From Sega Retro
|System(s): Sega Mega Drive, Steam, Android, iOS|
|Developer: VIC Tokai, Graphic Research (sound)|
|Genre: Action, Arcade|
|Number of players: 1|
Decap Attack, stylized as DEcapAttack, is a Sega Mega Drive action platform game developed by VIC Tokai and published by Sega. A reskinned port of the developer's previous 1990 game Magical Hat no Buttobi Turbo! Daibouken with a tongue-in-cheek horror theme, redesigned levels, and new soundtrack, it was first released in the United States in September 1991, and is generally considered superior to the original version.
- 1 Story
- 2 Gameplay
- 3 History
- 4 Versions
- 5 Downloadable content
- 6 Production credits
- 7 Digital manuals
- 8 Magazine articles
- 9 Promotional material
- 10 Artwork
- 11 Physical scans
- 12 Technical information
- 13 External links
- 14 References
Chuck D. Head, a headless mummy created by mad scientist Dr. Frank N. Stein and his assistant Igor, is sent to defeat Max D. Cap. Max is a demon who has returned from the Underworld with an army of monsters to conquer the surface world, splitting the skeleton-shaped cluster of islands into pieces in the process.
After reforming the scattered islands and defeating Max, Chuck sluggishly returns home, where Dr. Stein rewards him by transforming him into a real human.
The game is a platformer in which the player controls a living mummy, Chuck D. Head, through various side-scrolling levels. Levels consist of three rounds, which contain many enemies and hazards that can harm or kill Chuck as well as items to collect. In the last round of each level, Chuck must defeat a boss and find a special item for Frank N. Stein. Chuck is moved with and and ducks with . He jumps with . Chuck has no head and has a face implanted in his torso. He attacks enemies by extending a face out to hit them with . He can also jump on most enemies to defeat them; enemies must be jumped on multiple times to defeat them and can recover if left alone. While jumping, the player can press to slow down Chuck's descent. When underwater, he swims with .
Chuck can collect a skull power-up, which sits on his shoulders like a head and can be thrown at enemies with . Chuck can collect it again by walking over it after it lands or wait for it to automatically return like a boomerang. If Chuck gets hit by an enemy or hazard, he loses the skull.
During the game, Chuck can also collect a variety of potions that have a variety of useful effects such as granting temporary invincibility or eliminating all enemies on screen. These potions are kept in an inventory rather than used immediately when collected. The player can access the Lab with to view the item inventory and use an item or read a short description about what it does.
Chuck has a small number of health units, depicted as hearts. By default, he has a maximum of two, though this can be changed to one or three in the options. Each heart can withstand two hits from an enemy. The heart appears with an outline when it has sustained one hit; the heart disappears but the outline remains after two hits. Chuck can find hearts that replenish his health. If he loses all of his health, he loses a life. Chuck also loses a life if he touches lava, no matter how many hearts he has remaining. If he loses all of his lives, the game ends. There are no continues.
Items are contained in shrunken head statues, which Chuck can punch with his chest head to break open. Sometimes statues contain no item or a ghost enemy. Potions are placed in the player's inventory rather than used immediately. The player can open the Lab with to check the item inventory or use an item.
|Shrunken Head Statue|
|Punch to break open.|
|Restores one of Chuck's health hearts.|
|Causes an earthquake that destroys all enemies on screen. Cannot be used during boss fights.|
|Makes Chuck temporarily invulnerable. Cannot be used during boss fights.|
|Creates a ball of light that can be used as a weapon.|
|Freezes all enemies on screen, rendering them immobile but still able to be attacked. Cannot be used during boss fights.|
|Makes Chuck temporarily run faster and jump higher.|
|Makes Chuck temporarily reach farther and punch harder with his chest head.|
|Used as credits for the bonus game.|
|Gives the player an extra life. Runs from the statue after being released.|
|Gives Chuck his head, which is used as a projectile attack and protects Chuck from one enemy hit.|
|One of these items is hidden in the third round of each level. It must be found before Chuck can exit the round.|
|El Beau Island|
|Last Leg Land|
At the end of each level, there is a lottery minigame similar to amidakuji. The player places multiple Chucks on five pathways. The number of Chucks corresponds to the number of Coins found in the round. Multiple Chucks can be placed on the same pathway. Once they have all been placed, they walk up the path to the end, crossing whenever there is a juncture. Near the end is a moving maze, which the player can stop with . Then the Chucks continue to the end of the path, which contains item prizes or a hole that Chuck falls into for no prize.
Sonic the Comic included "Decap Attack" comics strips. The first story arc was an adaptation of the game's plot, while later stories took their own spin. Story arcs are: "Decap Attack starring Chuck D. Head" (issue #10 to #15) and "Who Killed Chuck!" (#34 to #39). Writers continued to make "Decap Attack" comic strips due to popularity, often creating single-part stories, with very few small 2-3 part story arcs. All of them still had a single continuation. Not counting the first two big story arcs, there were 29 more separate stories (issues #40, #66 to #68, #69, #70, #71, #89, #90, #91 to #93, #94, #97 to #99, #101, #102, #104, #105, #107 to #108, #109, #110, #111, #113, #114 to #115, #116, #119, #120, #123, #125, #126, #129, #130, #131 to #132). It was the last non-Sonic comics strips in Sonic the Comic, for long time being the only one in the latter half of the 1990s before being cancelled as well.
- Main article: Decap Attack/Changelog.
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- Main article: Decap Attack/Downloadable content.
- Main article: Decap Attack/Magazine articles.
Sega Forever icon
|Sega Retro Average|
ROM dump status
- Google Play (com.sega.decapattack.classic) (Wayback Machine: 2020-05-02 23:14)
- VideoGames & Computer Entertainment, "December 1991" (US; 1991-1x-xx), page 78
- Sega Power, "November 1991" (UK; 1991-10-04), page 10
- Sega Power, "January 1992" (UK; 1991-12-05), page 36
- https://steamdb.info/app/34318/ (Wayback Machine: 2016-09-14 02:55)
- http://steamdb.info/app/34318/ (Wayback Machine: 2016-09-14 02:55)
- http://steamdb.info/app/34318/ (Wayback Machine: 2013-05-22 20:37)
- http://steamdb.info/app/34318/ (Wayback Machine: 2019-09-08 19:13)
- https:/twitter.com/SEGAForever/status/923569965764136960 (Wayback Machine: 2018-05-18 20:16)
- Google Play (com.sega.decapattack.classic) (Wayback Machine: 2019-04-08 21:33)
- APKPure (com.sega.decapattack.classic) (Wayback Machine: 2019-04-08 21:35)
- Google Play (com.sega.decapattack.classic) (Wayback Machine: 2018-10-15 23:59)
- Google Play (com.sega.decapattack.classic) (Wayback Machine: 2017-10-29 03:04)
- APKPure (com.sega.decapattack.classic) (Wayback Machine: 2018-08-01 01:03)
- https://apps.apple.com/us/app/decap-attack-classic/id1263095173 (Wayback Machine: 2020-06-09 22:41)
- https://apps.apple.com/us/app/decap-attack-classic/id1263095173 (Wayback Machine: 2019-10-21 02:01)
- https://itunes.apple.com/us/app/decap-attack-classic/id1263095173?mt=8 (Wayback Machine: 2018-09-05 01:02)
- https://itunes.apple.com/us/app/decap-attack-classic/id1263095173?mt=8 (Wayback Machine: 2017-10-29 03:09)
- 1700 igr dlya Sega, "" (RU; 2003-03-10), page 56
- Consoles +, "Novembre 1991" (FR; 1991-11-07), page 70
- Console XS, "June/July 1992" (UK; 1992-04-23), page 128
- Cool Gamer, "9" (RU; 2002-10-13), page 60
- Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 305
- Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 36
- Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- GamePro, "October 1991" (US; 1991-xx-xx), page 62
- Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 21
- Games-X, "17th-23rd October 1991" (UK; 1991-10-17), page 35
- Game Informer, "Fall 1991" (US; 1991-xx-xx), page 10
- Hobby Consolas, "Febrero 1992" (ES; 1992-0x-xx), page 54
- Joypad, "Décembre 1991" (FR; 1991-11-19), page 90
- Joystick, "Novembre 1991" (FR; 1991-1x-xx), page 128
- Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- Mega, "May 1993" (UK; 1993-04-15), page 85
- Mega Action, "June 1993" (UK; 1993-05-20), page 65
- Mega Force, "Novembre 1991" (FR; 1991-11-19), page 78
- MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- Player One, "Décembre 1991" (FR; 1991-xx-xx), page 100
- Sega Pro, "December 1991" (UK; 1991-11-21), page 56
- Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- Sega Force, "January 1992" (UK; 1991-12-12), page 78
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 49
- Video Games, "4/91" (DE; 1991-12-06), page 30