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|Joe & Mac|
|Developer: Eden Entertainment Software/Elite Systems|
|Publisher(s) of original games: Data East|
|Developer(s) of original games: Data East|
|System(s): Sega Mega Drive|
|Original system(s): Arcade Boards|
|Sound driver: Krysalis/Shaun Hollingworth|
|Number of players: 1-2|
Joe & Mac, known as Joe & Mac: Caveman Ninja in Europe and Joe & Mac: Caveman Fight (ジョーとマック 戦え原始人) in Japan, is a 1991 platforming action game by Data East, initially released for a DE-manufactured arcade board, but later ported to home consoles such as the Sega Mega Drive (ported by Takara).
You control Joe, a green-haired caveman, as he tries to rescue his and his blue-haired friend Mac's girlfriends, who have been kidnapped by enemy cavemen one night. Joe shoots a weapon by hitting ; he can change the particular weapon by grabbing a new one when it appears (hammers and wheels, for example). and both jump, however has Joe jump higher and curled into a ball; is a shorter jump that can be used to crush enemies.
There is also a 2 player mode that let the second player control Mac; while most ports use a menu at the title screen to select the mode, Takara requires you to hit with the second controller at the title screen to play in 2P mode.
On the Mega Drive, Joe & Mac is a no-frills arcade conversion, and while some of the graphics have been simplified, the game remains broadly the same. Its Super NES counterpart, on the other hand, is an expansion over the arcade game, featuring longer levels and more content, and a map screen not dissimilar to that of Super Mario World. The core gameplay remains identical between all versions, however.
In the arcades, Joe & Mac operates with an internal screen resolution of 256x240, which is then expanded horizontally to fill a 4:3 display. As the resulting pixels would not be square, the art assets are drawn "thin", with normal dimensions being resolved when displayed on-screen.
This is convinent for the Super NES version of Joe & Mac as its internal resolution is 256x224 (meaning the horizontal expansion is roughly the same), however this Mega Drive version operates with a native resolution of 320x224, causing almost every graphic in the game to appear too thin as the assets were not re-drawn. A side effect to this approach is that more of the play area is visible at any one time than in either the arcade or Super NES versions.
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