Difference between revisions of "Shinobi III: Return of the Ninja Master/Hidden content"

From Sega Retro

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| image1=ShinobiIII MD InfiniteShurikins.png
 
| image1=ShinobiIII MD InfiniteShurikins.png
| desc=On the options screen, set S.E. to "Shurikin", then set the number of shurikins to 00 and wait without touching the controls. After a while, the number will change to an infinity symbol.
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| desc=On the options screen, set S.E. to "Shurikin", then set the number of shurikins to 00 and wait without touching the controls. After a while, the number will change to an infinity symbol{{magref|bemega|1993-10|142}}.
 
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| desc=On the options screen, highlight 'Music' and play 'He Runs', 'Japonesque', 'Shinobi Walk', 'Sakura' and 'Getufu'. There is no need to listen to each track in full, just starting each track in order is sufficient. If entered correctly, 'Getufu' will not play and the previous track will be silenced.
 
| desc=On the options screen, highlight 'Music' and play 'He Runs', 'Japonesque', 'Shinobi Walk', 'Sakura' and 'Getufu'. There is no need to listen to each track in full, just starting each track in order is sufficient. If entered correctly, 'Getufu' will not play and the previous track will be silenced.
  
When you start a new game you no longer take damage (but you can still lose a life by falling off the screen).
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When you start a new game you no longer take damage (but you can still lose a life by falling off the screen){{magref|bemega|1993-11|126}}.
 
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Latest revision as of 09:24, 17 May 2022

Back to: Shinobi III: Return of the Ninja Master.

Alternate Sega logo sequence

ShinobiIII MD AlternateSegaLogo.gif

There is an alternate Sega logo sequence that will occasionally appear after a soft reset where an enlarged Sega logo scrolls across the screen. The best way to see this would be to let the first rolling demo play after booting the game.

Infinite shurikins

ShinobiIII MD InfiniteShurikins.png

On the options screen, set S.E. to "Shurikin", then set the number of shurikins to 00 and wait without touching the controls. After a while, the number will change to an infinity symbol[1].

Unlimited health

On the options screen, highlight 'Music' and play 'He Runs', 'Japonesque', 'Shinobi Walk', 'Sakura' and 'Getufu'. There is no need to listen to each track in full, just starting each track in order is sufficient. If entered correctly, 'Getufu' will not play and the previous track will be silenced.

When you start a new game you no longer take damage (but you can still lose a life by falling off the screen)[2].

Six-button controls

ShinobiIII MD SixButtonControls.png

Shinobi III contains support for the Six Button Control Pad, but is locked behind a cheat code. To activate it, have a Six Button Control Pad inserted into port 1 and any other Control Pad in port 2, then highlight "Options" on the title screen. Hold  MODE  on Control Pad 1 and Up+C on Control Pad 2, then press  START  on Control Pad 1. The "OPTIONS" header will change to "OPTION" to confirm correct entry. The following control scheme will now be used by default:

  • A - Guard
  • B - Slash
  • C - Jump
  • X - Use Ninjitsu
  • Y / Z - Throw shurikins
  •  MODE  - Select Ninjitsu

With this control scheme, actions such as slashing and guarding are no longer context-sensitive, and selecting Ninjitsu no longer requires pausing the game. However, only A, B and C can be reconfigured, and are mislabelled as the game still uses the three-button labels ("Ninjitsu" and "Attack" instead of "Guard" and "Slash"). The dive kick is performed using Slash and thus the same default button (B).

At the time of Shinobi III's release, Six Button Control Pads (including official ones) were not yet available until the release of Street Fighter II': Special Champion Edition in most regions months later. According to Yosuke Okunari, the six-button control scheme was a last-minute inclusion at the very end of the game's development cycle as the original development team had learned that the Six Button Control Pad was due for release soon, though it was too late to make the control scheme available by default[3].

3D Shinobi III makes this a standard option called "Expert Ninja Mode" in its menu. Though the Mega Drive Mini supports six-button control schemes it is impossible to enable six-button controls in the Mega Drive Mini release, since the System Menu is mapped to the  MODE  button.

References


Shinobi III: Return of the Ninja Master

ShinobiIII title.png

Main page | Comparisons | Maps | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1992-11 | 1993-06-29