albright, Sega of America, Michael Latham
- Testers: Jerry Markota, Scott Rohde, Javone Alonzo, Jerry DeYoung, Steve Patterson, Joel Limmer, Jef Feltman, Doug Lanford, Vy Nong, Tom Phillips, Mark Lindstrom, James Maxwell, Bernard Whang
- Manual: Carol Ann Hanshaw
Magazine articles
- Main article: David Robinson's Supreme Court/Magazine articles.
Promotional material
also published in:
- (US) #36: "July 1992" (1992-xx-xx)[11]
Physical scans
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76 | |
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Based on 36 reviews |
Mega Drive, SE (rental; Hent; black) |
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Mega Drive, AS† |
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Technical information
- Main article: David Robinson's Supreme Court/Technical information.
References
- ↑ File:DRSC MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ 3.0 3.1 Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 58
- ↑ 4.0 4.1 GamePro, "September 1992" (US; 1992-xx-xx), page 50
- ↑ Sega Channel schedule (US; 1994-06-01)
- ↑ Sega Pro, "August 1992" (UK; 1992-07-16), page 7
- ↑ 7.0 7.1 Computer & Video Games, "August 1992" (UK; 1992-07-15), page 71
- ↑ 8.0 8.1 Sega Power, "July 1992" (UK; 1992-06-04), page 33
- ↑ https://www.smspower.org/forums/16586-20thAnniversaryEveUnreleasedGamesPrototypesAndRareTaiwaneseGames
- ↑ File:David Robinsons Supreme Court MD US Manual.pdf, page 13
- ↑ GamePro, "July 1992" (US; 1992-xx-xx), page 17
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 25
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 103
- ↑ Excalibur, "" (CZ; 1993-04-10), page 31
- ↑ Famitsu, "1992-07-24" (JP; 1992-07-10), page 37
- ↑ Game Power, "Luigio/Agosto 1992" (IT; 1992-0x-xx), page 68
- ↑ Game Zone, "September 1992" (UK; 1992-08-19), page 45
- ↑ Hippon Super, "June 1992" (JP; 1992-05-02), page 95
- ↑ Hobby Consolas, "Septiembre 1992" (ES; 1992-0x-xx), page 108
- ↑ Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 88
- ↑ Joystick, "Juillet/Août 1992" (FR; 1992-0x-xx), page 174
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 79
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "October 1992" (JP; 1992-09-xx), page 67
- ↑ Mega, "April 1993" (UK; 1993-03-18), page 87
- ↑ MegaTech, "June 1992" (UK; 1992-05-20), page 38
- ↑ Micromanía (segunda época), "Agosto 1992" (ES; 1992-0x-xx), page 71
- ↑ Mean Machines, "June 1992" (UK; 1992-05-28), page 86
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Player One, "Juillet/Août 1992" (FR; 1992-07-10), page 98
- ↑ Play Time, "10/92" (DE; 1992-09-02), page 110
- ↑ Power Up!, "Saturday, July 18, 1992" (UK; 1992-07-18), page 1
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 66
- ↑ Sega Pro, "September 1992" (UK; 1992-08-13), page 17
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "October 1992" (UK; 1992-09-10), page 58
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supergame, "Agosto 1992" (BR; 1992-08-xx), page 20
- ↑ Supersonic, "Juillet/Août 1992" (FR; 1992-xx-xx), page 9
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
- ↑ Video Games, "8/92" (DE; 1992-07-22), page 89
- ↑ Zero, "September 1992" (UK; 1992-08-13), page 35
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Prototypes: 1992-04-15
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