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Stellar Assault

From Sega Retro

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StellarAssault Title.png
Stellar Assault
Publisher: Sega
Developer:
System(s): Sega 32X
Genre: Shooting































Number of players: 1-2
Release Date RRP Code
Sega 32X
JP
¥7,800 GM-4010
Sega 32X
US
$69.99[1] 84509
Sega 32X
UK
£49.99[2] 84509-50
Sega 32X
FR
?F 84509-50
Sega 32X
DE
DM 139,-[4] 84509-50
Sega 32X
ES
?Ptas 84509-50



Stellar Assault (ステラアサルト), is a first person space ship shoot-'em-up game developed and published by Sega for the Sega 32X in 1995. In North America it is known as Shadow Squadron, and during development it was known as Bullet Fighters.

Stellar Assault was followed by Japan-only sequel, Stellar Assault SS released for the Sega Saturn in 1998.

Gameplay

The aim of Stellar Assault is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier Star Wars Arcade, though more open-ended. It is also one of only a few games to use every button on the six button control pad, including Mode.

The game averages at around a 20FPS refresh rate, although palette cycling occurs at 60FPS. Some of the performance gains (and the use of a wider colour palette than most 32X titles) can be attributed to Stellar Assault's decision to use a 288x224 screen resolution (with extra borders).

Space ships

StellarAssault 32X Feather1.png Feather 1
The Feather 1 is a smaller ship which is weaker, but easier to maneuver.
StellarAssault 32X Feather2.png Feather 2
The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver.

Missions

  • Mission 1 - Graduation Day: Destroy both large ships and all enemy fighters.
  • Mission 2 - No Admittance: Destroy the three large ships and the warp gate in the center of the sector.
  • Mission 3 - Dodge 'Em: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
  • Mission 4 - Armada: Destroy all ten large ships.
  • Mission 5 - Ganeluza Grandslam: Destroy the two large ships and the massive ship.
  • Mission 6 - G.L. Cannon: Destroy the machine in the center of the sector.

Production credits

Source: In-game credits
Sega of America, Inc.
  • Producer: Jesse Taylor
  • Assistant producer: Greg Becksted
  • Product manager: Jaime Wojick
  • Manual: John McClain
  • Game lead: Stephen Bourdet
  • Assistant leads: Philip Co, Eric Simonich, Mark Pentek
  • Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain
Source: Other credits


Magazine articles

Main article: Stellar Assault/Magazine articles.

Promotional material

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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
Sega Saturn Magazine (JP) #7: "July 1995" (1995-06-08)
</div>

Physical scans

Sega Retro Average 
Publication Score Source
32 №8, p130-133[5]
70 №44, p79
81 №164, p68/69[3]
51
67 №0101, p78[6]
85
71
77
77 №6/95, p88[7]
80 №33, p74/75[2]
70 №55, p113[8]
87 №69, p58-60
82 №47, p56/57
65 №4, p106-108[9]
90
Sega 32X
72
Based on
15 reviews

32X, US
StellarAssault 32X US Box Back.jpgStellarAssault 32X US Box Front.jpg
Cover
StellarAssault 32X US Cart.jpg
Cart
Shadowsquadron 32x us manual.pdf
Manual
32X, EU
StellarAssault 32X EU Box Back.jpgStellarAssault 32X EU Box Spine.jpgStellarAssault 32X EU Box Front.jpg
Cover
StellarAssault 32X EU Cart.jpg
Cart
32X, JP
Stellarassault 32x jp backcover.jpgStellarAssault MD JP BoxSpine.jpgStellarassault 32x jp frontcover.jpg
Cover
StellarAssault MD JP CartTop.jpg
StellarAssault 32X JP Cart Back.jpgStellar Assault 32X JP cart.jpg
Cart
StellarAssault32XJPManual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32
MD5
SHA-1
2MB Cartridge
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-03-13
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-03-13
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-03-06
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-03-02
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-02-22
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-02-13
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-02-06

References

  1. 1.0 1.1 File:GamePro US 072.pdf, page 48
  2. 2.0 2.1 2.2 File:MeanMachinesSega33UK.pdf, page 74
  3. 3.0 3.1 File:CVG UK 164.pdf, page 68
  4. File:GamesWorld DE 0708.pdf, page 78
  5. File:CDConsoles FR 08.pdf, page 130
  6. File:Fusion US 0101.pdf, page 78
  7. File:MegaFun DE 1995-06.pdf, page 88
  8. File:PlayerOne FR 055.pdf, page 115
  9. File:TopConsoles FR 04.pdf, page 106