Disney's Aladdin

From Sega Retro

For the 1994 Sega Master System and Sega Game Gear game by Sims and Nexa, see Disney's Aladdin (8-bit).

n/a

Aladdin Title.png

Disney's Aladdin
System(s): Sega Mega Drive
Publisher: Sega, Ballistic (US re-release)
Developer:
Distributor: Majesco Sales (US re-release)
Licensor: The Walt Disney Company
Sound driver: GEMS
Genre: Action[1][2]

















Number of players: 1
Official in-game languages:
  • English
  • 日本語
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥7,8007,800 G-4111
    Sega Mega Drive
    US
    $59.9959.99[4] 1058
    Videogame Rating Council: GA
    Sega Mega Drive
    EU
    1058
    Sega Mega Drive
    DE
    DM 120120[7] 1058
    Sega Mega Drive
    PT
    Sega Mega Drive
    UK
    £44.9944.99[5][6] 1058
    Sega Mega Drive
    SE
    (Rental)
    Sega Mega Drive
    AU
    $129.95129.95[8] FALA00SMC
    OFLC: G
    Sega Mega Drive
    AU
    (Platinum)
    FALA00SMC
    Sega Mega Drive
    BR
    046170
    Sega Mega Drive
    AS
    1058-11
    Sega Mega Drive
    US
    (iam8bit)
    $99.9999.99[9]
    Non-Sega versions

    Disney's Aladdin, more commonly known as Aladdin (アラジン) is a platform game developed by Virgin Interactive. It is based on Disney's movie of the same name and was released for the Sega Mega Drive in 1993, before being made for the Amiga, Game Boy, IBM PC and NES. A Game Boy Color version also followed later.

    Several different Aladdin games exist. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear was released around the same period, and another version developed by Capcom was created for the Super NES (and later Game Boy Advance). Capcom's version exists as at the time, they held the rights to develop Disney-themed games for Nintendo consoles (or more accurately, the SNES).

    Story

    The game follows the story of the film, which is an adaptation of the story of Aladdin from Arabian Nights. Street urchin Aladdin survives by stealing food from the marketplace in the city of Agrabah. Princess Jasmine, upset at the prospect of an arranged marriage, escapes the palace and meets Aladdin when he saves her from an angry merchant. Meanwhile, Jafar, the Royal Vizier, seeks a magical lamp hidden in the Cave of Wonders. After consulting the Sands of Time, he learns that only Aladdin can enter the cave and retrieve the lamp. Jafar plots to manipulate Aladdin into obtaining the lamp for him.

    Gameplay

    The game is a side-scrolling platformer in which the player controls Aladdin in stages that follow the plot of the Disney film. The goal of each stages varies; some stages involve collecting Scarab pieces, some only require reaching the end, some have a boss fight. Aladdin can be moved with Left and Right, can duck with Down, and can jump with C. He can attack enemies by slashing them at short range using a scimitar with B or by pelting them with apples at far-range with A. Apples are a finite resource but can be collected in abundant amounts throughout the game. Aladdin can grab onto ropes, clotheslines, and poles with Up. He can climb up ropes with Up and descend them with Down. He can use his scimitar and throw apples while ducking, jumping, or on ropes. Aladdin slashes four times around himself by pressing Up+B.

    Aside from apples, Aladdin can collect gems, which can be traded with the Peddler in some levels for extra lives and "wishes" (continues) by standing in front of the desired item and pressing Up. Aladdin can also find Abu and Genie Tokens which allow him to play a bonus game after the current level ends.

    Aladdin's health is indicated by a trail of smoke emanating from the Genie's lamp on the top-left corner of the screen. The trail shortens whenever Aladdin is harmed by an enemy or environmental hazard. Health can be restored by collecting blue Genie Hearts scattered throughout the levels. If Aladdin runs out of health, the player loses a life. The game ends if the player runs out of lives, but it can be continued if the player has continues remaining. The amount of lives and apples Aladdin is equipped with at the start of the game is determined by the difficulty setting, which can be adjusted in the main menu.

    Items

    Aladdin MD, Items.png
    Apple
    Thrown by Aladdin as a ranged attack. Apples are limited and can be collected throughout the levels, up to a maximum of 99. The Rug Ride level contains apple slices; the player must collect four to add up to one apple.
    Aladdin MD, Items.png
    Gem
    Exchanged for extra lives or "wishes" (continues) with the Peddler, who appears in some of the levels.
    Aladdin MD, Items.png
    Genie Heart
    Replenishes some of Aladdin's health.
    Aladdin MD, Items.png
    Black Lamp
    Destroys all nearby enemies.
    Aladdin MD, Items.png
    Blue Vase
    Checkpoint where Aladdin is revived after losing a life.
    Aladdin MD, Items.png
    Aladdin
    Awards the player with an extra life.
    Aladdin MD, Items.png
    Abu Token
    Collect to play the Abu bonus stage after the current level is completed.
    Aladdin MD, Items.png
    Genie Token
    Collect for a spin in the Genie bonus stage after the current level is completed.

    Stages

    Aladdin MD AgrabahMarket.png

    Agrabah Market

    Aladdin MD Desert.png

    The Desert

    Aladdin MD AgrabahRooftops.png

    Agrabah Rooftops

    Aladdin MD SultansDungeon.png

    Sultan's Dungeon

    Aladdin MD CaveofWonders.png

    Cave of Wonders

    Aladdin MD Escape.png

    The Escape

    Aladdin MD RugRide.png

    Rug Ride

    Aladdin MD InsidetheLamp.png

    Inside the Lamp

    Aladdin MD SultansPalace.png

    Sultan's Palace

    Aladdin MD JafarsPalace.png

    Jafar's Palace

    Bonus Stages

    Bonus stages are played after the current stage is completed if the player has collected the appropriate tokens.

    Aladdin MD, Bonus Stage, Genie.png

    Genie
    The Genie bonus stage is played by collecting Genie icons in the level. It is similar to a slot machine and cycles through items. The player can stop it by pressing A, B, or C. If it lands on an item, the player receives it: five apples, a gem, an extra life. If it lands on Jafar, the player loses all remaining spins. Each Genie icon collected gives the player one turn.

    Aladdin MD, Bonus Stage, Abu.png

    Aladdin MD, Bonus Stage, Abu in Cave.png

    • Aladdin MD, Bonus Stage, Abu.png

    • Aladdin MD, Bonus Stage, Abu in Cave.png

    Abu
    Three of the levels (both of the Agrabah levels and the Cave of Wonders) contain an Abu token, which allows the player to play the Abu bonus stage. The player controls Aladdin's pet monkey Abu, who controls similarly to Aladdin: B swings his scimitar and C jumps. Abu can collect apples, gems, and extra lives. Pots or rocks fall and other obstacles and enemies try to harm Abu. If Abu is hit, the bonus stage ends.

    Versions

    Aside from text translations, the game is identical in all regions from a content's point of view. The PAL version, like most other Virgin Games releases, was optimized in terms of music speed but not gameplay speed. Forcing the game into 60Hz mode makes the music play too fast.

    In 2019, Aladdin was re-released as part of Disney Classic Games: Aladdin and The Lion King for the PlayStation 4, Xbox One and Nintendo Switch alongside several versions of The Lion King. The compilation includes the original Mega Drive version, along with the June 27th prototype build (named the "Demo Version"), the Japanese version, and a "Final Cut" version which is a modified version of the Mega Drive game with many bug fixes, camera adjustments and other tweaks to improve gameplay, with the goal of representing "potential changes that the development team may have implemented had they had more time". The Game Boy version is also included in monochrome and "colour" (simulating the game as if it were inserted into a Game Boy Color).

    Production credits

    Virgin Games Credits
    • Programming & Project Management: David Perry
    • Animation Engine by: David Perry
    • Development Tools by: Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna
    • Animation Directed by: Mike Dietz
    • Assistant Animators: Shawn Mclean, Clarke Sorenson, Roger Hardy, Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka
    • Background Art by: Christian Laursen, Nick Bruty, Steve Crow
    • Presentation Art by: Edward Schofield, Lin Shen
    • Sound, Music & FX: Tommy Tallarico, Don Griffin
    • Digital Sampling: Steve Henifin
    • Director of Design: David Bishop
    • Levels Design by: Bill Anderson, Tom Tanaka, Seth Mendelsohn
    • Consulting Animation Producer: Andy Luckey
    • Image Processing: Metrolight Studios
    • V.P. of Production: Dr. Stephen H. Clarke-Willson
    • Produced by: Robb Alvey
    • Executive Producer: Neil Young
    • Production Coordinator: Christina Camerota
    • Original Design by: David Bishop, Seth Mendelsohn, Mike Dietz, Mark Yamada, David Perry
    • Assistant Producers: Mike Glosecki, Ken Love, Craig Warmsley
    • Marketing & P.R.: Debbie Brajevich, Robin Kausch
    • Focus Testing: Debbie Brajevich
    • QA Manager: Adam Ryan
    • Lead Analyst: Jared Brinkley
    • Product Analysts: Chris McFarland, Scott Manning, Paul Schoener, Mitch Feldman, David Fries, Lyndon Dole and Virgil the Cat
    • Produced by: Patrick Gilmore
    • Technical Director: Ron Fortier
    • Licensing Brand Management: Cathy Fortier, Sue Fuller
    • Public Relations Management: Kirk Green
    • CES Event Management: Tom Bisignano, Spence Bovee, Helen Fillman, Andrew Henry, Will Kassoy, R.K. Little, Chase Senge
    • Quality Assurance Leader: John Santos
    • Product Analysts: Stewart Irel, Roger Kung, Chris McNulty, Amy Steiner, Joe Santos
    • Storyboards: John Fiorito
    • Production Support: Fred Weimer
    Disney Feature Animation Credits:
    • Directed by: Barry Cook
    • Produced by: Paul Curasi
    • Secretary to the Producer: Annette Laguer
    • Artistic Coordinator: Ruben Procopio
    • Production Specialist: Chuck Williams
    • Animators: Tom Bancroft, Travis Blaise, Phil Boyd, Tony Cipriano, Rob Corley, Tim Hodge, Jim Jackson, Alex Kupershmidt, Anthony Michaels, Barry Temple
    • Clean-Up Coordinator: Jeanie Lynd Sorenson
    • Clean-Up Artists: Paulo Alvarado, Brian Beauchamp, Rachel Bibb, Eliott Bour, Sam Ewing, Tracy Lee, Kellie Lewis, Tamara Lusher, Mario Menjivar, Monica Murdock, Keith Newton, Sherrie Sinclair, Bryan Sommer
    • Head of Effects: Jeff Dutton
    • Effects Artists: Mike Duhatschek, Jason Francoeur, Troy Gustafson, John Hailey, Joe Pepe, Paitoon Ratan, Tony West
    • Color Models: Irma Cartaya
    • Animation/Final Check: Pam Darley
    • Special Thanks to: Peter Adee, Martin Alper, Richard Branson, Ron Clements, Robert Devereux, Shannyn Gardner, Justin Heber, Tom Kalinske, Jeffrey Katzenberg, Bob Lambert, Bob Levin, Alan Menken, Steve McBeth, John Musker, Amy Pell, Marc Teren, Shinobu Toyoda
    Disney Characters, Artwork & Music © 1993, The Walt Disney Company
    © 1993 Sega Disney's Aladdin
    Source:
    In-game credits
    Aladdin MD credits.pdf
    [10]
    Virgin Games Credits
    • Sound, Music & FX: Alan Menken
    • Vice President of Development: Stephen Clarke-Willson
    • Coordinators: Robin Kausch
    Sega of America Credits
    Source:
    US manual
    Aladdin MD US manual.pdf
    [11]

    Magazine articles

    Main article: Disney's Aladdin/Magazine articles.

    Promotional material

    Main article: Disney's Aladdin/Promotional material.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    95 [12]
    95 [13]
    100
    91 [14]
    98
    97
    Sega Mega Drive
    96
    Based on
    6 reviews
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    80
    [15]
    1700 igr dlya Sega (RU)
    59
    [16]
    Æskan (IS)
    87
    [17]
    Aktueller Software Markt (DE)
    92
    [18]
    Beep! MegaDrive (JP) NTSC-J
    80
    [19]
    Consoles + (FR)
    95
    [20]
    Cool Gamer (RU)
    90
    [21]
    Computer & Video Games (UK)
    80
    [22]
    Edge (UK)
    80
    [23]
    Electronic Games (1992-1995) (US) NTSC-U
    92
    [24]
    Electronic Gaming Monthly (US) NTSC-U
    85
    [25]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    100
    [26]
    Entsiklopediya luchshikh igr Sega. Vypusk 2 (RU)
    80
    [27]
    Famitsu (JP) NTSC-J
    88
    [28]
    Game Power (IT) PAL
    95
    [29]
    GamePro (US) NTSC-U
    93
    [4]
    Gamers (DE)
    87
    [30]
    GamesMaster (UK) PAL
    95
    [31]
    Hippon Super (JP) NTSC-J
    90
    [32]
    Hyper (AU)
    94
    [33]
    Joker (SI)
    89
    [34]
    Joypad (FR) PAL
    98
    [35]
    MAN!AC (DE)
    79
    [36]
    Mega Drive Fan (JP) NTSC-J
    80
    [37]
    Mega (UK) PAL
    94
    [38]
    Mega Action (UK) PAL
    95
    [39]
    Megablast (DE) PAL
    88
    [40]
    Mega Force (FR)
    97
    [41]
    Mega Fun (DE) PAL
    88
    [42]
    MegaTech (UK) PAL
    90
    [43]
    Megazin (SI)
    93
    [44]
    Mean Machines Sega (UK) PAL
    82
    [45]
    Megazone (AU) PAL
    95
    [46]
    Player One (FR)
    97
    [47]
    Power Up! (UK)
    90
    [48]
    Power Play (DE)
    88
    [49]
    Power Unlimited (NL)
    98
    [50]
    Score (CZ)
    75
    [51]
    Secret Service (PL)
    85
    [52]
    Sega Magazin (DE)
    92
    [53]
    Sega Magazine (UK) PAL
    33
    [54]
    Sega Power (UK) PAL
    91
    [55]
    Sega Pro (UK) PAL
    94
    [56]
    Sega Zone (UK) PAL
    90
    [57]
    Sega Force Mega (UK) PAL
    94
    [58]
    Sega Force (SE)
    84
    [59]
    Świat Gier Komputerowych (PL)
    87
    [60]
    Sega Mega Drive Review (RU)
    82
    [61]
    The Official Sonic the Hedgehog Yearbook (1994) (UK) PAL
    88
    [62]
    Sega Saturn Magazine (JP) NTSC-J
    82
    [63]
    Sonic the Comic (UK) PAL
    90
    [64]
    Supergame (BR)
    88
    [65]
    Sonic Videogame & Fumetti (IT)
    94
    [66]
    Todo Sega (ES) PAL
    95
    [67]
    Tricks 16 bit (RU)
    88
    [68]
    VideoGames Shopper (UK) PAL
    82
    [69]
    Video Games (DE) PAL
    94
    [70]
    VideoGames (US)
    100
    [71]
    Sega Mega Drive
    88
    Based on
    58 reviews

    Disney's Aladdin

    Mega Drive, JP
    Aladdin MD JP Box.jpg
    Cover
    DisneysAladdin MD JP CartTop.jpg
    Aladdin MD JP Cart.jpg
    Cart
    Aladdin MD JP Manual.pdf
    Manual
    Mega Drive, US
    Aladdin MD US Box.jpg
    Cover
    Aladdin MD US Cart.jpg
    Cart
    Aladdin MD US manual.pdf
    Manual
    Aladdin MD US pcb.jpg
    PCB
    Mega Drive, US (alt)
    Aladdin MD US Box Alt.jpg
    Cover
    Mega Drive, US (cardboard)
    Aladdin MD US Box Back Cardboard.jpgNospine.pngAladdin MD US Box Front Cardboard.jpg
    Cover
    Aladdin MD US Cart Cardboard.jpg
    Cart
    Mega Drive, EU (Made in Japan)
    Aladdin MD EU Box.jpg
    Cover
    Aladdin MD EU Cart.jpg
    Cart
    Aladdin MD EU Manual.jpg
    Manual
    Mega Drive, EU (Assembled in UK)
    Aladdin MD EU Box Alt.jpg
    Cover
    Aladdin MD EU Cart.jpg
    Cart
    Aladdin MD EU Manual.jpg
    Manual
    Aladdin MD EU alt pcb.jpg
    PCB
    Mega Drive, FR

    Disney's Aladdin MD FR Manual.pdf
    Manual
    Mega Drive, FR (Blister pack)
    Aladdin MD FR blister back.jpgAladdin MD FR blister front.jpg
    Cover
    Mega Drive, PT

    Mega Drive, SE (Rental)
    Aladdin MD SE rental cover.jpg
    Cover
    Mega Drive, AU
    Aladdin MD AU Box.jpg
    Cover
    Aladdin-MD-AU-cart-top.jpg
    Aladdin-MD-AU-cart-back.jpgAladdin-MD-AU-cart.jpg
    Cart
    Aladdin GEN AU Manual.pdf
    Manual
    Mega Drive, AU (Sega Platinum Collection)
    Aladdin MD AU Box Platinum.jpg
    Cover
    Aladdin-MD-AU-cart-top.jpg
    Aladdin-MD-AU-cart-back.jpgAladdin-MD-AU-cart.jpg
    Cart
    Aladdin GEN AU Manual.pdf
    Manual
    Mega Drive, BR
    Aladdin MD BR Box.jpg
    Cover
    Aladdin MD BR Cart Top.jpg
    Aladdin MD BR Cart.jpg
    Cart
    Aladdin md br manual.pdf
    Manual
    Mega Drive, KR
    Aladdin MD KR cover.jpg
    Cover
    Aladdin MD KR cart.jpg
    Cart
    Mega Drive, Asia PAL
    Aladdin MD AS Box.jpg
    Cover
    Aladdin MD AS Manual English.jpg
    Manual
    Mega Drive, Asia NTSC
    Aladdin MD AS NTSC Box.jpg
    Cover
    Aladdin MD AS Manual English.jpg
    Manual
    Mega Drive, World (iam8bit; red)

    Mega Drive, World (iam8bit; purple)

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 ed427ea9
    MD5 a6fc42bd5d19e36e5d8a2d8c4f4e9d23
    SHA-1 d21c085b8429edc2c5092cd74ef3c36d01bf987f
    2MB 1993-08 Cartridge (US)
    Sega Mega Drive
    CRC32 d1845e8f
    MD5 9fbca26577b356e31c93ec55422697aa
    SHA-1 42debba01ba3555f61d1e9b445542a05d01451dd
    2MB 1993-08 Cartridge (EU)
    Sega Mega Drive
    CRC32 fb5aacf0
    MD5 d20edfb6060bd750de56f2887356f59b
    SHA-1 43753dafd0b816c39aca87fc0788e598fb4bb4f3
    2MB 1993-08 Cartridge (JP)
    Sega Mega Drive
     ?
    CRC32 8c60ef73
    MD5 77cab03485ccda68999822813a3beafd
    SHA-1 1f8d4f888b761a878dcc5ffe2dc7c6fef46db1ca
    2MB 1993-08 Page
    Sega Mega Drive
     ?
    CRC32
    MD5
    SHA-1 83656905ae8acedfad507ee44802c383dd8002a4
    2MB 1993-07-31 17:46:24 Japanese revision prototype Page
    Sega Mega Drive
     ?
    CRC32 78110310
    MD5 23f6f02cd09a15a9f164c63e2d17b69e
    SHA-1 b84b231c53dffba7f48561b79562faa3f4ed2ac5
    4MB 1993-06-27 Page

    External links

    References

    1. File:Aladdin MD JP Box.jpg
    2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
    3. VideoGames, "September 1993" (US; 1993-0x-xx), page 41
    4. 4.0 4.1 GamePro, "November 1993" (US; 1993-xx-xx), page 50
    5. Mega, "November 1993" (UK; 1993-10-21), page 35
    6. Sega Pro, "November 1993" (UK; 1993-10-14), page 44
    7. MAN!AC, "11/93" (DE; 1993-xx-xx), page 45
    8. Megazone, "December 1993" (AU; 1993-12-01), page 37
    9. https://www.iam8bit.com/collections/legacy-cartridge-collection/products/aladdin-legacy-cartridge-collection (Wayback Machine: 2019-10-23 19:58)
    10. File:Aladdin MD credits.pdf
    11. File:Aladdin MD US manual.pdf, page 29
    12. Game Players, "Vol. 6 No. 11 November 1993" (US; 1993-1x-xx), page 96-106 (98)
    13. Game Players, "Vol. 7 No. 2 February 1994" (US; 1994-0x-xx), page 120 (122)
    14. Sega Mega Drive Advanced Gaming, "December 1993" (UK; 1993-xx-xx)
    15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 15
    16. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 60
    17. Æskan, "" (IS; 1994-02-01), page 1
    18. Aktueller Software Markt, "Januar 1994" (DE; 1993-12-06), page 98
    19. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 24
    20. Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 12
    21. Cool Gamer, "9" (RU; 2002-10-13), page 10
    22. Computer & Video Games, "December 1993" (UK; 1993-11-15), page 59
    23. Edge, "November 1993" (UK; 1993-09-30), page 92
    24. Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 90
    25. Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 44
    26. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 287
    27. Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 8
    28. Famitsu, "1993-11-12,19" (JP; 1993-10-29), page 1
    29. Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 59
    30. Gamers, "Dezember/Januar 1994" (DE; 1993-11-19), page 28
    31. GamesMaster, "November 1993" (UK; 1993-10-21), page 64
    32. Hippon Super, "December 1993" (JP; 1993-11-02), page 43
    33. Hyper, "December 1993" (AU; 1993-xx-xx), page 38
    34. Joker, "Marec 1994" (SI; 1994-xx-xx), page 18
    35. Joypad, "Octobre 1993 (Le Film, Le Jeu supplement)" (FR; 1993-xx-xx), page 4
    36. MAN!AC, "11/93" (DE; 1993-xx-xx), page 44
    37. Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
    38. Mega, "November 1993" (UK; 1993-10-21), page 34
    39. Mega Action, "November 1993" (UK; 1993-10-07), page 50
    40. Megablast, "1/94" (DE; 1993-12-29), page 28
    41. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 92
    42. Mega Fun, "11/93" (DE; 1993-10-20), page 66
    43. MegaTech, "November 1993" (UK; 1993-10-20), page 40
    44. Megazin, "Letnik 2, Številka 5, Januar 1994" (SI; 1994-xx-xx), page 36
    45. Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 66
    46. Megazone, "December 1993" (AU; 1993-12-01), page 34
    47. Player One, "Novembre 1993" (FR; 1993-1x-xx), page 42
    48. Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
    49. Power Play, "12/93" (DE; 1993-11-12), page 128
    50. Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 40
    51. Score, "Únor 1994" (CZ; 1994-02-01), page 43
    52. Secret Service, "Grudzień 1996" (PL; 1996-12-01), page 62
    53. Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 14
    54. Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
    55. Sega Power, "November 1993" (UK; 1993-10-07), page 42
    56. Sega Pro, "November 1993" (UK; 1993-10-14), page 42
    57. Sega Zone, "November 1993" (UK; 1993-10-28), page 78
    58. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 30
    59. Sega Force, "2/94" (SE; 1994-02-23), page 6
    60. Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
    61. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 11
    62. The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
    63. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    64. Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
    65. Supergame, "Novembro 1993" (BR; 1993-11-xx), page 20
    66. Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 16
    67. Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 36
    68. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 9
    69. VideoGames Shopper, "January 1994" (UK; 1993-xx-xx), page 25
    70. Video Games, "11/93" (DE; 1993-10-27), page 120
    71. VideoGames, "November 1993" (US; 1993-1x-xx), page 69


    Disney's Aladdin

    Aladdin Title.png

    Main page | Comparisons | Maps | History | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


    Books: Biblioteka zhurnala Tricks. Vypusk 2. Aladdin (1995)



    Games based on Disney animated films for Sega systems
    Sega Mega Drive
    Fantasia (1991) | Ariel the Little Mermaid (1992) | Beauty and the Beast: Belle's Quest (1993) | Beauty and the Beast: Roar of the Beast (1993) | Disney's Aladdin (1993) | The Jungle Book (1994) | The Lion King (1994) | Pocahontas (1996) | Pinocchio (1996) | Hercules (unreleased)
    Sega Game Gear
    Ariel the Little Mermaid (1992) | The Jungle Book (1994) | Disney's Aladdin (1994) | The Lion King (1994) | Hercules (unreleased)
    Sega Master System
    The Jungle Book (1993) | Disney's Aladdin (1994) | The Lion King (1994) | Ariel the Little Mermaid (1996)
    Sega Pico
    Math Antics with Disney's 101 Dalmatians (1994) | Pocahontas Riverbend Adventures (1995) | The Lion King: Adventures at Pride Rock (1995) | Nurie Daisuki! Dumbo no Waku Waku Circus! (1997) | Peter Pan Neverland e Ikou! (1997) | Shirayukihime (1999) | Disney Princesses: Princess ni Naritai (2003) | Disney Princesses: Ariel (2004) | Disney Princesses: Suteki ni Lesson! Hiragana-Katakana (2004) | Hercules (unreleased) | Pinocchio (unreleased)
    Sega Dreamcast
    Disney's Dinosaur (2000)
    Unlicensed games based on Disney animated films for Sega systems
    Sega Mega Drive
    The Lion King II (1996?) | The Lion King 3 (1997?) | Hua Mu Lan: Mulan (1998) | Aladdin II (1998?) | Hercules 2 (1999) | Aladdin 2001 (2001)