Side Pocket

From Sega Retro

n/a

  • Sega Mega Drive
    NTSC-J
  • Sega Mega Drive
    NTSC-U
  • Sega Mega Drive
    PAL
  • Game Gear

SidePocket MD JP TitleScreen PAL.png

SidePocket MD US TitleScreen.png

SidePocket MD EU TitleScreen PAL.png

SidePocket GG Title.png

Side Pocket
System(s): Sega Mega Drive, Sega Game Gear
Publisher:
Sega Mega Drive
Data East (JP)
Sega Mega Drive
Sega Game Gear
Data East USA (US)
Sega Mega Drive
Sega (Europe)
Developer:
Distributor:
Sega Mega Drive
Ecofilmes (PT)
Sega Mega Drive
Hent Gruppen (SE rental)
Licensor:
Project Egg
G-Mode
Original system(s): Arcade boards
Developer(s) of original games: Data East
Sound driver:
Sega Mega Drive
Data East/Vapor Trail
Peripherals supported:
Sega Game Gear
Gear-to-Gear Cable
Genre: Sports[1], Table[2] (billiards)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 T-13083
Sega Mega Drive
US
$49.9549.95[4][5] T-13046
Sega Mega Drive
US
(Sega Channel)
SUBsub
Sega Mega Drive
EU
1218
Sega Mega Drive
PT
MDJ1218
Sega Mega Drive
UK
£39.9939.99[9] 1218
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
AS
Sega Game Gear
US
$39.9539.95[10] T-13018
Videogame Rating Council: GA
Project Egg
JP
¥880880 GMD0013
Non-Sega versions

Side Pocket (サイドポケット) is a billiards game by Data East. Originally released as an arcade game in 1986, it was remade for the Sega Mega Drive in 1992 and the Sega Game Gear in 1994. The Game Gear version was only released in the United States.

Gameplay

The game is a pocket billiards simulation. The player uses a cue stick to strike the white cue ball, knocking the object balls (each having a different color and number) into any of the six pockets on a felt-covered table.

On each shot, the player can aim by rotating the D-Pad. The path indicator is displayed as a dotted line moving from the cue ball to its target. This line shows one bank if the cue ball hits one of the rails, to assist the player in making kick shots (shots where the cue ball is bounced off a rail before hitting an object ball).

To change the strike point where the cue stick hits the cue ball, the player holds B and moves the D-Pad on the Mega Drive version or holds 1 and moves the D-Pad on the Game Gear version. Changing the horizontal position allows the player to put "english" (spin) on the ball, which causes it to deflect in the opposite direction. The longer the distance that it travels, the greater the deflection. Changing the vertical position changes how the cue ball behaves after hitting an object ball. Hitting it low causes it to draw (bounce back toward its starting point), while hitting it high causes it to follow (continue its trajectory). Hitting it in the center causes it to stop dead after striking an object ball. Continuing to press Up past "Follow" offers "Massé" options where the cue stick is angled; hitting to the left or right here causes the cue ball to curve in that direction, while hitting toward the top causes the cue ball to jump.

To start the shot, the player presses A on the Mega Drive version or 2 on the Game Gear version. This starts the power meter, which increases and decreases like the swing meter in a golf game. The player can take the shot by again pressing A on the Mega Drive version or 2 on the Game Gear version, which hits the ball with more force when the meter is higher (filled to the right). Or the player can cancel the shot (to change the aim or the strike point) by pressing C on the Mega Drive version or 1 on the Game Gear version.

The player can show the toggle the view between showing the colors of the balls and showing their numbers with B on the Mega Drive version and 1 on the Game Gear version. On the Mega Drive version, the player can switch between two styles of path indicator (dots and circles) by pausing the game with  START  and pressing C.

Modes

The Mega Drive version has one single-player mode (Pocket) and two two-player modes (Pocket and 9-Ball). The Game Gear version has two single-player modes (Pocket and 9-Ball) and one two-player mode (9-Ball). Both versions have the Trick mode.

In two-player games, the two players play a "lag" on the first rack (game) of a set to determine who goes first. Both competitors hit the cue ball to the foot cushion so that it bounces back to the head cushion; whichever player gets the ball to return closest to the head cushion wins the lag and gets to break. The power meter is the same for both players during the lag shot and starts automatically. After the first rack, the player who won the previous rack gets to break.

Pocket

Side Pocket MD, Pocket Gameplay.png

Pocket

Side Pocket MD, Zone Pockets.png

Zone pockets

This is a straight pool game. In the Mega Drive version, this game can be played by one or two players. In the Game Gear version, this game is for one player only.

On either platform, the single-player game is played with a limited number of shots. There are five stages, and the player must attain a certain score in order to advance to the next class:

Stage Mega Drive Game Gear Requirements to advance
Name Balls in rack Name Balls in rack
1 Los Angeles 6 Club Class 6 3,000 points
2 Las Vegas 9 City Class 9 4,000 points, plus a challenge shot
3 San Francisco 6 State Class 6 5,000 points, plus a challenge shot
4 New York 6 Nation Class 10 6,000 points, plus a challenge shot
5 Atlantic City 10 World Class 6 7,000 points, plus a challenge shot (Mega Drive-only)

Sinking a single ball is worth 100 points. If the player sinks multiple balls on a single shot, the first ball is worth 100 points, then each successive ball is worth 500 points. The player additionally receives 500 points for every successive ball sunk in consecutive order. The game shows the next numbered ball on the table in the box labeled "Next" at the top of the screen.

Most stages have an additional requirement of completing a challenge shot after clearing the table with enough points. This is a trick shot where the player has one chance to sink all of the balls on the table in a single shot and in one of the open pockets. Closed pockets are indicated by the word "No" appearing over them.

In the Mega Drive version, the player starts the game with 8 shots and loses a shot for missing (failing to pocket a ball on a turn) or fouling (pocketing the cue ball). In the Game Gear version, the player starts the game with 5 shots and loses half a shot for missing and a full shot for fouling. The cue ball is always returned to the head spot after scratching. Extra shots are earned after successfully completing a stage. If the player fails to get enough points to advance to the next stage, the stage is played again from a fresh break as long as the player still has shots remaining. Otherwise, the game ends if the player runs out of shots.

Occasionally, a flashing star appears over one of the pockets. Sinking a ball into this pocket before the star disappears awards extra points, extra shots, or an extra trick shot at the end of the stage for bonus points. Sometimes the word "Super" appears and one of the balls starts to flash. If this ball is hit before hitting any others, the cue ball moves around much more quickly and for longer.

When a single ball is left on the table, the word "Zone" appears over one of the pockets. Sinking a ball into this pocket awards extra points, extra shots, or an extra trick shot in the Mega Drive version or 1-5 extra shots in the Game Gear version. Sinking the cue ball causes all of the pockets to glow and awards a bonus after sinking the last ball, but this sacrifices a shot.

In the two-player version of the game, both players have unlimited shots and take turns shooting. The rack lasts until the table is cleared. Rather than progressing through five stages, the game is played to the best of 5 racks.

9-Ball

Side Pocket MD, 9-Ball Gameplay.png

9-Ball

In the Mega Drive version, this game is exclusively for two players to the best of 3, 7, or 15 racks. In the Game Gear version, this game can be played by one player or by two players (over a Gear-to-Gear Cable) to the best of 1, 3, or 5 racks.

The game is played with a rack of nine balls. To win, a player must sink the 9-ball (the striped yellow ball). However, there is a rule that the player must hit the lowest-numbered ball on the table with the cue ball before hitting any other ball. Any ball can be sunk in any pocket on each turn (including the break) so long as the lower-numbered ball is hit by the cue ball first. The game shows the lowest-numbered ball on the table in the box labeled "Next" at the top of the screen.

If the player legally pockets a ball (after hitting the lower-numbered ball first), the player's inning continues. Failing to hit the lowest-numbered ball first (or failing to hit any ball with the cue ball) or pocketing the cue ball are fouls. When a player fouls, the other player's inning starts and that player has ball in hand (and can thus place the cue ball anywhere on the table). Any balls sunk illegally are spotted (returned to the table). Committing three fouls in a row loses the rack. Hitting the lower-numbered ball but failing to pocket any ball is not a foul but nonetheless ends the player's inning (without giving the other player ball in hand).

On the Game Gear, the one-player version of the game follows the same rules, except there is no lag shot and the player's inning never ends (until the game is won or lost). This version can be played by two or more players on a single console if the players alternate turns whenever a player misses or fouls.

Trick

Side Pocket MD, Trick Shot 1.png

Trick

This is a puzzle mode that has the player performing trick shots in prearranged scenarios. The player has only one shot to sink all of the balls on the table into any of the open pockets. Some of the pockets are marked "No" to indicate that they are blocked. Many of the scenarios have glasses on the table that the player must shoot around; touching a glass breaks it and fails the scenario. There are 19 scenarios in all (which are different between the Mega Drive and Game Gear versions of the game).

On the Mega Drive version, each scenario completed reveals a piece of a portrait of a woman. After completing every scenario, the player can solve a sliding puzzle to arrange the pieces into the correct picture.

Versions

Despite sharing a name (and as a billiards game, similar gameplay) to their 1986 arcade counterpart, the home versions of Side Pocket differ considerably to their older sibling, with entirely different graphics and sound, and more modes of play.

The Mega Drive and Super NES versions of the game are for the most part identical, though as was common for the era, the Mega Drive offers a larger screen resolution in exchange for fewer on-screen colours. On the Game Gear, most of the features are retained, however the smaller screen of the handheld leads to a smaller table, which in turn can potentially simplify the physics. The Game Gear and Game Boy versions, unlike the other home versions, both support single-player 9-ball games.

History

Legacy

Side Pocket was followed on the Mega Drive by Minnesota Fats: Pool Legend in 1995. A Minnesota Fats game was also released that same year for the Sega Saturn, known as Side Pocket 2: Densetsu no Hustler in Japan.

An update, Side Pocket: Special Edition, was planned for the Sega Mega-CD but did not materialise.

Production credits

Mega Drive version

  • Director: Y.Koideya
  • Planner: Daore.Tsuzawa
  • Programmers: TALA., Fuji.
  • Sound: Koremasa., Emi.Shimizu
  • Graphics: Pochi., MAO., Megupi.
  • Presented by: DATA EAST
Source:
In-game credits
Side Pocket MD credits.pdf
[12]

Game Gear version

  • Director: T.Kajiwara
  • Programmer: Kim, H.Fujiwara
  • Graphic Designer: Y.Mizutani, N.Ishigami
  • Sound Designer: Ymoh.S
  • Supervisor: S.Saka
  • Producer: H.Fukuda, Y.Kawai, M.Noguchi, Y.Nakamura
  • Special Thanks: H.Nakamoto, T.Idogawa, Y.Sawai, S.Miki, H.Iwano
  • Executive Producer: Tetsuo Fukuda
  • Presented by: Data East
Source:
In-game credits
Side Pocket GG credits.pdf
[13]


Digital manuals

Magazine articles

Main article: Side Pocket/Magazine articles.

Promotional material

Logo-pdf.svg
Mega Drive print advert in (US) #37: "August 1992" (1992-xx-xx)
also published in:
  • (US) #39: "October 1992" (1992-xx-xx)[14]
  • (US) #41: "December 1992" (1992-xx-xx)[15]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (US) #2: "August 1994" (1994-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (US) #22: "December/January 1994/1995" (1994-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (ES) #1: "xxxx 1993" (1993-xx-xx)
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU)
40
[16]
(DE)
63
[17]
(JP) NTSC-J
68
[18]
(FR)
90
[19]
(RU)
50
[20]
(UK)
91
[9]
(UK) PAL
60
[21]
(US)
91
[22]
(US) NTSC-U
78
[23]
(UK)
78
[24]
(IT) NTSC
75
[25]
(US) NTSC-U
73
[4]
(JP) NTSC-J
70
[26]
(FR)
81
[27]
(FR) NTSC-U
85
[28]
(UK)
30
[29]
(UK) NTSC
30
[30]
(JP) NTSC-J
70
[31]
(UK) NTSC-U
84
[32]
(UK)
88
[33]
(DE) NTSC
73
[34]
(US) NTSC-U
60
[35]
(UK) NTSC
83
[36]
(JP) NTSC-J
65
[37]
(FR)
79
[38]
(DE)
75
[39]
(UK)
71
[40]
(DE)
59
[41]
(UK) NTSC-U
76
[42]
(UK) NTSC-U
64
[43]
(UK) PAL
64
[44]
(UK) PAL
70
[45]
(SE)
82
[46]
(UK) PAL
73
[47]
(RU)
82
[48]
(RU)
70
[49]
(JP) NTSC-J
76
[50]
(BR) NTSC-U
86
[51]
(US) NTSC-U
70
[5]
(DE)
62
[52]
Sega Mega Drive
71
Based on
40 reviews

Side Pocket

Mega Drive, JP
SidePocket MD JP Box.jpg
Cover
SidePocket MD JP CartTop.jpg
SidePocket MD JP Cart.jpg
Cart
Mega Drive, US
SidePocket MD US Box.jpg
Cover
SidePocket MD US Cart.jpg
Cart
Side Pocket MD US Manual.pdf
Manual
Mega Drive, EU
SidePocket MD EU Box.jpg
Cover
SidePocket MD EU Cart.jpg
Cart
Side Pocket MD EU Manual.jpg
Manual
SidePocket MD EU pcb.jpg
PCB
Mega Drive, PT
SidePocket MD PT cover.jpg
Cover
Mega Drive, SE (rental; Hent; orange)
SidePocket MD SE rental Box.jpg
Cover
Mega Drive, AU

Mega Drive, Asia
SidePocket MD AS Box.jpg
Cover
SidePocket MD AS Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(US) NTSC-U
75
[53]
(US) NTSC-U
63
[54]
(US) NTSC-U
62
[10]
(US) NTSC-U
58
[55]
(US) NTSC-U
90
[56]
Sega Game Gear
69
Based on
5 reviews

Side Pocket

Game Gear, US
SidePocket GG US Box Back.jpgNospine.pngSidePocket GG US Box Front.jpg
Cover
SidePocket GG US Cart.jpg
Cart
Side Pocket GG US Manual.pdf
Manual

Technical information

Main article: Side Pocket/Technical information.

References

  1. File:SidePocket MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. GamePro, "May 1992" (US; 1992-xx-xx), page 84
  4. 4.0 4.1 GamePro, "November 1992" (US; 1992-xx-xx), page 58
  5. 5.0 5.1 VideoGames & Computer Entertainment, "September 1992" (US; 1992-0x-xx), page 52
  6. Sega Channel schedule (US; 1994-06-01)
  7. GamesMaster, "March 1993" (UK; 1993-02-18), page 16
  8. Sega Pro, "May 1993" (UK; 1993-04-08), page 18
  9. 9.0 9.1 Computer & Video Games, "November 1992" (UK; 1992-10-15), page 84
  10. 10.0 10.1 Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 56
  11. https://www.amusement-center.com/project/egg/game/?product_id=870
  12. File:Side Pocket MD credits.pdf
  13. File:Side Pocket GG credits.pdf
  14. Electronic Gaming Monthly, "October 1992" (US; 1992-xx-xx), page 91
  15. Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 129
  16. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 208
  17. Aktueller Software Markt, "Dezember 1992" (DE; 1992-11-13), page 144
  18. Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 29
  19. Consoles +, "Novembre 1992" (FR; 1992-1x-xx), page 98
  20. Cool Gamer, "9" (RU; 2002-10-13), page 187
  21. Digitiser (UK) (1993-04-22)
  22. Electronic Games (1992-1995), "October 1992" (US; 1992-xx-xx), page 70
  23. Electronic Gaming Monthly, "July 1992" (US; 1992-xx-xx), page 24
  24. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 89
  25. Game Power, "Ottobre 1993" (IT; 1993-xx-xx), page 103
  26. Hippon Super, "August 1992" (JP; 1992-07-04), page 37
  27. Joypad, "Octobre 1992" (FR; 1992-10-xx), page 74
  28. Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 153
  29. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 30
  30. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
  31. Mega Drive Fan, "February 1993" (JP; 1993-01-xx), page 59
  32. Mega, "November 1992" (UK; 1992-10-15), page 60
  33. Mega Action, "June 1993" (UK; 1993-05-20), page 64
  34. Mega Fun, "09/92" (DE; 1992-09-22), page 38
  35. Mega Play, "August 1992" (US; 1992-0x-xx), page 64
  36. MegaTech, "November 1992" (UK; 1992-10-20), page 40
  37. Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 120
  38. Player One, "Mai/Juin 1993" (FR; 1993-05-10), page 78
  39. Play Time, "12/92" (DE; 1992-11-04), page 93
  40. Power Up!, "Saturday, April 10, 1993" (UK; 1993-04-10), page 1
  41. Power Play, "3/93" (DE; 1993-02-10), page 109
  42. Sega Power, "December 1992" (UK; 1992-11-05), page 52
  43. Sega Pro, "November 1992" (UK; 1992-10-08), page 40
  44. Sega Pro, "April 1993" (UK; 1993-03-11), page 67
  45. Sega Zone, "December 1992" (UK; 1992-11-xx), page 28
  46. Sega Force, "2/93" (SE; 1993-03-18), page 11
  47. Sega Force, "November 1992" (UK; 1992-10-08), page 72
  48. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 137
  49. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 163
  50. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  51. Supergame, "Novembro 1992" (BR; 1992-11-xx), page 23
  52. Video Games, "3/93" (DE; 1993-02-24), page 89
  53. Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 84
  54. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 40
  55. GamePro, "July 1994" (US; 1994-xx-xx), page 136
  56. VideoGames, "August 1994" (US; 1994-0x-xx), page 76


Side Pocket

SidePocket MD JP TitleScreen PAL.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


No results



Side Pocket games for Sega systems
Sega Mega Drive
Side Pocket (1992) | Minnesota Fats: Pool Legend (1995)
Sega Mega-CD
Side Pocket: Special Edition (unreleased)
Sega Game Gear
Side Pocket (1994)
Sega Saturn
Minnesota Fats: Pool Legend (1995) | Side Pocket 3 (1997)