Rayman 2: The Great Escape
From Sega Retro
|Rayman 2: The Great Escape|
|System(s): Sega Dreamcast|
|Developer: Ubisoft Montpellier|
|Peripherals supported: Jump Pack, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit|
|Genre: Action Adventure, Action|
|Number of players: 1-4|
|Official in-game languages: |
Rayman 2: The Great Escape, known as Rayman Kaizokusen Kara no Dasshutsu! (レイマン 海賊船からの脱出！) in Japan, is the sequel to Rayman, brought to several video game platforms including the Sega Dreamcast in 2000. Developed and published by Ubisoft, it was the first 3D Rayman game, and follows Rayman as he liberates all his friends from a gang of evil pirates.
The Glade of Dreams was at peace until a band of evil robot pirates, led by the extremely evil Admiral Razorbeard, take over Rayman's world, and to make things worse, smash the Heart of the World into 1000 pieces (Yellow Lums)!! Rayman is captured, too, and thrown in a cell on the Pirate Prison Ship. Globox, Rayman's best friend, is sent by Ly the Fairy to get captured and give Rayman a silver Lum that regenerates his fist. Afterwards, Rayman is able to shoot glowing orbs from his fist that attacks enemies. Globox gives Rayman more Lums along the way to make his fist stronger. Rayman can also obtain a golden fist that doubles the power of his fist.
Rayman sets out to collect the 1000 Lums, and retrieve the 4 Masks of Polokus, to awaken him so that he can help Rayman save the Glade of Dreams and defeat Razorbeard.
Departing from the 2D gameplay of the original game, Rayman 2 is a 3D platformer through linear levels. Rayman can freely move around with the Analog Stick, jump with , and shoot using his Magic Fist with . His helicopter ability from the first game is available by default and can be turned on and off with while in mid-air. In some bodies of water, Rayman can swim underwater, but only for a limited time. By receiving Silver Lums from Ly the Fairy and Globox over the course of the story, Rayman can unlock additional abilities.
To progress through the game, Rayman must collect the Yellow Lums scattered across the world and break open cages to set characters free. The final cage in a level contains a Teensie that will help him exit the level and move on to the next. Levels can feature sections in which Rayman must combat one or more Robo-Pirates in order to proceed. During combat, can be held down to lock on to a single enemy and strafe, making combat easier. and can be used to rotate the camera and get a view of Rayman's surroundings, though an icon will buzz on the screen if the camera cannot be moved.
|The 1,000 fragments of the Heart of the World, broken by the Pirates. These are required to open levels in the Isle of Doors, and will also give Rayman knowledge of the world which is accessed by holding on the D-Pad.|
|Super Yellow Lum|
|A larger Yellow Lum worth five Yellow Lums.|
|Found in the open or within possession of the Pirates, these refill Rayman's life bar. Some of them form a chain that must be collected within a time limit or they will vanish.|
|Oxygen-rich Lums found in underwater sections that will refill Rayman's air gauge when collected.|
|These Lums act as checkpoints when collected. If Rayman dies, he will respawn from the last Green Lum's location.|
|Rayman can swing from these Lums by shooting at them once he has earned the ability to do so.|
|Special Lums created by Ly the Fairy, which will restore Rayman's lost abilities or upgrade his existing ones.|
|These contain Lums or other characters that Rayman must set free. For every 10th cage broken, Rayman's life bar will be permanently extended.|
|Triples the power of Rayman's shots. If he gets hit or dies three times, the Power Fist will be lost.|
|These unlock mini-games when collected and brought to Globox Village.|
|These explosive kegs can be picked up and thrown at enemies or certain obstacles to destroy them.|
|These can be thrown at enemies or used as transport across rivers of lava.|
|Four Masks of Polokus|
|Found within Sanctuaries, Rayman is required to collect these as part of the story in order to awaken Polokus.|
Most of the mini-games listed here were first available exclusively to the Dreamcast version of the game, available as either unlockables or through special VMU downloads. These mini-games would later re-appear in the PlayStation 2 version of the game titled Rayman 2: Revolution.
|If the player completes a level after finding every Yellow Lum and cage in a level, they will be able to play this mini-game in which a Baby Globox must race a Spyglass Pirate to a fairy at the highest point of the course. To win, the player has to press and alternately as fast as possible to make the Baby Globox run. If the player wins, they will be awarded a life refill or Power Fist depending on the level played.|
|This mini-game can be unlocked by collecting two of the six Glob Crystals and bringing them to Globox Village. Alternatively, the mini-game can be unlocked by a hidden cheat code.
The player is on a stack of metal boxes floating in space and must collect all 20 Red Lums within the time limit. As time is short, the player must find the best path to take in order to collect every Red Lum efficiently.
|This mini-game can be unlocked by collecting four of the six Glob Crystals and bringing them to Globox Village. Alternatively, the mini-game can be unlocked by a hidden cheat code.
The player is in a large cavern filled with bouncy cobwebs, chains and wooden beams, and must bounce off the cobwebs to collect all 20 Red Lums within the time limit.
|This mini-game can be unlocked by collecting all six of the Glob Crystals and bringing them to Globox Village. Alternatively, the mini-game can be unlocked by entering a cheat code at the title screen.
The player controls a Baby Globox of their choice, and the objective is to make their way through a revolving disc-shaped maze to collect a Yellow Lum and bring it to their corner to score points, all while collecting power-ups and avoiding enemies. Up to four players can play at once.
|This mini-game was made available as a VMU download. Alternatively, the mini-game can be unlocked by a hidden cheat code.
Rayman starts on a small platform, and must use the ten Purple Lums above him to swing to the top of the level, collecting the 20 Red Lums within the time limit. The player's best time is displayed at the top of the screen.
|This mini-game was made available as a VMU download. Alternatively, the mini-game can be unlocked by a hidden cheat code. It has not been featured in any other version of Rayman 2.
The player moves Rayman around a giant circular platform and must shoot enemies that spawn from the center of the platform to score points while also collecting power-ups. A life is lost if an enemy is allowed to leave the platform, and the mini-game ends if all lives are lost.
|This mini-game was made available as a VMU download only. It was previously featured as a hidden credits mini-game in the Nintendo 64 and PC versions of Rayman 2.
This is a text-based shoot-'em-up in which the player controls an "E" and must shoot at enemies represented by letters and numbers to score points using . Pressing allows the player to protect themselves from enemy bullets by turning the "E" big using , provided they have collected at least one "!". The mini-game ends when all lives have been lost, though additional lives can be earned for every 100 points scored.
The Dreamcast version of Rayman 2 was the base version of the iOS version and of Rayman 3D for the Nintendo 3DS.
Compared to other versions of the game (for the PlayStation, Nintendo 64 and PC), the Dreamcast version of Rayman 2 boasts smooth 60 FPS gameplay (with no hiccups), anamorphic 16:9 widescreen support and a 1-4 player multiplayer mode. The game also features an internet section (typical to many Dreamcast games) where the player can visit the Rayman 2 website.
|Language||Localised Name||English Translation|
|English||Rayman 2: The Great Escape||Rayman 2: The Great Escape|
|Japanese||レイマン 海賊船からの脱出！||Rayman: Kaizokusen Kara no Dassyutu!|
- Original Concept: Michel Ancel, Frederic Houde
- Producer: Arnaud Carrette
- Artistic Director: Michel Ancel
- Main Character Programmation: Benoit Germain, Yann Le Tensorer
- Character Design: Alexandra Ancel
- Character Animation: Jacques Exertier
- Engine Programming: Fabien Bole-Feysot with Frederic 'Bobble' Balint, Anthony Botrel, Michael De Ruyter, Frederic Decreau, Francois 'Globox' Queinnec, Olivier 'Oliv' Saillant, Carlos 'Le Toulousain' Torres, Fabrice Perez
- Graphics: Alexandre 'Alex' Gatto with Charles 'Baby' Beirnaert, Christophe Bourges, Floppyflo Charpentier, Manuel 'Emilos' Hauss, Yann Jouette, Laurent Le Guellaut, Emmanuel Ville
- Visual Effects and Additionnal Artwork: Francois 'Jeff' Queinnec
- Moss and Shadow FX: Frederic 'Bobble' Balint
- Game Design: Christophe 'Mc Leod' Thibaut with Stephane 'Parrot' Hilbold, Frederick 'Crevette' Gaveau, Bruno 'Beer' Bouvret, Philippe Blanchet
- Animation: Laurent Le Guellaut with Jacques Exertier, Patrick Bodard, Jean-Yves Regnault, Philippe Vindolet and Alexandre Baduel, Francois Cote, Marc Jailloux, Joseph Nasrallah
- Cinematics: Jacques Exertier
- With Storyboard: Patrick Bodard, Olivier Bonafous
- Animation: Damien Barranco, Patrick Bodard, Jean-Yves Regnault, Philippe Vindolet
- Integration: Olivier 'Sun' Soleil with Nicolas 'Nicky' Chereau, Sebastien Dezautez, Michel Momcilovic
- Infodesign: Ivan Capin
- With Main Character: Fabien Bole-Feysoy
- Other Characters: Elric 'Necrodancer' Prevost, Michel Momcilovic, Nicolas 'Nicky' Chereau, Yann 'Polok' Masson, Frederic Lefebvre
- Scenario and Dialogs: David Neiss
- Based on a Story By: Michel Ancel
- Sound Design: Gregoire Spillmann, Ida Yebra, Olivier Bonnafy, Lambert Combes, Romain His
- Music By: Eric Chevalier
- Voices: David Gassman, Pierre-Alain De Garrigues, Coralie Martin
- Sound Effects: Talk Over
- Sound Engine Programming: Frederic Decreau
- Sound Engineering: Martin Dutasta with Lionel Bouhnik
- Music Editing: Guillaume Billaux
- Data Management: Nary-Tiana Andriamampandry
- Test: Yanick 'Zombie' Beaudet with Cedric 'Roufrouf NTNC' Altes, Natasha 'Bluegirl' Bouchard, Alexandre 'Dr.Bouc' Boutin, Stephane 'Gambit' Caissie, David 'Heldoc' Deschenes, Jean-Francois 'Jeejee' Dupuis, Jonathan 'Johnwon' Gagnier, Benoit 'Slaine138' Gagnon, Alain 'Teckal' Gagnon, Daniel 'Karnagex' Jacques, Ahmad 'Deuce' Jamous, Stephan 'Mindfield' Leary, Alexandre 'Zoltx' Martel, David 'Corrosion' Ragaut, Pierre-Yves 'Napalmz' Savard, Eric 'Elvis' St-Jean, Eric 'Brainbug' Visconti, Eric 'Storm' Audette, Vincent Chardonnereau
- Main Tools: Bernard Lefevre, Chantal Oury with Yves Babitch, Corneliu Babiuc, George Baltatanu, Xavier Billaut, Fabien Bole-Feysot, Dan Dragan, Catalin Dumitrescu, Mircea Dunka, Joel Gregoire, Ionut Grozea, Christophe Martinaud, Estelle Parent, Cristi Petrescu, Cristi Rizea, Pascal Ruiz, Nicolae Suparatu, Mihaela Tanku, Philippe Touillaud, Malika Sahla, Frank Servetaz, Mickael Veaudour
- 3D Plug-Ins: Daniel Raviart and to all the others that we may have forgotten
- 3D Research: Philippe Vimont
- Planning: Anne 'Catwoman' Villeneuve
- Marketing: Laurence Buisson with Domitille Doat, Axelle Verny with Miss Rayman2 DC, Geraldine Durand
- First Programming Team: Olivier 'LOL' Didelot, Frederic 'Gopher' Balint, Xavier Billault, Helene Pokidine, Francois Queinnec, Alain Robin, Olivier 'Oliv' Saillant, Marc Villemain
- And to Second Programming Team: Daniel Palix, Benoit Germain, Marc Trabucato, Jacques Thenoz, Chantal Oury, Guillaume Souchet, Guillaume Clement, Michael De Ruyter, Olivier Albiez, Fabrice Perez, Fabien Bole-Feysot, Yann Le Guyader, Francois Queinnec, Carlos 'Le Toulousain' Torres with Christophe Beaudet, Frederic Compagnon, Christophe Giraud, Jean-Marc Drouaud, Vincent Lhullier, Yann Le Tensorer, Alexis Yaisse, Marc Fascia, Thierry Quere
- First and Second Graphic Teams: Alexandre 'Alex' Gatto, Christophe Bourges, Floppyflo Charpentier, Florent 'Flavio Sacrito' Sacre, Celine 'Cel' Tellier, Arnaud 'Kyo' Kotelnikoff, Pierre-Henry 'PHL' Laporterie, Jean-Christophe Alessandri, Paul Tumelaire, Nicolas Carre, Fabrice Holbe, Nicolas Daire, Yann 'Eco Warrior' Leclerc, Christophe Pic, Stephane 'Zinoche' Zinetti, Sebastien 'Sebbic' Bicorne and Denis Capdeferro, Geoffroy De Crecy, David Garcia, Yann Jouette, Youri Junquas, Frederic Lefebvre, Michel Vibert, Emmanuel Ville, Agata Wierzbicki
- First Game Design Team: Christophe 'Mc Leod' Thibaut, Fred Houde, Jean-Christophe Guyot, Michael 'Mic' Janod, Serge Hascoet with Olivier 'Palmito' Palmieri, Gregory Palvadeau, Xavier 'The Druid' Plagnal, Olivier Diaz, Zoran Milisavljevic, Dorian Thibaut, Jean-Christophe Petit, Sebastien 'Sebbic' Bicorne, Yann 'Nnay' Leclerc, Vincent 'Papa Vince' Monnier, Jean 'Draax' Zappavigna, Olivier 'Sun' Soleil, Stephane 'Parrot' Hilbold, Frederick 'Crevette' Gaveau and Jean-Marc Marcin, Christophe Cavelan
- First and Second Animation Teams: Philippe Arsenault, Erik Branz, Sebastien Brassard, Jennifer Dickie, Christion Dion, Jean-Sebastien Duclos, Jamie Helman, Phil Holloway, Francois Laperriere, Sean Leblanc, Michael Linington, Carla Prada, Allan Treitz, Mike Zingarelli
- First Infodesign Team: Arnaud Ritchy Guyon, Frederic Houde
- With Main Character: Yann Le Tensorer, Benoit Germain
- Other Characters: Olivier Dauba, Sebastien Dezautez, Olivier Diaz, Jean-Christophe Guyot, Michael 'Mic' Janod, Yann 'Polok' Masson, Michel 'Mom' Momcilovic, Nicolas 'Nicky' Chereau, Olivier 'Sun' Soleil and Cedric Barthou, Matthieu Fournaison, Philippe Laurens
- Data Management: Guenaelle Mendroux with Nary-Tiana Andriamampandry, Hanane Sbai
- First Test Leader: Yanick Beaudet
- Xtra Mega Thanks To: The Necrodancer for his marvellous help on Globox Town and great support for the life of the Disc, Idem to tit'biche
- Xtra Mega Kisses To Rayman2 Babies: Fanny, Morgane, Clara
- WW Studios Manager: Dominique Bordenave, Christine Chosson, Christine Chosson, Christophe Derennes, Cyril Derouineau, Serge Hascoet, Eric Huynh, Didier Lord, Guenaele Mendroux
- Local Studios Managers: David Reizer and Nikola Milisavljevic, Alexandre Baduel, Ahmed Boukhelifa, Sylvain Brunet, Sandrine Maigret, Eric Martinaud, Gilles Monteil
- Sites Managers: Daniel Palix (Annecy), Michel Ancel (Montpellier), Christophe Derennes (Montreal), Christine Burgess (Montreuil)
- Production: Gerard Guillemot
- Publishing: Yves Guillemot
- Development: Michel Guillemot
- To the Former Management Team: Pauline Jacquey, Steve Mc Calla
- Xtra Thanks: To the greatest support
- Main article: Rayman 2: The Great Escape/Magazine articles.
- Main article: Rayman 2: The Great Escape/Promotional material.
- Main article: Rayman 2: The Great Escape/Technical information.
Rayman 2: The Great Escape can utilize the Dreamcast Visual Memory Unit to save game progress, unlocked features including content received from the Rayman 2 Web Site as well as save game configurations. There are also three bonus levels that were previously made available from the Rayman 2 website accessed through the in-game web browser. They would be accessed similarly to regular save game data. Once loaded, the bonus level will immediately load.
|Name||File Name||Comment||File Size||Icon||Description|
|Rayman 2 The great escape||RAYMAN_2.XXX||###.%||2 blocks|
|Rayman 2 The great escape||RAYMAN_2.SY_||Config' file||2 blocks|
|Rayman 2 The great escape||RAYMAN_2.LIF||00.0%||2 blocks||Platformer mini game|
|Rayman 2 The great escape||RAYMAN_2.MEN||00.0%||2 blocks||Menezis - The Full Text Mini Shoot'em Up|
|Rayman 2 The great escape||RAYMAN_2.SPA||00.0%||2 blocks||Circular based overhead shooter mini game|
ROM dump status
|1,216,183,920||2000-02-22||GD-ROM (EU)||v1.002, T-17707D-50|
|1,188,623,184||2000-02-22||GD-ROM (US)||v1.003, T-17704N|
|1,189,843,872||2000-02-29||GD-ROM (JP)||v1.009, T-17703M|
- File:Rayman2 DC JP BoxBack.jpg
- http://sega.jp/dc/000306/ (Wayback Machine: 2014-08-05 19:24)
- https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=191 (Wayback Machine: 2003-12-21 13:28)
- http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-06-21 08:01)
- Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 87
- http://www.chipsworld.co.uk/detProd.asp?ProductCode=2313 (Wayback Machine: 2002-09-22 10:35)
- DC-UK, "May 2000" (UK; 2000-04-xx), page 62
- Dreamcast Magazine, "No. 7" (UK; 2000-03-23), page 64
- DC-UK, "April 2000" (UK; 2000-03-16), page 20
- http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1 (Wayback Machine: 2000-04-07 11:43)
- http://terra.centromail.es:80/top/ficha.asp?codmail=14308+++++++++++++++&codprov= (Wayback Machine: 2001-07-16 19:05)
- http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- Hyper, "May 2000" (AU; 2000-xx-xx), page 84
- 576 Konzol, "Október 2000" (HU; 2000-xx-xx), page 41
- Arcade, "March 2000" (UK; 2000-02-29), page 92
- Consoles +, "Mars 2000" (FR; 2000-0x-xx), page 96
- Dreamcast Monthly, "March 2000" (UK; 2000-02-17), page 80
- Dreamcast: Le Magazine Officiel, "Mai/Juin 2000" (FR; 2000-0x-xx), page 66
- Dreamcast Magazine, "2000-11 (2000-03-31)" (JP; 2000-03-17), page 23
- Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- Dreamplanet, "Mayo 2000" (ES; 2000-0x-xx), page 30
- Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 145
- Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 166
- Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 167
- Famitsu, "2000-03-31" (JP; 2000-03-17), page 35
- GamePro, "April 2000" (US; 2000-0x-xx), page 118
- GamesMaster, "April 2000" (UK; 2000-03-22), page 96
- GameZine (UK) (+0:00)
- Gamers' Republic, "April 2000" (US; 2000-xx-xx), page 68
- Incite Video Gaming, "April 2000" (US; 2000-0x-xx), page 87
- Joypad, "Marzo 2000" (IT; 2000-0x-xx), page 110
- MAN!AC, "04/2000" (DE; 2000-03-04), page 72
- Man!ak, "Listopad 1999" (PL; 1999-xx-xx), page 18
- Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 80
- Neo Plus, "Maj 2000" (PL; 2000-xx-xx), page 60
- Next Generation, "May 2000" (US; 2000-04-18), page 99
- Official Dreamcast Magazine, "April 2000" (UK; 2000-03-09), page 70
- Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 86
- Play, "Luty 2001" (PL; 2001-xx-xx), page 37
- PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
- Revista Oficial Dreamcast, "Abril 2000" (ES; 2000-0x-xx), page 40
- Strana Igr, "Dekabr 1999 1/2" (RU; 1999-xx-xx), page 60
- Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
|Rayman 2: The Great Escape|
|Rayman games for Sega systems|
|Rayman (1995) | Rayman 2 (unreleased)|
|Rayman 2: The Great Escape (2000)|
|Rayman Playable Game Preview (1996)|