Cobra Command
From Sega Retro
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Cobra Command | |||||||||||||||
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System(s): Sega LaserDisc hardware, Sega Mega-CD | |||||||||||||||
Publisher: Wolf Team (JP) Renovation Products (US) | |||||||||||||||
Developer: Wolf Team | |||||||||||||||
Original system(s): Arcade boards | |||||||||||||||
Developer(s) of original games: Data East | |||||||||||||||
Genre: Shooting[1] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Cobra Command, known as Thunder Storm in Japan, is a 1983 FMV arcade game by Data East. Wolf Team ported it to the Sega Mega-CD in 1992, keeping the Cobra Command name in the US and Europe but renaming it Thunder Storm FX (サンダーストームFX) in Japan.
Contents
History
The original arcade version was released in Japan on 1984-04-24 as the second laserdisc game after Data East's Bega's Battle[5]. A conversion kit using the Bega's Battle cabinet was released, as well as conversion kits from Sega laserdisc hardware such as Astron Belt[6].
In Europe Cobra Command was later bundled with Sol-Feace, a horizontal shoot-'em-up, as Sol-Feace / Cobra Command. As European Mega-CD games were distributed in jewel case quad boxes, one "half" of the box was devoted to Cobra Command, and the other to Sol-Feace. In America it was bundled with Road Avenger.
Sequels and re-releases
G-mode, a mobile games developer who purchased Data East's intellectual property after their bankruptcy, has since ported it to iOS.
Versions
Localised names
Language | Localised Name | English Translation |
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English | Cobra Command | Cobra Command |
English (US) | Cobra Command | Cobra Command |
Japanese | サンダーストームFX | Thunder Storm FX |
Production credits
Mega-CD version
- Producer: J.Asanuma, M.Uno
- Director: K.Yokoh
- Planner: H.Suzuki, M.Norimoto
- Main Programming by: S.Hirachi
- Mega‑CD Programming by: C.Tokuhiro
- Visual Director: T.Okano, T.Konishi
- Design Supervised by: K.Nagata
- Graphics by: K.Tajima, M.Matsushima, A.Kabaya, M.Yasumori, H.Nakajima, Y.Nishitani, M.Kimura, K.Fujita, K.Tajiri, D.Moriyama, K.Ishiguro, M.Andou, Y.Inagaki
- Ending Music Compose by: M.Sakuraba
- Solid Gold
- Compose by: N.Nakamura
- Co.Arr & Play: H.Mizuno
- Music Coordinated by: T.Satoh
- Mixer's Lab
- Recording Engineer: S.Yoshii
- Assistant Engineer: Y.Oshima
- The Phenomenon Studio
- Manipulator: H.Shimahara
- Recording Studio: West Side
- Recording Director: H.Yamaguchi
- Avaco Creative Studios Inc
- MA Engineer: T.Uemura
- MA Assistant Engineer: M.Otsubo
- MA Director: N.Matsumoto
- Nittobo Acoustic Engineering Co. Ltd
- 3D Engineer: F.Tsutsumi
- 3D Director: T. Kobayashi
- 3D Producer: T.Shigeta
- Narration by: S.Herman
- MA Studio: Avaco Creative Studio
- Sound Producer: K.Senzaki
- Public Relations by: K.Iijima, E.Kobayashi, T.Murakami
- Thanks to: K.Gotoh, M.Uchida, T.Kunimatsu, I.Kadowaki, R.Ishizawa, H.Nina
- Special Thanks to: K.Fukushima
- Executive Producer: M.Akishino
- Licensed by: Data East Corp.
- All Produced by: Wolf Team
Magazine articles
- Main article: Cobra Command/Magazine articles.
Promotional material
Physical scans
Mega-CD version
76 | |
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Based on 32 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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257,995,584 | CD (EU) | 4402 | ||||||||||
✔ |
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261,100,224 | CD (JP) | T-32064 | ||||||||||
✔ |
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258,348,384 | CD (US) | 4402 | ||||||||||
? |
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1992-10-10 | Page |
References
- ↑ 1.0 1.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Sega Visions, "November/December 1992" (US; 1992-xx-xx), page 93
- ↑ GamePro, "October 1992" (US; 1992-xx-xx), page 26
- ↑ 4.0 4.1 GamePro, "January 1993" (US; 199x-xx-xx), page 74
- ↑ Game Machine, "1984-05-15" (JP; 1984-05-15), page 13
- ↑ http://www.dragons-lair-project.com/tech/pages/cc.asp
- ↑ File:Cobracommand_MCD_JP_SSEnding.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 30
- ↑ Console Mania, "Novembre 1992" (IT; 1992-1x-xx), page 74
- ↑ Consoles +, "Septembre 1992" (FR; 1992-0x-xx), page 74
- ↑ Computer & Video Games, "November 1992" (UK; 1992-10-15), page 32
- ↑ Electronic Games (1992-1995), "January 1993" (US; 1992-12-10), page 92
- ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 36
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 301
- ↑ Famitsu, "1992-09-04" (JP; 1992-08-21), page 40
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- ↑ Game Power, "Luigio/Agosto 1993" (IT; 1993-0x-xx), page 73
- ↑ Game Informer, "January/February 1993" (US; 199x-xx-xx), page 6
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 64
- ↑ Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 164
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 19
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 47
- ↑ Mega, "November 1992" (UK; 1992-10-15), page 42
- ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 30
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 35
- ↑ MegaTech, "November 1992" (UK; 1992-10-20), page 32
- ↑ Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 120
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 22
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 14
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "4/93" (SE; 1993-07-08), page 16
- ↑ Sega Force, "November 1992" (UK; 1992-10-08), page 62
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supergame, "Novembro 1992" (BR; 1992-11-xx), page 16
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Video Games, "9/93" (DE; 1993-08-25), page 43
Cobra Command | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information
Prototypes: 1992-10-10
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