WWF In Your House
From Sega Retro
WWF In Your House | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment | ||||||||||||||||||||||||||||||||||||||||
Developer: Sculptured Software | ||||||||||||||||||||||||||||||||||||||||
Distributor: Arcadia Software (ES), Ecofilmes (PT) Scanbox Danmark (DK) | ||||||||||||||||||||||||||||||||||||||||
Licensor: TitanSports | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (12 tracks) | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 6Player | ||||||||||||||||||||||||||||||||||||||||
Genre: Sports[1][2] (wrestling) | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||||||||||||
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WWF In Your House (WWF イン ユア ハウス) is a WWF wrestling game released for the Sega Saturn, acting as a sequel to WWF WrestleMania: The Arcade Game. Unlike its predecessor, WWF In Your House did not start as an arcade game; it was built specifically for home systems by Sculptured Software for Acclaim Entertainment, with little or no input from Midway Games, original authors of WWF WrestleMania: The Arcade Game.
WWF In Your House was the last WWF wrestling game to be made in this style. Acclaim's next game, WWF War Zone (which skipped Sega systems), reverted to the grappling style of gameplay usually associated with the series, which would be seen again with WWF Attitude for the Sega Dreamcast.
Contents
Gameplay
Like WWF WrestleMania: The Arcade Game, WWF In Your House is more akin to a traditional versus fighting game (influenced primarily by Mortal Kombat), where the goal is to simply drain the opponent's life bar as opposed to trying to pin him until counted out by a referee. Matches are fought in two-dimensional rings and consist of timed rounds, with a wrestler needing to pin the opponent twice to win the match. The game adds "Super Pins" that can be performed before the final pin. It features digitized sprites of the wrestlers, and many over-the-top and unrealistic moves by the wrestlers. It supports up to four players at the same time (using the 6Player).
Wrestlers move around the ring using the D-Pad. They punch with and "Super Punch" with and kick with and "Super Kick" with . The Super attacks are slower but more powerful. Wrestlers can block attacks by holding and can shove by pressing punch () while blocking. Grabs and holds cannot be blocked. They can run by holding (with or to choose a direction) and can attack while running. They rebound off the ropes enclosing the ring when running. Wrestlers can climb up to a turnbuckle (by holding or in the upper corners of the ring) and then dive off by pressing any button. Once an opponent's vitality has been drained, the player must pin the opponent by pressing any button.
Each wrestler has his own special moves and combos, but they have some shared techniques that can be performed when close to an opponent. A wrestler can throw his opponent into the ropes with (or if facing left). A "Recover" meter appears, and the opponent rebounds off the ropes out of control until the meter is filled (which can be sped up if the player presses buttons repeatedly). Every wrestler can slam his opponent into the mat with (or if facing left). When backed against the ropes, this maneuver throws the opponent out of the ring. Or a wrestler can grab and lift his opponent over his head with +. Finally, wrestlers can grab opponents in a head hold with (or if facing left), which can be followed up by an attack. While in a head hold, a wrestler can perform a reversal with (or if facing left) or .
It is possible to throw a wrestler out of the ring and then follow the opponent out through the ropes. The wrestler outside the ring loses health if he remains outside the ring, unless his opponent joins him outside the ring.
Wrestlers have a "Combo" meter that fills as they perform moves during a round. When the meter fills, the wrestler can perform a combo by putting his opponent in a head hold and then pressing and any button (or if facing left). The Combo meter is retained between rounds. A pinned wrestler with a full Combo meter can get a "second wind" and recover with a sliver of health by pressing buttons repeatedly, if it is the last round and the wrestlers are inside the ring.
Modes
There are multiple single-player modes, selected after choosing a wrestler. There are three difficulty levels for computer-controlled opponents (Easy, Medium, and Hard).
- Season: The arcade mode. The player fights every wrestler in the game (including a mirror match against the same wrestler), for a total of 10 matches.
- Intercontinental Championship: The "easy ladder." The player plays 5 matches against a single opponent, 4 matches against two opponents at the same time, and 1 match against three opponents at the same time, for a total of 10 matches.
- World Wrestling Federation Championship: The "hard ladder." The player plays 5 matches against two opponents at the same time, 4 matches against three opponents at the same time, and 1 match against twelve opponents, three at a time.
There are multiple multiplayer modes, depending on how many players are in the game. Additional players can enter the game by pressing START at the wrestler select screen.
- Versus: For 2-4 players. A single match that pits every player against every other player, with one wrestler winning.
- Cooperative: For 2 players. A team mode where the players face 6 other teams in two-on-two matches.
- Buddy: For 2 players. Each player gets a computer ally (chosen randomly) and fights a single match against each other.
- Teams: For 3-4 players. A team of two players fights a single match against one wrestler (in a 3-player game) or another team of two players (in a 4-player game).
Power-ups
Power-ups are enabled by default. They appear randomly in the ring during the match and give temporary positive or negative effects to the wrestler that touches them. They can be disabled in the options (or players can disable the color-coding so that their effects are unpredictable).
Gives a positive effect, such as increasing the wrestler's health or speed, filling the Combo meter, or disorienting the opponent. | |
Gives a negative effect, such as decreasing the wrestler's health or speed, emptying the Combo meter, or disorienting the wrestler. |
Wrestlers
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
SP | Super punch |
K | Kick |
SK | Super kick |
BL | Block |
RN | Run |
Super Pins are performed after pinning the opponent in the final round.
Shawn Michaels, Bret Hart, and the Undertaker return from WWF WrestleMania: The Arcade Game. Vader, Owen Hart, Ahmed Johnson, British Bulldog, Goldust, Ultimate Warrior, and Hunter Hearst-Helmsley are new.
Players one and two can choose a random wrestler by pressing + START while Shawn Michaels (for player one) or Vader (for player two) is selected. Players three and four can choose a random wrestler by pressing + START while Ultimate Warrior (for player three) or Hunter Hearst-Helmsley (for player four) is selected.
Stages
Every wrestler has a personalized stage in this game.
Production credits
- Lead Programmer: Paul Blagay
- Programmers: Rob Brannon, Eric Repasy, Richard Terranova
- Sound Driver Programmer: Bob Dayley
- Sony Team Programmers: Mike Engberg, Justin Towns
- PC Team Programmers: Jon Matsukawa, Darin Mills
- Additional Programming: John Drabik, Craig Matsuura, Bob Witmer
- Project Manager: Jim "Art Gorilla" Jung
- Art Coordinators: John Kilbourn, Jeff Knight
- Artist: Kent Barney, Matt Liverman, Neil Melville, Jon Olsen, Paul Vaughn
- Sound: Mark Ganus, Dean Morell, Roy Wilkins
- Puppet Table Monkeys: Paul Blagay, Richard Terranova, Rob "BBQ" Brannon, Eric Repasy
- Sub Primate: Troy Leavitt
- Art Monkeys: Amie "Deadhead" Engberg, Aron Engberg, Bryan C. Standing
- Supervisors: Gary Rowberry, Todd Dowd
- Testers: Jeff Robinson, Preston Whitney, Anthony Davis, Micah Tordiff, Nathan Smith, Marques Shaw, Mark Ogea, Kevin Godwin
- Special Thanks: Cathleen Blagay, Cindy Repasy, Rebecca Terranova, Rod Horlsey, Rob Nelson, Altair Lane, Bruce Gifford, Judy Jette, Kirstin Cook, Drake Dickerson, Jeff Peters, Sega DTS
- This game is dedicated to the loving memories of Matthew Davis Annis and Jeff Zentil
- Director of Studio Services: Jeremy Schwartz
- Interactive Director: Melianthe Kines
- Directors Assistant: Frances Esposito
- Stunt Coordinator: Jeff Gibson
- Makeup Artists: Bryant Holt
- Senior Manager: Rob Zimmelman
- Lighting Supervisor: Ray MacDonough
- Production Assistants: Mitch Meyer, Louis Picone, Marc Weiss
- Post Proc Supervisor: Rob Muzer
- Post Processing Team: Jay Biancamano, Melissa Beckman, Peter Klimek, Marvin Tate
- Studio Coordinator: Sharon Shayowitz
- FMV Sequences by: Acclaim Studio Services
- Vice President of Product Development: Col Stone
- Director of Product Development: Amy Smith Boylan
- Director of Sports Team: Steve Cox
- Executive Producer: Dan Feinstein
- Producer: Michael Archer
- Producers: Steffan Levine, Jay Luss, Zeke Mandel, Douglas Yellin, Brett Gow, Jim Dunn
- Standards Coordinator: Shawn Rosen
- Analysts: Pete Wanat, Nathaniel Gunther, Mark Mermelstein, Linda Spelman
- Assistant Licensing Manager: Nina Skalka
- Licensing Assistants: Erin Maloney, Lorine Guido
- TitanSports Inc: Chris Argento, Rene Goulet, John Arnold, Judy Kempa, Nick Barberi, Ed de Lange, Jim Bell, Mary Mieszczanski, Debbie Bonnanzio, Derek Phillips, Howard Finkel, Ann Russo, Michael Foley, George Germanakos, P. J. Walker, Terry Anderson, Julie Youngberg, Betsy Gonzalez, Cindy Mak, Theresa Kelly
- Marketing Director: Steve Lux
- Product Manager: Evan Stein
- Associate Prod Manager: Doug Sherman
- Assistant Prod Manager: Ed Fortune
- Mktg Coordinators: Tom Bass, Steve Buglino, Dora Guinta
- Senior Manager: Ray Boylan
- Supervisors: Carol Caracciolo, Tom Falzone
- Lead Analysts: Eric Hendrickson, Jeff Rosa
- Project Leads: Brian Regan, Jim Craddock, Brian Krieger, James Daly, Mike Sterzel, Wing Shiu
- QA Testers: Alex de la Teja, Jason Vandehey, Jason Miller
- Tech Support Supervisor: Harry Reimer
- Senior Tech Support: John Gonzales, Howard Perlman, Bethany Blewett
- Technicians: Dan Wimpelberg, Andrew Fullaytor, Rob Coffey, Greg McGovern
- PCT Supervisor: Gil Leong
- Senior Technical Analyst: Edmond Kok
- Lead Technical Analyst: John Melendez
- Technical Analysts: Leigh Busch, Richard Varney, Jerry Tjan, John Nicolaou, Jesus Arozamena
- Special Thanks: Robert Be Dard, Pierrette Be Dard, Dallas Hart, Blade Hart, Jade Hart, Beans Hart, Jess White, VJ Russo, William Russo, Wes Trager, Roger Booth, Fiona Milburn, Liz Murray, Remington Scott, Larry Kelly, Phil Grunfelder, Sharon Dougherty, Eric Samulski, Cristina Silvestri, and Chester, Stefanie Miano, Simon Gouldstone, Tyrone Miller, Pax
Magazine articles
- Main article: WWF In Your House/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
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Based on 14 reviews |
Technical information
- Main article: WWF In Your House/Technical information.
References
- ↑ File:WWFIYH Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ Press release: 1996-10-24: Acclaim Entertainment brings World Wrestling Federation action in your house on CD-ROM and next generation gaming systems
- ↑ 5.0 5.1 Computer & Video Games, "November 1996" (UK; 1996-10-09), page 49
- ↑ File:WWF In Your House Saturn credits.pdf
- ↑ GamesMaster, "February 1997" (UK; 1997-01-15), page 62
- ↑ Fun Generation, "01/97" (DE; 1996-12-18), page 94
- ↑ Game Informer, "February 1997" (US; 199x-0x-xx), page 56
- ↑ Hacker, "09/1997" (HR; 1997-xx-xx), page 62
- ↑ LeveL, "Únor 1997" (CZ; 1997-02-01), page 87
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 92
- ↑ Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 34
- ↑ Mega Fun, "01/97" (DE; 1996-12-11), page 52
- ↑ Saturn Fan, "1997 No. 4" (JP; 1997-02-14), page 168
- ↑ Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 20
- ↑ Sega Power, "February 1997" (UK; 1997-01-15), page 44
- ↑ Sega Saturn Magazine, "1997-04 (1997-02-21)" (JP; 1997-02-07), page 145
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17
- ↑ Super Juegos, "Febrero 1997" (ES; 1997-0x-xx), page 82
- ↑ Video Games, "1/97" (DE; 1996-12-18), page 101
WWF In Your House | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information |
WWF franchise games for Sega systems | |
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WWF WrestleMania: Steel Cage Challenge (1993) | |
WWF Super WrestleMania (1992) | WWF Royal Rumble (1993) | WWF Raw (1994) | WWF WrestleMania: The Arcade Game (1995) | |
WWF WrestleMania: Steel Cage Challenge (1993) | WWF Raw (1994) | |
WWF Rage in the Cage (1993) | |
WWF Raw (1995) | WWF WrestleMania: The Arcade Game (1995) | |
WWF WrestleMania: The Arcade Game (1996) | WWF In Your House (1996) | |
WWF Attitude (1999) | |
WWF Royal Rumble (2000) | |
WWF Royal Rumble (1994) |
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