Tesserae

From Sega Retro

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Tesserae title.png

Tesserae
System(s): Sega Game Gear
Publisher: GameTek
Developer:
Genre: Puzzle

















Number of players: 1
Release Date RRP Code
Sega Game Gear
US
$39.9539.95[2] T-83028
Non-Sega versions

Tesserae (or Tesseræ) is a puzzle game for the Sega Game Gear. It was only released in North America, although a European release was planned.

Gameplay

Tesserae, Mosaic Select.png

Mosaic selection

Tesserae, Gameplay.png

Gameplay

Tesserae is a puzzle game played by flipping colored tiles over other tiles to remove them from the board. While flipping over tiles subtracts the color from the tile that was jumped, landing on a tile adds the colors, making it more difficult for that tile to be removed. Primary tiles of red, blue, and yellow combine to produce secondary tiles of purple, green, and orange. A gray tile is produced by combining all three primary tiles. Tiles also contain shapes, with secondary and tertiary tiles containing the shapes of their constituent primary tiles to aid in identification. The goal of the game is to remove tiles until only one tile remains and to do this in the fewest moves possible.

Tiles can only be moved by jumping over another tile and landing on either another tile or a blank space. Thus, a tile with no adjacent tiles cannot be moved unless another tile is moved next to it, so the player should try to keep the tiles grouped together as closely as possible. Generally, the best strategy is to remove the secondary and tertiary tiles from the corners and the edges of the board first and work toward the inside. It can be advantageous to combine simpler tiles into secondary and tertiary tiles so that they can be removed in fewer moves, but more complex tiles have more rules governing how they can be moved.

The game is played on nine mosaics (boards), which are randomly filled with colored tiles. Mosaics can be played in any order. The player can also choose the Tournament mode, in which all nine mosaics are played in order with the goal of obtaining the lowest overall score. There are three difficulty levels (Beginner, Intermediate, and Advanced), with the higher difficulty levels starting each mosaic with more complex tiles. Beginner only has one secondary tile for every three primarily tiles, Intermediate has one secondary tile for every primary tile, and Advanced has three secondary tiles for every five primary tiles (except the first mosaic, which contains a lower proportion of complex tiles on every difficulty level).

The D-Pad moves a cursor around the screen. Some mosaics are larger than the screen and can be scrolled by moving the cursor to an edge. The player can select a tile with 1. When a tile is selected, blinking dots indicate all of the possible moves. The tile can be moved by selecting a valid tile to jump onto, or the move can be canceled by selecting any other spot. The player can undo the last move with 2. This can be done as many times as desired and incurs no penalty on the player's score. Pausing the game with  START  shows a short summary of the game's rules and controls.

It is possible to create a situation where there are no valid moves left, in which case the game informs the player that the game can be restarted (by pressing  START  when prompted) or the player can undo the last move.

Rules

Jumping

The following are the rules for jumping over tiles:

  • A primary tile can jump over a primary of any color. When this is done, the tile that is jumped over is removed from the board.
  • A primary tile can jump over a secondary but only if the primary is a component of the secondary. When this is done, the primary is subtracted from the secondary, leaving a primary tile.
  • A primary tile can jump over a tertiary tile. Any primary can jump over a tertiary since the tertiary is composed of every primary tile. When this is done, the primary is subtracted from the tertiary, leaving a secondary tile.
  • A secondary tile can jump over an identical secondary. When this is done, the tile that is jumped over is removed from the board.
  • A secondary tile can jump over a tertiary tile. When this is done, the secondary is subtracted from the tertiary, leaving a primary tile.
  • A tertiary tile can only jump over another tertiary tile. When this is done, the tertiary that is jumped over is removed from the board.

Landing

The following are the rules for landing on tiles:

  • A primary tile can only land on a blank space, another primary, or a secondary that does not already contain its color. Landing on a primary of the same color combines the tiles into a single primary tile of the same color. Landing on a primary of a different color combines the tiles into a secondary tile containing both colors.
  • A secondary tile can only land on a blank space, a primary that is not already contained in the secondary, or an identical secondary. Landing on a primary combines the tiles into a tertiary tile. Landing on an identical secondary combines the tiles into a single secondary tile.
  • A tertiary tile can only land on a blank space or another tertiary. Landing on another tertiary combines the tiles into a single tertiary.

Tiles

Tesserae, Tiles.png
Tesserae, Tiles.png
Tesserae, Tiles.png
Red, Blue, and Yellow
The primary tiles are Red, Blue, and Yellow.
Tesserae, Tiles.png
Green
Green is a secondary tile composed of the Blue and Yellow primary tiles.
Tesserae, Tiles.png
Violet
Violet is a secondary tile composed of the Red and Blue primary tiles.
Tesserae, Tiles.png
Orange
Orange is a secondary tile composed of the Red and Yellow primary tiles.
Tesserae, Tiles.png
Grey
Grey is a tertiary tile composed of the Red, Blue, and Yellow primary tiles.

Production credits

  • Artwork and Programming by: Eurocom
  • Producers: Rod Humble, Jim Masterson
  • Manual Written by: Jim Masterson, Stacey Ruderman
  • Package and Manual Design by: John Tombley
  • Production Manager: Sherry Dunnigan
Source:
US manual
Tesserae GG US Manual.pdf
[3]


Magazine articles

Main article: Tesserae/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Games (1992-1995) (US) NTSC-U
87
[4]
VideoGames (US)
70
[2]
Sega Game Gear
79
Based on
2 reviews

Tesserae

Game Gear, US
Tesserae GG US Box Back.jpgNospine.pngTesserae GG US Box Front.jpg
Cover
Tesserae GG US Cart.jpg
Cart
Tesserae GG US Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 ca0e11cc
MD5 5e203cd85b4bc7d81b54d8b407e0f307
SHA-1 2b2652c7e03218b212e4d6a6246bd70e925e7ee1
128kB Cartridge (US/EU)

References

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Tesserae

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