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  • Sega Dreamcast
    NTSC-U/PAL
  • Sega Dreamcast
    NTSC-J
  • Sony PlayStation 2
    NTSC-U/PAL
  • Sony PlayStation 2
    NTSC-J

Sc5 title.png

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Space Channel 5
System(s): Sega Dreamcast, PlayStation 2
Publisher: Sega
Developer:
Distributor:
Sony PlayStation 2
Sony Computer Entertainment (Europe)
Peripherals supported:
Sega Dreamcast
Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Music Game/Ongaku Game (音楽ゲーム)[1][2], Table[3], Action[4]

















Number of players: 1
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] HDR-0029
Sega Rating: All Ages
Sega Dreamcast
JP
(Dorikore)
¥2,800 (2,940)2,800e[5] HDR-0140
Sega Rating: All Ages
Sega Dreamcast
US
$49.9949.99[7] 51051
ESRB: Teen
Sega Dreamcast
EU
MK-51051-50
ELSPA: 3+ OK
Sega Dreamcast
DE
MK-51051-50
USK: 0
Sega Dreamcast
FR
MK-51051-50
SELL: Tous Publics
Sega Dreamcast
PT
DCJS22572
Sega Dreamcast
UK
£39.9939.99[12][13] MK-51051-50
ELSPA: 3+ OK
Sony PlayStation 2
JP
¥3,000 (3,150)3,000e[14] SLPM-65095
Sony PlayStation 2
EU
(Promo)
SCES-50611
Sony PlayStation 2
EU
SCES-50611
Sony PlayStation 2
DE
SCES-50611
USK: 6
Sony PlayStation 2
ES
SCES-50611
aDeSe: Todos los Publicos
Sony PlayStation 2
FR
SCES-50611
SELL: Tous Publics
Sony PlayStation 2
UK
SCES-50611
ELSPA: 3+ OK
Sony PlayStation 2
IT
SCES-50611
ELSPA: 3+ OK
Sony PlayStation 2
AU
OFLC: G

Space Channel 5 (スペースチャンネル5) is a video game for the Sega Dreamcast released in Japan on 16 December 1999, North America on 6 June 2000 and in Europe on 8 October 2000. It was the first game to be developed by the newly opened United Game Artists studio within Sega, spearheadded by Tetsuya Mizuguchi, although the UGA name had not yet been adopted by the original Japanese release.

The game stars Space Channel 5 reporter Ulala, tasked with upping the ratings of the channel, and stopping the "evil" Morolians, who are forcing the galaxy to dance.

Gameplay

Space Channel 5 is a rhythm game built similarly in nature to electronic memorisation games such Simon, and video games such as PaRappa the Rapper. Throughout the game the computer shows a sequence of moves—dance steps in this case—and the player must copy them successfully to advance. Repeated failure will force the show to be cancelled, effectively triggering a game over.

Space Channel 5 utilises six different commands - Up "Up", Down "Down", Left "Left", Right "Right", A "Shoot" and B "Shoot". The Up button corresponds to the aliens raising both paws or Ulala raising both hands. Pressing Down causes Ulala to lower only her right hand as her left hand contains a microphone. When either the Left or Right button are pressed she moves her hand in that direction. The Morolians will mimic Ulala's moves so pressing the directional pad will affect them also.

The A "shoot" button is used for shooting at the Morolians or simply to perform another dance move. The B "shoot" button is usually used for rescuing hostages. There also appears to be mispronunciation of "shoot" when the player presses either the A or B button. In the manual, it says "shoot", but the Morolians say words that are quite similar to "kiss", "chin". Ulala, Pudding, Jaguar and Evila say "chu", while Fuse says "shoot" or "chu".

In between these scenes, Ulala appears to be taunting the opponent (if the player gets all the moves correct) or have messed up the dance (if the player gets incorrect moves or misses a move). Ulala is given a certain number of hearts in case she misses a move or get an incorrect move. Performing a incorrect move will cause her to lose a heart. If she loses every one of her hearts she will then hunch over and become upset, with Fuse shouting at her.

Levels

Notavailable.svg

Introducing... Ulala!

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Spaceship SOS!

Notavailable.svg

Catch the scoop!

Notavailable.svg

Evil in the Galaxy Revealed!

History

Development

According to Tetsuya Mizuguchi, the Space Channel 5 project was born after a request from Sega to produce a game which appealed to "casual female gamers". Unaware that such a group in society existed, Mizuguchi spent much of the design phase interviewing young girls, ultimately coming to the conclusion that the puzzle genre was most suited to this demographic. However, in a bid to also appeal to a male audience as well, the game was designed to be competitive.

Space Channel 5 is primilary inspired by western culture of the 1960s, particularly a mix of fashion and espionage thriller movies such as James Bond. Its main theme, Mexican Flyer was originally released in 1965 (the same year Mizuguchi was born) by British composer and trumpeter, Ken Woodman.

Originally Space Channel 5 was said to simply be an interactive music video. Pressing buttons in time with the music would change the video, but little else would occur. Displeased by the lack of "fun", Tetsuya Mizuguchi demanded that elements inspired by the dance troupe, Stomp were implemented to liven up the gameplay. UGA's staff at the time struggled to comprehend some of the more radical ideas Mizuguchi put forward, so a pantomine was brought to UGA to lift spirits, ultimately inspiring the numerous "strike a pose" segments within the game.

Half way through production, Mizuguchi was contacted by Shuji Utsumi, who informed him that Michael Jackson was interested in taking part in the game. Utsumi had shown the star a 60-70% complete version of the game, set to be finalised within a month, and after some negotiations, "Space Michael" was put into the game. Mizuguchi and Utsumi would later found Q Entertainment in 2003.

Because the player has no control over Ulala's movement through stages, much of Space Channel 5 relies on pre-rendered backgrounds, leading to arguably more detailed visuals than what the Dreamcast could achieve in real-time.

Release

To promote the game, Sega put on a display outside the Q-Front tower in Shibuya, demonstrating the game in action on three large screens. Sega executives had their photos taken alongside Tetsuya Mizuguchi and a human representation of Ulala[15].

Ulala also made an appearance at the MTV Music Video Awards on September 7 to hand out the Best Dance Video award[16].

Legacy

Space Channel 5 was followed by a direct sequel, Space Channel 5: Part 2, and then ported to the PlayStation 2 in 2002. In the US, the PlayStation 2 port was bundled with Part 2 in Space Channel 5: Special Edition, published by Agetec.

However, apart from a Game Boy Advance adaption, Space Channel 5: Ulala's Cosmic Attack, released in 2003, the game has yet to be re-released for newer systems. Part 2 was released as part of Dreamcast Collection in 2011 (before separate releases on Xbox Live Arcade, PlayStation Network and Steam), but the original game has not received the same treatment, presumably due to its heavy reliance on pre-rendered video. Ulala has cameoed in a number of Sega games, however, and is playable in the likes of Sega Superstar Tennis and Sonic & Sega All-Stars Racing.

Sega teamed up with CG company Super Mega in the hopes of pitching a Space Channel 5 television show to the US channel, MTV[17]. Starring a computer-generated Ulala as a presenter, the show was meant to begin airing in January 2001, though it is not known of the deal ultimately went through.

Production credits

Dreamcast version

CGI Support Unit
  • Trilogy
    • Producer: Masaaki Taira
    • Director: Shinji Naka
    • : Yumiko Takahashi, Hiroyuki Takagai, Mika Ando
  • Saihi Information Service Ltd
    • Producer: Makoto Baba
    • : Terumi Hamamoto
  • Image Studio 109
    • Manager: Hiroyuki Ishiguro
    • : Hiroyuki Motai, Yusuke Aoki, Yoshiya Nagata
  • Eyedentify Inc: Toshio Shinma, Daiji Hori, Taro Hino
  • Special Thanks To: Hiroko Natori, Vfx Studio Loop Hole, Ogawa 3D&Visual Factory, Hironobu Kuwana
Space Channel 5 Promotion Unit
  • Executive Producer: Hideki Okamura
  • Producer: Takafumi 'Luckey' Ueoro
  • Supervisor: Masatoshi Kawaguchi, Naoko'Anego'Ohka, Tomoe Yashiki (Sega Muse), Tetsuya Onishi (Sega Muse), Tadashi Takezaki, Junji Yamazaki, Junichiro 'J' Hirata, Yoshinobu Masahiro, Mineko Okamura
  • Promotion Art Director: Masahiro "Magic" Kobayashi
  • Desk Support: Yumiko Mouri, Akihiko Nagao, Sayuri Yajima
  • Technical Support: Osamu Hori
  • Production Management: Hayato Watanabe
  • Special Thanks To: Katsuhiko Yamada, Tak Tsukuma, Miki Takagi, Kazuhiro Terasawa (T's Music), All R&D 9 Staff, Multi R&D Section
  • Editing Design Team: Nobuhiko Shimizu (Desetsu), Kenya Orita
  • Team Pheromone: Yumiko Mouri, Mineko Okamura, Yumiko Miyabe, Sayuri Yajima
All The People Who Cared For Us, And All The Families Who Supported Us.
For All People Who Love Music ,Dance And Game.
©Sega Enterprises, Ltd., 1999
Source:
In-game credits (JP)


PlayStation 2 version

Porting to Reprogrammed Version unit
  • Programmers: Satoru Takeshima, Koji Kaifu
  • Technical Support: Osamu Hori, Takeshi Hirai
  • Sound Director: Naofumi Hataya
  • Sound Data Convert: Takeshi Sato (T's Music)
  • Game Design: Yoshiyuki Okitsu
  • Artist: Yusuke Kashiwagi
  • Movie Support: Yoshio Inoue
  • File Editoe: Ryutaro Sugiyama
  • Production Management: Hayato Watanabe
CGI Support Unit
  • Trilogy
    • Producer: Masaaki Taira
    • Director: Shinji Naka
    • : Yumiko Takahashi, Hiroyuki Takagai, Mika Ando
  • Saihi Information Service Ltd
    • Producer: Terumi Hamamoto
    • : Makoto Baba
  • Image Studio 109
    • Manager: Yusuke Aoki
    • : Hiroyuki Ishiguro, Yoshiya Nagata, Hiroyuki Motai
  • Eyedentify Inc: Toshio Shinma, Daiji Hori
  • Special Thanks To: Hiroko Natori, Hironobu Kuwana, Vfx Studio Loop Hole, Ogawa 3D&Visual Factory
  • Promotion Art Director: Masahiro "Magic" Kobayashi
  • Promotion Unit: Mineko Okamura, Junji Yamazaki
  • Desk Support: Sayuri Yajima, Rio Toyoda
Sony Computer Entertainment Europe
  • Producers: Sean Kelly, Florence Kum
  • Internal QA Manager: Dave Parkinson
  • Internal QA Supervisor: Jim Mccabe
  • Team Leader: Phil Green
  • Localisation Supervisor: Britta Kuhnen
Sega Corporation
Sega Europe
All The People Who Cared For Us, And All The Families Who Supported Us.
For All People Who Love Music ,Dance And Game.
©SEGA CORPORATION,1999
  • Reprogramed by: UGA
Source:
In-game credits (EU) [18]

Magazine articles

Main article: Space Channel 5/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #141: "June 2000" (2000-0x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Next Level (AR) #17: "Junio 2000" (2000-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #143: "August 2000" (2000-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Bonus (YU) #7: "7/2000" (2000-09-25)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
also published in:
Logo-pdf.svg

Television advertisements

Artwork

Physical scans

Dreamcast version

Sega Retro Average 
Publication Score Source
91 June 2000
89 June 2000
100 USA Today
Sega Dreamcast
93
Based on
3 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[33]
Bonus (YU) NTSC
92
[34]
Click! (PL)
80
[35]
Consoles + (FR) PAL
89
[36]
Computer & Video Games (UK)
100
[12]
Dreamcast Monthly (UK) PAL
80
[37]
Dreamcast: Le Magazine Officiel (FR) PAL
70
[38]
Dreamcast Magazine (JP) NTSC-J
93
[39]
Dreamcast Magazine (UK) NTSC-J
91
[40]
Dreamcast Magazine (UK) PAL
90
[41]
Dorimaga (JP) NTSC-J
90
[42]
Dreamzone (FR) NTSC-J
85
[43]
Edge (UK) NTSC-J
60
[44]
Electronic Gaming Monthly (US) NTSC-U
77
[45]
Entsiklopediya igr dlya Dreamcast (RU)
79
[46]
Famitsu (JP) NTSC-J
73
[47]
Fun Generation (DE) NTSC-J
93
[48]
GameFan (US) NTSC-J
82
[49]
GamePro (US) NTSC-U
73
[50]
GamesMaster (UK)
82
[51]
Gamers' Republic (US) NTSC-U
83
[52]
GameWEEK (US) NTSC-U
58
[53]
Hyper (AU) NTSC-J
84
[54]
Incite Video Gaming (US) NTSC-U
100
[55]
MAN!AC (DE) PAL
82
[56]
Mega Fun (DE) NTSC-U
81
[57]
Mega Fun (DE) PAL
79
[58]
Next Generation (US) NTSC-U
75
[59]
Official Dreamcast Magazine (UK) PAL
80
[60]
Play (PL)
80
[61]
Sega Magazin (DE) NTSC-U
85
[62]
Strana Igr (RU)
75
[63]
Strana Igr (RU)
80
[64]
Video Games (DE) PAL
87
[65]
Sega Dreamcast
82
Based on
34 reviews

Space Channel 5

Dreamcast, JP
Sc5 dc jp back cover.jpgSc5 dc jp front cover.jpg
Cover
Space Channel 5 Sega Dreamcast Japan SpineCard.pdf
Spinecard
SpaceChannel5 DC JP Disc.jpg
Disc
Space Channel 5 Sega Dreamcast Japan Manual.pdf
Manual
SpaceChannel5 DC JP InlayBack.jpg
Inlay
Space Channel 5 Sega Dreamcast Japan Card02.pdf
Reg Card
Space Channel 5 Sega Dreamcast Japan Card01.pdf
Insert
50x50px
Flyer
Dreamcast, JP (Dorikore)
SpaceChannel5 DC JP Box Back Dorikore.jpgSpaceChannel5 DC JP Box Front Dorikore.jpg
Cover
SpaceChannel5 DC JP Spine Dorikore.jpg
Spinecard
SpaceChannel5 DC JP Disc Dorikore.jpg
Disc
SpaceChannel5 DC JP Inlay Dorikore.jpg
Inlay
Dreamcast, US
Sc5 dc us back cover.jpgSc5 dc us front cover.jpg
Cover
Sc5 dc us disc.jpg
Disc
50x50px
Manual
SpaceChannel5DCUSInlay.jpg
Inlay
Dreamcast, EU
Sc5 dc eu back cover.jpgSc5 dc eu front cover.jpg
Cover
Sc5 dc eu disc.jpg
Disc

PlayStation 2 version

Sega Retro Average 
Publication Score Source
90 November 2003
83 Game Informer
Sony PlayStation 2
87
Based on
2 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
95
[66]
Consoles Max (FR) PAL
70
[67]
Consoles + (FR) PAL
88
[68]
Digitiser (UK)
40
[69]
MAN!AC (DE) PAL
82
[70]
PlayStation 2 Official Magazine - UK (UK) PAL
70
[71]
Players (DE) PAL
79
[72]
Play (PL)
61
[73]
PlayZone (DE) PAL
82
[74]
PlayStation World (UK) PAL
80
[75]
Power Unlimited (NL)
88
[76]
Sony PlayStation 2
76
Based on
11 reviews

Space Channel 5

PlayStation 2, JP
SC5 PS2 JP Box.jpg
Cover
PlayStation 2, EU (Promo)

SC5 PS2 EU promo disc.jpg
Disc
PlayStation 2, EU
Sc5 ps2 eu cover.jpg
Cover
PlayStation 2, UK
SC5 PS2 UK cover.jpg
Cover
PlayStation 2, UK (Display)
SC5 PS2 UK display cover.jpg
Cover
SC5 PS2 EU promo disc.jpg
Disc
PlayStation 2, FR
SC5 PS2 FR Box.jpg
Cover
PlayStation 2, FR (Display)
SC5 PS2 FR display cover.jpg
Cover
SC5 PS2 EU promo disc.jpg
Disc
PlayStation 2, DE
SC5 PS2 DE Box.jpg
Cover
PlayStation 2, ES
SC5 PS2 ES Box.jpg
Cover
PlayStation 2, ES (Display)
SC5 PS2 ES display cover.jpg
Cover
SC5 PS2 EU promo disc.jpg
Disc
PlayStation 2, IT
SC5 PS2 IT cover.jpg
Cover
PlayStation 2, AU
SpaceChannel5 PS2 AU Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-04-20 GD-R Page
Sony PlayStation 2
 ?
CRC32 9c0ded7c
MD5 c7d945c1f79bd7c6dedd7546ec758928
SHA-1 159ebc2f6feb1e4f4b3c92a2690241766d6f39ba
1,901,887,488 DVD-ROM (EU) SCES-50611 (V1.01)

External links

References

  1. File:Sc5 dc jp back cover.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/991020/ (Wayback Machine: 2007-12-09 07:16)
  3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-08 10:29)
  4. https://sega.jp/search/result.php?page=153 (Wayback Machine: 2020-02-02 01:52)
  5. 5.0 5.1 http://sega.jp/dc/001204/ (Wayback Machine: 2007-12-10 13:02)
  6. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=202 (Wayback Machine: 2003-12-18 18:14)
  7. Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 94
  8. Official Dreamcast Magazine, "November 2000" (UK; 2000-10-05), page 26
  9. http://www.sega.jp/release/nr000901_5.html (Wayback Machine: 2005-02-09 19:30)
  10. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3106 (Wayback Machine: 2003-10-25 20:10)
  11. http://www.amazon.co.uk/exec/obidos/tg/browse/-/300720/ (Wayback Machine: 2001-08-03 10:58)
  12. 12.0 12.1 Computer & Video Games, "August 2000" (UK; 2000-07-12), page 114
  13. Official Dreamcast Magazine, "November 2000" (UK; 2000-10-05), page 59
  14. 14.0 14.1 http://sega.jp/ps2/sc5/ (Wayback Machine: 2003-08-11 00:48)
  15. Edge, "January 2000" (UK; 1999-12-21), page 128
  16. Official Dreamcast Magazine, "October 2000" (UK; 2000-09-07), page 27
  17. Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 15
  18. https://www.youtube.com/watch?v=VFixZsTyoT0
  19. Electronic Gaming Monthly, "July 2000" (US; 2000-06-06), page 162
  20. Bonus, "8/2000" (YU; 2000-10-25), page 82
  21. Bonus, "9/2000" (YU; 2000-12-25), page 82
  22. Bonus, "1/2001" (YU; 2001-02-25), page 82
  23. Bonus, "2/2001" (YU; 2001-03-25), page 82
  24. Bonus, "3/2001" (YU; 2001-04-25), page 82
  25. Bonus, "4/2001" (YU; 2001-05-25), page 48
  26. Bonus, "5/2001" (YU; 2001-06-25), page 2
  27. Bonus, "6/2001" (YU; 2001-07-25), page 46
  28. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
  29. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
  30. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
  31. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
  32. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
  33. 576 Konzol, "Október 2001" (HU; 2001-xx-xx), page 48
  34. Bonus, "5/2000" (YU; 2000-07-04), page 52
  35. Click!, "4/2001" (PL; 2001-02-15), page 48
  36. Consoles +, "Octobre 2000" (FR; 2000-xx-xx), page 108
  37. Dreamcast Monthly, "October 2000" (UK; 2000-08-31), page 22
  38. Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 62
  39. Dreamcast Magazine, "1999-39 extra (1999-12-24ex)" (JP; 1999-12-10), page 26
  40. Dreamcast Magazine, "No. 6" (UK; 2000-02-24), page 76
  41. Dreamcast Magazine, "No. 14" (UK; 2000-10-05), page 46
  42. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  43. Dreamzone, "Mars 2000" (FR; 2000-xx-xx), page 104
  44. Edge, "February 2000" (UK; 2000-01-26), page 85
  45. Electronic Gaming Monthly, "August 2000" (US; 2000-07-04), page 146
  46. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 222
  47. Famitsu, "1999-12-24" (JP; 1999-12-10), page 31
  48. Fun Generation, "06/2000" (DE; 2000-05-17), page 88
  49. GameFan, "Volume 8, Issue 3: March 2000" (US; 2000-xx-xx), page 13
  50. GamePro, "August 2000" (US; 2000-0x-xx), page 102
  51. GamesMaster, "November 2000" (UK; 2000-10-02), page 94
  52. Gamers' Republic, "July 2000" (US; 2000-xx-xx), page 93
  53. GameWEEK, "May 29, 2000" (US; 2000-05-29), page 16
  54. Hyper, "May 2000" (AU; 2000-xx-xx), page 64
  55. Incite Video Gaming, "July 2000" (US; 2000-0x-xx), page 34
  56. MAN!AC, "11/2000" (DE; 2000-10-04), page 78
  57. Mega Fun, "08/2000" (DE; 2000-07-05), page 56
  58. Mega Fun, "12/2000" (DE; 2000-11-02), page 47
  59. Next Generation, "August 2000" (US; 2000-07-18), page 90
  60. Official Dreamcast Magazine, "November 2000" (UK; 2000-10-05), page 58
  61. Play, "Grudzień 2000" (PL; 2000-xx-xx), page 30
  62. Sega Magazin, "August 2000" (DE; 2000-07-03), page 14
  63. Strana Igr, "Mart 2000 1/2" (RU; 2000-xx-xx), page 71
  64. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 21
  65. Video Games, "10/2000" (DE; 2000-09-06), page 96
  66. 576 Konzol, "Február 2002" (HU; 2002-xx-xx), page 42
  67. Consoles Max, "Mars 2002" (FR; 2002-0x-xx), page 101
  68. Consoles +, "Mars 2002" (FR; 2002-0x-xx), page 125
  69. Digitiser (UK) (2002-03-04)
  70. MAN!AC, "04/2002" (DE; 2002-03-06), page 99
  71. PlayStation 2 Official Magazine - UK, "March 2002" (UK; 2002-02-22), page 100
  72. Players, "4/2002" (DE; 2002-02-27), page 66
  73. Play, "Maj 2002" (PL; 2002-xx-xx), page 15
  74. PlayZone, "04/2002" (DE; 2002-03-06), page 102
  75. PlayStation World, "April 2002" (UK; 200x-xx-xx), page 82
  76. Power Unlimited, "Jaargang 10, Nummer 4, April 2002" (NL; 2002-03-22), page 83


Space Channel 5

Sc5 title.png

Main page | Comparisons | History | Credits | Development | Magazine articles | Video coverage | Reception | Merchandise | Bootlegs


Books: Space Channel 5 Gyun Gyun Book (2000) | Prima's Official Strategy Guide: Space Channel 5 (2000)
Music: Space Channel 5 Ulala The Movie (1999) | Space Channel 5 Mexican Flyer (2000) | Space Channel 5 Planet Dance (2000) | Space Channel 5 Original Soundtrack (2000) | Mexican Flyer Remix Tracks Inspired by Space Channel 5 (2000)

Sega Dreamcast
Prototypes: 2000-04-20



Space Channel 5 logo Space Channel 5 series of games
Sega Dreamcast
Space Channel 5 Ulala The Movie (1999) | Space Channel 5 (2000) | Space Channel 5: Part 2 (2002)
Mobile phone
Ulala no Channel J (2001)
Sony PlayStation 2
Space Channel 5: Part 2 (2002) | Space Channel 5 (2002) | Space Channel 5: Special Edition (2003)
Game Boy Advance
Space Channel 5: Ulala's Cosmic Attack (2003)
Windows PC
Xbox Live Arcade
PlayStation 3 PlayStation Network
Space Channel 5: Part 2 (2011)
Sony PlayStation 4
Space Channel 5 VR Kinda Funky News Flash! (2019)
Space Channel 5 related media
Music
Space Channel 5 Ulala The Movie (1999) | Space Channel 5 Mexican Flyer (2000) | Space Channel 5 Planet Dance (2000) | Space Channel 5 Original Soundtrack (2000) | Mexican Flyer Remix Tracks Inspired by Space Channel 5 (2000) | Space Channel 5 Part 2 Soundtrack Volume "Chu!!" (2002) | Space Channel 5 Part 2 Soundtrack Volume "Hey!!" (2002) | Space Channel 5 Part 2 Uki Uki ★ Non Stop Mega Mix (2002) | Space Channel 5 Part 2 Moji Moji ★ Can't Stop Remix (2002) | Space Channel 5 Part 2 Uha Uha ★ Readymade Remixes (2002) | Space Channel 5 20th Anniversary "GyunGyun Selection" (2019)
Book
Space Channel 5 Gyun Gyun Book (2000) | Prima's Official Strategy Guide: Space Channel 5 (2000) | Space Channel 5 Part 2 Sugoku Sugoi Guide Book (2002)
Toy
figma Ulala: Cheery White ver. (2017) | figma Ulala: Exciting Orange ver. (2017)