Interview: Yuji Naka (2010-07-05) by NightsIntoDreams.Com

From Sega Retro

Interview.svg
This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
Language: English
Original source: Nights into Dreams.com
Yuji Naka: Thank you very much for loving NiGHTS. Today (5th July 2010) is NiGHTS' 14th birthday.  Happy birthday NiGHTS.

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Nidcom: NiGHTS resembles a jester and the Nightmaren are very darkly circus themed. Is there a reason as to why this specific design idea was chosen?
Yuji Naka: When the idea of the Dream World was imagined, The Jester like character was created rather easily.  Their duality (cheerful and happy as well as, dark, evil and mean spirit) fit well to the theme of the Dream World.

Nidcom: Is it true that Cirque Du Soleil played a big part in the inspiration of the game design? Was there a show in particular? A NiGHTS Cirque Du Soleil show would be fantastic!
Yuji Naka: It was Cirque du Soleil that contributed the most inspiration for creating NiGHTS. At that time, Mystere was playing at Las Vegas' Treasure Island.  I was so overwhelmed by the imagery of the world of Mystere when I saw it for the first time.  Even to this day, that is one of my favorite shows. I hope that a lot of people will go to see that show. Cirque du Soleil is great.



Nidcom: Is it true that the very few character voices in the game were recorded anonymously by team members who were working late at night in the offices? Can you tell us a little about how the random dream language was created? Is it partially Japanese?
Yuji Naka: Yes, it was true. In every character, a few words from our team members’ voice over were used. We were recording at night because our office had no sound proof studio.
The word for NiGHTS, "Adeema", or the words for Reala, "Beadichnoa NiGHTS" were created by Mr. Iizuka after much reflection. 
Each word actually has a meaning. 
Adeema = abayo (which means good bye in Japanese slang). 
Beadichinoa NiGHTS = come on NiGHTS, Etc.
 

Nidcom: One particular thing NiGHTS into Dreams is always praised for is the music. You captured a lot of genre's of music in one game. Does the music in the game reflect your own personal tastes in music and what are your own preferred types of music?
Yuji Naka: The background music for NiGHTS was a magnificently composed piece. Of all the games I have created, the music of NiGHTS is my favorite. I remember that I had goose bumps when the orchestral recording was played.  Personally I like to listen to everything from pop music to movie soundtracks and stage musical scores.


Nidcom: One of the reasons NiGHTS into Dreams is very popular with female gamers is the character of NiGHTS erases gender stereotypes, which is rare in gaming especially today. Was this idea there from the beginning?
Yuji Naka: Men or women, we all have dreams, so I thought that the residents in the dream world shouldn’t have a gender, rather, the form of the characters should be determined by the person who is dreaming.
 

Nidcom: Do you ever get tired of people asking what gender NiGHTS is? *lol*
Yuji Naka: This setting was unique and never seen in any other game. It is understandable that questions about gender would arise, since European languages have gender specific words.


Nidcom: Is there meaning behind the lower case 'i' in the name NiGHTS? Some fans speculate that it may stand for 'imagination' or 'Id'  from Freudian research.
Yuji Naka: The "i" in the logo, was imagined from the gem on NiGHTS' chest. At first, the logo design was created to distinguish the word NiGHTS from Nights. NiGHTS was then used throughout the game.

 

Nidcom: NiGHTS into Dreams has a lot of symbolism, you and Sonic Team did a lot of research into dream studies and Jung's Dream Archetypes. It is speculated that each character in NiGHTS is influenced by a specific Archetype. What Archetype inspired NiGHTS,  if any?
Yuji Naka: NiGHTS, a hero, originated in “Shadow” which means another side of the self as defined by Jung in his dream definitions. Elliot and Claris, who have strayed from the dream world, originated from Jung’s Animus and Anima. Persona items that appear in the Wii version originate from Jung's dream theory, too.

 

Nidcom: Other than NiGHTS, is there any other character in NiGHTS into Dreams that you really like and why? Jackle seems to have a large following, as does Reala.
Yuji Naka: Of course NiGHTS is my favorite, but Reala and Wizeman are two of my favorite characters because they contribute to constructing the outlook of the dream world.

 

Nidcom: Many years ago I read an interview with Sonic Team where the sources of dream research were discussed. Jung and Freud were mentioned but a third name 'Friedrich Holtz' was said to be central to NiGHTS into Dreams. Can you tell us a bit about this man and how his work influenced the game? We have tried to research Holtz for many years yet we have found little about him.
Yuji Naka: He is one of the psychologists who followed Jung's thoughts. He too defined dream elements as much as Jung, and showed us "another world" which we called the “Dream World.” NiGHTS also reflects the thoughts of scholars who researched these dreams.

 

Nidcom: It is now well known that there was an idea for a boss called Selph. What became of this boss, why did it not make it in to the final game and what did the boss look like?
Yuji Naka: Selph is one of the original types of Jung's theory. This idea was omitted since the production period was short on time. It was thought that it would be introduced as a concealed boss, as the one defined as "Myself I could never be exceeded". Visualization of this character was made to some degree.

 

Nidcom: Is it true that in the 1990's a PC version of NiGHTS into Dreams was planned? There was a rumour that it existed at one point and one of the new levels was called 'Sparkle Attic'? Can you tell us more about this, perhaps?
Yuji Naka: I thought production was completed. Wasn't the PC version put on the market? I actually participated in the release of the PC version of NiGHTS in Akihabara. So I thought it was on the market. But this is for sure, there is no new level.
See: http://game.watch.impress.co.jp/docs/20030321/sega.htm

Nidcom: (The above is news to us!) This means that non PS2 code exists to create a port!


Nidcom: Is it true that when developing the control pad to make flying experience as immersive as possible a NiGHTS-shaped controller was designed?
Yuji Naka: Yes, it was true. We developed the control pad with the thought of the game player feeling NiGHTS' flying more realistically. The shape of controller was made the way it was after a lot trial and error. Most importantly the player's grip should be as natural as possible when they play.

 

Nidcom: NiGHTS is considered to be one the most magical, inspiring and mischievous characters Sonic Team ever created, continuing on through dreams long after the game has been won. Has NiGHTS ever appeared in your own dreams?
Yuji Naka: Of course. NiGHTS came from your dreams too. Being so, NiGHTS will keep living for a long time.

 

Nidcom: What do you think is the most important part of creating games?
Yuji Naka: Most importantly how much would customers enjoy playing. Especially in NiGHTS, how much fun the feeling would be when they played the game.

 

Nidcom: NiGHTS really has captured the hearts of many people. It is rare for a game to effect people in the way NiGHTS has been able to. Looking back, you said one thing you hoped NiGHTS would do is help people. Now, 14 years on, do you feel you had achieved that goal?
Yuji Naka: My initial goal has been reached and there may be more wonderful things happening. So many people loved NiGHTS for such a long time. I felt very happy throughout my career as a game creator, that the game influenced and touched the hearts of so many. Thank you so much for loving NiGHTS.

 

Nidcom: There had been talk of a NiGHTS sequel for many years after the Saturn game. The sequel, Journey of Dreams was made however you were no longer part of Sonic Team by that point. If it were somehow possible would you ever consider making another NiGHTS game, if you were asked to?
Yuji Naka: I have been asked hundreds of times to make the sequel of NiGHTS, but have no desire to create one.
As I feel the same way that my beloved Mr. Steven Spielberg would never make a sequel to ET because it was his first work and such a fantastic film. I feel the same way about NiGHTS.
Oh, the first person to play NiGHTS, other than the SEGA team, was Mr. Spielberg. During the development of the NiGHTS game, he visited SEGA and we asked him to play with an experimental version of the new controller. Since then we called it the Spielberg controller.

Nidcom: We are hoping SEGA will listen to the NiD15.com campaign to have NiGHTS into Dreams ported to this generation of gaming consoles. Would you, the creator of the game, like to see the game ported so that this generation of gamers can experience the game too?
Yuji Naka: Creating an environment to be able to play the game for a long span of time, like a movie, would be very satisfying as a game creator.

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