Yakuza Kiwami/Changelog

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Steam: Patch 5

Hi Yakuza fans,

We’ve pushed a small patch that fixes some reported issues. Thanks again to everyone who participated in our beta.

• Fixed an issue where the game can crash during a Photo Booth minigame if Windows user name contains non-Latin characters.
• Fixed an issue where changing the option 'Camera Control (Vertical)' to 'Reverse' didn't apply to the mouse when using mouse and keyboard.
• Fixed an audio issue when "Force Downmix" is selected in the Audio Settings.

In addition, by user request, while we cannot add a separate FOV slider in-game for combat only, we've added a fix via editing the ini file:

• Added a separate FOV value for combat in the graphics.ini file. Players can access this by browsing to \Users\USERNAME\AppData\Roaming\Sega\YakuzaKiwami\graphics.ini and changing the CombatFieldOfView="62.000" value (minimum 30, maximum 90). Note that the default value is 62.

Changes will take effect after saving the ini and relaunching the game. Adjustments made to the in-game FOV slider will override this setting so we recommend players who wish to have separate FOV values first adjust the in game slider to their liking for exploration, then adjust the ini file to adjust the view in combat.

Please note that this patch will reset your graphics settings to default because of the change made in graphics .ini file. If you have made any changes from default settings previously, please make those changes again and then restart the game. We apologize for this inconvenience.

Thank you,
SEGA Dev

Steam: Patch 4

Hi Yakuza fans,

We've moved patch 4 from the beta to the main branch. Thanks again to everyone who offered comments and feedback.

Patch notes:

• Fixed an issue where button mashing out of grabs during a battle was challenging at high frame rate.
• Fixed an issue where winning a pool game would not progress the Haruka quest correctly.
• Fixed an issue where the game can soft-lock in Roulette minigame.
• Fixed an issue where NPCs hair was not displayed correctly when looking through shop windows.
• Fixed an issue where remapping some controls on a gamepad was not reflected correctly.
• Fixed an issue where adjusting volume within the game also affected the Windows volume.
• Fixed an issue in Karaoke minigame where replay didn't play correctly.
• Fixed an issue where scroll speed was also increased when selecting amounts of items at higher framerates.
• Fixed an issue in some music tracks.
• Adjusted the SEGA logo sound volume.

Thank you,
SEGA Dev

Steam: Patch 3

Hi Yakuza fans,

We've released a small patch to fix the following:

• Fixed an issue where mouse sensitivity was not applied correctly to high DPI mice.
• Fixed an issue where the game can crash when retrying fights if Windows a user's name contains non-ANSII characters.
• Fixed an issue in the Japanese intro sequence.

Thank you again to everyone who participated in our Beta patch and gave us feedback.

There will be more fixes to come, so please stay tuned.

Arigatou,
SEGA Dev

Steam: Patch 1

Hi Yakuza fans,

Patch v1 is now live. Thanks to everyone who provided feedback on our beta branch. As an FYI, the beta branch will also be updated today with a couple more fixes.

Patch v1 Notes:
• Fixed an issue with the FOV slider zooming in too much during combat.
• Fixed an issue where the UI toggle comes back on after pressing any button.
• Fixed an issue where the game auto-selects an integrated graphic adapter for Nvidia laptop users.
• Fixed an issue with borders when viewing a specific custscene in 2560x1080 resolution.

Thanks,
SEGA Dev

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